Save yourself who can - all motorized units back to Seoul. The others try to block the way there and are run over.
I build a defense ring around the Seoul VH and let the two T-34s into the city. The infantry can crack them better here.
The remaining attackers are kept in check by the artillery and the AD succeeds in shooting down an aircraft - all thanks to the CS unit.
The prestige is only enough for a good SPATY. I buy the second gun temporarily and without transport - it can move two hexes itself.
Current scenario: DEFENSE OF SEOUL, VH prestige is 240 , All map prestige is: 640
Army cost: 835 , Current prestige is 4
Prestige available on map yet is 32 pp ( 32 pp in VH to capture) * Turn: 13
AI stance is Aggressive
if BV: +550, KUM RIVER LINE , cap disabled, 12 turns prestige: 640
if V : +450, KUM RIVER LINE , cap disabled, 12 turns prestige: 640
if TV: +350, KUM RIVER LINE , cap disabled, 12 turns prestige: 640
Ls: Loss , turn prestige: 640
I sold the temporary cannon and bought a second SPATY.
After I put the enemy artillery out of action, the battle was easy to win.
I was out of luck in dogfight and lost both planes. Then the MiG also damaged my SPATY's - very annoying.
As compensation, I immediately received the second prototype.
Current scenario: KUM RIVER LINE, VH prestige is 32 , All map prestige is: 32
Army cost: 855 , Current prestige is 262
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive
if BV: +1100, PUSAN PERIMETER , cap disabled, 10 turns prestige: 0
if V : +1000, PUSAN PERIMETER , cap disabled, 10 turns prestige: 0
if TV: +900, PUSAN PERIMETER , cap disabled, 10 turns prestige: 0
Ls: Loss , turn prestige: 0
First I sold the prototype. I gained experience in the test game that this unit is not really good - tanks are better. Two are even better. Another mandatory artillery and a recon. This is the framework of my army.
Oh yes - units repaired with green replacement.
Here you have to be quick and concentrate on the essential goals.
I left the aux units in the north to their fate - they made the best of it, even without my direction.
The VH in Taegu was held without any problems.
The VH west of Yongsan was lost due to massive artillery fire, but could be conquered back in the same way.
Chinju in the south-west is only defended by an infantry. This is an easy game for my tanks.
Current scenario: PUSAN PERIMETER, VH prestige is 64 , All map prestige is: 64
Army cost: 2803 , Current prestige is 132
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Aggressive
if BV: +500, INCH'ON LANDING , cap disabled, 11 turns prestige: 174
if V : +400, INCH'ON LANDING , cap disabled, 13 turns prestige: 196
if TV: +300, INCH'ON LANDING , cap disabled, 15 turns prestige: 196
Ls: Loss , turn prestige: 196
This scenario is also very easy to play. There is little resistance and no unity loses strength.
First, the fleet destroys every enemy unit in the landing zone. There is further resistance only in Seoul, but is less than 5 units. They are weak and are overrun with the tanks after a preparatory artillery attack. In turn 5 everything is over. But I add two more turns to collect the remaining flags.
Current scenario: INCH'ON LANDING, VH prestige is 240 , All map prestige is: 576
Army cost: 2803 , Current prestige is 964
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Defensive
if BV: +500, ADVANCE TO PYONGYANG , cap disabled, 8 turns prestige: 0
if V : +400, ADVANCE TO PYONGYANG , cap disabled, 9 turns prestige: 0
if TV: +300, ADVANCE TO PYONGYANG , cap disabled, 10 turns prestige: 0
Ls: Loss , turn prestige: 0
This scenario is also not a real challenge.
In the HQ I exchanged most of the units with little experience for units with a bar. In this way, all efforts to gain experience for the core units in the first 4 scenarios are reduced to absurdity. So the meaning of the game - collecting experience through core units - is somewhat lost.
I usually wear down the enemy infantry with my artillery fire and then roll them over with the tanks. But to get a little more experience on my units, I sent the tanks into close combat.
