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Ramon plays CC LXXIII at 75%

Posted: 2025-12-14 18:53, Sunday
by Ramon
Here we go again!
I tried to play this campaign long time ago as a newbie and I was unable to advance even a couple of scenarios. Then I replayed recently and I was able to advance to the end. Looks like I'm a more experience player now :naughty
The challenge now will be to play at 75% and I promise no to peek on the Suit :angel
But I know myself I will use the reload quite often.. :o
I will post a final Screenshot, a short explanation and a full AAR.
Let's have fun! :banana

1 Battle of Pindus

Posted: 2025-12-15 16:46, Monday
by Ramon
First Scenario at this Greek Campaign.
Advancing at snail pace in the worst weather I have had in all the scenarios I played with OG.
I just managed to have a Tactical Victory. :dunno
I started buying mortars that I know will be key in this mountain scenarios.
...And of course one of them was made a leader in the triggered Hex ! :nods
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OpenGen 25.08.21.0 * 21 Ago 2025  *  AI version: 2.00 (2014)
Efile folder: C:\OG\efile_cc73\  * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Battle of Pindus , #0 , Tactical Victory , score:21
--
Campaign score: 21  *  Average: 21

BV:0   V:0   TV:1   L:0  
..
Current scenario: #0  Battle of Pindus,  VH prestige is 180 ,  All map prestige is: 180
Army cost: 1332 , Current prestige is 270
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive   Using map: 568
if BV: +450, #1  Battle of Korytsa , cap 2100, 12 turns prestige: 405
if V : +400, #1  Battle of Korytsa , cap 2100, 15 turns prestige: 405
if TV: +350, #1  Battle of Korytsa , cap 2100, 20 turns prestige: 405
Ls: Loss , turn prestige: 405

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
INF    Regular Infantry            1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(1)   +26(26) 
INF    Regular Infantry            .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +81(81) 
INF    Regular Infantry            1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(1)   +38(38) 
INF    Combat Command              .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +0(0) 
RCN    Recon Cavalry               .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +41(41) 
FlK    20mm M37                    .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +2(2) 
ATY    75mm M19                    .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .  +3(3)   +42(42) 
ATY    105mm M19                   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(1)   +59(59) 
ATY    81mm M27/31                 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +3(3)   +61(61) 
ATY    81mm M27/31                 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(1)   +45(45) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario                7   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .  +10     +395 
       For Campaign                7   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .  +10     +395
       Total Kills (core + aux)   10   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .  +13  
       Total Loses (core + aux)    .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1   

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 4     . 0       . 468      117     . +2      2        1       . +145    145      36 
  RCN      . 1     . 0       . 132      132     . +0      0        0       . +41     41       41 
  FlK      . 1     . 0       . 156      156     . +0      0        0       . +2      2        2 
  ATY      . 4     . 1       . 576      144     . +8      8        2       . +207    207      52 
* Summary  . 10    . 1       . 1332     133     . +10     10       1       . +395    395      40 

..
Core Units for Greece:
  *   -> original core (don't count against cap)
  +   -> BV prototype
  pp  -> prestige points


Infantry
 Regular Infantry , 1/15/8ID , 0 bars , 26 exp , Greece , 9/10 ,1 kill,26 exp ,97 pp ,U:001 ,Scen: [+1 kill] [+26 exp]  
 Regular Infantry , 2/15/8ID , 0 bars , 81 exp , Greece , 1/10 ,0 kill,81 exp ,10 pp ,U:002 ,Scen: [+0 kill] [+81 exp]  
 Regular Infantry , 3/15/8ID , 0 bars , 38 exp , Greece , 8/10 ,1 kill,38 exp ,86 pp ,U:003 ,Scen: [+1 kill] [+38 exp]  
 Combat Command , 8///8ID , 0 bars , 0 exp , Greece , 7/10 ,0 kill,0 exp ,100 pp ,U:021 ,Scen: [+0 kill] [+0 exp]  

Recon
 Recon Cavalry , 8//8ID , 0 bars , 41 exp , Greece , 3/10 ,0 kill,41 exp ,39 pp ,U:006 ,Scen: [+0 kill] [+41 exp]  

FlaK
 20mm M37 , Fiat-SPA 38R , 2 , 0 bars , 2 exp , Greece , 6/10 ,0 kill,2 exp ,93 pp ,U:007 ,Scen: [+0 kill] [+2 exp]  

