Playtest: Army Group X - cancelled
Posted: 2020-09-04 18:29, Friday
So here is my playtest of Chris and mine new campaign which is currently been developed:
Current scenario: Operation Herkules
Our core units and a italian fleet start in the northeast and i sent most of them to the central northern coast of Malta. One infantry unit got dispatched to the northwestern tip of the island but had to wait some turns before it entered the battle. Then it ran two times into rugged defence and was pretty much useless
Meanwhile my auxiliary paratroopers captured the central airfield and then moved slowly to the southeast. Later they got reinforced by an aux paratrooper MG unit. These 3 units captured the southeastern VH without much problems. My core army approached Valletta from the east.
After some turns an italian auxiliary force appeared on the scene and attacked the Gozo VH from the west after making landfall. One italian unit sailed to the port of Gozo and one sailed to the northern tip of Malta.
An enemy fleet appeared on the scene as well, sailing towards Malta from the northwest. My aux ships and torpedobombers took care of the british fleet
My fighter scored 9 kills, but these were mostly enemy units who got already reduced to 1 or 2 stregth points

OpenGen 0.93.3.99.RC10 * 13 May 2020 * AI version: 2.00 (2014)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 1st September 2020
Campaign: 1941-45 ARMYGROUP X, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Operation Herkules , #0 , Brilliant Victory , score:57
--
Campaign score: 57 * Average: 57
..
Current scenario: Operation Herkules, VH prestige is 280 , All map prestige is: 360
Army cost: 3012 , Current prestige is 380
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Defensive Using map: 1470
if BV: +200, ??? , cap 0, 16 turns prestige: 0
if V : +200, ??? , cap 0, 18 turns prestige: 0
if TV: +200, ??? , cap 0, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie (mot) 40 , , 0 bars , 81 exp , Germany , 2/10 , 0 kill , 156 pp - U:085 [+31 exp]
Infanterie (mot) 40 , , 0 bars , 64 exp , Germany , 2/10 , 0 kill , 156 pp - U:086 [+14 exp]
Tank
Pz IIIG , , 0 bars , 96 exp , Germany , 6/10 , 4 kill , 360 pp - U:084 [+46 exp]
Recon
Sd.Kfz. 222 , , 0 bars , 81 exp , Germany , 5/10 , 0 kill , 240 pp - U:088 [+31 exp]
Anti-Tank
75mm leIG18 , , 0 bars , 70 exp , Germany , 9/10 , Fast Speed, 1 kill , 108 pp - U:089 [+20 exp]
Artillery
105mm leFH18 , Opel Blitz 3t , , 0 bars , 93 exp , Germany , 6/10 , 1 kill , 336 pp - U:087 [+43 exp]
105mm leFH18 , Opel Blitz 3t , , 0 bars , 88 exp , Germany , 6/10 , 0 kill , 336 pp - U:090 [+38 exp]
Fighter
Bf 110E-2 , , 1 bars , 108 exp , Germany , 5/10 , 9 kill , 732 pp - U:040 [+58 exp]
Dive Bomber
Ju 87R-2 , , 1 bars , 146 exp , Germany , 6/10 , 3 kill , 588 pp - U:043 [+96 exp]
Player 1 : Germany
Killed: INF:24 TNK:1 AT:1 FORT:2 ATY:7 AD:8 FTR:6 TB:3 DD:3 BS:3 CV:1 Total: 59
Lost : TB:1 Total: 1
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 145 exp, 0 kill, 312 pp Average: 73 exp, 0 kill, 156 pp
Tank * 1 Units * 0 Leaders Total : 96 exp, 4 kill, 360 pp Average: 96 exp, 4 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 81 exp, 0 kill, 240 pp Average: 81 exp, 0 kill, 240 pp
Anti-Tank * 1 Units * 0 Leaders Total : 70 exp, 1 kill, 108 pp Average: 70 exp, 1 kill, 108 pp
Artillery * 2 Units * 0 Leaders Total : 181 exp, 1 kill, 672 pp Average: 91 exp, 1 kill, 336 pp
Fighter * 1 Units * 0 Leaders Total : 108 exp, 9 kill, 732 pp Average: 108 exp, 9 kill, 732 pp
Dive Bomber * 1 Units * 0 Leaders Total : 146 exp, 3 kill, 588 pp Average: 146 exp, 3 kill, 588 pp
* Summary: * 9 Units * 0 Leaders Total : 827 exp, 18 kill, 3012 pp Average: 92 exp, 2 kill, 335 pp
Current scenario: Operation Herkules
Our core units and a italian fleet start in the northeast and i sent most of them to the central northern coast of Malta. One infantry unit got dispatched to the northwestern tip of the island but had to wait some turns before it entered the battle. Then it ran two times into rugged defence and was pretty much useless
Meanwhile my auxiliary paratroopers captured the central airfield and then moved slowly to the southeast. Later they got reinforced by an aux paratrooper MG unit. These 3 units captured the southeastern VH without much problems. My core army approached Valletta from the east.