Current scenario: ADVANCE TO PYONGYANG, VH prestige is 64 , All map prestige is: 96
Army cost: 3625 , Current prestige is 735
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Defensive
if BV: +400, BATTLE OF THE CHONGCHON , cap disabled, 10 turns prestige: 40
if V : +300, BATTLE OF THE CHONGCHON , cap disabled, 12 turns prestige: 40
if TV: +200, BATTLE OF THE CHONGCHON , cap disabled, 14 turns prestige: 40
Ls: Loss , turn prestige: 40
6 BATTLE OF THE CHONGCHON bv-7 (bv-8 was possible)
At first glance, it looks more difficult than it actually is. Nevertheless, I had to start twice because an M26 suffered too high losses at the western VH and I changed the line-up again overall.
In the east I gave up the VH on the first move and retired to the southern second VH. There I built a defenseline and with the support of two M26 + an artillery I stopped the attack and a little later started a counterattack.
Thanks to the numerous artillery support, the other fronts defended themselves stably and with little loss.
I was hoping for a Fighter proto, but I only got a useless infantry.
Current scenario: BATTLE OF THE CHONGCHON, VH prestige is 64 , All map prestige is: 128
Army cost: 4717 , Current prestige is 175
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive
if BV: +500, CHOSIN RESERVOIR , cap disabled, 16 turns prestige: 0
if V : +400, CHOSIN RESERVOIR , cap disabled, 18 turns prestige: 0
if TV: +300, CHOSIN RESERVOIR , cap disabled, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Although the victory conditions have been changed from the original version, I think the scenario is too easy.
I started two attempts. In the first attempt I conquered all VH's in the 5th turn and had to wait another 7 rounds for my BV. Meanwhile, I lost some of my attention and a T-34 reinforcement severely damaged an artillery. I took this as an opportunity to restart the scenario.
Since only 8 ground units can be used, I invested in two temporary bombers.
Current scenario: CHOSIN RESERVOIR, VH prestige is 32 , All map prestige is: 48
Army cost: 5635 , Current prestige is 188
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive
if BV: +500, HUNGNAM EVACUATION , cap disabled, 12 turns prestige: 28
if V : +400, HUNGNAM EVACUATION , cap disabled, 12 turns prestige: 28
if TV: +300, HUNGNAM EVACUATION , cap disabled, 12 turns prestige: 28
Ls: Loss , turn prestige: 28
The challenge gets a little bigger, but it's still an easy game. With the right weapons, this scenario can be won almost without damaging your own core units.
I'm just afraid of the MiG-15bis. They cause terror on the battlefield and are responsible for the damage to my tanks and artillery.
I bought a fighter for the first time, but I use it (almost) only for ground attacks. In dogfighting with the MiG, it takes too much damage and repairs are very expensive.
Current scenario: HUNGNAM EVACUATION, VH prestige is 128 , All map prestige is: 128
Army cost: 5423 , Current prestige is 845
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive
if BV: +760, OPERATION THUNDERBOLT , cap disabled, 12 turns prestige: 48
if V : +660, OPERATION THUNDERBOLT , cap disabled, 12 turns prestige: 48
if TV: +560, OPERATION THUNDERBOLT , cap disabled, 12 turns prestige: 48
Ls: Loss , turn prestige: 48
Units with 190 exp are now available for purchase. So I exchanged the inexperienced Recon and the Fighter.
I reinforced my ground troops with a Range-8 cannon (copied from Chris) and bought a second F-86 Sabre.
The hardest part of the scenario is fighting the opponent's first defensive positions. He is well entrenched and has artillery support. After that, the defense is weak again, but the advance stops because many units have to take a break because the fuel is out.