Artillery
 75mm M19 , Mule , 2/VIII/8ID , 0 bars , 42 exp , Greece , 7/10 ,3 kill,42 exp ,100 pp ,U:004 ,Scen: [+3 kill] [+42 exp]  
 105mm M19 , Mule , 1/VIII/8ID , 0 bars , 59 exp , Greece , 7/10 ,1 kill,59 exp ,134 pp ,U:005 ,Scen: [+1 kill] [+59 exp]  
 81mm M27/31 , Mule ,  , 0 bars , 61 exp , Greece , 10/10 , Aggressive Maneuver , FastEntrench ,3 kill,61 exp ,120 pp ,U:010 ,Scen: [+3 kill] [+61 exp]  
 81mm M27/31 , Mule ,  , 0 bars , 45 exp , Greece , 8/10 , FastEntrench ,1 kill,45 exp ,96 pp ,U:028 ,Scen: [+1 kill] [+45 exp]  

..
Player 1  Greece   has 14 units total (core+aux):
  7  INF 
  1  RCN 
  1  FlK 
  5  ATY 

..
Player 2  Italy   has 1 units total (core+aux):
  1  FRT 


2 Battle of Korytsa

Posted: 2025-12-17 19:41, Wednesday
by Ramon
Another winter in the mountains scenario!
Advancing very slow but building up experience.
A Victory that looks ok to me. ;)

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OpenGen 25.08.21.0 * 21 Ago 2025  *  AI version: 2.00 (2014)
Efile folder: C:\OG\efile_cc73\  * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Battle of Pindus , #0 , Tactical Victory , score:21
 2   Battle of Korytsa , #1 , Victory , score:39
--
Campaign score: 60  *  Average: 30

BV:0   V:1   TV:1   L:0  
..
Current scenario: #1  Battle of Korytsa,  VH prestige is 135 ,  All map prestige is: 450
Army cost: 1308 , Current prestige is 420
Prestige available on map yet is 135 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Aggressive   Using map: 573
if BV: +450, #2  Klisura Pass , cap 2400, 12 turns prestige: 112
if V : +400, #2  Klisura Pass , cap 2400, 16 turns prestige: 112
if TV: +350, #2  Klisura Pass , cap 2400, 21 turns prestige: 112
Ls: Loss , turn prestige: 112

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
INF    Regular Infantry            4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +4(5)   +92(117) 
INF    Evzones                     2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .  +4(4)   +52(107) 
INF    Regular Infantry            3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .  +4(5)   +28(63) 
INF    Combat Command              1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(1)   +14(14) 
ATY    75mm M19                    .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(3)   +86(123) 
ATY    105mm M19                   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .  +2(3)   +56(108) 
ATY    81mm M27/31                 1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .  +3(3)   +92(92) 
ATY    81mm M27/31                 .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .  +2(5)   +137(198) 
ATY    81mm M27/31                 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(2)   +124(165) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario               13   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   .  +21     +681 
       For Campaign               20   .   .   1   .   .  10   .   .   .   .   .   .   .   .   .   .   .  +31     +987
       Total Kills (core + aux)   37   .   .   3   .   .  15   .   2   1   1   .   .   .   .   .   .   .  +59  
       Total Loses (core + aux)    5   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .  +9   

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 4     . 0       . 612      153     . +13     15       4       . +186    301      75 
  ATY      . 5     . 2       . 696      139     . +8      16       3       . +495    686      137 
* Summary  . 9     . 2       . 1308     145     . +21     31       3       . +681    987      110 

..
Core Units for Greece:
  *   -> original core (don't count against cap)
  +   -> BV prototype
  pp  -> prestige points


Infantry
 Regular Infantry , 1/15/8ID , 1 bars , 117 exp , Greece , 4/10 ,5 kill,117 exp ,43 pp ,U:001 ,Scen: [+4 kill] [+92 exp]  
 Evzones , 2/15/8ID , 1 bars , 107 exp , Greece , 10/10 , Fast Speed ,4 kill,107 exp ,252 pp ,U:002 ,Scen: [+4 kill] [+52 exp]  
 Regular Infantry , 3/15/8ID , 0 bars , 63 exp , Greece , 10/10 ,5 kill,63 exp ,108 pp ,U:003 ,Scen: [+4 kill] [+28 exp]  
 Combat Command , 8///8ID , 0 bars , 14 exp , Greece , 2/10 ,1 kill,14 exp ,28 pp ,U:009 ,Scen: [+1 kill] [+14 exp]  

