5 Operation Husky ltv
"... Your planned landing zone is in the Southern tip area of Sicily, between Pachino and it's airfield. From there you will move Northwest along National Road 124, while the British 8th Army will take Siracusa, and then move North from there."
Invasion of Sicily - I restarted several times and was amazed at the targeted attacks by the German air force. My damaged fighters were followed to the edge of the map and destroyed. After the umpteenth attempt, I found that the Germans have a radar bunker with visibility 20 and can see my every movement. The radar bunker is in the middle of the mountains and to destroy it I would have needed a mountain unit. But I had no prestige for that. A guard and the useless AT went into the mountains and it took an eternity until the radar was destroyed. Then I was safer.
Before the British 8th Army lands, important units are damaged or destroyed by coastal batteries and the subsequent capture of Syracus claims further casualties. After that she is no longer able to successfully march north to conquer Augusta and Lentini. Further reinforcements arrive north of Augusta. But they are too weak to conquer the two northern VHs alone. In addition, they have no protection against the German air force.
I then made a new plan and let the 8th British Army sail northwards in a wide arc across the Mttelmeer in order to connect with the aux units there. This took many turns, but was successful.
The march was difficult in the south and I had to repair my units several times. A

was amused over my Sherman and decimated it to 1 strength.
Current scenario: Operation Husky, VH prestige is 600 , All map prestige is: 640
Army cost: 1608 , Current prestige is 360
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 24
AI stance is Defensive
if BV: +0, Normandy or Italy? , cap 2472, 19 turns prestige: 200
if V : +0, Normandy or Italy? , cap 2472, 21 turns prestige: 200
if TV: +0, Normandy or Italy? , cap 2472, 24 turns prestige: 200
Ls: Loss , turn prestige: 200
Infantry
* Guards , Motorcycle , , 3 bars , 302 exp , Canada , 5/10 , Bridging , 5 kill , 0 pp - U:003 [+105 exp]
* Engineer , Ford F15A , , 5 bars , 537 exp , Canada , 4/10 , 11 kill , 0 pp - U:004 [+215 exp]
Guards , , 2 bars , 271 exp , Canada , 7/10 , 5 kill , 204 pp - U:010 [+176 exp]
Tank
Sherman III , , 2 bars , 236 exp , Canada , 1/10 , 13 kill , 672 pp - U:007 [+59 exp]
Anti-tank
+ 6 pdr Truck , , 1 bars , 109 exp , Canada , 2/10 , 4 kill , 0 pp - U:006 [+42 exp]
Artillery
Priest , , 1 bars , 193 exp , Canada , 8/10 , 0 kill , 732 pp - U:008 [+94 exp]
Air Defense
* 1.5 inch Truck , , 1 bars , 179 exp , Canada , 2/10 , Devastating Fire , 0 kill , 0 pp - U:002 [+71 exp]
Fighter
* Mustang II , , 2 bars , 267 exp , Canada , 8/10 , Reconnaissance Movement , 5 kill , 0 pp - U:001 [+77 exp]
* Hurricane IB , , 2 bars , 298 exp , Canada , 1/10 , Combat Support , 7 kill , 0 pp - U:005 [+127 exp]
Player 1 : Canada
