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				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.19 (23-Nov-2019)
				Posted: 2019-11-18 14:30, Monday
				by lvjtn
				LuisGuzman wrote: ↑2019-11-18 14:01, Monday
What happens if you use a 24 bit bitmap instead ?
 
the same thing: some colors are dropped
Another test would be to use a lighter background for rough as both background looks too similar.
thee background of rough is the same #808000 as the original, no problem with that. the problem is the background of custom/rubble: if it's between #414100 and #7f7f00, then it's converted to #808000, and if it's #404000 or darker, than it's converted to #000000
so it seems to be a palette issue, the built-in colors are limited in suite. it's not a problem if you can tell which colors can be used (export the palette)
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.8 (16-Nov-2019)
				Posted: 2019-11-19 20:19, Tuesday
				by LuisGuzman
				lvjtn wrote: ↑2019-11-18 14:30, Monday
thee background of rough is the same #808000 as the original, no problem with that. the problem is the background of custom/rubble: if it's between #414100 and #7f7f00, then it's converted to #808000, and if it's #404000 or darker, than it's converted to #000000
so it seems to be a palette issue, the built-in colors are limited in suite. it's not a problem if you can tell which colors can be used (export the palette)
 
Yes it looks that there is something strange with the ImageList control, which is a kind of black-box provided by windows as a common control included in one of the DLL. So I don't know which palette is using, because it is not a Suite issue but a windows "optimization"  
 
 
So I've created a new class to replace this terrain-marks ImageList and I think it works better. It should load the embedded resource if no "imaTerrMarks.bmp" file is found in main SUITE_UI folder.
Can get (and test) from 
http://luis-guzman.com/OpenGen/OpenSuite_Test.zip (version OpenSuiteTest 5.0.72.9.Test)
Could you please test to be sure it paints the colors as you created  

  I am a bit tired tonight and cannot see properly the colors of your latest picture. 
Btw: the terrain menu is loaded as before, I've not changed anything there, but that one is not loaded into a ImageList, so should work the same than before.
 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.8 (16-Nov-2019)
				Posted: 2019-11-19 20:51, Tuesday
				by lvjtn
				
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.8 (16-Nov-2019)
				Posted: 2019-11-20 09:25, Wednesday
				by LuisGuzman
				Great!
Now I'll try to make it customizable for efiles, but I'd need the matching imaTerrMenu.bmp/png to test properly.
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.9 (20-Nov-2019)
				Posted: 2019-11-20 18:22, Wednesday
				by LuisGuzman
				
 Suite version: 5.0.72.9 is available ... 
Change-log: 
- External imaTerrMarks and imaTerrMenu files can be defined for a specific efile, by placing into a "SUITE_UI" subfolder.
- Now you can define these files as .png or .bmp either with 4,8 or 24 bits and the first pixel will define transparency color
- Main "SUITE_UI" folder can be used yet for a default marks for those efiles not using custom marks.
- If no efile/main SUITE_UI folder is used, Suite will use its default marks

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.9 (20-Nov-2019)
				Posted: 2019-11-20 22:48, Wednesday
				by lvjtn
				
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.9 (20-Nov-2019)
				Posted: 2019-11-28 18:15, Thursday
				by randowe
				Hello  
 
 
I know this is terrain that no human has ever entered before and we are exploring unknown universums  
 
 
As you know i am approaching the 9999 units and will jump the hurdle soon. Today i did some tests and the listing of the numbers from 10000 onwards is a bit off. 
In the first picture i copied a german random unit and it is shown in between the lower numbers.
The second picture shows the same problem when i fill the 10000-10999 numbers with empty units.
I don't know if this is really a problem, but i thought i better report it  
 
 
 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.9 (20-Nov-2019)
				Posted: 2019-11-28 19:06, Thursday
				by lvjtn
				randowe wrote: ↑2019-11-28 18:15, Thursday
I don't know if this is really a problem, but i thought i better report it  
 
