Page 1 of 1
Design: Clash of Empires
Posted: 2019-10-23 11:06, Wednesday
by Guille
Hi to all.
I think that is time to continue working on this, as it seems that there is a lack of new campaigns. I'll start playing the finished scenarios to see how they work now.
The path as it is now is the following:
1914
Stalluponen (finished and tested)
Gumbinnen (finished and tested)
Tannenberg (finished and tested)
Masurian Lakes (finished and tested)
First Battle of Lodz (finished)
Second Battle of Lodz (finished)
1915
Osowiec (finished)
Przasnysz (finished)
Gorlice-Tarnow
Novogeorgievsk
Kaunas?
Maybe one more?
1916
Narotch
Brusilov
Romania?
One or two more...
1917
Romania?
Riga/Operation Albion?
Kerenksy Offensive?
1918
Some scenarios in the local wars: Finland, Estonia, Russian Civil War...
Any suggestions will be welcomed.

Re: Design: Clash of Empires
Posted: 2019-10-23 11:12, Wednesday
by Guille
Stalluponen doesn't play as expected. Maybe its because of the changes in the AI, but the enemy is more cautious and it's not posible to kill the required number of units in the turns given. I'll try with the diferent AIs to see how it plays, and as a last resort will change the VC.

Re: Design: Clash of Empires
Posted: 2019-10-23 16:21, Wednesday
by LuisGuzman
Guille wrote: ↑2019-10-23 11:12, Wednesday
Stalluponen doesn't play as expected. Maybe its because of the changes in the AI, but the enemy is more cautious and it's not posible to kill the required number of units in the turns given. I'll try with the diferent AIs to see how it plays, and as a last resort will change the VC.
Which AI have you set, 0.91 or 2.0 ?
Re: Design: Clash of Empires
Posted: 2019-10-23 18:36, Wednesday
by Guille
LuisGuzman wrote: ↑2019-10-23 16:21, Wednesday
Which AI have you set, 0.91 or 2.0 ?
First I used default, on second try 0.91 and on third 2.0; last one played better.
Re: Design: Clash of Empires
Posted: 2019-10-25 11:47, Friday
by Guille
I added one turn to Stalluponen, decreased by one the number of units that the player needs to kill and set objectives to some enemy units and it played as intended. Last turn BV and a gun as prototype (there is a list of protos, because if not you could earn a 305mm monster gun).
Gumbinnen worked at first try; maybe I'll do more tweaking here and there, but it's good enough. There was some hard fighting in the southern VH that changed hands several times.
Here is the core at the end of Gumbinnen:
Infantry
* Grenadiere 10 , 1G/1/I/[8] , 0 bars , 37 exp , German Empire , 9/9 , 8 kill , 0 pp - U:003
* Infanterie 10 , 41/1/I/[8] , 0 bars , 80 exp , German Empire , 5/9 , 4 kill , 0 pp - U:004
* Infanterie 10 , 41/1/I/[8] , 0 bars , 51 exp , German Empire , 8/9 , 3 kill , 0 pp - U:005
Machine Guns
* 7,92mm MG 08 , lePferdewagen , MG/1/I/[8] , 0 bars , 82 exp , German Empire , 7/9 , 0 kill , 0 pp - U:002
Artillery
* 7,7cm FK 96 n/A , Pferdewagen , 52 FA/1/I/[8] , 0 bars , 77 exp , German Empire , 9/9 , 2 kill , 0 pp - U:001
+ 10,5cm lFH 98/09 , Daimler-Marienfelde ALZ 13 , , 0 bars , 3 exp , German Empire , 9/9 , 0 kill , 0 pp - U:006
Re: Design: Clash of Empires
Posted: 2019-10-28 15:06, Monday
by Juankar
Hola Guille, nice to see you back again to this, our new home!!
And glad to know you're working on Clash of Empires too.

Re: Design: Clash of Empires
Posted: 2019-10-29 12:42, Tuesday
by Guille
Thanks, Juankar!
Tannenberg played. The AI is smarter, but some minor tweaks and it' ready. Now on to Massurian Lakes.
As a side note, I think that I have maps for all the scenarios in this campaign, but maybe this will be the last one by me to use painted maps, as making them is very time consuming.

Re: Design: Clash of Empires
Posted: 2019-11-18 13:23, Monday
by Guille
Masurian Lakes tested, and a BV at last turn. Next, a big battle: Lodz 1