Killed: INF:27 TNK:5 RCN:1 AT:3 FLAK:1 FORT:26 ATY:4 AD:1 FTR:14 TB:8 SUB:1 Total: 91
Lost : INF:10 TNK:1 RCN:1 AD:1 Total: 13
BV 2
V 0
TV 2
L 1
Averages:
Infantry * 3 Units * 1 Leaders Total : 1110 exp, 21 kill, 204 pp Average: 370 exp, 7 kill, 68 pp
Tank * 1 Units * 0 Leaders Total : 236 exp, 13 kill, 672 pp Average: 236 exp, 13 kill, 672 pp
Anti-tank * 1 Units * 0 Leaders Total : 109 exp, 4 kill, 0 pp Average: 109 exp, 4 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 193 exp, 0 kill, 732 pp Average: 193 exp, 0 kill, 732 pp
Air Defense * 1 Units * 1 Leaders Total : 179 exp, 0 kill, 0 pp Average: 179 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 565 exp, 12 kill, 0 pp Average: 283 exp, 6 kill, 0 pp
* Summary: * 9 Units * 4 Leaders Total : 2392 exp, 50 kill, 1608 pp Average: 266 exp, 6 kill, 179 pp
Player 1 Canada has 20 units total (core+aux):
Infantry : 6
Tank : 3
Anti-tank : 1
Artillery : 3
Air Defense : 1
Fighter : 3
Tactical Bomber : 1
Destroyer : 1
Carrier : 1
Player 2 Italy, Germany has 17 units total (core+aux):
Infantry : 3
Tank : 1
Anti-tank : 1
FlaK : 1
Fortification : 10
Artillery : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Avoid paratroop deployment on ocean hexes using air transport
Play custom music during Scenario File
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Victory (1943-7) .. #15 Operation Baytown 1943-9
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Wolverine ( AT): 15, 9, 0, 1, 11, 6, 2, 10, 420pp, Avail:1943-9
Staghound I (RCN): 8, 4, 1, 0, 8, 7, 0, 10, 384pp, Avail:1943-8
Ameer (sCV): 2, 4, 9, 6, 4, 10, 2, 5, 1500pp, Avail:1943-8
Tactical Victory (1943-7) .. #5 Juno Beach 1944-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
44 Infantry (INF): 2, 7, 0, 0, 7, 8, 0, 2, 156pp, Avail:1944-3
6 pdr VI ( AT): 12, 3, 0, 1, 8, 8, 2, 8, 108pp, Avail:1944-5
Wolverine ( AT): 15, 9, 0, 1, 11, 6, 2, 10, 420pp, Avail:1943-9
Archer ( AT): 21, 9, 0, 3, 9, 5, 2, 6, 444pp, Avail:1944-3
4.2 inch Mortar (ATY): 2, 12, 0, 0, 4, 6, 2, 1, 204pp, Avail:1943-10
Sexton (ATY): 5, 14, 1, 2, 8, 7, 4, 7, 780pp, Avail:1944-6
44 Militia (INF): 1, 5, 0, 0, 5, 6, 0, 1, 60pp, Avail:1944-3
44 Guards (INF): 3, 8, 0, 0, 8, 8, 0, 2, 228pp, Avail:1944-3
Staghound I (RCN): 8, 4, 1, 0, 8, 7, 0, 10, 384pp, Avail:1943-8
Grizzly ( TK): 12, 12, 2, 0, 11, 9, 0, 9, 624pp, Avail:1943-10
Firefly ( TK): 21, 10, 1, 3, 12, 9, 2, 11, 1152pp, Avail:1944-5
Spitfire XIVE (FTR): 2, 3, 22, 2, 10, 19, 0, 8, 1488pp, Avail:1944-2
Spitfire XVI (FTR): 3, 2, 17, 1, 8, 17, 0, 7, 1248pp, Avail:1944-5
Ameer (sCV): 2, 4, 9, 6, 4, 10, 2, 5, 1500pp, Avail:1943-8
Badger ( TK): 1, 20, 0, 0, 10, 9, 0, 5, 540pp, Avail:1944-3
Crusader AA ( AD): 8, 5, 11, 0, 9, 11, 2, 4, 564pp, Avail:1944-6
Staghound (FlaK): 3, 7, 9, 0, 8, 8, 1, 6, 432pp, Avail:1944-3
3.3 inch (ATY): 2, 12, 0, 0, 4, 6, 2, 1, 240pp, Avail:1943-10
Bren Mk3 (INF): 1, 11, 1, 0, 8, 8, 0, 3, 360pp, Avail:1944-5
44 Scottish Infantry (INF): 2, 7, 0, 0, 7, 7, 0, 2, 144pp, Avail:1944-3