MTC generally rules discussion
Posted: 2021-01-10 16:09, Sunday
Parabellum and I had a little conversation about rules in the german Raiders PG2 forum. I asked who the overall winner of the MTC is: The person who heads the table for most kill or the person who was the best overall in all three ratings? I am in favor of the fact that all three ratings should count equally. Parabellum then said that he is in favor of the exp valuation no longer being included in the overall valuation at the next MTC, as this depends too much on coicidence.
We should better continue this discussion here.
In my opinion, this is only partially correct.
I just tested that in first scenario. In order to be able to kill as many units as possible, the player must overrun one unit after the other and then the player receives the residual value of the strength of the unit to be overrun or twice the strength. A unit of 5 strenght results in either 5 exp or 10 exp (this seems to depend, among other things, on experience or whether the unit has already had hits in the round). Basically it can be said: If you try to overrun units of strenght 9, which I did a lot, you get more exp than players who overrun already crippled units. In addition, there is a possibility for worse players to do better in a category. If you do without one or the other overrunning and instead take 11: 1 or 5: 2 results or something like that (okay, there is high random factor, but the player mostly will overrun units), you will inevitably generate more experience. This results in more tactical options for an overall ranking.
Personally, I find the kills for the planes more random. Since I played or had to play one or the other turn of a scenario again in my last run, I made good acquaintance with the random generator there. In one scenario I won an aerial battle 9: 1, after a reload the aerial battle ended 4: 3 for the Germans.
In aerial battles there is no overrunning where the results are predictable. Since you sometimes only have a strongly limited number of turns, you may still have to shoot down bombers urgently and thus take other fighters and fighters have to reammu at some point, this can have consequences for the ranking. But it is totally okay for me, if the category will stay in the rankings, although I don`t like it, because all not-shut-down-planes the player let live to give a next turn kill for his
fighter are a danger for all core units.
I think in most of the scenarios were the chance to get more kills or exp for his
, but time limit, range limit and ammunation limit prevented this. So my idea is: Not all BV, just all Victory and maybe next time a MTC for a campaign in which attachements have no penalty (like in LXF more ammu kills range).
I would like to put all of this up for discussion and hear what the other participants say about it.
We should better continue this discussion here.
In my opinion, this is only partially correct.

Personally, I find the kills for the planes more random. Since I played or had to play one or the other turn of a scenario again in my last run, I made good acquaintance with the random generator there. In one scenario I won an aerial battle 9: 1, after a reload the aerial battle ended 4: 3 for the Germans.

In aerial battles there is no overrunning where the results are predictable. Since you sometimes only have a strongly limited number of turns, you may still have to shoot down bombers urgently and thus take other fighters and fighters have to reammu at some point, this can have consequences for the ranking. But it is totally okay for me, if the category will stay in the rankings, although I don`t like it, because all not-shut-down-planes the player let live to give a next turn kill for his


I think in most of the scenarios were the chance to get more kills or exp for his

I would like to put all of this up for discussion and hear what the other participants say about it.