CC 53 - Parabellum @ 100% done *
Posted: 2022-05-16 18:49, Monday
Discussion Threads of Open General
http://spapel.com/
Ok, for these three turns it took me several tries to get a BV. I did not understand the handling of the units and overlooked my own SH to place reinforcements. Just embarrassing .11/29/1939 Frosty Opening
Good morning Kapteeni, the Soviets have been attacking in this sector for hours and we've already lost Petsamo.
Situation report: You have to raise a battle group and destroy the enemy concentrations in the Nautsi area. Stop the Soviets and stabilize the situation (hex 04,26; 04,31; 04,35).
Enemy: We recognize the 104th Mountain division and expect the 52nd Rifle division to arrive shortly. The Soviets are already digging in, while their Scouts are reported to be infiltrating the Nautsi-area.
Our forces: There's a group (Os Pennanen) with some old guns on the Arctic road. Your staff is already in the area.
Good luck!
Kenraalimajuri Tuompo, CIC Northern Finland Group
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1939-11) .. #2 Fa02-They Shall Not Pass! 1939-12
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
20 pst kiv/39 (su) [AA] ( AT): 4, 5, 5, 1, 7, 6, 2, 5, 204pp, Avail:1939-12
Maxim kk (wi) [S AA] (INF): 2, 10, 6, 2, 8, 8, 1, 3, 300pp, Avail:1939-12
T-26S capt. (wi) ( TK): 7, 8, 0, 3, 7, 6, 1, 4, 348pp, Avail:1939-12
OT-130 capt. (su) [E] ( TK): 1, 9, 0, 0, 6, 6, 1, 4, 432pp, Avail:1939-12
T-28 capt. ( TK): 8, 14, 1, 4, 8, 7, 1, 4, 660pp, Avail:1939-12
Ba-10 (RCN): 7, 6, 0, 2, 4, 5, 1, 8, 360pp, Avail:1939-12
45 PstK/32-38 capt. [AD] ( AT): 7, 5, 0, 3, 8, 8, 1, 5, 156pp, Avail:1939-12
G.50 (FTR): 2, 1, 11, 1, 7, 7, 0, 4, 660pp, Avail:1939-12
T-26S capt. (su) ( TK): 7, 8, 0, 3, 7, 6, 1, 4, 348pp, Avail:1939-12
105 K/34 (ATY): 6, 11, 0, 5, 2, 6, 4, 2, 480pp, Avail:1939-12
OT-130 capt. (wi) [E] ( TK): 1, 9, 0, 0, 6, 6, 1, 4, 432pp, Avail:1939-12
Maxim kk (su) [S AA] (INF): 2, 10, 6, 2, 8, 8, 1, 3, 300pp, Avail:1939-12
50 Krh/38-40 capt. [ADH] (ATY): 1, 8, 0, 0, 4, 4, 2, 3, 120pp, Avail:1939-12
150 H/06 [noS] (ATY): 5, 15, 0, 2, 2, 5, 3, 0, 408pp, Avail:1939-12
20 pst kiv/39 (wi) [AA] ( AT): 4, 5, 5, 1, 7, 6, 2, 5, 204pp, Avail:1939-12
Victory .. also #2
Tactical Victory .. also #2
Two attempts - no BV. The problem is that the Soviet air fleet is elusive and hiding in the FoW, even though its goal is to bomb Finnish cities. Only one ground unit can be deployed.12/04/1939 Those Magnificent Men...
Good morning Kapteeni,
for days now the Soviets have been bombing our seaports. The latest report shows a bomber formation aiming for Kotka.
Situation report: You're ordered to take over command in the Kotka area and intercept all enemy aircraft.
Enemy: Reports show parts of three bomber regiments and two fighter regiments.
Our forces: All the defensive forces at Kotka including five fighter groups. We will also provide you the resources to raise your own fighter wing.
Show no mercy! Stop the bombing of our cities.
Mannerheim, Sota marsalkka (FM) und armeijan ylipaallikko (CIC armed forces)
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1939-12) .. #3 Fa03-The Sausage War 1939-12
No new units!
Victory .. also #3
Tactical Victory .. also #3
Now comes the first real battle - and I do not know what to buy. I expect Soviet attacks, so buying an ATY with lots of ammo is mandatory. New units already have 50exp.12/07/1939 They Shall Not Pass!
Welcome, Sir.
Until now we were able to hold the front here at the river Kolaanjoki. We now need you to help us to stabilize our positions.
Situation report: Although we fought tooth and nail the Soviets still drove us out of Suojarvi. Tanks caused panic among our troops and we were driven far back.
Enemy: The complete 56th Rifle division is storming down the road to Loimola.
Our forces: You are to command every group in the battle-area. We will try to gather up some more artillery, but don't expect too much.
The Soviets have to be stopped here. Otherwise the whole 4th Corps may become encircled.
