Playtest: DMK for REDPAC efile @ 100% - done
Posted: 2019-11-06 22:24, Wednesday
This is a copy of my thread from JP's. I will copy my own posts only, so sometimes the responding text from other posters will be missing.
We start the campaign with two torpedo boats, two cruisers and four ground units in naval transports in the warm waters off Almeria. There are two VHs and some coastal guns and (weak) Spanish Republican units ahead of us. It is a very short scenario with a 4 turn limit for a BV. So i ignored the shells the coastal guns threw at my naval transports and sailed to both sides of the pier to disembark my landing party. At the end of the second turn i knew already that i would not need all 4 infantry units at Almeria and send one of them across the bay to capture a minor flag. Lucky me! I shelled the defending republican infantry with 3 ships and my marines took the hex. I got a shiny new torpedo bomber proto. I didn't knew there were any trigger hex and that was a nice surprise.
Meanwhile in Almeria i took both VHs without problems and BV at the end of turn 3 would have been possible but i had to wait for the unit to take the minor flag (and proto hex), so i made a last turn BV.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50
--
Campaign score: 50 * Average: 50
..
Current scenario: Almeria, VH prestige is 80 , All map prestige is: 320
Army cost: 0 , Current prestige is 1246
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Defensive
if BV: +500, Westerplatte , cap 2500, 4 turns prestige: 400
if V : +250, Westerplatte , cap 2500, 6 turns prestige: 400
if TV: +100, Westerplatte , cap 2500, 9 turns prestige: 400
Ls: Loss , turn prestige: 400
Infantry
* Marine-Infanterie '34 , Marine Korps Abt. 1 , 0 bars , 27 exp , Kriegsmarine , 8/10 , 2 kill , 0 pp - U:001 [+27 exp]
* Marine-Infanterie '34 , Marine Korps Abt. 2 , 0 bars , 12 exp , Kriegsmarine , 4/10 , 0 kill , 0 pp - U:002 [+12 exp]
* Marine-Infanterie '34 , Marine Korps Abt. 3 , 0 bars , 17 exp , Kriegsmarine , 9/10 , 1 kill , 0 pp - U:003 [+17 exp]
* Kommandobehorden , Marine OKK , 0 bars , 4 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:016 [+4 exp]
Tactical Bomber
+ Fi167 , , 0 bars , 0 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:018
Destroyer
* T-23 Raubvogel , KM Seeadler , 0 bars , 16 exp , Kriegsmarine , 9/10 , 0 kill , 0 pp - U:004 [+16 exp]
* T-23 Raubvogel , KM Albatros , 0 bars , 19 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:005 [+19 exp]
Heavy Cruiser
* Deutschland , KM Admiral Scheer , 0 bars , 42 exp , Kriegsmarine , 10/10 , 1 kill , 0 pp - U:006 [+42 exp]
Light Cruiser
* Konigsberg , KM Koln , 0 bars , 40 exp , Kriegsmarine , 9/10 , 0 kill , 0 pp - U:017 [+40 exp]
Player 1 : Kriegsmarine
Killed: INF:1 RCN:1 AT:1 FORT:1 Total: 4
Lost : Total: 0
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 0 Leaders Total : 60 exp, 3 kill, 0 pp Average: 15 exp, 1 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 42 exp, 1 kill, 0 pp Average: 42 exp, 1 kill, 0 pp
Light Cruiser * 1 Units * 0 Leaders Total : 40 exp, 0 kill, 0 pp Average: 40 exp, 0 kill, 0 pp
* Summary: * 9 Units * 0 Leaders Total : 177 exp, 4 kill, 0 pp Average: 20 exp, 0 kill, 0 pp
Player 1 Kriegsmarine has 9 units total (core+aux):
Infantry : 4
Tactical Bomber : 1
Destroyer : 2
Heavy Cruiser : 1
Light Cruiser : 1
Player 2 Republican Spain has 5 units total (core+aux):
Infantry : 2
FlaK : 1
Fortification : 1
Fighter : 1
+++ randowe plays DEUTSCHE MARINEKORPS CAMPAIGN for REDPAC Efile @ 100% +++

We start the campaign with two torpedo boats, two cruisers and four ground units in naval transports in the warm waters off Almeria. There are two VHs and some coastal guns and (weak) Spanish Republican units ahead of us. It is a very short scenario with a 4 turn limit for a BV. So i ignored the shells the coastal guns threw at my naval transports and sailed to both sides of the pier to disembark my landing party. At the end of the second turn i knew already that i would not need all 4 infantry units at Almeria and send one of them across the bay to capture a minor flag. Lucky me! I shelled the defending republican infantry with 3 ships and my marines took the hex. I got a shiny new torpedo bomber proto. I didn't knew there were any trigger hex and that was a nice surprise.
