DEV: More Efile Specials
Posted: 2019-10-07 11:21, Monday
I am opening this topic here to allow all of you still interested in adding new specials to r-read the JP's topic http://www.panzercentral.com/forum/view ... 66#p771109 and post here your conclusions.
I've tried to collect the candidates in this list:
Night turns was discussed long ago, but we never got to agree on any spec ... not even on how to define in Suite, but we can start a discussion again.
The "radar" issue, should maybe discussed in a specific thread though, as it is closely related to spotting rules and night turns
Please review the original JP's topic an post here your ideas.
I've tried to collect the candidates in this list:
- Missile = The engine knows that a unit with this special is a missile (and can be launched from e.g. submerged submarines)submarine regarding being an air unit (moving on air space).
- Air healer = Heals air units like the existing healer special heals ground units.
- Sam missile = Can intercept range>1 (max. 4, defined in the cfg)
- Radar = Spotting range of the unit wouldn't be affected by weather or terrain
- Radar countermeasures = Some kind of active or passive countermeasures which hide units from being spotted by radar special
- Radars = using 'semi-spotted' mechanics.This way 'radar vision' could be separated from normal vision.
- Air refuel = Refueling air units by tanker plane
- Overwatch = Gives the ambush capability to units.
- Expert camo = unit can only be spotted from an adjacent hex
- SALVO/VOLLEY FIRE/FRENZY = basically the devastating fire leader ability.
- REGENERATION = a unit would automatically gain free strength points back every turn if below starting strength -(cfg variable file to specify rate of regeneration)
- Expert Scout = doesn't run into unspotted minefield but stop in adjacent hex
- Improved Sonar = chance to evade submarine attack
- Light Equipment = after disembark, may move and shoot with restrictions
- Propaganda = moral bonus to friend, moral malus to foe, in a radius
Night turns was discussed long ago, but we never got to agree on any spec ... not even on how to define in Suite, but we can start a discussion again.
The "radar" issue, should maybe discussed in a specific thread though, as it is closely related to spotting rules and night turns
Please review the original JP's topic an post here your ideas.