 
 
if you mean the problem is sorting, i agree with you, it's a bit confusing now. maybe all efile code should have five digits 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.10.Test (29-Nov-2019)
				Posted: 2019-11-28 19:14, Thursday
				by LuisGuzman
				randowe wrote: ↑2019-11-28 18:15, Thursday
I don't know if this is really a problem, but i thought i better report it  
 
 
 
Please download  
 OpenSuiteTest 5.0.72.10.Test to test if this fixes the issue.
I've changed the mask to be 5 digits filled with zeros on the left, so now items should be properly sorted.
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.10.Test (29-Nov-2019)
				Posted: 2019-11-28 19:40, Thursday
				by randowe
				LuisGuzman wrote: ↑2019-11-28 19:14, Thursday
randowe wrote: ↑2019-11-28 18:15, Thursday
I don't know if this is really a problem, but i thought i better report it  
 
 
 
Please download  
 OpenSuiteTest 5.0.72.10.Test to test if this fixes the issue.
I've changed the mask to be 5 digits filled with zeros on the left, so now items should be properly sorted.
 
Thanks a lot, I can confirm, it works  
 
 
(It took me 10 minutes to download the file because my high speed data volume is gone already hehe 
 
  
 
 )
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.10 (2-Dec-2019)
				Posted: 2019-12-06 16:26, Friday
				by Urica
				I've noticed that, in OS 5.0.72.10, I can't choose the numbers of the leaders. If I choose, let's say, the leader "03", I save and I close the Suite, the next time that I load the Suite the leader has switched back to "01".
Is this happening to anyone else?
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.10 (2-Dec-2019)
				Posted: 2019-12-06 16:31, Friday
				by randowe
				Urica wrote: ↑2019-12-06 16:26, Friday
I've noticed that, in OS 5.0.72.10, I can't choose the numbers of the leaders. If I choose, let's say, the leader "03", I save and I close the Suite, the next time that I load the Suite the leader has switched back to "01".
Is this happening to anyone else?
 
Yes, the number says always 01, but the leaders are still different  

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.10 (2-Dec-2019)
				Posted: 2019-12-06 19:57, Friday
				by Urica
				Oh, good.
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.11 (7-Dec-2019)
				Posted: 2019-12-07 10:20, Saturday
				by LuisGuzman
				 OpenSuite 5.0.72.11
   OpenSuite 5.0.72.11   is available, fixing the issue.
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.11 (7-Dec-2019)
				Posted: 2019-12-07 11:20, Saturday
				by randowe
				
I can confirm, it's fixed   
 
  
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.11 (7-Dec-2019)
				Posted: 2019-12-07 21:41, Saturday
				by LuisGuzman
				Thanks to you for checking and posting 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-02-11 13:04, Tuesday
				by LuisGuzman
				SuiteOpen is updated to  
 OpenSuite 5.0.72.14 
including:
- When checking scenarios/campaigns, any map picture not found as .jpg or .png will be reported as missing
- When checking scenarios/campaigns, there is an option to download missing maps as JPG from OG repository.
- New hotkey (Alt+INSERT) to insert a clone of the equipment selected it its position.
- Button to ""Insert a new item before selected" was disabled but not hidden.

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-02-12 04:06, Wednesday
				by mythos
				LuisGuzman wrote: ↑2020-02-11 13:04, Tuesday
[*]New hotkey (Alt+INSERT) to insert a clone of the equipment selected it its position.
 
Could you please explain what this is (i.e. which tab needs to be selected) ?
Also, is there a list with all hotkeys for Suite ?
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-02-12 07:23, Wednesday
				by LuisGuzman
				mythos wrote: ↑2020-02-12 04:06, Wednesday
LuisGuzman wrote: ↑2020-02-11 13:04, Tuesday
[*]New hotkey (Alt+INSERT) to insert a clone of the equipment selected it its position.
 
Could you please explain what this is (i.e. which tab needs to be selected) ?
Also, is there a list with all hotkeys for Suite ?
 