Meanwhile in Almeria i took both VHs without problems and BV at the end of turn 3 would have been possible but i had to wait for the unit to take the minor flag (and proto hex), so i made a last turn BV.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50
--
Campaign score: 50 * Average: 50
..
Current scenario: Almeria, VH prestige is 80 , All map prestige is: 320
Army cost: 0 , Current prestige is 1246
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Defensive
if BV: +500, Westerplatte , cap 2500, 4 turns prestige: 400
if V : +250, Westerplatte , cap 2500, 6 turns prestige: 400
if TV: +100, Westerplatte , cap 2500, 9 turns prestige: 400
Ls: Loss , turn prestige: 400
Infantry
* Marine-Infanterie '34 , Marine Korps Abt. 1 , 0 bars , 27 exp , Kriegsmarine , 8/10 , 2 kill , 0 pp - U:001 [+27 exp]
* Marine-Infanterie '34 , Marine Korps Abt. 2 , 0 bars , 12 exp , Kriegsmarine , 4/10 , 0 kill , 0 pp - U:002 [+12 exp]
* Marine-Infanterie '34 , Marine Korps Abt. 3 , 0 bars , 17 exp , Kriegsmarine , 9/10 , 1 kill , 0 pp - U:003 [+17 exp]
* Kommandobehorden , Marine OKK , 0 bars , 4 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:016 [+4 exp]
Tactical Bomber
+ Fi167 , , 0 bars , 0 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:018
Destroyer
* T-23 Raubvogel , KM Seeadler , 0 bars , 16 exp , Kriegsmarine , 9/10 , 0 kill , 0 pp - U:004 [+16 exp]
* T-23 Raubvogel , KM Albatros , 0 bars , 19 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:005 [+19 exp]
Heavy Cruiser
* Deutschland , KM Admiral Scheer , 0 bars , 42 exp , Kriegsmarine , 10/10 , 1 kill , 0 pp - U:006 [+42 exp]
Light Cruiser
* Konigsberg , KM Koln , 0 bars , 40 exp , Kriegsmarine , 9/10 , 0 kill , 0 pp - U:017 [+40 exp]
Player 1 : Kriegsmarine
Killed: INF:1 RCN:1 AT:1 FORT:1 Total: 4
Lost : Total: 0
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 0 Leaders Total : 60 exp, 3 kill, 0 pp Average: 15 exp, 1 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 42 exp, 1 kill, 0 pp Average: 42 exp, 1 kill, 0 pp
Light Cruiser * 1 Units * 0 Leaders Total : 40 exp, 0 kill, 0 pp Average: 40 exp, 0 kill, 0 pp
* Summary: * 9 Units * 0 Leaders Total : 177 exp, 4 kill, 0 pp Average: 20 exp, 0 kill, 0 pp
Player 1 Kriegsmarine has 9 units total (core+aux):
Infantry : 4
Tactical Bomber : 1
Destroyer : 2
Heavy Cruiser : 1
Light Cruiser : 1
Player 2 Republican Spain has 5 units total (core+aux):
Infantry : 2
FlaK : 1
Fortification : 1
Fighter : 1