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Darek’s CC#32 at 100
No Price to High (by MG) - played with Composite efile v.7.0 and PG2 2.20 exe - completed in Dec'2009
1. Operation Gauntlet
Small puzzle mission scenario. My units barely fought – only Hurricanes gained their bars and one of them even a leader. Missed BV by one turn.
Result: V
2. Fire in the Sky
Before the battle:
Did nothing with empty bank.
Another training scenario with mission to complete and real fight only on the air. Big amount enemy planes occurred, so your units may be surprised. One of Hurricanec was reduced to 1 str. pt. After triple attack of enemy fighters. Last turn BV, but no proto.
Result: BV
My army before the next battle:

Current scenario: The Darkest Hour , VH prestige is 0 , All hex prestige is 280
Army value including initial Core and Prototypes: 1392
Total Army Cost: 0 , Current prestige is 936
BV: 0 , Operation Spartan , cap 1872 , 1 turn prestige: 0
V : 0 , Operation Spartan , cap 1872 , 2 turn prestige: 0
TV: 1000 , Operation Spartan , cap 1872 , 8 turn prestige: 0
Ls: 1000 , Operation Spartan , cap 1872 , 8 turn prestige: 0
Infantry
* 1st Inf Rgt (*) , Infantry[Motorcycle] , 0 bars , 50 exp , 1 kill , 0 pp
* 2nd Inf Rgt (*) , Infantry[Horses] , 0 bars , 59 exp , 0 kill , 0 pp
Air Defense
* 1st AD Bty (*) , 1.5 inch[Stock Horses] , 0 bars , 92 exp , 0 kill , 0 pp
Fighter
* 1st Ftr Sqd (*/BI) , Hurricane IB , 2 bars , 202 exp , Field Intelligence: Ambush Immune , 1 kill , 0 pp
* 2nd Ftr Sqd (*) , Hurricane IB , 1 bars , 160 exp , 7 kill , 0 pp
Killed: AD 0 , AT 0 , ATY 0 , INF 2 , REC 0 , TK 0 , FTR 6 , TB 6 , Total: 14
Lost : AD 1 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 1 , TB 0 , Total: 2
3. The Darkest Hour
Before the battle:
Purchased 2 strange looking tanks.
First important thing, I have added the special ability letters to the efile, as have noted that many units have some unexpected skills. If I did it at the beginning, perhaps could take BV in the very first battle, using AD gun for hex capturing and advancing with my infantry faster.
Before the battle decided to try cheap Churchill tanks (with E ability) hoping they may be useful against some fortifications that were expected on the shore.
It's another training scenario, but of course with real battle this time. I was able to take all three VHs temporarily, but they were retaken quickly by strong German counterattacks supported with massive artillery fire. I tried to keep position as long as possible and gain some experience for my troops, but was forced to retreat one turn before TV limit to avoid core losses.
I'm little disappointed, as only one fighter passed next bar here, the rest of units didn't achieve much.
Result: TV
My army before the next battle:

Campaign: No Price too High v3.0 , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Spartan , VH prestige is 240 , All hex prestige is 480
Army value including initial Core and Prototypes: 2280
Total Army Cost: 888 , Current prestige is 984
BV: 700 , Operation Husky , cap 2472 , 8 turn prestige: 130
V : 900 , Operation Husky , cap 2472 , 13 turn prestige: 150
TV: 900 , Operation Husky , cap 2472 , 16 turn prestige: 150
Ls: 900 , Operation Husky , cap 2472 , 16 turn prestige: 150
Infantry
* 1st Inf Rgt (*) , Infantry (A)[Motorcycle] , 0 bars , 95 exp , 1 kill , 0 pp
* 2nd Inf Rgt (*) , Infantry (A)[Horses] , 0 bars , 83 exp , 0 kill , 0 pp
Tank
1st Arm Eng , Churchill ARK (BE) , 0 bars , 82 exp , 0 kill , 444 pp
2nd Arm Eng , Churchill ARK (BE) , 0 bars , 89 exp , 2 kill , 444 pp
Air Defense
* 1st AD Bty (*) , 1.5 inch (AH)[Stock Horses] , 0 bars , 92 exp , 0 kill , 0 pp
Fighter
* 1st Ftr Sqd (*/BI) , Hurricane IB (Y) , 2 bars , 245 exp , Field Intelligence , 3 kill , 0 pp
* 2nd Ftr Sqd (*) , Hurricane IB (Y) , 2 bars , 236 exp , 9 kill , 0 pp
Killed: AD 3 , AT 0 , ATY 0 , INF 5 , REC 0 , TK 0 , FTR 9 , TB 8 , Total: 25
Lost : AD 1 , AT 0 , ATY 0 , INF 6 , REC 0 , TK 2 , FTR 2 , TB 0 , Total: 11
4. Operation Spartan
I've played this training battle twice.
