Doug plays CC73 @ 100% FINISHED *
Posted: 2022-03-20 00:08, Sunday
Campaign Results
1 Battle of Pindus , #0 , Brilliant Victory Blenheim I
2 Battle of Korytsa , #1 , Brilliant Victory Hurricane I
3 Klisura Pass , #2 , Brilliant Victory
4 Italian Spring Offensive , #3 , Brilliant Victory
5 Lake Kastoria , #7 , Brilliant Victory Hurricane I
6 Metsovo Pass , #8 , Brilliant Victory
7 Last Stand at Thermopylae , #9 , Brilliant Victory
8 Crete - Invasion , #10 , Brilliant Victory Baltimore V
9 El Alamein , #12 , Brilliant Victory
10 Crushing the Mutiny , #14 , Brilliant Victory
11 Foglia River , #15 , Brilliant Victory
12 Battle of Rimini , #16 , Brilliant Victory Wellington GR.XIV
13 Battle of Athens , #17 , Brilliant Victory
14 Battle of Konitsa , #18 , Brilliant Victory
15 Battle of Vitsi , #19 , Brilliant Victory
16 Operation Torch , #20 , Brilliant Victory
Scen 1 Battle of Pindus , Brilliant Victory
Purchased-
None
Upgrades-
None
New leaders-
1x Arty- Devastating Fire (city capture reward)
Proto award-
Blenheim I
Straight off I see we have support fire on everything including the chef's cat
don't like it and never will. Then at HQ post battle there's no auto refit
another cam with my 2 pet hates together
(sarcastic happy dance)
We set off up the valley and soon ran into some Italians heading south. The battle south of the first VH was quite brutal on both sides but we eventually got rid of the pesky enemy Artys and assaulted the city. The western group was intended to head straight north to the top VH but the Arty crossed the river near the first and helped in the capture, this allowed the aux force which had moved through the pass to eventually assist with the Recon in taking the northern VH for the BV.
*Note to designer- the aux Inf without transports is totally useless as he never makes it to battle.
OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 2.00 (2014)
Efile folder: C:\Users\dhone\Downloads\Panzer 2\EFILE_CC73\ * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Battle of Pindus , #0 , Brilliant Victory
..
Current scenario: Battle of Pindus, VH prestige is 240 , All map prestige is: 240
Army cost: 440 , Current prestige is 780
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 568
if BV: +450, Battle of Korytsa , cap 2100, 12 turns prestige: 540
if V : +400, Battle of Korytsa , cap 2100, 15 turns prestige: 540
if TV: +350, Battle of Korytsa , cap 2100, 20 turns prestige: 540
Ls: Loss , turn prestige: 540
Infantry
Regular Infantry , 1/15/8ID , 0 bars , 69 exp , Greece , 3/10 , 1 kill , 32 pp - U:001
Regular Infantry , 2/15/8ID , 0 bars , 98 exp , Greece , 3/10 , 2 kill , 32 pp - U:002
Regular Infantry , 3/15/8ID , 0 bars , 82 exp , Greece , 2/10 , 2 kill , 21 pp - U:003
Combat Command , 8///8ID , 0 bars , 63 exp , Greece , 1/10 , 3 kill , 14 pp - U:021
Recon
Recon Cavalry , 8//8ID , 0 bars , 10 exp , Greece , 2/10 , 0 kill , 26 pp - U:006
FlaK
20mm M37 , Fiat-SPA 38R , 2 , 0 bars , 36 exp , Greece , 4/10 , 0 kill , 62 pp - U:007
Artillery
75mm M19 , Mule , 2/VIII/8ID , 0 bars , 64 exp , Greece , 7/10 , 1 kill , 100 pp - U:004
105mm M19 , Mule , 1/VIII/8ID , 1 bars , 104 exp , Greece , 8/10 , Devastating Fire , 1 kill , 153 pp - U:005
