This is an authentic nightmare scenario.
Not only frozen mountains but disperse VH you have to defend against a much powerful enemy.
Thankfully my army had already experience and with some extra features I made a Brilliant Victory
Code: Select all
OpenGen 25.08.21.0 * 21 Ago 2025 * AI version: 2.00 (2014)
Efile folder: C:\OG\efile_cc73\ * Efile version: CC73-Greek Campaign 1940-49 for LXF 0.66 [21.03.2017]
Campaign: 1940-49 GREEK CAMPAIGN, * Player prestige modifier 75% * AI prestige modifier 100%
Played Scenarios:
1 Battle of Pindus , #0 , Tactical Victory , score:21
2 Battle of Korytsa , #1 , Victory , score:39
3 Klisura Pass , #2 , Victory , score:41
4 Italian Spring Offensive , #3 , Brilliant Victory , score:58
--
Campaign score: 159 * Average: 39
BV:1 V:2 TV:1 L:0
..
Current scenario: #3 Italian Spring Offensive, VH prestige is 45 , All map prestige is: 540
Army cost: 1536 , Current prestige is 1100
Prestige available on map yet is 540 pp ( 45 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 463
if BV: +500, 2 Choices - cap: (3300,3300), 10 turns prestige: 532
if V : +450, 2 Choices - cap: (3300,3300), 10 turns prestige: 532
if TV: +400, 2 Choices - cap: (3300,3300), 10 turns prestige: 532
Ls: Loss , turn prestige: 532
Units killed by player's core units
Class Equipment Name Inf Tnk Rcn AT Flk Frt Aty AD FTR TB LB Sub DD BS AC BCr Cr LCr +Kills +Exp
INF Evzones . . . . . . . . . . . . . . . . . . +0(7) +22(179)
INF Evzones . . . . . . . . . . . . . . . . . . +0(4) +-23(146)
INF Regular Infantry . . . . . . . . . . . . . . . . . . +0(6) +16(122)
INF Evzones . . . . . . . . . . . . . . . . . . +0(1) +64(113)
ATY 81mm M27/31 1 . . . . . . . . . . . . . . . . . +1(7) +96(340)
ATY 105mm M19 1 . . . . . . . . . . . . . . . . . +1(6) +57(228)
ATY 81mm M27/31 . . . 1 . . . . . . . . . . . . . . +1(8) +99(346)
ATY 81mm M27/31 3 . . . . . 1 . . . . . . . . . . . +4(10) +110(438)
ATY 81mm M27/31 . . . . . . . . . . . . . . . . . . +0(3) +80(343)
----- Totals all units Inf Tnk Rcn AT Flk Frt Aty AD FTR TB LB Sub DD BS AC BCr Cr LCr Kills Exp
For Scenario 5 . . 1 . . 1 . . . . . . . . . . . +7 +521
For Campaign 34 1 . 3 . 2 12 . . . . . . . . . . . +52 +2255
Total Kills (core + aux) 79 2 1 7 . 6 25 . 6 6 3 . . . . . . . +135
Total Loses (core + aux) 11 . 1 1 . . 1 . 1 . . . . . . . . . +15
* Averages *
Class . Units . Leaders . Prestige-Average . +Kills CamKills Average . +Exp CamExp Average
INF . 4 . 0 . 864 216 . +0 18 5 . +79 560 140
ATY . 5 . 3 . 672 134 . +7 34 7 . +442 1695 339
* Summary . 9 . 3 . 1536 171 . +7 52 6 . +521 2255 251
..
Core Units for Greece:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points
Infantry
Evzones , 1/15/8ID , 1 bars , 179 exp , Greece , 5/10 , FastEntrench, Fast Speed ,7 kill,179 exp ,252 pp ,U:001 ,Scen: [+0 kill] [+22 exp]
Evzones , 2/15/8ID , 1 bars , 146 exp , Greece , 7/10 , FastEntrench, Fast Speed ,4 kill,146 exp ,252 pp ,U:002 ,Scen: [+0 kill] [-23 exp]
Regular Infantry , 3/15/8ID , 1 bars , 122 exp , Greece , 10/10 , Special Munition, Fast Speed ,6 kill,122 exp ,108 pp ,U:003 ,Scen: [+0 kill] [+16 exp]
Evzones , 8///8ID , 1 bars , 113 exp , Greece , 6/10 , FastEntrench, Fast Speed ,1 kill,113 exp ,252 pp ,U:008 ,Scen: [+0 kill] [+64 exp]
Artillery
81mm M27/31 , Mule , 2/VIII/8ID , 3 bars , 340 exp , Greece , 10/10 , Fast Speed, FastEntrench ,7 kill,340 exp ,120 pp ,U:004 ,Scen: [+1 kill] [+96 exp]
105mm M19 , Mule , 1/VIII/8ID , 2 bars , 228 exp , Greece , 10/10 , Special Munition, Fast Speed ,6 kill,228 exp ,192 pp ,U:005 ,Scen: [+1 kill] [+57 exp]
81mm M27/31 , Mule , , 3 bars , 346 exp , Greece , 10/10 , Devastating Fire , FastEntrench, Fast Speed ,8 kill,346 exp ,120 pp ,U:006 ,Scen: [+1 kill] [+99 exp]
81mm M27/31 , Mule , , 4 bars , 438 exp , Greece , 9/10 , Aggressive Maneuver , FastEntrench, Special Munition ,10 kill,438 exp ,120 pp ,U:007 ,Scen: [+4 kill] [+110 exp]
81mm M27/31 , Mule , , 3 bars , 343 exp , Greece , 7/10 , Combat Support , Fast Speed, FastEntrench ,3 kill,343 exp ,120 pp ,U:009 ,Scen: [+0 kill] [+80 exp]
..
Player 1 Greece has 51 units total (core+aux):
24 INF
2 RCN
2 FlK
2 FRT
14 ATY
4 FTR
2 TB
1 LB
..
Player 2 Italy has 59 units total (core+aux):
37 INF
1 FRT
19 ATY
2 TB
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
#VH to control enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined
*** New units available in next scenario:
* if BV (1941-3) .. #5 Retreat to Thessaloniki 1941-4
Class Unit : HA . SA . AA . NA . GD . AD . Rng . Ini
RCN Jeep : 1 . 3 . 1 . 0 . 2 . 2 . 1 . 3 . 144 pp . Avail:1941-4
* if V .. also #5
* if TV .. also #5