To see the full change-log for previous versions visit: https://www.luis-guzman.com/OpenSuite.html
25.10.27.1 available fixing a glitch in protos dialog
25.10.27.0 available making time frame for prototypes as big as 50 months
Previous changes
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25.09.6.0 available with no changes, only updating version to match the OG version
25.08.11.0 available with no changes, only updating version to match the OG version
25.02.01.0 available with no changes, only updating version to match the OG version
24.12.10.0 available with no changes, only updating version to match the OG version
24.11.08.0 available (same than last 5.0.73.8 but with a new version convention matching OG version
5.0.73.13 (include changes after 5.0.73.8)
- 73.9
 Units' structure changed to allow tracking units killed in scenario and totals
 Required for OpenGen"0.93.5.RC3 and newer versions
- 73.10 
 Added new efile special to allow a transport become a Depot at load time. This let submarines to supply other units by assigning a naval transport with this special
 remember using $sub_buytra to allow these transports to be purchased from game.
- 73.11 
 DOSSIER struct expanded to track all cruisers' kills and loses separately instead of accumulated.
 New special "Supply Unit" added to efile, allowing any transport used as organic transport to convert the main unit behave as a "Supply Unit"
 Fixed an issue with leaders
- 73.12 
 Added $Rem_lader (reject/remove a leader) to toolbar's "Edit CFG file" (aka CFG Editor)
 Fixed a few issues yet with leaders
- 73.13 
 Campaign editor didn't show scenario title
[*] Units raised to 1600 total (800 if 2 players, 400 if 4 players)
5.0.73.7
Fixed a crash when loading .ai files
5.0.73.6
Added option to report all scenarios using the selected item in menu: Equipment | Unit's usage tool | Report scenarios using selected item
5.0.73.5
Range of fire was shown wrongly increased by 1, sometimes on map view.
5.0.73.4
Tiled map was not updated when making global changes to terrain
5.0.73.3
- * url for map server repo was the old one, now it's update
- Added tool to create a CSV report summing up stats of units from each player
- Export Units tools (CSV or XUDS), will export only the units matching the active filter
- Export as template did not ask for the file to save
- "Missing Pedia files" report fixed.
- Missing Pedia files, added to Equipment report
- "Missing Pedia files" report fixed.
- Missing Pedia files, added to Equipment report
- New option to clear hexes giving prestige, in menu option: Scenario/Savegame | Mapview specific options | Global changes to map data"
- When exporting a map to PG2 .map format, only the names included in the exported area will be added to the .txt file
- Added filter for units' stance, in Units View
- Rand+ option, added to global changes to units
- Added stronger code to avoid crashing the tool MapConvert
- Improved option to export a mapx or scenario map to PG2 .map file. The map will be cropped to 40x45.
 Custom terrain will be converted to Clear and Shallow to Ocean
- Option: Camp View, menu Campaign, Check Campaign units was reporting proper country as wrong country for all units.
- When checking scenarios/campaigns, any map picture not found as .jpg or .png will be reported as missing
- When checking scenarios/campaigns, there is an option to download missing maps as JPG from OG repository.-
- When checking scenarios/campaigns, any map picture not found as .jpg or .png will be reported as missing
- When checking scenarios/campaigns, there is an option to download missing maps as JPG from OG repository.
- New hotkey (Alt+INSERT) to insert a clone of the equipment selected it its position.
- Button to ""Insert a new item before selected" was disabled but not hidden.





 
  If it is possible to customize the icons i would also make the train station sign smaller for my own purposes)
 If it is possible to customize the icons i would also make the train station sign smaller for my own purposes)
 
 

 
 
 
 




 As i said, it is not urgend.
 As i said, it is not urgend.





 teejay
 teejay

 
   
  
 

 
  
  ), imo we should introduce something for moving the map. what if adding new hotkeys for paging? e.g. <alt>+arrows for moving 40/50 cols or rows to left/right/up/down?
 ), imo we should introduce something for moving the map. what if adding new hotkeys for paging? e.g. <alt>+arrows for moving 40/50 cols or rows to left/right/up/down? i don't like the new ones at all. city, forest, river, airfield are fine. i seriously suggeest to rethink the hill - mountain - escarpment trio to be absolutely clear. imo the current (new) mountain looks more than escarpment (icey peaks), the escarpemtn looks like a hill (the old one had at least one steep side, and the new hill looks like clear with roads.
 i don't like the new ones at all. city, forest, river, airfield are fine. i seriously suggeest to rethink the hill - mountain - escarpment trio to be absolutely clear. imo the current (new) mountain looks more than escarpment (icey peaks), the escarpemtn looks like a hill (the old one had at least one steep side, and the new hill looks like clear with roads. 
 
 

 them
 them , and i got no google codes, no regions, so i should discover the entire xxl map to figure out what it is, where it is
 , and i got no google codes, no regions, so i should discover the entire xxl map to figure out what it is, where it is 
   
  
 
 
  
  
   so faster scrolling and/or the "+" button for a new window is still a good idea. i can work on og projects a lot at my workplace when all quet on the server fronts
 so faster scrolling and/or the "+" button for a new window is still a good idea. i can work on og projects a lot at my workplace when all quet on the server fronts 
 
  Thanks a lot
   Thanks a lot  
  
  
  
 