Player 1 : Greece
Killed: INF:10 ATY:3 Total: 13
Lost : INF:1 Total: 1
BV 1
V 0
TV 0
L 0
1 Battle of Pindus , #0 , Brilliant Victory Blenheim I
2 Battle of Korytsa , #1 , Brilliant Victory Hurricane I
3 Klisura Pass , #2 , Brilliant Victory
4 Italian Spring Offensive , #3 , Brilliant Victory
5 Lake Kastoria , #7 , Brilliant Victory Hurricane I
6 Metsovo Pass , #8 , Brilliant Victory
7 Last Stand at Thermopylae , #9 , Brilliant Victory
8 Crete - Invasion , #10 , Brilliant Victory Baltimore V
9 El Alamein , #12 , Brilliant Victory
10 Crushing the Mutiny , #14 , Brilliant Victory
11 Foglia River , #15 , Brilliant Victory
12 Battle of Rimini , #16 , Brilliant Victory Wellington GR.XIV
13 Battle of Athens , #17 , Brilliant Victory
14 Battle of Konitsa , #18 , Brilliant Victory
15 Battle of Vitsi , #19 , Brilliant Victory
16 Operation Torch , #20 , Brilliant Victory
Scen 1 Battle of Pindus , Brilliant Victory
Purchased-
None
Upgrades-
None
New leaders-
1x Arty- Devastating Fire (city capture reward)
Proto award-
Blenheim I





Straight off I see we have support fire on everything including the chef's cat




We set off up the valley and soon ran into some Italians heading south. The battle south of the first VH was quite brutal on both sides but we eventually got rid of the pesky enemy Artys and assaulted the city. The western group was intended to head straight north to the top VH but the Arty crossed the river near the first and helped in the capture, this allowed the aux force which had moved through the pass to eventually assist with the Recon in taking the northern VH for the BV.
*Note to designer- the aux Inf without transports is totally useless as he never makes it to battle.
OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 2.00 (2014)
Efile folder: C:\Users\dhone\Downloads\Panzer 2\EFILE_CC73\ * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Battle of Pindus , #0 , Brilliant Victory
..
Current scenario: Battle of Pindus, VH prestige is 240 , All map prestige is: 240
Army cost: 440 , Current prestige is 780
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 568
if BV: +450, Battle of Korytsa , cap 2100, 12 turns prestige: 540
if V : +400, Battle of Korytsa , cap 2100, 15 turns prestige: 540
if TV: +350, Battle of Korytsa , cap 2100, 20 turns prestige: 540
Ls: Loss , turn prestige: 540
Infantry
Regular Infantry , 1/15/8ID , 0 bars , 69 exp , Greece , 3/10 , 1 kill , 32 pp - U:001
Regular Infantry , 2/15/8ID , 0 bars , 98 exp , Greece , 3/10 , 2 kill , 32 pp - U:002
Regular Infantry , 3/15/8ID , 0 bars , 82 exp , Greece , 2/10 , 2 kill , 21 pp - U:003
Combat Command , 8///8ID , 0 bars , 63 exp , Greece , 1/10 , 3 kill , 14 pp - U:021
Recon
Recon Cavalry , 8//8ID , 0 bars , 10 exp , Greece , 2/10 , 0 kill , 26 pp - U:006
FlaK
20mm M37 , Fiat-SPA 38R , 2 , 0 bars , 36 exp , Greece , 4/10 , 0 kill , 62 pp - U:007
Artillery
75mm M19 , Mule , 2/VIII/8ID , 0 bars , 64 exp , Greece , 7/10 , 1 kill , 100 pp - U:004
105mm M19 , Mule , 1/VIII/8ID , 1 bars , 104 exp , Greece , 8/10 , Devastating Fire , 1 kill , 153 pp - U:005
Player 1 : Greece
Killed: INF:10 ATY:3 Total: 13
Lost : INF:1 Total: 1
BV 1
V 0
TV 0
L 0