Rising Sun v.2.0 (Santiago Fuertes), with LG efile 7.58 / played with PG2 2.20 exe / completed in Sep'2010
Hm, I'm not used to play with LG efile, so I'm a little confused with some units stats, especially artillery attack and range values. Interesting, that some good units are sometimes cheaper than others with worse stats, so it's good to check all possibilities at HQ carefully. Surely I need some time to be accustomed with it.
1. Retaliation at Shanghai
At the beginning purchased three best available infantry units and big AD gun.
It was difficult battle against massive enemy forces. Chinese units performed really good and I did several repairs to keep my units at decent strength level.
I landed four auxiliary units, Engineer and Cavalry with small tank and one arty support, far on the northwestern shore, when the rest auxiliaries and all my core units directed Shanghai area, landing next to the port.
The western group took farthest VH easily and then turned SE with a plan to take another VH on their way. Soon was obvious that opposition is too strong as they were stopped by Chinese defenders, weakened and eliminated. Only one Engineer units survived and was sent back to secure that farthest VH.
The main group needed plenty of turns to capture many Shanghai VHs. BV was out of question, but I hoped for regular victory at least. Unfortunately due to the western group failure I must sent additional assault group to the central VH from Shanghai, attacked it from the east and captured at the end, but it took one turn too much and only TV was scored. One infantry got SM leader when attacked in the very last turn.
Result: TV (V+1)
My forces before the next battle:

Campaign: Rising Sun , Prestige modifier 100% , V-2.0 formula
Current scenario: Changkufeng Incident , VH prestige is 160 , All hex prestige is 360
Army value including initial Core and Prototypes: 1644
Total Army Cost: 1380 , Current prestige is 279
BV: 1000 , Hainan , cap 1700 , 6 turn prestige: 0
V : 870 , Hainan , cap 1700 , 12 turn prestige: 0
TV: 750 , Hainan , cap 1700 , 18 turn prestige: 0
Ls: 590 , Hainan , cap 1700 , 18 turn prestige: 0
Infantry
* Army HQ/IJA (*/DD) , HQ Hohei [C][Kurogane] , 5 bars , 144 exp , Determined Defence , 1 kill , 0 pp
1Kam Rgt/IJA , Konoe Shidan [E] , 1 bars , 122 exp , 6 kill , 324 pp
2Kam Rgt/IJA (SM) , Konoe Shidan [E] , 1 bars , 105 exp , Superior Maneuver , 3 kill , 324 pp
3Kam Rgt/IJA , Konoe Shidan [E] , 0 bars , 99 exp , 5 kill , 324 pp
Air Defense
1AD Bty/IJA , Type 88 75mm[Baei-Yusou] , 0 bars , 58 exp , 1 kill , 408 pp
Killed: AD 0 , AT 2 , ATY 5 , INF 13 , REC 0 , TK 1 , FTR 1 , TB 1 , Total: 23
Lost : AD 0 , AT 0 , ATY 3 , INF 2 , REC 0 , TK 1 , FTR 0 , TB 0 , Total: 6
2. Changkufeng Incident
Before the battle I purchased two MG troops.
Nice small scale scenario. I deployed three groups of my units next to SHs on the north, in the center and on the south.
The northern group (Inf+MG) landed and took the northernmost objective easily, then turned south and captured another Russian VH on the way.
The central group (Inf+HQ) landed immediately on the river's eastern bank, went directly to the east and captured two mountain objectives in the center.
The southern group (Inf+MG+AD) crossed the river (was possible without using boats) and captured their two VHs as well, stopping small Russian counterattack which came from the SE area.
Scored easy BV with one turn in spare and got micro tank proto (HQ type).