Inserting a new item in equipment roster has been always dangerous (can spoil all scenarios using that efile) and thus, the options to do, have been disabled for a long time, but a very qualified member asked to restore that possibility, so this version hides the button (was doing nothing) but enabled a hotkey (it is less prone to be used inadvertently) to insert a new item in the position of the selected efile's item selected. The new item is always a clone of the one selected, so you can always take as after or before the selected item.
Obviously it only works in Equipment Maintenance View
Regarding Suite hotkeys ... you can see the list entering About dialog.
 

  I know is a rather strange place to hold, but this is how I did  
 
 
 
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-02-12 09:21, Wednesday
				by Parabellum
				
To avoid confusion, the date of the latest exe should be changed: 11-Feb-20
20 
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-02-12 09:56, Wednesday
				by LuisGuzman
				
  It's done   

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-02-13 04:01, Thursday
				by mythos
				
 Luis 
 
LuisGuzman wrote: ↑2020-02-12 07:23, Wednesday
I know is a rather strange place to hold, but this is how I did  
 
  
No, all good 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-03-27 17:21, Friday
				by Duke Falcon
				Just a few quick questions I have:
How "Healer" works? Default value in Suite is 0. I need to set a number how many times an unit can act as a healer\repair bay\whatever?
If "AllWeather" is set for a ground unit then it would unable to attack in rain? Like matchlock rifles could not work in rain?
Thanks and sorry if bothered!
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-03-28 13:03, Saturday
				by lvjtn
				Duke Falcon wrote: ↑2020-03-27 17:21, Friday
How "Healer" works? Default value in Suite is 0. I need to set a number how many times an unit can act as a healer\repair bay\whatever?
 
the value represents how many sp the healer unit can give back the healed units, so zero means it can't heal. and the healed unit couldn't be overstrengthened above its base sp, so if a unit has only base sp=1, it can't be healed
Duke Falcon wrote: ↑2020-03-27 17:21, Friday
If "AllWeather" is set for a ground unit then it would unable to attack in rain?
 
all weather for ground unit means = it can attack air targets when it rains or snows, of course, if it can attack air targets at all
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-03-30 17:22, Monday
				by Duke Falcon
				lvjtn wrote: ↑2020-03-28 13:03, Saturday
Duke Falcon wrote: ↑2020-03-27 17:21, Friday
How "Healer" works? Default value in Suite is 0. I need to set a number how many times an unit can act as a healer\repair bay\whatever?
 
the value represents how many sp the healer unit can give back the healed units, so zero means it can't heal. and the healed unit couldn't be overstrengthened above its base sp, so if a unit has only base sp=1, it can't be healed
Duke Falcon wrote: ↑2020-03-27 17:21, Friday
If "AllWeather" is set for a ground unit then it would unable to attack in rain?
 
all weather for ground unit means = it can attack air targets when it rains or snows, of course, if it can attack air targets at all
 
OK, thanks! Understood!
So right now it is impossible to create musketeer-like units as only aircrafts' attacks are affected by weather.
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-03-30 18:20, Monday
				by lvjtn
				Duke Falcon wrote: ↑2020-03-30 17:22, Monday
So right now it is impossible to create musketeer-like units as only aircrafts' attacks are affected by weather.
 
unless you set all units as air type, i'm afraid it's not possible to implement your idea with awc special, yes
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-07-27 11:22, Monday
				by Major Heinz
				I found a strange bug. I am currently working on my RSF conversion. It seems that when I sort by nation, not all units appear anymore. I noticed that in the American infantry class. In picture 1 you can see, if I don't sort by nation, that the Rangers appear there. If I choose the infantry class from the Americans, the Rangers are not listed there (Image 2). Other infantry units are also missing there. How can that be? It's probably an operator error on my part or I'm just missing something. But I ask for clarification.
 
