Playtest: Ottoman Campaign (maybe next CC?)
Posted: 2019-10-19 10:06, Saturday
OpenGen 0.92.0.5 * 9 Dec 2018 * AI: Default
Efile folder: D:\1Programy\Open General\efile_kaiser\ * Efile version: Kaiser Efile V.07/08/16
Campaign: 1897-1922 TURKISH CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
This is campaign made by many members of OpG community. I was around at the start of the designing of the campaign, then I was absent, so I can't give a proper credits to the designers. Its design is sound and there is no obvious bugs.
So I playtest this campaign, as a possible next Campaign Challenge. So my main goal is to check for any inconstancies and point of frustration.
_______________________________________
1 Battle of Velestino
Very auxiliary heavy scenario, so it's not the ideal scenario for the start. But it's not bad either. IIRC the idea was the have the same number of the units in the every scenario, so there is a lot of the auxilairies at the start, and less at the end.
The last AI's VH is defended by the infantry, which has "Determinated Defence" leader. It multiplies the defensive values of the defenders (basic GD+4, leader adds another 6) and makes the final assault almost impossible. It is extremely frustrating.
I would suggest to remove the leader.
_______________________________________
2 Domokos
Another auxiliary heavy scenario.
There is also a leader for AI's infantry, what is not exactly a bug, but it's designer mistake. Infantry leader can be a game changer, especially at the early stage of the campaign. The initial Player's VH is undefended and can be taken by roaming 1-sp AI's recon, what ends the whole campaign as a loss. It's a bug, because scenario must be logical, and losing by the bad chance is not logical.
I would suggest to remove the infantry leaders
I would suggest to put the fortifications into the Player's VH.
_______________________________________
3 Battle of El Hani and Bu Meliana
The scenarios No2 and No3 were designed by Yours Truly . The scenario No2 was easy, as it should grant the prototype for the player - the protos are restricted in the first part of the campaign except the scenario No2. But it was considered as too easy, and reworked to something harder.
The protype roster also changed. There were 3 planes available and a MG. Now there are also Flak unit and AD unit, which are completely useless.
The protos were tricky. Airplanes were much more better than the MG, but if player got one of the planes, he could not deploy it during this scenario, there were no airfields
There are also undefended Player's VH, which is not fine.
I would strongly suggest to remove the AD and Flak from the prototype roster.
I would suggest to fortify the Player's VH.
I would consider to add an airfield - the frustrations of the player would be less.
_______________________________________
4 The trenches at Janzour
Strange scenario. During the first run i was beaten, during the second run I killed all the AI's units. This is something wrong with the designing but it's playable.
_______________________________________
1897-1922 TURKISH CAMPAIGN
Played Scenarios:
1 Battle of Velestino , #0 , Brilliant Victory , score:51
2 Domokos , #1 , Brilliant Victory , score:50 +++ Proto: 8mm. Schwarzlose M.07/12
3 Battle of El Hani and Bu Meliana , #2 , Brilliant Victory , score:50
4 The trenches at Janzour , #3 , Brilliant Victory , score:51
--
Campaign score: 202 * Average: 50
..
Current scenario: Battle of Kirk Kilisse, VH prestige is 160 , All map prestige is: 160
Army cost: 192 , Current prestige is 128
AI stance is Aggressive
if BV: +210, Çatalca line , cap 640, 15 turns prestige: 120
if V : +160, Çatalca line , cap 640, 19 turns prestige: 180
if TV: +120, Çatalca line , cap 640, 23 turns prestige: 180
if Ls: +120, Çatalca line , cap 640, 23 turns prestige: 180
Heavy Cavalry/Tanks
* Süvari , CR/6CD/Suleiman Pasha , 4 bars , 468 exp , 10/10 , 42 kill , 0 pp [+156 exp]
Machine Guns
8mm. Schwarzlose M.07/12 , , 0 bars , 73 exp , 10/10 , 1 kill , 192 pp [+73 exp]
+ 8mm. Schwarzlose M.07/12 , Katirlar 09 , , 2 bars , 251 exp , 10/10 , 1 kill , 0 pp [+91 exp]
Cruiser
* Light Cruiser , Hamidiye , 2 bars , 244 exp , 10/10 , Aggressive Attack , 3 kill , 0 pp [+40 exp]
Player 1 : Ottoman Empire
Killed: INF:57 TNK:4 RCN:7 FORT:25 ATY:18 TB:1 CRs:1 Total: 113
Lost : INF:17 TNK:3 RCN:4 FORT:8 Total: 32
BV 4
V 0
TV 0
L 0
Efile folder: D:\1Programy\Open General\efile_kaiser\ * Efile version: Kaiser Efile V.07/08/16
Campaign: 1897-1922 TURKISH CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
This is campaign made by many members of OpG community. I was around at the start of the designing of the campaign, then I was absent, so I can't give a proper credits to the designers. Its design is sound and there is no obvious bugs.
