JBehnken - CC9 - British Western Desert Campaign - 100%
Posted: 2021-07-21 23:39, Wednesday
Hi Folks -
After learning how to add all the CC's to my OG build properly (thank you, Parabellum!) I hunted down my favorite campaign of all time: The British Western Desert Campaign by the great Steve Brown! It uses the AdlerKorp e-File which was always my favorite. I spent many long hours trying to beat this one in years past, so I'm giving it another go today. I'm playing at 100% because I have a pretty good deal of experience with it. That doesn't mean I'll win. Mr. Brown created a boatload of VERY NASTY surprises in this campaign. He didn't earn the name "Stevil" for nothing. But I'm happy to report success on the first scenario:
CC9 - British Western Desert Campaign by Steve Brown
Operation Compass - Last Turn V
The campaign starts you off with a pretty good core, including 1 Hurricane fighter, but you're given the opportunity to add to it once you capture the port (typically the first or 2nd objective). This is an interesting scenario. You start with a divided force in the northeast and southeast of the map. Northeast runs along the coast toward Halfya Pass and then beyond. The Italians are holding all objectives. The scenario seems pretty straightforward until you run into the Italian bunkers near the last objective. I typically send a few core units by sea to invade the rear of their lines. You are given a bit of support by the Royal Navy about 2/3 through the scenario that allows you to destroy some vital Italian hardware to help you complete the final phase. Adding a few units to attack their rear is very helpful to distract some of their armor north, pullng them away from the main offensive. Your engineer is vital to this final phase, so keep it in good health until you're ready to hit the bunkers.
OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_cc09\ * Efile version: CC9-British Western Desert and Italy Campaign 3.0 with Adlerkorps 1K 2.25
Campaign: BRITISH WESTERN DESERT & ITALY CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Operation Compass , #0 , Victory
..
Current scenario: Attacking Tobruk, VH prestige is 320 , All map prestige is: 520
Army cost: 1692 , Current prestige is 558
AI stance is Defensive Using map: 6
if BV: +200, Beda Fomm , cap disabled, 18 turns prestige: 380
if V : +200, Beda Fomm , cap disabled, 19 turns prestige: 390
if TV: +200, Keren , cap disabled, 25 turns prestige: 390
if Ls: +200, Keren , cap disabled, 25 turns prestige: 390
Infantry
* Indian , Truck , , 0 bars , 60 exp , United Kingdom , 10/10 , 1 kill , 0 pp - U:002
* Indian , Truck , , 0 bars , 31 exp , United Kingdom , 10/10 , 0 kill , 0 pp - U:004
* Engineer , Universal Carrier , , 1 bars , 110 exp , United Kingdom , 10/10 , 2 kill , 0 pp - U:005
Royal Marine , Truck , , 0 bars , 16 exp , United Kingdom , 10/10 , 0 kill , 204 pp - U:013
Infantry , Truck , , 0 bars , 49 exp , United Kingdom , 10/10 , 0 kill , 168 pp - U:014
Tank
* A12 Matilda II , , 0 bars , 92 exp , United Kingdom , 10/10 , 8 kill , 0 pp - U:007
* A9 Cruiser I , , 1 bars , 169 exp , United Kingdom , 10/10 , 3 kill , 0 pp - U:009
A12 Matilda II , , 0 bars , 24 exp , United Kingdom , 10/10 , 0 kill , 660 pp - U:012
Recon
* Daimler Scout , , 0 bars , 95 exp , United Kingdom , 10/10 , 1 kill , 0 pp - U:006
Anti-tank
OQF 2 Pdr , Truck , , 0 bars , 14 exp , United Kingdom , 10/10 , 0 kill , 156 pp - U:010
Artillery
* OQF 25 Pdr , Truck , , 1 bars , 107 exp , United Kingdom , 10/10 , 2 kill , 0 pp - U:001