 
I use the latest Suite version from the open general page.
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-07-27 11:57, Monday
				by randowe
				Major Heinz wrote: ↑2020-07-27 11:22, Monday
I found a strange bug. I am currently working on my RSF conversion. It seems that when I sort by nation, not all units appear anymore. I noticed that in the American infantry class. In picture 1 you can see, if I don't sort by nation, that the Rangers appear there. If I choose the infantry class from the Americans, the Rangers are not listed there (Image 2). Other infantry units are also missing there. How can that be? It's probably an operator error on my part or I'm just missing something. But I ask for clarification.
 
EDIT 3: When i now load the RSF in SUITE, the units are shown without problems, even when i select a "Multicountry" unit, USA and Infantry. Don't know if SUITE remembers what i did? Anyway, i will delete my first response because i am not sure anymore if it is related to "Multiycountry" units or not. I guess Luis will know it  

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-07-29 07:42, Wednesday
				by lvjtn
				my first guess would be "multi country" as Clemens wrote, it is strongly recommended to not use them in an openized efile (you can have 11k units now in an og efile), though it's only Luis, who can explain all details
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-07-29 11:54, Wednesday
				by LuisGuzman
				Major Heinz wrote: ↑2020-07-27 11:22, Monday
I found a strange bug. I am currently working on my RSF conversion. It seems that when I sort by nation, not all units appear anymore. I noticed that in the American infantry class. In picture 1 you can see, if I don't sort by nation, that the Rangers appear there. If I choose the infantry class from the Americans, the Rangers are not listed there (Image 2). Other infantry units are also missing there. How can that be? It's probably an operator error on my part or I'm just missing something. But I ask for clarification.
 
Maybe it is the version of Suite you are using, because I've tested with Suite 5.0.72.14 (November 2020) and units are filtered properly regardless using 2 country assigned (actually rangers appear in the list either filtering by country 10 or 22.
In your case all the units affected (not shown) are set as country 10 and 22 so the problem should be something related to the multicountry assignment, but I've not been able to check using your Suite version, and anyway the latest release seems to work fine with units having more than one country, so I thought is is easier to update your Suite version to fix the issue.
Actually that multicountry feature was left in Suite to be compatible with old equipments limited to 32 countries in efile, so I'd suggest to clone the units that use 2 or more countries to have all units using a single countries 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.14 (11-Feb-2020)
				Posted: 2020-08-09 11:01, Sunday
				by kowdar
				Suite 5.0.72.14
From Camp View, menu Campaign, Check Campaign units report show wrong country for all units.
For example for Tutorial Camp from EFILE_LXF:
Code: Select all
Checking units from D:\Gry\OpenGen\EFILE_LXF\SCENARIO\TUT.XCAM
* Checking Scenario: Tut00 - Tutorial 1
Unit: P1-01 change country from 8 to 8
Unit: P1-02 change country from 8 to 8
Unit: P1-03 change country from 8 to 8
Unit: P1-04 change country from 8 to 8
Unit: P1-05 change country from 8 to 8
Unit: P1-06 change country from 8 to 8
Unit: P2-01 change country from 20 to 20
Unit: P2-02 change country from 20 to 20
Unit: P2-03 change country from 20 to 20
Unit: P2-04 change country from 20 to 20
Unit: P2-05 change country from 20 to 20
* Checking Scenario: Tut01 - Tutorial 2
Unit: P2-01 change country from 20 to 20
Unit: P2-02 change country from 20 to 20
Unit: P2-03 change country from 20 to 20
Unit: P2-04 change country from 20 to 20
Unit: P2-05 change country from 20 to 20
* Checking Scenario: Tut02 - Tutorial 3
Unit: P1-01 change country from 8 to 8
Unit: P1-02 change country from 8 to 8
Unit: P1-03 change country from 8 to 8
Unit: P1-04 change country from 8 to 8
Unit: P1-05 change country from 8 to 8
Unit: P2-01 change country from 20 to 20
Unit: P2-02 change country from 20 to 20
Unit: P2-03 change country from 20 to 20
Unit: P2-04 change country from 20 to 20
Unit: P2-05 change country from 20 to 20
Unit: P2-06 change country from 20 to 20
Unit: P2-07 change country from 20 to 20
Unit: P2-08 change country from 20 to 20
Unit: P2-09 change country from 20 to 20
Unit: P2-10 change country from 20 to 20
Unit: P2-11 change country from 20 to 20
Unit: P2-12 change country from 20 to 20
Unit: P2-13 change country from 20 to 20
Unit: P2-14 change country from 20 to 20
Unit: P2-15 change country from 20 to 20
Unit: P2-16 change country from 20 to 20
Unit: P2-17 change country from 20 to 20
Unit: P2-18 change country from 20 to 20
Unit: P2-19 change country from 20 to 20
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-11 18:27, Tuesday
				by LuisGuzman
				kowdar wrote: ↑2020-08-09 11:01, Sunday
Suite 5.0.72.14
From Camp View, menu Campaign, Check Campaign units report show wrong country for all units.
For example for Tutorial Camp from EFILE_LXF:
 