Kenraalimajuri Haegglund, CIC 4th Corps
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1939-12) .. #4 Fa04-A Night In Sortavala 1939-12
No new units!
Victory .. also #4
Tactical Victory .. also #4
HQ: New units have 75 exp. It is better to sell the old ones with little experience and rebuild the army. I could sell the fighter and sidegrade the prototype to a better model at no extra cost.12/10/1939 The Sausage War
Good to have you here. Kenraalimajuri Haegglund announced your arrival.
Situation report: The Russians have pursued us to Tolvajarvi. I have already dismissed the unlucky Everstiluutnantti Rasanen. Some Russians formations are on our flank, but for some mysterious reason they do not advance.
Enemy: The 139th Rifle Division and all its elements. This unit is well trained and could now rest for some days. They have even built some fortifications. This won't make it any easier.
Our forces: You'll co-operate with Everstiluutnantti Pajari. Throw everything you have into the fight. This might be the place for our first major victory. If you can destroy the 139th Rifle Division the way to Suvilahti will be open. Perhaps we can even continue with a counter-attack.
Eversti Talvela, CIC Osasto Talvela
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1939-12) .. #5 Fa05-Riposte 1939-12
No new units!
Victory .. also #5
Tactical Victory .. also #5
HQ: I improved the Fighter and an INF.12/16/1939 A Night In Sortavala
First, your troops shall get some rest...No wait! Sorry, new orders.
Situation report: Your troops should take a little rest at Sortavala, but some Soviet troops have broken through and are threatening our supply-lines.
Enemy: The 34th Tank division, an unidentified Cavalry division and an unknown number of patrols.
Our forces: Your group and the local defense-forces. We have built extensive fortifications.
You have to hold Sortavala (hex 09, 22) and must open the supply-lines for my corps (hex 20, 18). If Sortavala falls my corps is cut off and you know what that will mean...
At this very moment a huge air fleet is closing in on Sortavala. Make sure to have enough air-defense.
Kenraalimajuri Haegglund, CIC 4th corps
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1939-12) .. #6 Fa06-Kelja And No End 1939-12
No new units!
Victory .. also #6
Tactical Victory .. also #6
HQ: I sold an INF and acquired a Pioneer, an AT and a Mortar - new units have 125 exp.12/20/1939 Riposte
Good morning Kapteeni,
we have prepared for the counter attack. It's time to adopt a more offensive strategy. Time is short and you have only one day to reach all objectives.
Situation report: Your combat group must spearhead into the Suojarvi area and destroy all the Soviet positions there.
Enemy: The refreshed 139th Rifle division and the newly arrived 56th Rifle division.
Our forces: Support from parts of my group and some frontier guards will arrive to secure your advance.
In contrast to us the Soviets have an airfield. Keep this in mind. Hopefully the weather will be on our side.
Good luck!
Eversti Talvela, CIC Osasto Talvela
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1939-12) .. #7 Fa07-Motti-Tactics 1939-12
No new units!
Victory .. also #7
Tactical Victory .. also #7
HQ: I bought an INF and a Recon.12/22/1939 Kelja And No End
Hello Tappi ('Shorty'),
the Soviets have obviously planned a larger operation in the Kelja-area the next days. You have to ruin that.
Situation report: Our reconnaissance reports that the 4th Rifle division has been greatly strengthened and is on it's way to the deployment areas.
Enemy: Beside the mentioned 4th Rifle division there is also the 49th Rifle division. The Red air force may be very active again. For the time the Soviets will be without any fighter-protection and without unfavorable weather conditions.
Our forces: Your forces and the 10th Division.
Smash the soviet deployment and don't get caught. You must also hold Taipale (hex 17, 18)!
Kenraalimajuri Heinrichs, CIC 3rd Corps
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-1) .. #8 Fa08-The Road To Raate 1940-1
No new units!
Victory .. also #8
Tactical Victory .. also #8
A bloody battle. Again there are stacked units that make my life difficult. In two desperate attacks I got new leaders.12/26/1939 Motti-Tactics
Welcome to the north, Majuri! Your presence is more than welcome.
Situation report: We have surrounded the 163rd Rifle division and due to our superior Motti-tactic we have cut the Soviets into two pockets. You must quickly wipe the northern pocket out and then turn down south to support my 9th Division. Together we will assault Suomussalmi.
Enemy: The 163rd Rifle division with all additional units in the Suomussalmi area.
Our forces: Your troops and my 9th Division.
Good to have you here.
Eversti Siilasvuo, CIC Osasto Siilasvuo
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-1) .. #9 Fa09-Behind Enemy Lines 1940-1
No new units!
Victory .. also #9
Tactical Victory .. also #9
That was a short fight. The resistance was low. The enemy's units, as well as your own, are scattered across the map, which makes the battle a bit confusing.01/05/1940 The Road To Raate
There you are. Come in. You seem very anxious to know what I have to tell you.
