Steve Brown:
There are a few surprises in the campaign... that I hope you find to be "fun"
.
, this hope I do not share!
1 Continue v (mandatory)
what kind of a start is that?
2 Cagayan Valley bv-10
win by taking any flag
The VH's are not visible at the start. This design tool will accompany and delight us the whole campaign.
I tried several times - took all the flags, but it was not finished, then later somehow, but do not ask me how and why I won.
Current scenario: Cagayan Valley, VH prestige is 0 , All map prestige is: 40
Army cost: 492 , Current prestige is 168
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 348
if BV: +125, Lingayen Gulf , cap 1200, 15 turns prestige: 375
if V : +125, Lingayen Gulf , cap 1200, 19 turns prestige: 375
if TV: +125, Lingayen Gulf , cap 1200, 21 turns prestige: 375
if Ls: +125, Lingayen Gulf , cap 1200, 21 turns prestige: 375
Recon
Jeep Recon , , 0 bars , 2 exp , U.S. Army , 9/10 , 0 kill , 108 pp - U:015 [+2 exp]
Jeep Recon , , 0 bars , 18 exp , U.S. Army , 10/10 , 0 kill , 108 pp - U:016 [+18 exp]
Jeep Recon , , 0 bars , 0 exp , U.S. Army , 10/10 , 0 kill , 108 pp - U:018
Anti-tank
.50 Caliber MG , , 0 bars , 68 exp , U.S. Army , 8/10 , 1 kill , 168 pp - U:017 [+68 exp]
Player 1 : U.S. Army, Philippines
Killed: FTR:1 Total: 1
Lost : Total: 0
BV 1
V 1
TV 0
L 0
Averages:
Recon * 3 Units * 0 Leaders Total : 20 exp, 0 kill, 324 pp Average: 7 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 0 Leaders Total : 68 exp, 1 kill, 168 pp Average: 68 exp, 1 kill, 168 pp
* Summary: * 4 Units * 0 Leaders Total : 88 exp, 1 kill, 492 pp Average: 22 exp, 0 kill, 123 pp
Player 1 U.S. Army, Philippines has 7 units total (core+aux):
Infantry : 1
Recon : 3
Anti-tank : 1
Artillery : 1
Fighter : 1
Player 2 Japan has 10 units total (core+aux):
Infantry : 3
Recon : 4
Anti-tank : 1
Artillery : 1
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory .. also #255
Tactical Victory (1941-12) .. #22 Withdrawal to Bataan 1941-12
No new units!
Lingayen Gulf lttv (mandatory)
a simple defensive scenario. The last 6 to 8 turns I drove around the map looking for Japanese to kill to gain more experience.
Current scenario: Lingayen Gulf, VH prestige is 80 , All map prestige is: 160
Army cost: 852 , Current prestige is 333
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Aggressive Using map: 192
BV: Loss , turn prestige: 20
V : Loss , turn prestige: 280
if TV: +100, Withdrawal to Bataan , cap 1500, 23 turns prestige: 280
Ls: Loss , turn prestige: 280
Infantry
Mechanized , , 0 bars , 41 exp , U.S. Army , 9/10 , 2 kill , 168 pp - U:021 [+41 exp]
Tank
+ M4A3 Sherman , , 0 bars , 92 exp , U.S. Army , 5/10 , 9 kill , 0 pp - U:005 [+92 exp]
Recon
Jeep Recon , , 0 bars , 49 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:002 [+31 exp]
Anti-tank
.50 Caliber MG , , 1 bars , 190 exp , U.S. Army , 7/10 , Resilience , 3 kill , 168 pp - U:003 [+122 exp]
Artillery
M1 75mm , , 1 bars , 104 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:004 [+104 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 147 exp , U.S. Army , 10/10 , 2 kill , 168 pp - U:001 [+147 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:8 TNK:2 RCN:2 AT:3 ATY:2 AD:2 FTR:4 TB:3 Total: 26
Lost : INF:2 ATY:1 Total: 3
BV 1
V 1
TV 1
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 41 exp, 2 kill, 168 pp Average: 41 exp, 2 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 92 exp, 9 kill, 0 pp Average: 92 exp, 9 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 49 exp, 0 kill, 108 pp Average: 49 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 190 exp, 3 kill, 168 pp Average: 190 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 104 exp, 0 kill, 240 pp Average: 104 exp, 0 kill, 240 pp
Air Defense * 1 Units * 0 Leaders Total : 147 exp, 2 kill, 168 pp Average: 147 exp, 2 kill, 168 pp
* Summary: * 6 Units * 1 Leaders Total : 623 exp, 16 kill, 852 pp Average: 104 exp, 3 kill, 142 pp
Player 1 U.S. Army, Philippines has 19 units total (core+aux):
Infantry : 4
Tank : 1
Recon : 3
Anti-tank : 2
Artillery : 5
Air Defense : 2
Fighter : 2
Player 2 Japan has 6 units total (core+aux):
Anti-tank : 3
Artillery : 1
Air Defense : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #23 Bataan 1 1942-1
No new units!