For the first attempt I purchased Priest, 1.5 inch truck AT and upgraded Infantry transport. Took objective one turn after BV limit with auxiliary units, but nothing happened. I supposed that hidden VH may appear later, so fought for experience and waited for it. Unfortunately nothing happened and I lost the battle.
I decided to make some intel research, what I have missed, and try it once again. Purchased: Motorcycle for Infantry and Sherman III. Started with my core units faster, directing to the bridge with hidden VH. Reinforcement auxiliaries tried to repeat previous achievement. Unfortunately I wasn't lucky enough this time. Auxiliary units have been decimated and weren't able to capture enemy HQ objective, when my units have been badly damaged on the bridge perimeter. So I lost the battle again. Anyway, considering big amount of experience collected by all my units (excepting useless AD and undeployed planes) with two nice leaders for infantries, I accept this result and go further. Perhaps in real battle my troops can perform better.
Result: L
My army before the next battle:

Campaign: No Price too High v3.0 , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Husky , VH prestige is 600 , All hex prestige is 600
Army value including initial Core and Prototypes: 3156
Total Army Cost: 1716 , Current prestige is 756
BV: 0 , Normandy or Italy? , cap 2472 , 19 turn prestige: 200
V : 0 , Normandy or Italy? , cap 2472 , 21 turn prestige: 200
TV: 0 , Normandy or Italy? , cap 2472 , 24 turn prestige: 200
Ls: Loss , turn prestige: 200
Infantry
* 1st Inf Rgt (*/Re) , Infantry (A)[Motorcycle] , 3 bars , 309 exp , Resilience , 1 kill , 0 pp
* 2nd Inf Rgt (*/AT) , Infantry (A)[Motorcycle] , 3 bars , 320 exp , Alpine Training , 1 kill , 0 pp
Tank
3rd Arm , Sherman III , 1 bars , 122 exp , 1 kill , 828 pp
1st Arm Eng , Churchill ARK (BE) , 1 bars , 193 exp , 2 kill , 444 pp
2nd Arm Eng , Churchill ARK (BE) , 2 bars , 218 exp , 6 kill , 444 pp
Air Defense
* 1st AD Bty (*) , 1.5 inch (AH)[Stock Horses] , 0 bars , 92 exp , 0 kill , 0 pp
Fighter
* 1st Ftr Sqd (*/BI) , Hurricane IB (Y) , 2 bars , 245 exp , Field Intelligence , 3 kill , 0 pp
* 2nd Ftr Sqd (*) , Hurricane IB (Y) , 2 bars , 236 exp , 9 kill , 0 pp
Killed: AD 4 , AT 0 , ATY 0 , INF 14 , REC 0 , TK 1 , FTR 9 , TB 8 , Total: 36
Lost : AD 1 , AT 0 , ATY 0 , INF 10 , REC 1 , TK 2 , FTR 2 , TB 0 , Total: 16
5. Operation Husky
This campaign is going to be harder and harder to me with each battle. This one I have played three time, first two attempts have been played to the end but lost, and the third one was finished with last turn TV.
Perhaps my core is to small and unit composition is not efficient? After both unsuccessful attempts I decided to remove slow Churchill/Crocodile tanks, seeing that Sherman is quite powerful in this efile. So, finally I sold core AD, which was completely useless, as well as 2-bar Churchill. The money collected allowed me to upgrade remaining Churchill to Sherman and purchase my first arty, self-propelled Priest. That way my army consist of 5 land units now.
The battle went very slowly, but after previous recon I knew which way to go, at least. Auxiliaries which landed in the north, captured all three VHs in that area, and Paratroopers helped to take the last objective by the way, flying from captured airfield to the German HQ bunker. Most important unit was auxiliary Typhoon here, as without it I have never go through this battle (I want one in my core). My core supported by auxiliary planes and paratroopers managed to take both German VHs in the mountain, but it was hard task to complete and the last turn TV was the best I could do.
Now I will save the Choice scenario as starting point to both alternative legs (Italian and Normandy). I plan to do both, but I'm not sure if it will be possible in present situation to complete even single one. If I find some battles impassable for me with current army setup, then perhaps I'll replay the CC form the beginning, to avoid some mistakes which I did.
