CC 67 - Parabellum @ 25% done*
Posted: 2022-01-27 20:08, Thursday
Discussion Threads of Open General
http://spapel.com/
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1942-11) .. #2 Magyar Massacre 1943-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
57mm M1 ( AT): 13, 4, 0, 5, 8, 8, 0, 8, 120pp, Avail:1942-12
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1942-12) .. #3 During Operation Star 1943-2
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-122 ( AT): 9, 10, 0, 5, 15, 10, 2, 8, 480pp, Avail:1943-2
Victory .. also #3
Tactical Victory .. also #3
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-1) .. #4 Kursk 1943-7
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-152 ( AT): 19, 13, 0, 5, 17, 13, 2, 8, 1080pp, Avail:1943-5
SU-76M ( AT): 14, 6, 0, 5, 10, 6, 2, 8, 336pp, Avail:1943-3
BM-31-12 (ATY): 14, 27, 0, 4, 2, 4, 2, 0, 528pp, Avail:1943-4
SU-122 ( AT): 9, 10, 0, 5, 15, 10, 2, 8, 480pp, Avail:1943-2
T-34/43 ( TK): 12, 9, 0, 5, 15, 10, 0, 9, 576pp, Avail:1943-3
La-5FN (FTR): 2, 2, 13, 1, 11, 14, 0, 7, 1032pp, Avail:1943-5
YaK-1M (FTR): 1, 1, 11, 1, 10, 12, 0, 6, 840pp, Avail:1943-5
85mm ZP-39 (FlaK): 17, 7, 5, 6, 7, 7, 2, 12, 228pp, Avail:1943-6
M3A1 ( TK): 8, 6, 1, 3, 9, 8, 0, 8, 336pp, Avail:1943-3
SU-76i ( AT): 14, 6, 1, 5, 11, 9, 2, 10, 444pp, Avail:1943-5
M15 ( AD): 5, 7, 9, 0, 4, 9, 2, 6, 492pp, Avail:1943-6
Victory .. also #4
Tactical Victory .. also #4
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-2) .. #5 Orel Counter Offensive 1943-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-152 ( AT): 19, 13, 0, 5, 17, 13, 2, 8, 1080pp, Avail:1943-5
SU-76M ( AT): 14, 6, 0, 5, 10, 6, 2, 8, 336pp, Avail:1943-3
BM-31-12 (ATY): 14, 27, 0, 4, 2, 4, 2, 0, 528pp, Avail:1943-4
T-34/43 ( TK): 12, 9, 0, 5, 15, 10, 0, 9, 576pp, Avail:1943-3
La-5FN (FTR): 2, 2, 13, 1, 11, 14, 0, 7, 1032pp, Avail:1943-5
43 Gvardia (INF): 5, 10, 0, 4, 9, 8, 0, 2, 252pp, Avail:1943-8
43 Strelkovy (INF): 4, 7, 0, 3, 7, 8, 0, 1, 84pp, Avail:1943-8
YaK-1M (FTR): 1, 1, 11, 1, 10, 12, 0, 6, 840pp, Avail:1943-5
85mm ZP-39 (FlaK): 17, 7, 5, 6, 7, 7, 2, 12, 228pp, Avail:1943-6
152mm D-1 (ATY): 8, 15, 0, 2, 3, 5, 4, 2, 540pp, Avail:1943-8
160mm MT-13 (ATY): 7, 17, 0, 2, 5, 5, 3, 1, 492pp, Avail:1943-8
SMG Pehota (INF): 3, 8, 0, 3, 7, 8, 0, 1, 168pp, Avail:1943-8
M3A1 ( TK): 8, 6, 1, 3, 9, 8, 0, 8, 336pp, Avail:1943-3
SU-76i ( AT): 14, 6, 1, 5, 11, 9, 2, 10, 444pp, Avail:1943-5
2G8T (GTP): 0, 0, 0, 0, 2, 2, 0, 1, 84pp, Avail:1943-8
M15 ( AD): 5, 7, 9, 0, 4, 9, 2, 6, 492pp, Avail:1943-6
43 Motostrelkovy (INF): 4, 7, 0, 3, 7, 8, 0, 1, 96pp, Avail:1943-8
Victory .. also #5
Tactical Victory .. also #5
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-7) .. #6 Krivoi Rog 1943-10
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-85 ( AT): 17, 7, 0, 5, 15, 10, 2, 10, 552pp, Avail:1943-9