OQF 25 Pdr , Truck , , 0 bars , 0 exp , United Kingdom , 10/10 , 0 kill , 252 pp - U:003
Air Defense
OQF 40mm Bofors , Truck , , 0 bars , 26 exp , United Kingdom , 10/10 , 0 kill , 252 pp - U:011
Fighter
* Hurricane IA , , 0 bars , 57 exp , United Kingdom , 10/10 , 1 kill , 0 pp - U:008
Player 1 : United Kingdom
Killed: INF:10 TNK:7 AT:1 FORT:3 ATY:6 AD:1 FTR:1 Total: 29
Lost : INF:1 Total: 1
BV 0
V 1
TV 0
L 0
Averages:
Infantry * 5 Units * 0 Leaders Total : 266 exp, 3 kill, 372 pp Average: 53 exp, 1 kill, 74 pp
Tank * 3 Units * 0 Leaders Total : 285 exp, 11 kill, 660 pp Average: 95 exp, 4 kill, 220 pp
Recon * 1 Units * 0 Leaders Total : 95 exp, 1 kill, 0 pp Average: 95 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 14 exp, 0 kill, 156 pp Average: 14 exp, 0 kill, 156 pp
Artillery * 2 Units * 0 Leaders Total : 107 exp, 2 kill, 252 pp Average: 54 exp, 1 kill, 126 pp
Air Defense * 1 Units * 0 Leaders Total : 26 exp, 0 kill, 252 pp Average: 26 exp, 0 kill, 252 pp
Fighter * 1 Units * 0 Leaders Total : 57 exp, 1 kill, 0 pp Average: 57 exp, 1 kill, 0 pp
* Summary: * 14 Units * 0 Leaders Total : 850 exp, 18 kill, 1692 pp Average: 61 exp, 1 kill, 121 pp
Player 1 United Kingdom has 30 units total (core+aux):
Infantry : 11
Tank : 3
Recon : 1
Anti-tank : 3
Artillery : 8
Air Defense : 3
Fighter : 1
Player 2 Italia - estimated force: 35 units
Infantry / Anti-tank : 18%
Recon / Tank : 6%
Air Defense / FlaK : 10%
Air : 0%
Naval : 0%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
After learning how to add all the CC's to my OG build properly (thank you, Parabellum!) I hunted down my favorite campaign of all time: The British Western Desert Campaign by the great Steve Brown! It uses the AdlerKorp e-File which was always my favorite. I spent many long hours trying to beat this one in years past, so I'm giving it another go today. I'm playing at 100% because I have a pretty good deal of experience with it. That doesn't mean I'll win. Mr. Brown created a boatload of VERY NASTY surprises in this campaign. He didn't earn the name "Stevil" for nothing. But I'm happy to report success on the first scenario:
CC9 - British Western Desert Campaign by Steve Brown
Operation Compass - Last Turn V
The campaign starts you off with a pretty good core, including 1 Hurricane fighter, but you're given the opportunity to add to it once you capture the port (typically the first or 2nd objective). This is an interesting scenario. You start with a divided force in the northeast and southeast of the map. Northeast runs along the coast toward Halfya Pass and then beyond. The Italians are holding all objectives. The scenario seems pretty straightforward until you run into the Italian bunkers near the last objective. I typically send a few core units by sea to invade the rear of their lines. You are given a bit of support by the Royal Navy about 2/3 through the scenario that allows you to destroy some vital Italian hardware to help you complete the final phase. Adding a few units to attack their rear is very helpful to distract some of their armor north, pullng them away from the main offensive. Your engineer is vital to this final phase, so keep it in good health until you're ready to hit the bunkers.
OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OG\efile_cc09\ * Efile version: CC9-British Western Desert and Italy Campaign 3.0 with Adlerkorps 1K 2.25
Campaign: BRITISH WESTERN DESERT & ITALY CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Operation Compass , #0 , Victory
..