Situation report: The 44th Rifle division lies on the road to Raate, without fuel and ammunition. The poor devils don't even have winter clothes...Attack and destroy the 44th Rifle division. That will complete our triumph here.
Enemy: The whole 44th Rifle division, nearly defenseless.
Our forces: Parts of your group and some battle groups raised by myself.
By the way. Watch your home base. There might be an attack from the woods.
So long. Dismissed!
Note: Only 12 deployment hex's.
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-1) .. #10 Fa10-Struggle For Lemetti 1940-1
No new units!
Victory .. also #10
Tactical Victory .. also #10
HQ: I gave transport to the 4 selected INF-units and improved the TB.01/10/1940 Behind Enemy Lines
Let's go, Majuri!
Thanks to your work my boys were able to prepare these starting points.
Situation report: Since you have driven the Soviets out of this sector I have a special assignment for you. You shall infiltrate the Soviet lines and loot their supply depots.
Enemy: If you're fast, the woods are yours alone...
Our forces: Take the fastest and most powerful units of your group.
Take what the backs and sleds of your men can carry.
Remember: Speed is everything. A complete victory won't be easy to achieve, but it won't matter. Mainly it's all about looting as many depots as possible. Everything you loot will be used for your troops.
Note: Only 5 deployment hex's.
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-1) .. #11 Fa11-Haegglunds Mottis 1940-1
No new units!
Victory .. also #11
Tactical Victory .. also #11
After a first, unsuccessful attempt, I chose a different composition of my limited units, gave the ATY OS and bought my first tank.01/15/1940 Struggle For Lemetti
A new task awaits you.
The Soviets have much better commanders in this sector and up until now we haven't been able to encircle their units.
Situation report: The enemy is advancing slow but steadily towards Kitilae and Lemetti. You need a strong counterstrike to stop their advance so we can launch a counterattack.
Enemy: We know about the 168th and 18th Rifle divisions. There are rumors about a Tank division which would be a major concern.
Our forces: Parts of your group are still on their way to this area and to date only a few units have arrived (seven deploy hexes). You're also in command of the 12th and 13th Divisions which are already on the spot.
Hurry up and establish some starting points for the upcoming offensive. Watch your flanks!
Note: We don't have any airfields at this sector and only 7 deployment hex's.
Kenraalimajuri Haegglund, CIC 4th Corps
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-1) .. #12 Fa12-Draw 1940-1
No new units!
Victory .. also #12
Tactical Victory .. also #12
HQ: I bought a second tank.01/20/1940 Haegglunds Mottis
Ready for the second phase?
During the past week you have pushed the Soviets around and severely thinned their lines.
Situation report: The remnants of the two Soviet divisions are entrenched in a Mottis. Our light artillery can't seem to destroy their bunkers and the weather isn't as bad as in the battle for Suomussalmi. No chance here to starve them out.
Enemy: The 168th and 18th Rifle divisions have been identified and there are still rumors about a Tank division. Take care.
Our forces: Your group and the 12th and 13th divisions. Both divisions have been refitted, but are low on ammunition.
Destroy all Soviet troops in the Mottis. Turn this into a second Suomussalmi!
Kenraalimajuri Haegglund, CIC 4th Corps
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-2) .. #13 Fa13-Flying Infantry 1940-2
No new units!
Victory .. also #13
Tactical Victory .. also #13
I abandoned the first attempt after a few turns and started with a different composition of my units. I knew that a BV would be very difficult, so I calculated a longer battle in which I wanted to train my mountain troops and tanks. In addition, the Luftwaffe had a good opportunity to demonstrate its combat capabilities - the result was two useful leaders.01/27/1940 Draw
Let me immediately come to the point, Majuri!
Situation report: My border guards and the local militias were only able to slow down the advancing Soviets. The enemy has been spotted as close as 15 kilometers from Kuhmo.
Enemy: The 155th Rifle division is advancing slowly at Lieksa and is fairly weak. The 54th on the other hand is a good division and General Gusevski is no fool. It won't be a piece of cake to encircle him.
Our forces: Parts of your group (eight deploy hexes) plus the 9th Division, which is coming down from Suomussalmi. You'll work together with Siilasvuo. I don't want to see any dispute about competence!
Stop Gusevski and drive the Russians back across the border. I see you have quite a huge pile of material left over from the last raid. You'll for sure need this in later missions!
Kenraalimajuri Tuompo, CIC Northern Finland Group
Note: Only 8 deployment hex's.
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-2) .. #14 Fa14-Trench Warfare 1940-2
No new units!
Victory .. also #14
Tactical Victory .. also #14
HQ: I upgraded a fighter and gave OS to the ATY.02/03/1940 Flying Infantry
Good to see you, Majuri!
