CC#16 - Das Reich (from Darek's PG2 archives)
Posted: 2023-03-04 19:32, Saturday
Darek’s CC#16 at 100% - following deployment rules.
Das Reich (by Wonderdoctor), with modified AK equipment, PG2 1.02G exe, completed in January'2004
1. Panzer-Verbaende Ostpreussen
This first scenario wasn’t hard, but tightly set turn limit didn’t allow me to get BV.
Off course I shouldn’t complain about it. After reading all of scenario intros for this campaign I know that BVs isn’t so important here. Core army size is strictly limited and introducing any prototype may be difficult and possible only for units that are allowed to use (other must be sold).
Only two tanks are predicted to use later in the campaign. What about some rumors that this CC will be tank-friendly?
Result: V (last turn)
My core units killed in action:
None – so far.
My core before the next battle:
Current scenario: Student; VH prestige is 400; All hex prestige is 400
Total army value 0 Current prestige is 640
BV: 0; 7th French Army rush North; cap 0; turn prestige: 0
V: 50; 7th French Army rush North; cap 0; turn prestige: 0
TV: 100; 7th French Army rush North; cap 0; turn prestige: 0
Ls: 200; 7th French Army rush North; cap 0; turn prestige: 0
Artillery
* III/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 0 bars ; 53 exp. ; ; ; ; 0 pp
* I/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 0 bars ; 54 exp. ; ; 1 killed ; ; 0 pp
* II/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 0 bars ; 80 exp. ; ; 2 killed ; ; 0 pp
Recon
* SS AufklBtl (*) ; Psw 231(8rad) ; 0 bars ; 21 exp. ; ; 1 killed ; ; 0 pp
Air Defense
* SS Fla Btl (*) ; 2 FlaK38 [A] (Pferdewagen) ; 0 bars ; 4 exp. ; ; ; ; 0 pp
Infantry
* III/SSRgt-D (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 135 exp. ; ; 4 killed ; ; 0 pp
* I/SSRgt-D (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 105 exp. ; ; 2 killed ; ; 0 pp
* II/SSRgt-D (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 114 exp. ; ; 2 killed ; ; 0 pp
Killed: AD 4 ; AT 1 ; ATY 6 ; INF 32 ; REC 0 ; TK 2 ; FTR 1 ; TB 1
Total: 47
Lost: AD 0 ; AT 1 ; ATY 1 ; INF 3 ; REC 0 ; TK 0 ; FTR 0 ; TB 0
Total: 5
2. Student
I spent all prestige only upgrading my Flak to SP and one ATY transport to HT.
It was tricky scenario, but a little frustrating with my core trapped behind mines in the corner of the map. Anyway, my arties were shooting mines all the time until were released (for little training) and one of them was awarded with Devastating Fire leader for that effort.
Student’s troops had had a hard time until my forces arrived. Some of VHs were changing their flag colors frequently (the northeastern one – five times at least). Plenty of landing troops was KIA, but all my SS units survived easily when fought only at easier final stage of battle. The second gun have got Recon Movement leader and I must now wait until sIG will be available (I know it may be killing machine and hope it happen very soon). Before that this towed gun won’t be very useful.
Result: TV
My core units killed in action:
None – so far.
My core before the next battle:
Current scenario: 7th French Army rush North; VH prestige is 80; All hex prestige is 320
Total army value 0 Current prestige is 423
BV: 0; Crossing the Schelde; cap 0; turn prestige: 0
V: 50; Crossing the Schelde; cap 0; turn prestige: 0
TV: 100; Closing in on Dunkirk; cap 0; turn prestige: 0
Ls: 200; Closing in on Dunkirk; cap 0; turn prestige: 0
Artillery
* II/SS Aty Rgt (*/DF) ; 10.5 leFH18 (SdKfz 251/1) ; 2 bars ; 208 exp. ; Devastating Fire ; 3 killed ; ; 0 pp
* III/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 1 bars ; 146 exp. ; ; 2 killed ; ; 0 pp
* I/SS Aty Rgt (*/RM) ; 10.5 leFH18 (Opel Blitz) ; 2 bars ; 200 exp. ; Reconnaissance Movement ; 3 killed ; ; 0 pp
Recon
* SS Aufk Btl (*) ; Psw 231(8rad) ; 0 bars ; 78 exp. ; ; 1 killed ; ; 0 pp
Air Defense
* SS Flak Btl (*) ; SdKfz 6/2 ; 0 bars ; 4 exp. ; ; ; ; 0 pp
Infantry
* I/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 105 exp. ; ; 2 killed ; ; 0 pp
* II/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 114 exp. ; ; 2 killed ; ; 0 pp
* III/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 158 exp. ; ; 4 killed ; ; 0 pp
Killed: AD 10 ; AT 8 ; ATY 13 ; INF 59 ; REC 2 ; TK 2 ; FTR 5 ; TB 3
Total: 102
Lost: AD 0 ; AT 1 ; ATY 2 ; INF 16 ; REC 0 ; TK 1 ; FTR 2 ; TB 3
Total: 25
3. 7th French Army rush North
I’ve upgraded my RM regular 10.5 cm gun to the mountain gun 10 GebH16 (with movement 2) – taken exceptionally from regular AK2K.
My forces didn’t allow even single enemy to sneak through their line end pushed French units unstoppably into southwestern area of map. Both torpedo boats were spotted early and luckily eliminated without special troubles. The same with planes that were killed when tried to attack my forces.
I spent some of gained hex prestige for refitting Falshirm unit that defended (after landing in turn 2) the bridge on Oosterschelde, on the way to Stellendam. This key unit was under continuous attack. The last French unit was killed exactly there, next to it.
Result: V (last turn)
My core units killed in action:
None – so far.
My core before the next battle:
Current scenario: Crossing the Schelde; VH prestige is 320; All hex prestige is 1320
Total army value 0 Current prestige is 59
BV: 0; Closing in on Dunkirk; cap 0; turn prestige: 0
V: 50; Closing in on Dunkirk; cap 0; turn prestige: 0
TV: 100; Closing in on Dunkirk; cap 0; turn prestige: 0
Ls: 200; Maginot line garrison; cap 0; turn prestige: 0
Artillery
* I/SS Aty Rgt (*/DF) ; 10.5 leFH18 (SdKfz 251/1) ; 3 bars ; 310 exp. ; Devastating Fire ; 3 killed ; ; 0 pp
* III/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 1 bars ; 195 exp. ; ; 4 killed ; ; 0 pp
* II/SS Aty Rgt (*/RM) ; 10 GebH16 [M] (Opel Blitz) ; 2 bars ; 269 exp. ; Reconnaissance Movement ; 3 killed ; ; 0 pp
Recon
* SS Aufk Btl (*) ; Psw 231(8rad) ; 1 bars ; 152 exp. ; ; 4 killed ; ; 0 pp
Air Defense
* SS Flak Btl (*) ; SdKfz 6/2 ; 0 bars ; 20 exp. ; ; 1 killed ; ; 0 pp
Infantry
* III/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 184 exp. ; ; 4 killed ; ; 0 pp
* I/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 129 exp. ; ; 4 killed ; ; 0 pp
* II/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 164 exp. ; ; 4 killed ; ; 0 pp
Killed: AD 11 ; AT 10 ; ATY 16 ; INF 66 ; REC 6 ; TK 8 ; FTR 7 ; TB 5
Total: 129
Lost: AD 0 ; AT 1 ; ATY 2 ; INF 16 ; REC 0 ; TK 3 ; FTR 2 ; TB 3
Total: 27
BV 0
V 2
TV 1
L 0
Das Reich (by Wonderdoctor), with modified AK equipment, PG2 1.02G exe, completed in January'2004
1. Panzer-Verbaende Ostpreussen
This first scenario wasn’t hard, but tightly set turn limit didn’t allow me to get BV.
Off course I shouldn’t complain about it. After reading all of scenario intros for this campaign I know that BVs isn’t so important here. Core army size is strictly limited and introducing any prototype may be difficult and possible only for units that are allowed to use (other must be sold).
Only two tanks are predicted to use later in the campaign. What about some rumors that this CC will be tank-friendly?