Thanks, Kowdar 
 
Version 5.0.72.15 is available, fixing that.
It also improves the option to export to PG2 format an OG maps (either from a .mapx file or from the scenario embedded map), by cropping the size to a maximum of 40x45 and changing "Custom" and "Shallow" terrain respectively to "Clear" and "Ocean"
Regarding an option to crop the size of a map, I think it is only needed when converting a map to PG2 format, and the existing "Export map as PG2 map"  option already does.
 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-25 18:44, Tuesday
				by mythos
				Hola Luis 
 
Could you please check the Suite (v .72.14) ?
[Scenario/Savegame] dropdown menu
-> Global changes
-> Global changes on unit's data
When it opens, it allows setting a Reinforcement Turn for selected units, but when filtering some more (i wanted to set naval units' Reinforcement Turn) the box becomes greyed out and setting it up isn't possible anymore.
Edit:
Setting the Reinforce Turn via Global Changes doesn't work at all = also not if the box is "white".
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-26 18:04, Wednesday
				by LuisGuzman
				mythos wrote: ↑2020-08-25 18:44, Tuesday
When it opens, it allows setting a Reinforcement Turn for selected units, but when filtering some more (i wanted to set naval units' Reinforcement Turn) the box becomes greyed out and setting it up isn't possible anymore.
Edit:
Setting the Reinforce Turn via Global Changes doesn't work at all = also not if the box is "white".
 
Cannot replicate Christ.
Regardless which filter I apply after entering Global Units, I can set the reinforced turn for the selection, and after clicking "Make Changes" button and returning to Units View, the changes are done.
Could you update your Suite to latest 72.15 (as that is what I am using to test)
 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 08:07, Thursday
				by lvjtn
				LuisGuzman wrote: ↑2020-08-26 18:04, Wednesday
Could you update your Suite to latest 72.15 (as that is what I am using to test)
 
i've tested 72.15, and it works fine for me too
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 14:10, Thursday
				by mythos
				I deleted previous Suite, but the problem is persistent.
I remember having had problems with downloads, could you verify file size please (of the Suite, not the zip): 10.247.680 bytes
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 17:19, Thursday
				by lvjtn
				mythos wrote: ↑2020-08-27 14:10, Thursday
could you verify file size please (of the Suite, not the zip): 10.247.680 bytes
 
yes, that's the correct filesize
are you sure you launch the global changes from "unit settings view"?
 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 18:31, Thursday
				by mythos
				Thanks Csaba 
 
lvjtn wrote: ↑2020-08-27 17:19, Thursday
are you sure you launch the global changes from "unit settings view"?
 