Current scenario: OPERATION THUNDERBOLT, VH prestige is 144 , All map prestige is: 192
Army cost: 7099 , Current prestige is 476
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive
if BV: +500, CHINESE SPRING OFFENSIVE , cap disabled, 15 turns prestige: 36
if V : +400, CHINESE SPRING OFFENSIVE , cap disabled, 18 turns prestige: 42
if TV: +300, CHINESE SPRING OFFENSIVE , cap disabled, 20 turns prestige: 42
Ls: Loss , turn prestige: 42
I think in this scenario there is the toughest resistance in the campaign so far. 2 MiG-15bis, a lot of T34-85 tanks and numerous artillery that give each other support fire. However, the attack is carried out in an amateurish manner and quickly comes to a standstill in the defensive fire of my artillery.
I temporarily bought two ADs, but the enemy fighters and bombers flew in a big arc around them.
I gave the Eastern auxiliaries an M26 and two artillery for reinforcement. With the help of an aux bridge pioneer, I crossed the river in Turn 2 and split the attackers in the center, took the central airfield and then the western VH's.
The rest of the enemies bled to death as they crossed the river. My aux troops steadfastly defended the river bank.
Current scenario: CHINESE SPRING OFFENSIVE, VH prestige is 96 , All map prestige is: 144
Army cost: 7876 , Current prestige is 278
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive
if BV: +500, SPRING OFFENSIVE 2ND STAGE , cap disabled, 14 turns prestige: 244
if V : +400, SPRING OFFENSIVE 2ND STAGE , cap disabled, 17 turns prestige: 258
if TV: +300, SPRING OFFENSIVE 2ND STAGE , cap disabled, 20 turns prestige: 294
Ls: Loss , turn prestige: 294
This scenario is a joke and should be revised urgently. Only two VH's have to be conquered, which are located a short distance from the lineup hex. The first (western) is not defended and can be occupied by the recon in the first turn. Defending the VH against the attacking infantry is not a difficult task - my artillery's support fire suffocates every attempt.
The second (central) is defended only by an infantry and can be taken without any problems after a combined artillery-bomber attack.
My suggestion: The two VH's should be better defended or another VH should be installed urgently in the north, otherwise this scenario is not a challenge.
Current scenario: SPRING OFFENSIVE 2ND STAGE, VH prestige is 64 , All map prestige is: 128
Army cost: 7645 , Current prestige is 479
Prestige available on map yet is 64 pp ( 0 pp in VH to capture) * Turn: 3
AI stance is Aggressive
if BV: +500, THE FALL OFFENSIVES , cap disabled, 11 turns prestige: 44
if V : +400, THE FALL OFFENSIVES , cap disabled, 13 turns prestige: 52
if TV: +300, THE FALL OFFENSIVES , cap disabled, 15 turns prestige: 60
Ls: Loss , turn prestige: 60
Oops, I'm already at the end of the campaign. Like a hot knife through the butter. In the last scenario there are only two enemy tanks at the start, there is hardly any artillery, no air force and the infantry lacks the strength.
I am not satisfied. Everything was pretty easy and not a real challenge. The only terrifying units on the opponent's side are the MiG-15bis.
Current scenario: THE FALL OFFENSIVES, VH prestige is 0 , All map prestige is: 0
Army cost: 8995 , Current prestige is 26
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Defensive
BV: Win , turn prestige: 48
V : Win , turn prestige: 56
TV: Win , turn prestige: 64
if Ls: +0, DEFENSE OF SEOUL , cap disabled, 16 turns prestige: 64
i confess this campaign is easy to win, however, please take into consideration that both you and me are veteran players, and rookies can make lots of mistakes. during the last few years i often read comments on our fb page that "average campaign" is too hard for the beginners. this cc76 is not, of course. imo if somebody wants something hard, s/he should play the cc14 at 25% but cc76 s intended to satisfy the beginners too
+1 i absolutely like Urica's campaigns, which are also very easy at 100% for veteran players, but are real challenge at lower prestige levels, so fully i respect the designers who can make a campaign playable at 25-100% too for players having differing skills
(and sorry for my offtopic blahblah, i liked your approach focusing on a fully mechanized army )