Artillery
 75mm M19 , Mule , 2/VIII/8ID , 1 bars , 123 exp , Greece , 3/10 , Fast Speed ,3 kill,123 exp ,43 pp ,U:004 ,Scen: [+0 kill] [+86 exp]  
 105mm M19 , Mule , 1/VIII/8ID , 1 bars , 108 exp , Greece , 10/10 ,3 kill,108 exp ,192 pp ,U:005 ,Scen: [+2 kill] [+56 exp]  
 81mm M27/31 , Mule ,  , 0 bars , 92 exp , Greece , 2/10 , Fast Speed, Special Munition ,3 kill,92 exp ,24 pp ,U:006 ,Scen: [+3 kill] [+92 exp]  
 81mm M27/31 , Mule ,  , 1 bars , 198 exp , Greece , 10/10 , Aggressive Maneuver , Fast Speed, Special Munition ,5 kill,198 exp ,120 pp ,U:008 ,Scen: [+2 kill] [+137 exp]  
 81mm M27/31 , Mule ,  , 1 bars , 165 exp , Greece , 8/10 , Combat Support , Fast Speed, Special Munition ,2 kill,165 exp ,96 pp ,U:010 ,Scen: [+1 kill] [+124 exp]  

..
Player 1  Greece   has 30 units total (core+aux):
 17  INF 
 10  ATY 
  1  FTR 
  2   TB 

..
Player 2  Italy   has 4 units total (core+aux):
  1  INF 
  1  FRT 
  2  ATY 


*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined


*** New units available in next scenario:
* if BV (1940-11) ..  #3 Italian Spring Offensive  1941-3
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     RCN    L3/33               :   1 .  3 .  0 .  0 .  6 .  4 .   1 .   3 .  204 pp . Avail:1940-12
     RCN    Universal Carrier   :   3 .  3 .  1 .  1 .  4 .  4 .   1 .   4 .  204 pp . Avail:1941-3
     RCN    Light VI            :   2 .  5 .  0 .  1 .  6 .  5 .   1 .   4 .  276 pp . Avail:1941-3
      AT    47mm M36            :  10 .  6 .  0 .  3 .  8 .  7 .   1 .   5 .   96 pp . Avail:1941-1
     GTP    Universal Carrier   :   3 .  3 .  1 .  1 .  4 .  4 .   1 .   4 .  180 pp . Avail:1941-3
     GTP    Universal Carrier   :   3 .  3 .  1 .  1 .  4 .  4 .   1 .   4 .  180 pp . Avail:1941-3
      TB    Blenheim I          :   3 .  6 .  6 .  2 .  9 .  5 .   1 .   3 .  444 pp . Avail:1941-3
      TB    Blenheim IV         :   4 .  6 .  7 .  3 .  9 .  7 .   1 .   3 .  492 pp . Avail:1941-3

* if V  ..  also #3
* if TV ..  also #3

3 Klisura Pass

Posted: 2025-12-18 17:42, Thursday
by Ramon
And another frozen mountain scenario!
A victory is all I got.
Another leader for a mortar unit in the trigger Hex.
And more experience for my mountain units.
They will need it. :nods

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OpenGen 25.08.21.0 * 21 Ago 2025  *  AI version: 2.00 (2014)
Efile folder: C:\OG\efile_cc73\  * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Battle of Pindus , #0 , Tactical Victory , score:21
 2   Battle of Korytsa , #1 , Victory , score:39
 3   Klisura Pass , #2 , Victory , score:41
--
Campaign score: 101  *  Average: 33

BV:0   V:2   TV:1   L:0  
..
Current scenario: #2  Klisura Pass,  VH prestige is 360 ,  All map prestige is: 1012
Army cost: 1536 , Current prestige is 571
Prestige available on map yet is 585 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive   Using map: 463
if BV: +500, #3  Italian Spring Offensive , cap 2700, 14 turns prestige: 150
if V : +450, #3  Italian Spring Offensive , cap 2700, 17 turns prestige: 150
if TV: +400, #3  Italian Spring Offensive , cap 2700, 21 turns prestige: 150
Ls: Loss , turn prestige: 150

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
INF    Evzones                     1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .  +2(7)   +77(169) 
INF    Evzones                     .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(4)   +69(176) 
INF    Regular Infantry            .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .  +1(6)   +43(106) 
INF    Evzones                     .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(1)   +39(49) 
ATY    81mm M27/31                 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +3(6)   +152(244) 
ATY    105mm M19                   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +2(5)   +63(171) 
ATY    81mm M27/31                 1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .  +4(7)   +181(247) 
ATY    81mm M27/31                 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(6)   +130(328) 
ATY    81mm M27/31                 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(3)   +110(263) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario                9   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .  +14     +864 
       For Campaign               29   1   .   2   .   2  11   .   .   .   .   .   .   .   .   .   .   .  +45     +1753
       Total Kills (core + aux)   60   2   1   5   .   6  20   .   4   3   1   .   .   .   .   .   .   .  +102 
       Total Loses (core + aux)    6   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .  +10  