43 Gvardia (INF): 5, 10, 0, 4, 9, 8, 0, 2, 252pp, Avail:1943-8
43 Strelkovy (INF): 4, 7, 0, 3, 7, 8, 0, 1, 84pp, Avail:1943-8
IS-1 ( TK): 17, 11, 0, 5, 17, 13, 2, 10, 1392pp, Avail:1943-10
100mm BS-3 ( AT): 21, 7, 0, 5, 8, 8, 2, 7, 276pp, Avail:1943-10
152mm D-1 (ATY): 8, 15, 0, 2, 3, 5, 4, 2, 540pp, Avail:1943-8
160mm MT-13 (ATY): 7, 17, 0, 2, 5, 5, 3, 1, 492pp, Avail:1943-8
SMG Pehota (INF): 3, 8, 0, 3, 7, 8, 0, 1, 168pp, Avail:1943-8
2G8T (GTP): 0, 0, 0, 0, 2, 2, 0, 1, 84pp, Avail:1943-8
M16 (FlaK): 2, 8, 15, 3, 7, 8, 1, 4, 348pp, Avail:1943-9
43 Motostrelkovy (INF): 4, 7, 0, 3, 7, 8, 0, 1, 96pp, Avail:1943-8
Victory .. also #6
Tactical Victory .. also #6
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-8) .. #7 Crossing Kiev 1943-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-85 ( AT): 17, 7, 0, 5, 15, 10, 2, 10, 552pp, Avail:1943-9
KV-85 ( TK): 17, 11, 0, 5, 16, 12, 2, 10, 1344pp, Avail:1943-11
IS-1 ( TK): 17, 11, 0, 5, 17, 13, 2, 10, 1392pp, Avail:1943-10
100mm BS-3 ( AT): 21, 7, 0, 5, 8, 8, 2, 7, 276pp, Avail:1943-10
M16 (FlaK): 2, 8, 15, 3, 7, 8, 1, 4, 348pp, Avail:1943-9
Victory .. also #7
Tactical Victory .. also #7
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-10) .. #8 Zhitomir Halt 1943-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
KV-85 ( TK): 17, 11, 0, 5, 16, 12, 2, 10, 1344pp, Avail:1943-11
Victory .. also #8
Tactical Victory .. also #8
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-11) .. #9 Iasi Invasion 1944-4
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M9 (GTP): 1, 2, 1, 1, 7, 5, 0, 1, 288pp, Avail:1943-12
ISU-122 ( AT): 21, 10, 1, 5, 20, 14, 2, 10, 1164pp, Avail:1944-2
ISU-152 ( AT): 19, 13, 1, 5, 20, 14, 2, 8, 1152pp, Avail:1944-2
IS-2 ( TK): 21, 13, 1, 5, 18, 14, 2, 11, 1584pp, Avail:1944-4
T-34/85 ( TK): 17, 10, 0, 5, 15, 10, 2, 10, 1032pp, Avail:1944-3
Victory .. also #9
Tactical Victory .. also #9
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
#VH to control enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1943-11) .. #10 Operation Bagration 1944-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M9 (GTP): 1, 2, 1, 1, 7, 5, 0, 1, 288pp, Avail:1943-12
ISU-122 ( AT): 21, 10, 1, 5, 20, 14, 2, 10, 1164pp, Avail:1944-2
ISU-152 ( AT): 19, 13, 1, 5, 20, 14, 2, 8, 1152pp, Avail:1944-2
IS-2 ( TK): 21, 13, 1, 5, 18, 14, 2, 11, 1584pp, Avail:1944-4
T-34/85 ( TK): 17, 10, 0, 5, 15, 10, 2, 10, 1032pp, Avail:1944-3
La-7 (FTR): 3, 3, 16, 2, 13, 16, 0, 8, 1212pp, Avail:1944-5
Yak-3 (FTR): 1, 2, 15, 1, 11, 15, 0, 8, 1116pp, Avail:1944-6
100mm BS-3 (ATY): 7, 11, 0, 3, 3, 5, 5, 4, 492pp, Avail:1944-5
YaK-9D (FTR): 3, 3, 13, 1, 11, 14, 0, 7, 1044pp, Avail:1944-6
Victory .. also #10
Tactical Victory .. also #10
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-4) .. #11 Minsk Offensive 1944-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