So I playtest this campaign, as a possible next Campaign Challenge. So my main goal is to check for any inconstancies and point of frustration.
_______________________________________
1 Battle of Velestino
Very auxiliary heavy scenario, so it's not the ideal scenario for the start. But it's not bad either. IIRC the idea was the have the same number of the units in the every scenario, so there is a lot of the auxilairies at the start, and less at the end.
The last AI's VH is defended by the infantry, which has "Determinated Defence" leader. It multiplies the defensive values of the defenders (basic GD+4, leader adds another 6) and makes the final assault almost impossible. It is extremely frustrating.
I would suggest to remove the leader.
_______________________________________
2 Domokos
Another auxiliary heavy scenario.
There is also a leader for AI's infantry, what is not exactly a bug, but it's designer mistake. Infantry leader can be a game changer, especially at the early stage of the campaign. The initial Player's VH is undefended and can be taken by roaming 1-sp AI's recon, what ends the whole campaign as a loss. It's a bug, because scenario must be logical, and losing by the bad chance is not logical.
I would suggest to remove the infantry leaders
I would suggest to put the fortifications into the Player's VH.
_______________________________________
3 Battle of El Hani and Bu Meliana
The scenarios No2 and No3 were designed by Yours Truly . The scenario No2 was easy, as it should grant the prototype for the player - the protos are restricted in the first part of the campaign except the scenario No2. But it was considered as too easy, and reworked to something harder.
The protype roster also changed. There were 3 planes available and a MG. Now there are also Flak unit and AD unit, which are completely useless.
The protos were tricky. Airplanes were much more better than the MG, but if player got one of the planes, he could not deploy it during this scenario, there were no airfields
There are also undefended Player's VH, which is not fine.
I would strongly suggest to remove the AD and Flak from the prototype roster.
I would suggest to fortify the Player's VH.
I would consider to add an airfield - the frustrations of the player would be less.
_______________________________________
4 The trenches at Janzour
Strange scenario. During the first run i was beaten, during the second run I killed all the AI's units. This is something wrong with the designing but it's playable.
_______________________________________
1897-1922 TURKISH CAMPAIGN
Played Scenarios:
1 Battle of Velestino , #0 , Brilliant Victory , score:51
2 Domokos , #1 , Brilliant Victory , score:50 +++ Proto: 8mm. Schwarzlose M.07/12
3 Battle of El Hani and Bu Meliana , #2 , Brilliant Victory , score:50
4 The trenches at Janzour , #3 , Brilliant Victory , score:51
--
Campaign score: 202 * Average: 50
..
Current scenario: Battle of Kirk Kilisse, VH prestige is 160 , All map prestige is: 160
Army cost: 192 , Current prestige is 128
AI stance is Aggressive
if BV: +210, Çatalca line , cap 640, 15 turns prestige: 120
if V : +160, Çatalca line , cap 640, 19 turns prestige: 180
if TV: +120, Çatalca line , cap 640, 23 turns prestige: 180
if Ls: +120, Çatalca line , cap 640, 23 turns prestige: 180
Heavy Cavalry/Tanks
* Süvari , CR/6CD/Suleiman Pasha , 4 bars , 468 exp , 10/10 , 42 kill , 0 pp [+156 exp]
Machine Guns
8mm. Schwarzlose M.07/12 , , 0 bars , 73 exp , 10/10 , 1 kill , 192 pp [+73 exp]
+ 8mm. Schwarzlose M.07/12 , Katirlar 09 , , 2 bars , 251 exp , 10/10 , 1 kill , 0 pp [+91 exp]
Cruiser
* Light Cruiser , Hamidiye , 2 bars , 244 exp , 10/10 , Aggressive Attack , 3 kill , 0 pp [+40 exp]
Player 1 : Ottoman Empire
Killed: INF:57 TNK:4 RCN:7 FORT:25 ATY:18 TB:1 CRs:1 Total: 113
Lost : INF:17 TNK:3 RCN:4 FORT:8 Total: 32
BV 4
V 0
TV 0
L 0