Yes, i did it from [Unit Settings View].
I dunno what else could be the problem, after all the PC runs Win10.
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 18:37, Thursday
				by LuisGuzman
				 
 
Can you post a screenshot showing the issue  ?
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 18:44, Thursday
				by mythos
				It all looks good at first:
https://i.imgur.com/zdx3a28.jpg
But when i then try to change a filter:
https://i.imgur.com/UCPbMyl.jpg
I could also filter before accessing [Global Changes], and type in a turn for reinforcement immediately, but if i then click on [make changes]:
https://i.imgur.com/tl1dDls.jpg 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 19:19, Thursday
				by mythos
				
 sorry 
 
lvjtn wrote: ↑2020-08-27 17:19, Thursday

 
We were talking about 2 different things, and i was actually focussing on the wrong setting 
 
Now, with the green box...

...i also got it to work. Sorry again and thanks for help 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-27 19:24, Thursday
				by lvjtn
				yes, Chris, with your screenshot, i also realized what was your problem:
the left side of the global changes is what's for changing one or more setting(s), the right side is for filtering the selected units

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-08-28 03:37, Friday
				by mythos
				The irony, and what made yesterday's enlightenment extra embarassing...
lvjtn wrote: ↑2020-08-27 19:24, Thursday
the left side of the global changes is what's for changing one or more setting(s), the right side is for filtering the selected units
 
...this is exactly what i explained to Patrick 2 months ago (in context of the [Global Equipment Changes] tool, but the principle is the same) 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.15 (11-Aug-2020)
				Posted: 2020-09-02 15:13, Wednesday
				by Major Heinz
				 
 
But be lucky, Chris. It helped! Attachements were done really fast with your explanation  
 
 
I will make further changes at weekend and send the newest version to you.
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.16 (2-Sep-2020)
				Posted: 2020-09-03 08:13, Thursday
				by LuisGuzman
				 
 
Suite version 5.0.72.16 available at my site, including a new "Rand+" option in global unit changes
 

 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.16 (2-Sep-2020)
				Posted: 2020-09-03 15:09, Thursday
				by mythos
				
			 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.16 (2-Sep-2020)
				Posted: 2020-10-11 15:13, Sunday
				by mythos
				Hola Luis 
 
A while ago i reinstalled OG...to a different folder.
Everything worked fine until today a Suite feature required writing to/reading from [~~\OSUITE_Logs\]. All other folder entries were correctly replaced with the new location, however the Suite_Logs keeps the old location.
Changing the setting to [read from registry] and back to local didn't update, only manually changing the config file solved the issue. Could you look into it please ?
Muchas gracias 

 
			
					
				Re: FAQ and Howto (OpenGen + Suite)
				Posted: 2020-11-04 21:47, Wednesday
				by randowe
				Hello  
 
 
Just a quick question: When building a scenario, is it possible to filter AI units with "aggressive/defensive" stance in unit settings view?
Like i can filter for type, class, etc..
 
			
					
				Re: Suite-OG.  Questions & Bugs - Latest exe:  5.0.72.16 (2-Sep-2020)
				Posted: 2020-11-05 11:18, Thursday
				by LuisGuzman
				Hola Chris
mythos wrote: ↑2020-10-11 15:13, Sunday
Hola Luis 
 
A while ago i reinstalled OG...to a different folder.
Everything worked fine until today a Suite feature required writing to/reading from [~~\OSUITE_Logs\]. All other folder entries were correctly replaced with the new location, however the Suite_Logs keeps the old location.
Changing the setting to [read from registry] and back to local didn't update, only manually changing the config file solved the issue. Could you look into it please ?
Muchas gracias 
 
 
I had no time to try to replicate this, but looking the code, the suite-log-folder is initialized  the same than the rest. But I'll try to create a new game folder to check it asap.
 
			
					
				Re: FAQ and Howto (OpenGen + Suite)
				Posted: 2020-11-05 11:20, Thursday
				by LuisGuzman
				randowe wrote: ↑2020-11-04 21:47, Wednesday
Hello  
 
 
Just a quick question: When building a scenario, is it possible to filter AI units with "aggressive/defensive" stance in unit settings view?
Like i can filter for type, class, etc..
 
That would be possible if I could find the room to place a couple of additional checkboxes (or a new combobox) in the filter area of Units View  
 
 