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 4     . 0       . 864      216     . +3      18       5       . +228    500      125 
  ATY      . 5     . 3       . 672      134     . +11     27       5       . +636    1253     251 
* Summary  . 9     . 3       . 1536     171     . +14     45       5       . +864    1753     195 

..
Core Units for Greece:
  *   -> original core (don't count against cap)
  +   -> BV prototype
  pp  -> prestige points


Infantry
 Evzones , 1/15/8ID , 1 bars , 169 exp , Greece , 8/10 , Fast Speed, FastEntrench ,7 kill,169 exp ,201 pp ,U:001 ,Scen: [+2 kill] [+77 exp]  
 Evzones , 2/15/8ID , 1 bars , 176 exp , Greece , 9/10 , Fast Speed, FastEntrench ,4 kill,176 exp ,226 pp ,U:002 ,Scen: [+0 kill] [+69 exp]  
 Regular Infantry , 3/15/8ID , 1 bars , 106 exp , Greece , 10/10 ,6 kill,106 exp ,108 pp ,U:003 ,Scen: [+1 kill] [+43 exp]  
 Evzones , 8///8ID , 0 bars , 49 exp , Greece , 10/10 , Fast Speed, FastEntrench ,1 kill,49 exp ,252 pp ,U:008 ,Scen: [+0 kill] [+39 exp]  

Artillery
 81mm M27/31 , Mule , 2/VIII/8ID , 2 bars , 244 exp , Greece , 10/10 , Fast Speed, FastEntrench ,6 kill,244 exp ,120 pp ,U:004 ,Scen: [+3 kill] [+152 exp]  
 105mm M19 , Mule , 1/VIII/8ID , 1 bars , 171 exp , Greece , 10/10 , Fast Speed, FastEntrench ,5 kill,171 exp ,192 pp ,U:005 ,Scen: [+2 kill] [+63 exp]  
 81mm M27/31 , Mule ,  , 2 bars , 247 exp , Greece , 10/10 , Devastating Fire , FastEntrench, Fast Speed ,7 kill,247 exp ,120 pp ,U:006 ,Scen: [+4 kill] [+181 exp]  
 81mm M27/31 , Mule ,  , 3 bars , 328 exp , Greece , 10/10 , Aggressive Maneuver , FastEntrench ,6 kill,328 exp ,120 pp ,U:007 ,Scen: [+1 kill] [+130 exp]  
 81mm M27/31 , Mule ,  , 2 bars , 263 exp , Greece , 10/10 , Combat Support , Fast Speed, FastEntrench ,3 kill,263 exp ,120 pp ,U:009 ,Scen: [+1 kill] [+110 exp]  

..
Player 1  Greece   has 38 units total (core+aux):
 20  INF 
  1  RCN 
  1  FlK 
 11  ATY 
  4  FTR 
  1   TB 

..
Player 2  Italy   has 25 units total (core+aux):
 10  INF 
  1   AT 
  1  FlK 
  7  FRT 
  6  ATY 


*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined


*** New units available in next scenario:
* if V  ..  also #4
* if TV ..  also #4

4 Italian Spring Offensive

Posted: 2025-12-20 16:53, Saturday
by Ramon
This is an authentic nightmare scenario. :(
Not only frozen mountains but disperse VH you have to defend against a much powerful enemy.
And they have the first attack (before you can set your army and entrench)
Thankfully my army had already experience and with some extra features I made a Brilliant Victory :banana


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OpenGen 25.08.21.0 * 21 Ago 2025  *  AI version: 2.00 (2014)
Efile folder: C:\OG\efile_cc73\  * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN,  *  Player prestige modifier 75%  *  AI prestige modifier 100%

Played Scenarios:
 1   Battle of Pindus , #0 , Tactical Victory , score:21
 2   Battle of Korytsa , #1 , Victory , score:39
 3   Klisura Pass , #2 , Victory , score:41
 4   Italian Spring Offensive , #3 , Brilliant Victory , score:58
--
Campaign score: 159  *  Average: 39

BV:1   V:2   TV:1   L:0  
..
Current scenario: #3  Italian Spring Offensive,  VH prestige is 45 ,  All map prestige is: 540
Army cost: 1536 , Current prestige is 1100
Prestige available on map yet is 540 pp ( 45 pp in VH to capture) * Turn: 11
AI stance is Aggressive   Using map: 463
if BV: +500, 2 Choices - cap: (3300,3300), 10 turns prestige: 532
if V : +450, 2 Choices - cap: (3300,3300), 10 turns prestige: 532
if TV: +400, 2 Choices - cap: (3300,3300), 10 turns prestige: 532
Ls: Loss , turn prestige: 532