Victory .. also #23
Tactical Victory .. also #23
Withdrawal to Bataan bv-1
again a simple defensive scenario. Again, the VH's are not all visible, except for one VH in the southwest. This one is undefended and can be easily captured with the Recon - if they could get out of the initial Japanese encirclement.
Current scenario: Withdrawal to Bataan, VH prestige is 0 , All map prestige is: 40
Army cost: 1284 , Current prestige is 251
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 248
if BV: +80, Bataan 1 , cap 1700, 8 turns prestige: 170
if V : +80, Bataan 1 , cap 1700, 15 turns prestige: 170
if TV: +80, Bataan 1 , cap 1700, 19 turns prestige: 170
Ls: Loss , turn prestige: 170
Infantry
Mechanized , , 0 bars , 79 exp , U.S. Army , 9/10 , 3 kill , 168 pp - U:006 [+38 exp]
Mechanized , , 0 bars , 41 exp , U.S. Army , 5/10 , 0 kill , 168 pp - U:055 [+41 exp]
Mechanized , , 0 bars , 15 exp , U.S. Army , 8/10 , 1 kill , 168 pp - U:056 [+15 exp]
Tank
+ M4A3 Sherman , , 1 bars , 158 exp , U.S. Army , 9/10 , 17 kill , 0 pp - U:005 [+66 exp]
Recon
Jeep Recon , , 0 bars , 77 exp , U.S. Army , 3/10 , 0 kill , 108 pp - U:002 [+28 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 229 exp , U.S. Army , 5/10 ,
Resilience , 3 kill , 168 pp - U:003 [+39 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 119 exp , U.S. Army , 9/10 , 0 kill , 252 pp - U:004 [+15 exp]
Air Defense
M1A2 37mm AA , Ford G8T , , 1 bars , 167 exp , U.S. Army , 9/10 , 3 kill , 252 pp - U:001 [+20 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:10 TNK:4 RCN:9 AT:5 FORT:1 ATY:4 AD:2 FTR:4 TB:3 Total: 42
Lost : INF:5 ATY:1 Total: 6
BV 2
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 135 exp, 4 kill, 504 pp Average: 45 exp, 1 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 158 exp, 17 kill, 0 pp Average: 158 exp, 17 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 77 exp, 0 kill, 108 pp Average: 77 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 229 exp, 3 kill, 168 pp Average: 229 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 119 exp, 0 kill, 252 pp Average: 119 exp, 0 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 167 exp, 3 kill, 252 pp Average: 167 exp, 3 kill, 252 pp
* Summary: * 8 Units * 1 Leaders Total : 885 exp, 27 kill, 1284 pp Average: 111 exp, 3 kill, 161 pp
Player 1 U.S. Army, Philippines has 22 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 1
Anti-tank : 3
Artillery : 5
Air Defense : 2
Player 2 Japan has 15 units total (core+aux):
Infantry : 3
Tank : 2
Recon : 4
Anti-tank : 1
Fortification : 1
Artillery : 2
Fighter : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #24 Bataan 2 1942-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M20 (RCN): 3, 3, 2, 1, 7, 6, 0, 7, 168pp, Avail:1942-1
M8 (RCN): 7, 3, 2, 1, 6, 6, 1, 7, 288pp, Avail:1942-1
P-38E (FTR): 2, 2, 13, 3, 8, 14, 1, 4, 948pp, Avail:1942-1
M4 Tractor (GTP): 0, 0, 0, 0, 8, 0, 0, 4, 204pp, Avail:1942-1
White SC (GTP): 1, 2, 1, 0, 5, 2, 0, 3, 216pp, Avail:1942-1
T-16 Light ( TK): 1, 3, 0, 1, 5, 6, 1, 3, 168pp, Avail:1942-1
Victory .. also #24
Tactical Victory .. also #24
Bataan 1 bv-9
Very weak design, or I am too strong (only 1 VH very close) - with the Sherman I could roll over the Japanese and put out their lights.
