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Introduction
viewtopic.php?f=100&t=550#p9027
Linear Map Coordinate Specification
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MAPNAMES.STR
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Underlying Terrain Representations
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Underlying Roadworks Representations
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*.STM
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*.SET (Section 1)
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*.SET (Section 2)
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*.SET (Section 3)
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*.SET (Section 4)
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*.SET (Section 5)
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*.SET (Section 6)
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The topic's contents may be modified or progressively added upon as time goes by.
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INTRODUCTION
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Kindly review:
Introduction
viewtopic.php?f=100&t=536#p8929
All scenario maps are rectangular. The superimposed grid is mathematically defined by
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Columns: 0 , 1 , 2 . . . C
Rows: 0 , 1 , 2 . . . R
There are THREE (3) types of visible map-related information that PGF assigns to a typical map hex:
a) It assigns TWO (2) coordinates to each map hex in the format (c,r). The presentation format is "spreadsheet style" in the sense that it connotes (column, row).
Upon mouse pointer hovering over a hex, its map coordinates are always visible near the bottom of the Scenario Panel. They are enclosed in parentheses.
b) It also assigns a Geographical Location Name (GLN) descriptor to each map hex (e.g, Clear, Rome etc).
Upon mouse pointer hovering over a hex, its GLN descriptor is also always visible near the bottom of the Scenario Panel to the immediate left of the displayed hex map coordinates.
c) In addition, PGF also assigns a Terrain Iconic Representation (TIR) or "tile" to each map hex. Such TIRs are always visible as they constitute the... "map" in the ordinary sense of the word (i.e., visual perusal).
There are also a few types of invisible map-related information that PGF assigns to a typical map hex. Such information is intended to be read internally and "understood" by PGF's engine.