Can somebody please confirm how the "Range Defense Modifier" works?
I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"...
IIRC: The bigger a unit's RDM value, the harder it is to hit it from a distance with ranged fire. Is that (even remotely) true?
Help: Range Defense Modifier doubts
- LuisGuzman
- General, Special Forces
- Posts: 673
- Joined: 2019-03-10 08:35, Sunday
- Location: Spain
- Contact:
Re: Help: Range Defense Modifier doubts
Basically true!none wrote: ↑2024-03-05 11:04, Tuesday Can somebody please confirm how the "Range Defense Modifier" works?
I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"...
IIRC: The bigger a unit's RDM value, the harder it is to hit it from a distance with ranged fire. Is that (even remotely) true?
But the point is the RDM stat is halved if attacker fires from adjacent hex or closer than its maximum range.
Also If attacker is AT and has moved and has not a TANK-KILLER leader, then attacker adds 0 (zero) to its effective defense when fired back by defender.
That is the meaning of:
"if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"
Visit my website to get my latest tools.
Re: Help: Range Defense Modifier doubts
Thanks! I just wanted to be sure. I found some units in my E-File which were wrong and started fixing them, but at some point started to wonder if they were actually wrong or not.
Might be the meaning, but it's easier to understand in human, like above, then in developer...LuisGuzman wrote: ↑2024-03-05 18:12, Tuesday That is the meaning of:
"if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"