BTW: I have noted strange issues with some units here (before somebody will ask: I have newest Composite 7.0 efile from MG's site, campaign downloaded from CC link and newest Datup form Jul 2009).
1. On my side in first reinforcements group was unit named 44th Tank Reg., but in the boat I found Soviet tractor S-2 (transport class). I used it later as hex keeper.
2. In my landing zone on the shore, enemy had another strange unit, called 16th AT Batt., which was Russian SU-76M (ATY class). It was killed quickly and didn't any troubles.
Result: TV
My army before the next battle:

Campaign: No Price too High v3.0 , Prestige modifier 100% , V-2.0 formula
Current scenario: Normandy or Italy? , VH prestige is 0 , All hex prestige is 80
Army value including initial Core and Prototypes: 3624
Total Army Cost: 2328 , Current prestige is 113
BV: Loss , turn prestige: 0
V : 569 , Operation Baytown , cap 3041 , 2 turn prestige: 0
TV: 569 , Juno Beach , cap 3041 , 4 turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* 1st Inf Rgt (*/Re) , Infantry (A)[Motorcycle] , 3 bars , 393 exp , Resilience , 2 kill , 0 pp
* 2nd Inf Rgt (*/AT) , Infantry (A)[Motorcycle] , 5 bars , 551 exp , Alpine Training , 5 kill , 0 pp
Tank
3rd Arm , Sherman III , 3 bars , 350 exp , 6 kill , 828 pp
1st Arm , Sherman III , 3 bars , 344 exp , 6 kill , 828 pp
Artillery
1st Art Bty , Priest (H) , 0 bars , 69 exp , 0 kill , 672 pp
Fighter
* 1st Ftr Sqd (*/BI) , Hurricane IB (Y) , 2 bars , 288 exp , Field Intelligence , 3 kill , 0 pp
* 2nd Ftr Sqd (*) , Hurricane IB (Y) , 3 bars , 381 exp , 10 kill , 0 pp
Killed: AD 7 , AT 1 , ATY 6 , INF 27 , REC 0 , TK 5 , FTR 12 , TB 9 , Total: 67
Lost : AD 1 , AT 1 , ATY 0 , INF 14 , REC 1 , TK 2 , FTR 2 , TB 0 , Total: 21
6a. Operation Baytown
At HQ I decided extend finally my forces, so added new units: 2x Infantry and Lynx recon. Upgraded Infantry to Flamethrower.
The battle went flawless, without bigger troubles. Main problem were obstacles and rough terrain on the way to southeastern VH, which was hardest to reach on time. Just after landing lost recon, so purchased another two the same type, to assist 2 task forces formed of my core. Just before final assault lost the second recon on southeastern VH perimeter. Due to heavy traffic got TV two turns before limit. All units gained some valuable experience, and two new leaders for tank and arty.
Result: TV
My army before the next battle:

Campaign: No Price too High v3.0 , Prestige modifier 100% , V-2.0 formula
Current scenario: Towards Ortona , VH prestige is 320 , All hex prestige is 600
Army value including initial Core and Prototypes: 4272
Total Army Cost: 2832 , Current prestige is 392
BV: 451 , Line Busters , cap 3848 , 16 turn prestige: 200
V : 651 , Line Busters , cap 3848 , 18 turn prestige: 250
TV: 651 , Line Busters , cap 3848 , 22 turn prestige: 250
Ls: Loss , turn prestige: 250
Infantry
* 1st Inf Rgt (*/Re) , Flamethrower (EA)[Ford F15A] , 5 bars , 521 exp , Resilience , 5 kill , 0 pp
* 2nd Inf Rgt (*/AT) , Infantry (A)[Motorcycle] , 5 bars , 662 exp , Alpine Training , 6 kill , 0 pp
3rd Inf Rgt , Infantry (A)[Motorcycle] , 1 bars , 100 exp , 1 kill , 192 pp
4th Inf Rgt , Infantry (A)[Motorcycle] , 2 bars , 267 exp , 2 kill , 192 pp
Tank
3rd Arm , Sherman III , 4 bars , 453 exp , 8 kill , 828 pp
1st Arm (Re) , Sherman III , 4 bars , 413 exp , Resilience , 7 kill , 828 pp
Recon
, Lynx , 0 bars , 50 exp , 0 kill , 120 pp
Artillery
1st Art Bty (AM) , Priest (H) , 1 bars , 135 exp , Aggressive Maneuver , 0 kill , 672 pp
Fighter
* 1st Ftr Sqd (*/BI) , Hurricane IB (Y) , 4 bars , 442 exp , Field Intelligence , 4 kill , 0 pp
* 2nd Ftr Sqd (*) , Hurricane IB (Y) , 4 bars , 481 exp , 12 kill , 0 pp
Killed: AD 9 , AT 2 , ATY 9 , INF 39 , REC 0 , TK 5 , FTR 13 , TB 9 , Total: 86
Lost : AD 1 , AT 1 , ATY 0 , INF 15 , REC 3 , TK 2 , FTR 2 , TB 0 , Total: 24
7a. Towards Ortona
Before the battle sold Lynx recon. Upgraded one infantry to Flamethrower. Purchased 25Pdr.