Current scenario: Bataan 1, VH prestige is 160 , All map prestige is: 200
Army cost: 1536 , Current prestige is 259
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Aggressive Using map: 254
if BV: +0, Bataan 2 , cap 1700, 11 turns prestige: 160
if V : +0, Bataan 2 , cap 1700, 15 turns prestige: 160
if TV: +0, Bataan 2 , cap 1700, 19 turns prestige: 160
if Ls: +0, Bataan 2 , cap 1700, 19 turns prestige: 160
Infantry
Mechanized , , 0 bars , 93 exp , U.S. Army , 9/10 , 3 kill , 168 pp - U:006 [+14 exp]
Mechanized , , 0 bars , 41 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:007
Mechanized , , 0 bars , 15 exp , U.S. Army , 10/10 , 1 kill , 168 pp - U:008
Tank
+ M4A3 Sherman , , 1 bars , 167 exp , U.S. Army , 9/10 , 19 kill , 0 pp - U:005 [+9 exp]
Recon
Jeep Recon , , 0 bars , 93 exp , U.S. Army , 8/10 , 0 kill , 108 pp - U:002 [+16 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 283 exp , U.S. Army , 10/10 , Resilience , 4 kill , 168 pp - U:003 [+54 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 125 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:004 [+6 exp]
M1 75mm , Pack Mule , , 0 bars , 0 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:052
Air Defense
M1A2 37mm AA , Ford G8T , , 1 bars , 179 exp , U.S. Army , 10/10 , 3 kill , 252 pp - U:001 [+12 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:13 TNK:4 RCN:9 AT:5 FORT:1 ATY:4 AD:2 FTR:4 TB:3 Total: 45
Lost : INF:5 ATY:1 Total: 6
BV 3
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 149 exp, 4 kill, 504 pp Average: 50 exp, 1 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 167 exp, 19 kill, 0 pp Average: 167 exp, 19 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 93 exp, 0 kill, 108 pp Average: 93 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 283 exp, 4 kill, 168 pp Average: 283 exp, 4 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 125 exp, 0 kill, 504 pp Average: 63 exp, 0 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 179 exp, 3 kill, 252 pp Average: 179 exp, 3 kill, 252 pp
* Summary: * 9 Units * 1 Leaders Total : 996 exp, 30 kill, 1536 pp Average: 111 exp, 3 kill, 171 pp
Player 1 U.S. Army, Philippines has 20 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 6
Air Defense : 1
Player 2 Japan has 20 units total (core+aux):
Infantry : 8
Recon : 3
Anti-tank : 4
Fortification : 1
Artillery : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #0 Continue 1941-12
No new units!
Victory .. also #0
Tactical Victory .. also #0
Bataan 2 ltbv
hidden VH's again. I put my units in the wrong place and had to restart after a few laps when my mistake became obvious.