Result: V (last turn)
My core units killed in action:

None – so far.
My core before the next battle:

Current scenario: Student; VH prestige is 400; All hex prestige is 400
Total army value 0 Current prestige is 640
BV: 0; 7th French Army rush North; cap 0; turn prestige: 0
V: 50; 7th French Army rush North; cap 0; turn prestige: 0
TV: 100; 7th French Army rush North; cap 0; turn prestige: 0
Ls: 200; 7th French Army rush North; cap 0; turn prestige: 0
Artillery
* III/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 0 bars ; 53 exp. ; ; ; ; 0 pp
* I/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 0 bars ; 54 exp. ; ; 1 killed ; ; 0 pp
* II/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 0 bars ; 80 exp. ; ; 2 killed ; ; 0 pp
Recon
* SS AufklBtl (*) ; Psw 231(8rad) ; 0 bars ; 21 exp. ; ; 1 killed ; ; 0 pp
Air Defense
* SS Fla Btl (*) ; 2 FlaK38 [A] (Pferdewagen) ; 0 bars ; 4 exp. ; ; ; ; 0 pp
Infantry
* III/SSRgt-D (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 135 exp. ; ; 4 killed ; ; 0 pp
* I/SSRgt-D (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 105 exp. ; ; 2 killed ; ; 0 pp
* II/SSRgt-D (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 114 exp. ; ; 2 killed ; ; 0 pp
Killed: AD 4 ; AT 1 ; ATY 6 ; INF 32 ; REC 0 ; TK 2 ; FTR 1 ; TB 1
Total: 47
Lost: AD 0 ; AT 1 ; ATY 1 ; INF 3 ; REC 0 ; TK 0 ; FTR 0 ; TB 0
Total: 5
2. Student
I spent all prestige only upgrading my Flak to SP and one ATY transport to HT.
It was tricky scenario, but a little frustrating with my core trapped behind mines in the corner of the map. Anyway, my arties were shooting mines all the time until were released (for little training) and one of them was awarded with Devastating Fire leader for that effort.
Student’s troops had had a hard time until my forces arrived. Some of VHs were changing their flag colors frequently (the northeastern one – five times at least). Plenty of landing troops was KIA, but all my SS units survived easily when fought only at easier final stage of battle. The second gun have got Recon Movement leader and I must now wait until sIG will be available (I know it may be killing machine and hope it happen very soon). Before that this towed gun won’t be very useful.
Result: TV
My core units killed in action:

