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Suite & Terrain Types
Posted: 2020-03-29 14:05, Sunday
by Wien1938
Good afternoon,
I've set up a terrainex.txt for my custom e-file in which I've changed a couple of the terrain type names (e.g. "Bocage" to "Dense Arable" & "Sand" to "Arable"). I can't get the map editor to pick up these name changes when I want to set a hex to a particular terrain type (still displays the old names) - do I need to change these somewhere else?
Thanks!

Re: Suite & Terrain Types
Posted: 2020-03-29 15:12, Sunday
by LuisGuzman
Wien1938 wrote: ↑2020-03-29 14:05, Sunday
Good afternoon,
I've set up a terrainex.txt for my custom e-file in which I've changed a couple of the terrain type names (e.g. "Bocage" to "Dense Arable" & "Sand" to "Arable"). I can't get the map editor to pick up these name changes when I want to set a hex to a particular terrain type (still displays the old names) - do I need to change these somewhere else?
Thanks!

Wien1938
The labels in terrainEx.txt are there only to make easier setting up the table, but all the strings are read from the file "strings_efile.txt".
Be aware that this file is read as a whole, so should be careful and do not add neither remove any line, just replace the terrain's lines with the text you prefer.

Re: Suite & Terrain Types
Posted: 2020-03-29 15:22, Sunday
by Wien1938
You're an absolute star, dear boy!
Thanks for making all this possible - I've been so happy since Open General came into being.

Re: Suite & Terrain Types
Posted: 2020-03-29 16:11, Sunday
by LuisGuzman
Not that "boy" ... sadly
Anyway all this OG project, is being made by many other wonderful people, I only wrote the code, but all the maps, icons, campaigns efiles and rest of stuff have been made by many other talented guys along many years, so please:

enjoy it !!!