I noted that 1-bar units are available now for buying, so is very nice as you can replace lost unit or add some new one easier. With completely green units it's very problematic, so you must maintain your experienced core units carefully avoiding loses for each price. When new units with some experience are available it's easier to accept casualties among your core.
The battle wasn't particularly difficult. My forces drove all the way along seashore from the south towards main northern objective, Ortona town. Australian auxiliaries captured both mountain VHs, on the wast and in the center.
Watch hidden VH on the main route! Finally, with some support given by battleship, arrived to Ortona and captured it exactly in regular victory limit. New arty got leader. BTW, I don't understand some strange leader names here, as “Withering Fire” or “Field Intelligence” – I must read descriptions to figure out who is who. Why to mess with standard SSI names which everybody knows?
I must say that Sherman III is quite good in this efile, almost equal with Tiger. I knocked down some PzIVs on the way easily. Towed AT, as 17Pdr is not so efficient as in AK, as it has not organic movement at all. An auxiliary 17Pdr proved to be useless, so I will stay with Sherman III/Firefly tanks and perhaps some SPAT, as Archer.
Result: V
My army before the next battle:

Campaign: No Price too High v3.0 , Prestige modifier 100% , V-2.0 formula
Current scenario: Line Busters , VH prestige is 240 , All hex prestige is 240
Army value including initial Core and Prototypes: 4644
Total Army Cost: 3060 , Current prestige is 788
BV: 200 , The Road to Rimini , cap 4000 , 16 turn prestige: 500
V : 400 , The Road to Rimini , cap 4000 , 19 turn prestige: 500
TV: 400 , The Road to Rimini , cap 4000 , 23 turn prestige: 500
Ls: Loss , turn prestige: 500
Infantry
* 1st Inf Rgt (*/Re) , Flamethrower (EA)[Ford F15A] , 5 bars , 658 exp , Resilience , 7 kill , 0 pp
* 2nd Inf Rgt (*/AT) , Flamethrower (EA)[Ford F15A] , 5 bars , 827 exp , Alpine Training , 7 kill , 0 pp
3rd Inf Rgt , Infantry (A)[Motorcycle] , 1 bars , 184 exp , 2 kill , 192 pp
4th Inf Rgt , Infantry (A)[Motorcycle] , 3 bars , 372 exp , 3 kill , 192 pp
Tank
3rd Arm , Sherman III , 5 bars , 573 exp , 13 kill , 828 pp
1st Arm (Re) , Sherman III , 5 bars , 527 exp , Resilience , 18 kill , 828 pp
Artillery
1st Art Bty (AM) , Priest (H) , 2 bars , 274 exp , Aggressive Maneuver , 0 kill , 672 pp
2nd Art Bty (OA) , 25 pdr (AH)[Sentinel DG4] , 2 bars , 243 exp , Withering Fire , 1 kill , 348 pp
Fighter
* 1st Ftr Sqd (*/BI) , Hurricane IB (Y) , 5 bars , 515 exp , Field Intelligence , 5 kill , 0 pp
* 2nd Ftr Sqd (*) , Hurricane IB (Y) , 5 bars , 535 exp , 13 kill , 0 pp
Killed: AD 15 , AT 8 , ATY 15 , INF 52 , REC 0 , TK 7 , FTR 14 , TB 10 , Total: 121
Lost : AD 1 , AT 1 , ATY 0 , INF 19 , REC 3 , TK 2 , FTR 2 , TB 0 , Total: 28
Note: When looked at the next battle map I have noted that S-2 Russian tractor again in my forces. The unit was called 6th Armored Div. of UK. After opening the save game in Suite occurred, that S-2 unit occupy slot #573 in the efile, when #574 is occupied by UK Churchill tank. I changed that tractor to tank then.
I DECIDED TO REPLAY MY CC32 RUN FROM THE BEGINNING!