None – so far.
My core before the next battle:

Current scenario: 7th French Army rush North; VH prestige is 80; All hex prestige is 320
Total army value 0 Current prestige is 423
BV: 0; Crossing the Schelde; cap 0; turn prestige: 0
V: 50; Crossing the Schelde; cap 0; turn prestige: 0
TV: 100; Closing in on Dunkirk; cap 0; turn prestige: 0
Ls: 200; Closing in on Dunkirk; cap 0; turn prestige: 0
Artillery
* II/SS Aty Rgt (*/DF) ; 10.5 leFH18 (SdKfz 251/1) ; 2 bars ; 208 exp. ; Devastating Fire ; 3 killed ; ; 0 pp
* III/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 1 bars ; 146 exp. ; ; 2 killed ; ; 0 pp
* I/SS Aty Rgt (*/RM) ; 10.5 leFH18 (Opel Blitz) ; 2 bars ; 200 exp. ; Reconnaissance Movement ; 3 killed ; ; 0 pp
Recon
* SS Aufk Btl (*) ; Psw 231(8rad) ; 0 bars ; 78 exp. ; ; 1 killed ; ; 0 pp
Air Defense
* SS Flak Btl (*) ; SdKfz 6/2 ; 0 bars ; 4 exp. ; ; ; ; 0 pp
Infantry
* I/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 105 exp. ; ; 2 killed ; ; 0 pp
* II/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 114 exp. ; ; 2 killed ; ; 0 pp
* III/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 158 exp. ; ; 4 killed ; ; 0 pp
Killed: AD 10 ; AT 8 ; ATY 13 ; INF 59 ; REC 2 ; TK 2 ; FTR 5 ; TB 3
Total: 102
Lost: AD 0 ; AT 1 ; ATY 2 ; INF 16 ; REC 0 ; TK 1 ; FTR 2 ; TB 3
Total: 25
3. 7th French Army rush North
I’ve upgraded my RM regular 10.5 cm gun to the mountain gun 10 GebH16 (with movement 2) – taken exceptionally from regular AK2K.
My forces didn’t allow even single enemy to sneak through their line end pushed French units unstoppably into southwestern area of map. Both torpedo boats were spotted early and luckily eliminated without special troubles. The same with planes that were killed when tried to attack my forces.
I spent some of gained hex prestige for refitting Falshirm unit that defended (after landing in turn 2) the bridge on Oosterschelde, on the way to Stellendam. This key unit was under continuous attack. The last French unit was killed exactly there, next to it.
Result: V (last turn)
My core units killed in action:

None – so far.
My core before the next battle:

Current scenario: Crossing the Schelde; VH prestige is 320; All hex prestige is 1320
Total army value 0 Current prestige is 59
BV: 0; Closing in on Dunkirk; cap 0; turn prestige: 0
V: 50; Closing in on Dunkirk; cap 0; turn prestige: 0
TV: 100; Closing in on Dunkirk; cap 0; turn prestige: 0
Ls: 200; Maginot line garrison; cap 0; turn prestige: 0
Artillery
* I/SS Aty Rgt (*/DF) ; 10.5 leFH18 (SdKfz 251/1) ; 3 bars ; 310 exp. ; Devastating Fire ; 3 killed ; ; 0 pp
* III/SS Aty Rgt (*) ; 10.5 leFH18 (Opel Blitz) ; 1 bars ; 195 exp. ; ; 4 killed ; ; 0 pp
* II/SS Aty Rgt (*/RM) ; 10 GebH16 [M] (Opel Blitz) ; 2 bars ; 269 exp. ; Reconnaissance Movement ; 3 killed ; ; 0 pp
Recon
* SS Aufk Btl (*) ; Psw 231(8rad) ; 1 bars ; 152 exp. ; ; 4 killed ; ; 0 pp
Air Defense
* SS Flak Btl (*) ; SdKfz 6/2 ; 0 bars ; 20 exp. ; ; 1 killed ; ; 0 pp
Infantry
* III/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 184 exp. ; ; 4 killed ; ; 0 pp
* I/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 129 exp. ; ; 4 killed ; ; 0 pp
* II/SS Inf Rgt (*) ; SS Infanterie [A] (Opel Blitz) ; 1 bars ; 164 exp. ; ; 4 killed ; ; 0 pp
Killed: AD 11 ; AT 10 ; ATY 16 ; INF 66 ; REC 6 ; TK 8 ; FTR 7 ; TB 5
Total: 129
Lost: AD 0 ; AT 1 ; ATY 2 ; INF 16 ; REC 0 ; TK 3 ; FTR 2 ; TB 3
Total: 27
BV 0
V 2
TV 1
L 0