La-7 (FTR): 3, 3, 16, 2, 13, 16, 0, 8, 1212pp, Avail:1944-5
Yak-3 (FTR): 1, 2, 15, 1, 11, 15, 0, 8, 1116pp, Avail:1944-6
100mm BS-3 (ATY): 7, 11, 0, 3, 3, 5, 5, 4, 492pp, Avail:1944-5
YaK-9D (FTR): 3, 3, 13, 1, 11, 14, 0, 7, 1044pp, Avail:1944-6
Victory .. also #11
Tactical Victory .. also #11
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-6) .. #12 Vilnius Offensive 1944-7
No new units!
Victory .. also #12
Tactical Victory .. also #12
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-7) .. #13 The Gates of Warsaw 1944-8
No new units!
Victory .. also #13
Tactical Victory .. also #13
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-7) .. #14 Debrecen 1944-10
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
P-63A ( TB): 8, 6, 14, 4, 13, 16, 0, 7, 1368pp, Avail:1944-10
Victory .. also #14
Tactical Victory .. also #14
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
#VH to control enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-8) .. #15 Budapest Offensive 1944-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Il-10 ( TB): 8, 8, 8, 7, 15, 14, 0, 4, 1236pp, Avail:1944-11
P-63A ( TB): 8, 6, 14, 4, 13, 16, 0, 7, 1368pp, Avail:1944-10
M4A2(76)W ( TK): 15, 9, 1, 5, 11, 9, 2, 10, 888pp, Avail:1944-11
Victory .. also #15
Tactical Victory .. also #15
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
#units to escape enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-10) .. #16 East Prussian Offensive 1945-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Il-10 ( TB): 8, 8, 8, 7, 15, 14, 0, 4, 1236pp, Avail:1944-11
M4A2(76)W ( TK): 15, 9, 1, 5, 11, 9, 2, 10, 888pp, Avail:1944-11
44 Gvardia (INF): 6, 11, 0, 4, 9, 9, 0, 2, 252pp, Avail:1945-1
Victory .. also #16
Tactical Victory .. also #16
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1944-11) .. #17 Stargard tank battle 1945-2
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-100 ( AT): 21, 7, 0, 5, 15, 10, 2, 11, 600pp, Avail:1945-2
44 Gvardia (INF): 6, 11, 0, 4, 9, 9, 0, 2, 252pp, Avail:1945-1
Victory .. also #17
Tactical Victory .. also #17
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
#VH to control enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1945-1) .. #18 The Last Battle: Berlin 1945-4
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
SU-100 ( AT): 21, 7, 0, 5, 15, 10, 2, 11, 600pp, Avail:1945-2
Victory .. also #18
Tactical Victory .. also #18
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Victory .. also #254
Tactical Victory .. also #254
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
*** New units available in next scenario:
Brilliant Victory (1945-5) .. #0 Operation Uranus 1942-11
No new units!
Tactical Victory (1945-5) .. #0 Operation Uranus 1942-11
No new units!