Lets Play "Codename: Panzers Phase 2", all Partizan medals (no videos) ~~ DONE
Posted: 2020-12-19 18:30, Saturday
greetings generals and welcome to my [all Partizan reward medals] challenge for "Codename: Panzers Phase 2" (CPP2 for short).
Not sure if i have ever seen all Partizan medals, definitively 2-3 though.
The Partizan campaign is unique in that you never control "actual" core units. Each scenario hands out a set of units with set experience levels, which you control and overall behave as core - just you don't take them from one scenario to the next.
Also, there is no HQ phase.
Despite being an "aux-only" campaign, it has a flair/spirit of its own that is quite captivating. And it is very short (including the writing i finished in 1 afternoon).
Preparations:
- difficulty setting: hard
Doesn't actually matter, since difficulty has only some effect on core units, and as said this campaign is auxiliary only
- scenario special abilities allowed
(Recon Aircraft, Fighter Bomber strikes, Carpet Bomber Strikes, Heavy Artillery strikes and Para Troopers are sometimes available, in various combinations and numbers)
- spying
I read an online guide (source: https://gamefaqs.gamespot.com/pc/925552 ... faqs/38879 ) to get info about the Secret Goals (after the Axis and Allied campaigns, i've had my fill of replaying scenarios just to find out where/what/when they are)
- orientation: north
the mini-map has a small white wedge/bow on 1 of its edges, this is however very rarely pointing "up". I assume the white bow shall indicate where north is (according to cardinal directions). While playing, i do rotate the map a lot. However for streamlined orientation, if i mention north/west/southwest/etc, i mean that the main game screen was rotated, so that the white bow is pointing up
- there is no differentiation between victory types, as you can only continue if
* you achieved all main objectives
* the main campaign heros (like Hans or Wilson) survived
Thus, instead of writing BV/V/TV, i will instead add all objectives (including "secret", but excluding "hero name must survive" ) with their prestige rewards.
Final note:
I leave out the Unit Discussion. Since there is no HQ phase for buying and decision-making, there is no need to analyze the available units, because you will end up using all of them.
If you would still like to read something about them, please check here:
- Vehicles and Guns in general (*)
- Infantry, Attachments and Experience
(*) also includes details about Allied units, which are unimportant for this campaign. If i play the CPP1 Soviet campaign, i might update the link here
1) Operation Sheathed Saber
2) Running the Gauntlet
3) Reclaiming Belgrade
4) No Easy Way Out
5) Conclusion
Not sure if i have ever seen all Partizan medals, definitively 2-3 though.
The Partizan campaign is unique in that you never control "actual" core units. Each scenario hands out a set of units with set experience levels, which you control and overall behave as core - just you don't take them from one scenario to the next.
Also, there is no HQ phase.
Despite being an "aux-only" campaign, it has a flair/spirit of its own that is quite captivating. And it is very short (including the writing i finished in 1 afternoon).
Preparations:
- difficulty setting: hard
Doesn't actually matter, since difficulty has only some effect on core units, and as said this campaign is auxiliary only
- scenario special abilities allowed
(Recon Aircraft, Fighter Bomber strikes, Carpet Bomber Strikes, Heavy Artillery strikes and Para Troopers are sometimes available, in various combinations and numbers)
- spying
I read an online guide (source: https://gamefaqs.gamespot.com/pc/925552 ... faqs/38879 ) to get info about the Secret Goals (after the Axis and Allied campaigns, i've had my fill of replaying scenarios just to find out where/what/when they are)
- orientation: north
the mini-map has a small white wedge/bow on 1 of its edges, this is however very rarely pointing "up". I assume the white bow shall indicate where north is (according to cardinal directions). While playing, i do rotate the map a lot. However for streamlined orientation, if i mention north/west/southwest/etc, i mean that the main game screen was rotated, so that the white bow is pointing up
- there is no differentiation between victory types, as you can only continue if
* you achieved all main objectives
* the main campaign heros (like Hans or Wilson) survived
Thus, instead of writing BV/V/TV, i will instead add all objectives (including "secret", but excluding "hero name must survive" ) with their prestige rewards.
Final note:
I leave out the Unit Discussion. Since there is no HQ phase for buying and decision-making, there is no need to analyze the available units, because you will end up using all of them.
If you would still like to read something about them, please check here:
- Vehicles and Guns in general (*)
- Infantry, Attachments and Experience
(*) also includes details about Allied units, which are unimportant for this campaign. If i play the CPP1 Soviet campaign, i might update the link here
Table of Contents
1) Operation Sheathed Saber
2) Running the Gauntlet
3) Reclaiming Belgrade
4) No Easy Way Out
5) Conclusion