Current scenario: Bataan 2, VH prestige is 0 , All map prestige is: 40
Army cost: 1536 , Current prestige is 299
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 254
if BV: +0, Continue , cap 0, 7 turns prestige: 0
if V : +0, Continue , cap 0, 10 turns prestige: 0
if TV: +0, Continue , cap 0, 13 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Mechanized , , 1 bars , 172 exp , U.S. Army , 7/10 , 4 kill , 168 pp - U:006 [+79 exp]
Mechanized , , 0 bars , 90 exp , U.S. Army , 2/10 , 2 kill , 168 pp - U:007 [+49 exp]
Mechanized , , 0 bars , 44 exp , U.S. Army , 3/10 , 1 kill , 168 pp - U:008 [+29 exp]
Tank
+ M4A3 Sherman , , 2 bars , 267 exp , U.S. Army , 8/10 , 26 kill , 0 pp - U:005 [+100 exp]
Recon
Jeep Recon , , 1 bars , 136 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:002 [+43 exp]
Anti-tank
.50 Caliber MG , , 3 bars , 338 exp , U.S. Army , 8/10 , Resilience , 6 kill , 168 pp - U:003 [+55 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 175 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:004 [+50 exp]
M1 75mm , Pack Mule , , 0 bars , 25 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:009 [+25 exp]
Air Defense
M1A2 37mm AA , Ford G8T , , 2 bars , 235 exp , U.S. Army , 10/10 , 3 kill , 252 pp - U:001 [+56 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:2 ATY:4 AD:2 FTR:4 TB:3 Total: 60
Lost : INF:7 ATY:1 Total: 8
BV 4
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 306 exp, 7 kill, 504 pp Average: 102 exp, 2 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 267 exp, 26 kill, 0 pp Average: 267 exp, 26 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 136 exp, 0 kill, 108 pp Average: 136 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 338 exp, 6 kill, 168 pp Average: 338 exp, 6 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 200 exp, 1 kill, 504 pp Average: 100 exp, 1 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 235 exp, 3 kill, 252 pp Average: 235 exp, 3 kill, 252 pp
* Summary: * 9 Units * 1 Leaders Total : 1482 exp, 43 kill, 1536 pp Average: 165 exp, 5 kill, 171 pp
Player 1 U.S. Army, Philippines has 16 units total (core+aux):
Infantry : 8
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4
Air Defense : 1
Player 2 Japan has 19 units total (core+aux):
Infantry : 10
Recon : 1
Anti-tank : 2
Artillery : 6
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory (1942-1) .. #17 Bofu 1942-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
P-40F (FTR): 2, 2, 15, 1, 10, 13, 0, 6, 1032pp, Avail:1942-4
M15A1 ( AD): 1, 3, 12, 1, 4, 9, 2, 7, 288pp, Avail:1942-11
M16 ( AD): 1, 3, 15, 1, 4, 9, 1, 7, 324pp, Avail:1942-4