Result: BV (-1T) / Proto: Type 97 Shi-Ki HQ tank
My forces before the next battle:

Current scenario: Hainan , VH prestige is 80 , All hex prestige is 160
Army value including initial Core and Prototypes: 2460
Total Army Cost: 1620 , Current prestige is 199
BV: 0 , Battle for Nanchang , cap 1400 , 12 turn prestige: 0
V : 0 , Battle for Nanchang , cap 1400 , 16 turn prestige: 0
TV: 0 , Battle for Nanchang , cap 1400 , 20 turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Army HQ/IJA (*/DD) , HQ Hohei [C][Kurogane] , 5 bars , 167 exp , 5 curr , Determined Defence , 1 kill , 0 pp
1Kam Rgt/IJA , Konoe Shidan [E] , 1 bars , 153 exp , 10 curr , 8 kill , 324 pp
2Kam Rgt/IJA (SM) , Konoe Shidan [E] , 1 bars , 118 exp , 10 curr , Superior Maneuver , 3 kill , 324 pp
3Kam Rgt/IJA , Konoe Shidan [E] , 1 bars , 140 exp , 10 curr , 7 kill , 324 pp
Tank
* 1Arm Bde/IJA (*) , Type 97 Shi-Ki HQ [C] , 1 bars , 100 exp , 10 curr , 0 kill , 0 pp
Anti-tank
1MG/IJA , HMG Type 3 [S][Baei-Yusou] , 0 bars , 31 exp , 10 curr , 1 kill , 120 pp
2MG/IJA , HMG Type 3 [S][Baei-Yusou] , 0 bars , 36 exp , 10 curr , 1 kill , 120 pp
Air Defense
1AD Bty/IJA , Type 88 75mm[Baei-Yusou] , 0 bars , 78 exp , 10 curr , 2 kill , 408 pp
Killed: AD 0 , AT 3 , ATY 7 , INF 17 , REC 0 , TK 1 , FTR 2 , TB 1 , Total: 31
Lost : AD 0 , AT 0 , ATY 3 , INF 2 , REC 0 , TK 1 , FTR 0 , TB 1 , Total: 7
3. Hainan
Before the battle I sold both MGs and purchased two mountain infantry troops.
Next small scale battle in a row. Limited deployment with 4 slots on the south and 4 slots in the northern area, but that was enough for my army. I loaded both new mountain troops with HQ and AD into boats on the southern shore perimeter. The rest, HQ tank with three engineer infantries, started from the north.
The southern group landed next to the city with an airfield. Defenders were softened by two destroyers before assault started, so both Chinese infantries and AD gun were easily killed. After that SW city capturing naval support and auxiliary TB attacked next objective on the SE. It was cleared even before ground units came, so my HQ just secured empty VH.
On the north after initial intensive battle with two coastal batteries and several ground units I was able to take NE city. Afterward two infantries with tank went to the northwestern VH. Four destroyers and air bombardment prepared area for my land units arrival, so the last VH was taken 4 turns before BV limit easily.
Got another prototype – crappy AD on truck. I probably upgrade it to big gun and sell my initial AD. Strange thing, in previous battle 1-bar units were purchasable, but now they are again with 0 exp.
Result: BV (-4T) / Proto: Type 94 SPAA
My forces before the next battle:

Current scenario: Battle for Nanchang , VH prestige is 240 , All hex prestige is 320
Army value including initial Core and Prototypes: 2844
Total Army Cost: 1788 , Current prestige is 151
BV: 0 , Battle of the 100 Regiments , cap 1900 , 15 turn prestige: 75
V : 0 , Battle of the 100 Regiments , cap 1900 , 17 turn prestige: 85
TV: 0 , Battle of the 100 Regiments , cap 1900 , 21 turn prestige: 105
Ls: Loss , turn prestige: 105
Infantry
* Army HQ/IJA (*/DD) , HQ Hohei [C][Kurogane] , 5 bars , 170 exp , 5 curr , Determined Defense , 2 kill , 0 pp
1Mtn Rgt/IJA , Hohei [M] , 1 bars , 108 exp , 10 curr , 1 kill , 204 pp
1Kam Rgt/IJA , Konoe Shidan [E] , 1 bars , 190 exp , 10 curr , 11 kill , 324 pp
2Kam Rgt/IJA (SM) , Konoe Shidan [E] , 1 bars , 189 exp , 10 curr , Superior Maneuver , 5 kill , 324 pp
3Kam Rgt/IJA , Konoe Shidan [E] , 1 bars , 173 exp , 10 curr , 7 kill , 324 pp
2Mtn Rgt/IJA , Hohei [M] , 1 bars , 117 exp , 10 curr , 0 kill , 204 pp
Tank
* 1Arm Bde/IJA (*) , Type 97 Shi-Ki HQ [C] , 1 bars , 122 exp , 10 curr , 0 kill , 0 pp
Air Defense
1AD Bty/IJA , Type 88 75mm[Baei-Yusou] , 0 bars , 78 exp , 10 curr , 2 kill , 408 pp
* Proto (*) , Type 94 SPAA [G] , 0 bars , 0 exp , 10 curr , 0 kill , 0 pp
Killed: AD 2 , AT 3 , ATY 8 , INF 25 , REC 0 , TK 1 , FTR 2 , TB 1 , Total: 42
Lost : AD 0 , AT 0 , ATY 3 , INF 2 , REC 0 , TK 1 , FTR 0 , TB 1 , Total: 7
4. Battle for Nanchang
Gixian said that it could be handy to have a tank here in this battle, to deal with numerous Chinese infantry units, so I decided to buy one, or even two. Sold big AD and one mountain infantry to afford that.