This morning the expected soviet all-out offensive in the Summa area has begun.
Situation report: After massive artillery bombardments the Soviets are assaulting our fortifications at Summa.
Enemy: The 24th, 123rd, 90th, 138th and 100th Rifle divisions have been identified. There appears to be massive Soviet armor and their air force is very active. To their advantage the weather is improving and I was told that the Soviets threw soldiers out of planes. Hmm...
Our forces: Your group, 3rd and 1st Divisions. We must trust in the quality of our local fortifications.
Hold the fronts and counterattack as soon as possible. Your opponent is supposed to be Timoshenko. Rumors! Anyway, your rival is no rookie.
Kenraaliluutnantti Oestermann, CIC Army of the Isthmus
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-2) .. #15 Fa15-The Battle Of Honkaniemi 1940-2
No new units!
Victory .. also #15
Tactical Victory .. also #15
HQ: I bought two ATY (starting experience 199). Both were immediately given a usable leader.02/11/1940 Trench Warfare
Hey, you're an Everstiluutnantti now. Not long and you've got me...
The Soviet artillery has ploughed up the whole front in this sector. It's just like the Great War with the 27th Jaeger battalion.
Situation report: The situation is very critical here between my 3rd Corps and Kenraaliluutnantti Oehquists 2nd Corps. You are our only reserves and the Russians are advancing in strength.
Enemy: 17th and 142nd Rifle divisions reinforced by squadrons of aircraft. The Reds are said to be testing a new super heavy tank here.
Our forces: You will strengthen the 2nd and 8th Divisions with your units and the bombers of the 4th Aviation regiment are under your command. Unfortunately any fighter protection is left up to you.
By the way: watch your left flank, as it's very thin and the Russian will surly try to cross the Vuoksi River.
Kenraalimajuri Heinrichs, CIC 3rd Corps
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-2) .. #16 Fa16-Time runs out 1940-3
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Ba-20 (RCN): 5, 5, 0, 1, 4, 5, 1, 6, 324pp, Avail:1940-3
Brewster Mod. 239 (FTR): 2, 2, 12, 1, 10, 9, 0, 5, 744pp, Avail:1940-3
Hawker Hurricane Mk I (FTR): 1, 3, 11, 1, 8, 10, 0, 5, 720pp, Avail:1940-3
Lysander Mk I [R] ( TB): 1, 2, 2, 1, 6, 5, 0, 3, 492pp, Avail:1940-3
84 K/18 [D] (ATY): 5, 9, 0, 3, 2, 6, 3, 3, 264pp, Avail:1940-3
Victory .. also #16
Tactical Victory .. also #16
Deploy ATY in the front line - this is a good way to repel the first attacks of the Soviets. Then counterattack with the two tanks - I take the VH in the east and west. Only the central VH fights back fiercely with support ATY and stacked units. Some aux units are sacrificed, then the BV is mine.02/26/1940 The Battle Of Honkaniemi
Let's get down to the brass tacks, Everstiluutnantti!
Situation report: The Russians have closed in on Viipuri. That's why we plan a tank counterattack at Honkaniemi.
Enemy: Several Infantry divisions and we expect some tank battalions in the area.
Our forces: You command our tanks, Jaakari battalion 3 and your group. Your flanks are protected by the 1st, 4th, 5th and 23rd Divisions.
Destroy the soviet spearheads. We are getting shorter and shorter on supplies and if necessary you may have to disband some units.
Kenraaliluutnantti Oestermann, CIC Army of the Isthmus
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Victory .. also #254
Tactical Victory .. also #254
HQ: no activities, I save the prestige for any necessary repairs ...03/07/1940 Time Runs Out
Time is running out, Everstiluutnantti.
The Soviets have encircled Viipuri and several enemy divisions are marching across the frozen bay of Viipuri. We have never suffered casualties this high. In fact we defend a front twice as long as at the beginning of the war with only half of the troops we had in the beginning.
Situation report: Grim. Russians are everywhere.
Enemy: Countless enemy divisions, several tank-battalions and a strong air force. More or less the whole 7th army.
Our forces: Your group has to hold the shores.
We are getting extremely short on supplies. It may become necessary for you to disband some units.
Attack the Russian bridgeheads and wipe them out. Viipuri (hex 31, 03) has to be held! It's our pledge in the upcoming peace negotiations. If possible lead a counterattack at Kaislahti (hex 27, 12) and hold the shore at all costs. The longer you hold out the better is our bargaining position at the ceasefire and peace negotiations. Every minute counts.
Mannerheim, Sota marsalkka (FM) und armeijan ylipaallikko (CIC armed forces)
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-3) .. #0 Fa00-Frosty Opening 1939-11
No new units!
Tactical Victory (1940-3) .. #0 Fa00-Frosty Opening 1939-11
No new units!