M1 57mm ( AT): 11, 5, 0, 1, 8, 8, 0, 8, 144pp, Avail:1942-10
M3 GMC ( AT): 10, 7, 0, 1, 4, 2, 1, 5, 264pp, Avail:1942-3
M7 (ATY): 6, 16, 2, 0, 7, 6, 4, 4, 780pp, Avail:1942-11
T19 HMC (ATY): 6, 16, 0, 0, 6, 6, 3, 3, 684pp, Avail:1942-8
Paratrooper (INF): 3, 7, 2, 1, 8, 9, 0, 1, 468pp, Avail:1942-5
Ranger (M) (INF): 6, 8, 2, 2, 8, 9, 0, 1, 396pp, Avail:1942-3
M5A1 ( TK): 8, 5, 1, 1, 9, 8, 0, 7, 432pp, Avail:1942-11
M4A1 Sherman ( TK): 11, 12, 2, 2, 12, 10, 1, 9, 720pp, Avail:1942-4
M4A3 Sherman ( TK): 12, 12, 2, 1, 12, 9, 0, 9, 756pp, Avail:1942-9
P-38F (FTR): 2, 2, 14, 3, 10, 14, 0, 4, 1008pp, Avail:1942-6
P-47B (FTR): 1, 1, 16, 1, 13, 15, 0, 7, 1092pp, Avail:1942-4
P-47C (FTR): 2, 3, 18, 2, 13, 15, 0, 7, 1200pp, Avail:1942-10
B-26B ( TB): 6, 12, 9, 12, 12, 11, 0, 3, 828pp, Avail:1942-5
DUKW (GTP): 1, 2, 1, 0, 1, 0, 0, 6, 168pp, Avail:1942-9
M3A1 Stuart ( TK): 8, 5, 1, 1, 9, 9, 0, 9, 444pp, Avail:1942-9
A-36 (P-51A) ( TB): 6, 6, 13, 4, 11, 11, 0, 4, 804pp, Avail:1942-6
M13 ( AD): 1, 2, 7, 0, 4, 6, 1, 7, 180pp, Avail:1942-11
Bogue CVE (sCV): 2, 4, 9, 6, 4, 10, 2, 5, 1500pp, Avail:1942-10
South Dakota BB (sBS): 12, 21, 21, 30, 18, 29, 7, 11, 2640pp, Avail:1942-3
Independence CVL (sCV): 2, 4, 13, 7, 4, 9, 3, 5, 1992pp, Avail:1942-3
Cleveland LC (sCr): 2, 6, 9, 11, 7, 10, 4, 12, 1392pp, Avail:1942-6
P-47D ( TB): 5, 5, 18, 3, 13, 15, 0, 7, 1008pp, Avail:1942-9
M4A4 Sherman ( TK): 13, 13, 2, 1, 12, 9, 0, 9, 804pp, Avail:1942-10
M15A1 GA (FlaK): 5, 6, 12, 1, 4, 9, 2, 7, 312pp, Avail:1942-11
M16 GA (FlaK): 1, 7, 15, 1, 4, 9, 1, 7, 348pp, Avail:1942-4
M28 Weasel (GTP): 0, 0, 0, 0, 5, 0, 0, 10, 156pp, Avail:1942-6
Glider Inf. (INF): 5, 7, 2, 1, 8, 9, 0, 1, 492pp, Avail:1942-5
M13 GA (FlaK): 1, 2, 7, 0, 4, 6, 1, 7, 204pp, Avail:1942-11
Tactical Victory .. also #17
Continue v (mandatory)
what is this abstruse campaign? All units are left behind and surrender to the Japanese - survival uncertain. In the next scenario, I start completely with zero units and 500 pp.
I have long believed that there must be a bug here and start the savegame under several older OG versions. But the result was always the same - you can't save your units. Whether this is historically accurate or not - as a player I feel totally screwed.
Current scenario: Continue, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 299
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Defensive Using map: 294
BV: Loss , turn prestige: 0
if V : +500, Bofu , cap 500, 2 turns prestige: 0
if TV: +500, Bofu , cap 500, 3 turns prestige: 0
Ls: Loss , turn prestige: 0
Player 1 : U.S. Army
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:2 ATY:4 AD:2 FTR:4 TB:3 Total: 60