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
INF    Evzones                     .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(7)   +22(179) 
INF    Evzones                     .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(4)   +-23(146) 
INF    Regular Infantry            .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(6)   +16(122) 
INF    Evzones                     .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(1)   +64(113) 
ATY    81mm M27/31                 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(7)   +96(340) 
ATY    105mm M19                   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(6)   +57(228) 
ATY    81mm M27/31                 .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(8)   +99(346) 
ATY    81mm M27/31                 3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .  +4(10)  +110(438) 
ATY    81mm M27/31                 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(3)   +80(343) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario                5   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .  +7      +521 
       For Campaign               34   1   .   3   .   2  12   .   .   .   .   .   .   .   .   .   .   .  +52     +2255
       Total Kills (core + aux)   79   2   1   7   .   6  25   .   6   6   3   .   .   .   .   .   .   .  +135 
       Total Loses (core + aux)   11   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .  +15  

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 4     . 0       . 864      216     . +0      18       5       . +79     560      140 
  ATY      . 5     . 3       . 672      134     . +7      34       7       . +442    1695     339 
* Summary  . 9     . 3       . 1536     171     . +7      52       6       . +521    2255     251 

..
Core Units for Greece:
  *   -> original core (don't count against cap)
  +   -> BV prototype
  pp  -> prestige points


Infantry
 Evzones , 1/15/8ID , 1 bars , 179 exp , Greece , 5/10 , FastEntrench, Fast Speed ,7 kill,179 exp ,252 pp ,U:001 ,Scen: [+0 kill] [+22 exp]  
 Evzones , 2/15/8ID , 1 bars , 146 exp , Greece , 7/10 , FastEntrench, Fast Speed ,4 kill,146 exp ,252 pp ,U:002 ,Scen: [+0 kill] [-23 exp]  
 Regular Infantry , 3/15/8ID , 1 bars , 122 exp , Greece , 10/10 , Special Munition, Fast Speed ,6 kill,122 exp ,108 pp ,U:003 ,Scen: [+0 kill] [+16 exp]  
 Evzones , 8///8ID , 1 bars , 113 exp , Greece , 6/10 , FastEntrench, Fast Speed ,1 kill,113 exp ,252 pp ,U:008 ,Scen: [+0 kill] [+64 exp]  

Artillery
 81mm M27/31 , Mule , 2/VIII/8ID , 3 bars , 340 exp , Greece , 10/10 , Fast Speed, FastEntrench ,7 kill,340 exp ,120 pp ,U:004 ,Scen: [+1 kill] [+96 exp]  
 105mm M19 , Mule , 1/VIII/8ID , 2 bars , 228 exp , Greece , 10/10 , Special Munition, Fast Speed ,6 kill,228 exp ,192 pp ,U:005 ,Scen: [+1 kill] [+57 exp]  
 81mm M27/31 , Mule ,  , 3 bars , 346 exp , Greece , 10/10 , Devastating Fire , FastEntrench, Fast Speed ,8 kill,346 exp ,120 pp ,U:006 ,Scen: [+1 kill] [+99 exp]  
 81mm M27/31 , Mule ,  , 4 bars , 438 exp , Greece , 9/10 , Aggressive Maneuver , FastEntrench, Special Munition ,10 kill,438 exp ,120 pp ,U:007 ,Scen: [+4 kill] [+110 exp]  
 81mm M27/31 , Mule ,  , 3 bars , 343 exp , Greece , 7/10 , Combat Support , Fast Speed, FastEntrench ,3 kill,343 exp ,120 pp ,U:009 ,Scen: [+0 kill] [+80 exp]  

..
Player 1  Greece   has 51 units total (core+aux):
 24  INF 
  2  RCN 
  2  FlK 
  2  FRT 
 14  ATY 
  4  FTR 
  2   TB 
  1   LB 

..
Player 2  Italy   has 59 units total (core+aux):
 37  INF 
  1  FRT 
 19  ATY 
  2   TB 


*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
#VH to control enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined


*** New units available in next scenario:
* if BV (1941-3) ..  #5 Retreat to Thessaloniki  1941-4
     Class  Unit                :  HA . SA . AA . NA . GD . AD . Rng . Ini 
     RCN    Jeep                :   1 .  3 .  1 .  0 .  2 .  2 .   1 .   3 .  144 pp . Avail:1941-4

* if V  ..  also #5
* if TV ..  also #5