Deployed Mountaineers with SPAD on the northwest zone, when the rest started from the northeastern area next to an airfield.
The map was filled with zillions of enemy units, but my tanks supported by HQ units went through without problems. They gained a lot of experience, especially that one surprised in the city, but I was able to refit it back to 5 sp, so it could still participate in the battle to the end. These two green tanks killed 21 units of total 45 annihilated here.
After initial clearing of north central area, just between my starting positions, I sent Mountaineers with that lucky tank far to the south to help with farthest objective capturing. Knowing, that may be difficult due to reinforcements weakness, I concentrated my air forces there from the very beginning softening and killing defenders. In that situation, with a little help of both core units which arrived from the north, I captured the southernmost VH at BV-3.
The main city assault was more problematic due to very limited access across the river. Those bottlenecks slowed down my units, so several turns of regular siege were needed before I could take cleared city VH with my SuperMan troop two turns before the BV limit. One of new tanks was awarded with Liberator leader.
Hm, I'm still going without core artillery and recon, but with those nice auxiliary guns provided and some 3-hex spotting units in my roster it was fairly possible so far.
Result: BV (-2T)
My forces before the next battle:

Current scenario: Battle of the 100 Regiments , VH prestige is 240 , All hex prestige is 400
Army value including initial Core and Prototypes: 2952
Total Army Cost: 1896 , Current prestige is 198
BV: 0 , Headquarters , cap 2100 , 16 turn prestige: 0
V : 0 , Headquarters , cap 2100 , 18 turn prestige: 0
TV: 0 , Headquarters , cap 2100 , 20 turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Army HQ (*/DD) , HQ Hohei [C][Kurogane] , 5 bars , 182 exp , 5 curr , Determined Defense , 2 kill , 0 pp
1Kam Rgt , Konoe Shidan [E] , 2 bars , 249 exp , 10 curr , 13 kill , 324 pp
2Kam Rgt (SM) , Konoe Shidan [E] , 2 bars , 265 exp , 10 curr , Superior Maneuver , 10 kill , 324 pp
3Kam Rgt , Konoe Shidan [E] , 2 bars , 235 exp , 10 curr , 11 kill , 324 pp
4Mtn Rgt , Hohei [M] , 2 bars , 210 exp , 10 curr , 3 kill , 204 pp
Tank
* 1Arm Bde (*) , Type 97 Shi-Ki HQ [C] , 1 bars , 171 exp , 10 curr , 2 kill , 0 pp
2Arm Bde , Type 89B Chi-Ro , 1 bars , 190 exp , 10 curr , 11 kill , 360 pp
3Arm Bde (Li) , Type 89B Chi-Ro , 1 bars , 112 exp , 10 curr , Liberator , 10 kill , 360 pp
Air Defense
* 1AD Bty (*) , Type 94 SPAA [G] , 0 bars , 0 exp , 10 curr , 0 kill , 0 pp
Killed: AD 3 , AT 3 , ATY 13 , INF 61 , REC 0 , TK 2 , FTR 2 , TB 3 , Total: 87
Lost : AD 0 , AT 0 , ATY 3 , INF 4 , REC 0 , TK 1 , FTR 0 , TB 2 , Total: 10