Lost : INF:7 ATY:1 Total: 8
BV 4
V 2
TV 1
L 0
Averages:
* Summary: * 0 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp
Player 1 U.S. Army has 1 units total (core+aux):
Infantry : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #1 Buna 1942-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
P-40F (FTR): 2, 2, 15, 1, 10, 13, 0, 6, 1032pp, Avail:1942-4
M15A1 ( AD): 1, 3, 12, 1, 4, 9, 2, 7, 288pp, Avail:1942-11
M16 ( AD): 1, 3, 15, 1, 4, 9, 1, 7, 324pp, Avail:1942-4
M1 57mm ( AT): 11, 5, 0, 1, 8, 8, 0, 8, 144pp, Avail:1942-10
M3 GMC ( AT): 10, 7, 0, 1, 4, 2, 1, 5, 264pp, Avail:1942-3
M7 (ATY): 6, 16, 2, 0, 7, 6, 4, 4, 780pp, Avail:1942-11
T19 HMC (ATY): 6, 16, 0, 0, 6, 6, 3, 3, 684pp, Avail:1942-8
Paratrooper (INF): 3, 7, 2, 1, 8, 9, 0, 1, 468pp, Avail:1942-5
Ranger (M) (INF): 6, 8, 2, 2, 8, 9, 0, 1, 396pp, Avail:1942-3
M20 (RCN): 3, 3, 2, 1, 7, 6, 0, 7, 168pp, Avail:1942-1
M8 (RCN): 7, 3, 2, 1, 6, 6, 1, 7, 288pp, Avail:1942-1
M5A1 ( TK): 8, 5, 1, 1, 9, 8, 0, 7, 432pp, Avail:1942-11
M4A1 Sherman ( TK): 11, 12, 2, 2, 12, 10, 1, 9, 720pp, Avail:1942-4
M4A3 Sherman ( TK): 12, 12, 2, 1, 12, 9, 0, 9, 756pp, Avail:1942-9
P-38F (FTR): 2, 2, 14, 3, 10, 14, 0, 4, 1008pp, Avail:1942-6
P-47B (FTR): 1, 1, 16, 1, 13, 15, 0, 7, 1092pp, Avail:1942-4
P-47C (FTR): 2, 3, 18, 2, 13, 15, 0, 7, 1200pp, Avail:1942-10
B-26B ( TB): 6, 12, 9, 12, 12, 11, 0, 3, 828pp, Avail:1942-5
DUKW (GTP): 1, 2, 1, 0, 1, 0, 0, 6, 168pp, Avail:1942-9
M3A1 Stuart ( TK): 8, 5, 1, 1, 9, 9, 0, 9, 444pp, Avail:1942-9
A-36 (P-51A) ( TB): 6, 6, 13, 4, 11, 11, 0, 4, 804pp, Avail:1942-6
M13 ( AD): 1, 2, 7, 0, 4, 6, 1, 7, 180pp, Avail:1942-11
Bogue CVE (sCV): 2, 4, 9, 6, 4, 10, 2, 5, 1500pp, Avail:1942-10
P-38E (FTR): 2, 2, 13, 3, 8, 14, 1, 4, 948pp, Avail:1942-1
South Dakota BB (sBS): 12, 21, 21, 30, 18, 29, 7, 11, 2640pp, Avail:1942-3
Independence CVL (sCV): 2, 4, 13, 7, 4, 9, 3, 5, 1992pp, Avail:1942-3
Cleveland LC (sCr): 2, 6, 9, 11, 7, 10, 4, 12, 1392pp, Avail:1942-6
P-47D ( TB): 5, 5, 18, 3, 13, 15, 0, 7, 1008pp, Avail:1942-9
M4A4 Sherman ( TK): 13, 13, 2, 1, 12, 9, 0, 9, 804pp, Avail:1942-10
M15A1 GA (FlaK): 5, 6, 12, 1, 4, 9, 2, 7, 312pp, Avail:1942-11
M16 GA (FlaK): 1, 7, 15, 1, 4, 9, 1, 7, 348pp, Avail:1942-4
M4 Tractor (GTP): 0, 0, 0, 0, 8, 0, 0, 4, 204pp, Avail:1942-1
M28 Weasel (GTP): 0, 0, 0, 0, 5, 0, 0, 10, 156pp, Avail:1942-6
White SC (GTP): 1, 2, 1, 0, 5, 2, 0, 3, 216pp, Avail:1942-1
Glider Inf. (INF): 5, 7, 2, 1, 8, 9, 0, 1, 492pp, Avail:1942-5
T-16 Light ( TK): 1, 3, 0, 1, 5, 6, 1, 3, 168pp, Avail:1942-1
M13 GA (FlaK): 1, 2, 7, 0, 4, 6, 1, 7, 204pp, Avail:1942-11
Victory .. also #1
Tactical Victory .. also #1