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Help: Range Defense Modifier doubts
Posted: 2024-03-05 11:04, Tuesday
by none
Can somebody please confirm how the "
Range Defense Modifier" works?
I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"...
IIRC: The bigger a unit's RDM value, the harder it is to hit it from a distance with ranged fire. Is that (even remotely) true?

Re: Help: Range Defense Modifier doubts
Posted: 2024-03-05 18:12, Tuesday
by LuisGuzman
none wrote: ↑2024-03-05 11:04, Tuesday
Can somebody please confirm how the "
Range Defense Modifier" works?
I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"...
IIRC: The bigger a unit's RDM value, the harder it is to hit it from a distance with ranged fire. Is that (even remotely) true?

Basically true!
But the point is the RDM stat is halved if attacker fires from adjacent hex or closer than its maximum range.
Also If attacker is AT and has moved and has not a TANK-KILLER leader, then attacker adds 0 (zero) to its effective defense when fired back by defender.
That is the meaning of:
"if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"

Re: Help: Range Defense Modifier doubts
Posted: 2024-03-05 18:23, Tuesday
by none
LuisGuzman wrote: ↑2024-03-05 18:12, Tuesday

Basically true!
Thanks! I just wanted to be sure. I found some units in my E-File which were wrong and started fixing them, but at some point started to wonder if they were actually wrong or not.
LuisGuzman wrote: ↑2024-03-05 18:12, Tuesday
That is the meaning of:
"if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"
Might be the meaning, but it's easier to understand in human, like above, then in developer...