Current scenario: Attacking Tobruk, VH prestige is 320 , All map prestige is: 520
Army cost: 1692 , Current prestige is 558
AI stance is Defensive Using map: 6
if BV: +200, Beda Fomm , cap disabled, 18 turns prestige: 380
if V : +200, Beda Fomm , cap disabled, 19 turns prestige: 390
if TV: +200, Keren , cap disabled, 25 turns prestige: 390
if Ls: +200, Keren , cap disabled, 25 turns prestige: 390
Infantry
* Indian , Truck , , 0 bars , 60 exp , United Kingdom , 10/10 , 1 kill , 0 pp - U:002
* Indian , Truck , , 0 bars , 31 exp , United Kingdom , 10/10 , 0 kill , 0 pp - U:004
* Engineer , Universal Carrier , , 1 bars , 110 exp , United Kingdom , 10/10 , 2 kill , 0 pp - U:005
Royal Marine , Truck , , 0 bars , 16 exp , United Kingdom , 10/10 , 0 kill , 204 pp - U:013
Infantry , Truck , , 0 bars , 49 exp , United Kingdom , 10/10 , 0 kill , 168 pp - U:014
Tank
* A12 Matilda II , , 0 bars , 92 exp , United Kingdom , 10/10 , 8 kill , 0 pp - U:007
* A9 Cruiser I , , 1 bars , 169 exp , United Kingdom , 10/10 , 3 kill , 0 pp - U:009
A12 Matilda II , , 0 bars , 24 exp , United Kingdom , 10/10 , 0 kill , 660 pp - U:012
Recon
* Daimler Scout , , 0 bars , 95 exp , United Kingdom , 10/10 , 1 kill , 0 pp - U:006
Anti-tank
OQF 2 Pdr , Truck , , 0 bars , 14 exp , United Kingdom , 10/10 , 0 kill , 156 pp - U:010
Artillery
* OQF 25 Pdr , Truck , , 1 bars , 107 exp , United Kingdom , 10/10 , 2 kill , 0 pp - U:001
OQF 25 Pdr , Truck , , 0 bars , 0 exp , United Kingdom , 10/10 , 0 kill , 252 pp - U:003
Air Defense
OQF 40mm Bofors , Truck , , 0 bars , 26 exp , United Kingdom , 10/10 , 0 kill , 252 pp - U:011
Fighter
* Hurricane IA , , 0 bars , 57 exp , United Kingdom , 10/10 , 1 kill , 0 pp - U:008
Player 1 : United Kingdom
Killed: INF:10 TNK:7 AT:1 FORT:3 ATY:6 AD:1 FTR:1 Total: 29
Lost : INF:1 Total: 1
BV 0
V 1
TV 0
L 0
Averages:
Infantry * 5 Units * 0 Leaders Total : 266 exp, 3 kill, 372 pp Average: 53 exp, 1 kill, 74 pp
Tank * 3 Units * 0 Leaders Total : 285 exp, 11 kill, 660 pp Average: 95 exp, 4 kill, 220 pp
Recon * 1 Units * 0 Leaders Total : 95 exp, 1 kill, 0 pp Average: 95 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 14 exp, 0 kill, 156 pp Average: 14 exp, 0 kill, 156 pp
Artillery * 2 Units * 0 Leaders Total : 107 exp, 2 kill, 252 pp Average: 54 exp, 1 kill, 126 pp
Air Defense * 1 Units * 0 Leaders Total : 26 exp, 0 kill, 252 pp Average: 26 exp, 0 kill, 252 pp
Fighter * 1 Units * 0 Leaders Total : 57 exp, 1 kill, 0 pp Average: 57 exp, 1 kill, 0 pp
* Summary: * 14 Units * 0 Leaders Total : 850 exp, 18 kill, 1692 pp Average: 61 exp, 1 kill, 121 pp
Player 1 United Kingdom has 30 units total (core+aux):
Infantry : 11
Tank : 3
Recon : 1
Anti-tank : 3
Artillery : 8
Air Defense : 3
Fighter : 1
Player 2 Italia - estimated force: 35 units
Infantry / Anti-tank : 18%
Recon / Tank : 6%
Air Defense / FlaK : 10%
Air : 0%
Naval : 0%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points