After some turns an italian auxiliary force appeared on the scene and attacked the Gozo VH from the west after making landfall. One italian unit sailed to the port of Gozo and one sailed to the northern tip of Malta.
An enemy fleet appeared on the scene as well, sailing towards Malta from the northwest. My aux ships and torpedobombers took care of the british fleet
My fighter scored 9 kills, but these were mostly enemy units who got already reduced to 1 or 2 stregth points

OpenGen 0.93.3.99.RC10 * 13 May 2020 * AI version: 2.00 (2014)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 1st September 2020
Campaign: 1941-45 ARMYGROUP X, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Operation Herkules , #0 , Brilliant Victory , score:57
--
Campaign score: 57 * Average: 57
..
Current scenario: Operation Herkules, VH prestige is 280 , All map prestige is: 360
Army cost: 3012 , Current prestige is 380
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Defensive Using map: 1470
if BV: +200, ??? , cap 0, 16 turns prestige: 0
if V : +200, ??? , cap 0, 18 turns prestige: 0
if TV: +200, ??? , cap 0, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Infanterie (mot) 40 , , 0 bars , 81 exp , Germany , 2/10 , 0 kill , 156 pp - U:085 [+31 exp]
Infanterie (mot) 40 , , 0 bars , 64 exp , Germany , 2/10 , 0 kill , 156 pp - U:086 [+14 exp]
Tank
Pz IIIG , , 0 bars , 96 exp , Germany , 6/10 , 4 kill , 360 pp - U:084 [+46 exp]
Recon
Sd.Kfz. 222 , , 0 bars , 81 exp , Germany , 5/10 , 0 kill , 240 pp - U:088 [+31 exp]
Anti-Tank
75mm leIG18 , , 0 bars , 70 exp , Germany , 9/10 , Fast Speed, 1 kill , 108 pp - U:089 [+20 exp]
Artillery
105mm leFH18 , Opel Blitz 3t , , 0 bars , 93 exp , Germany , 6/10 , 1 kill , 336 pp - U:087 [+43 exp]
105mm leFH18 , Opel Blitz 3t , , 0 bars , 88 exp , Germany , 6/10 , 0 kill , 336 pp - U:090 [+38 exp]
Fighter
Bf 110E-2 , , 1 bars , 108 exp , Germany , 5/10 , 9 kill , 732 pp - U:040 [+58 exp]
Dive Bomber
Ju 87R-2 , , 1 bars , 146 exp , Germany , 6/10 , 3 kill , 588 pp - U:043 [+96 exp]
Player 1 : Germany
Killed: INF:24 TNK:1 AT:1 FORT:2 ATY:7 AD:8 FTR:6 TB:3 DD:3 BS:3 CV:1 Total: 59
Lost : TB:1 Total: 1
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 145 exp, 0 kill, 312 pp Average: 73 exp, 0 kill, 156 pp
Tank * 1 Units * 0 Leaders Total : 96 exp, 4 kill, 360 pp Average: 96 exp, 4 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 81 exp, 0 kill, 240 pp Average: 81 exp, 0 kill, 240 pp
Anti-Tank * 1 Units * 0 Leaders Total : 70 exp, 1 kill, 108 pp Average: 70 exp, 1 kill, 108 pp
Artillery * 2 Units * 0 Leaders Total : 181 exp, 1 kill, 672 pp Average: 91 exp, 1 kill, 336 pp
Fighter * 1 Units * 0 Leaders Total : 108 exp, 9 kill, 732 pp Average: 108 exp, 9 kill, 732 pp
Dive Bomber * 1 Units * 0 Leaders Total : 146 exp, 3 kill, 588 pp Average: 146 exp, 3 kill, 588 pp
* Summary: * 9 Units * 0 Leaders Total : 827 exp, 18 kill, 3012 pp Average: 92 exp, 2 kill, 335 pp



