CC69 Klyreds Weltkrieg 1914-19 @ 75%
Posted: 2025-02-10 18:41, Monday
Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
Hi
Thought i`d join you and tag along behind
pretty same battle plan defend like crazy had to reinforce a few badly damaged units
but once the wind had been knocked out of the enemy held out easy
got a nice recon proto
still cann`t tidy these AAR`S up sorry
OpenGen 24.12.10.0 * 10 Dec 2024 * AI version: 2.00 (2014)
Efile folder: C:\open general\efile_cc69\efile_cc69\ * Efile version: CC69-Weltkrieg 1914-19 for Kaiser General II V.07/08/16
Campaign: 1914-19 WELTKRIEG , * Player prestige modifier 75% * AI prestige modifier 100%
Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
--
Campaign score: 61 * Average: 61
BV:1 V:0 TV:0 L:0
..
Current scenario: #1 Schlacht in Lothringen, VH prestige is 300 , All map prestige is: 750
Army cost: 0 , Current prestige is 720
AI stance is Defensive Using map: 19
if BV: +500, #2 Hartmannsweilerkopf , cap 1440, 15 turns prestige: 0
if V : +500, #2 Hartmannsweilerkopf , cap 1440, 18 turns prestige: 0
if TV: +400, #2 Hartmannsweilerkopf , cap 1440, 21 turns prestige: 0
if Ls: +320, #2 Hartmannsweilerkopf , cap 1440, 21 turns prestige: 0
..
Core Units for German Empire:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points
Infantry
* Infanterie 10 , lePferdewagen , 1 bars , 106 exp , 10/10 ,1 kill,106 exp , [+106 exp]
* Grenadiere 10 , Pferdewagen , 0 bars , 57 exp , 10/10 ,3 kill,57 exp , [+57 exp]
* Grenadiere 10 , Pferdewagen , 0 bars , 93 exp , 10/10 ,0 kill,93 exp , [+93 exp]
* Infanterie 10 , lePferdewagen , 0 bars , 82 exp , 10/10 ,0 kill,82 exp , [+82 exp]
* Feldkommando 10 , Mercedes 37/95 , 2 bars , 220 exp , 8/8 , Superior Maneuver ,0 kill,220 exp ,
Light Cavalry/Recon
* Jäger zu Pferde 10 , 1 bars , 139 exp , 10/10 ,2 kill,139 exp ,
+ Erhardt PzWgn 15 , 0 bars , 0 exp , 10/10 ,0 kill,0 exp ,
Artillery
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 27 exp , 10/10 ,0 kill,27 exp , [+27 exp]
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 62 exp , 10/10 ,1 kill,62 exp , [+62 exp]
..
Player 1 German Empire has 26 units total (core+aux):
14 INF
1 TNK
5 RCN
1 FRT
5 ATY
Player 2 France - estimated force: 48 units
INF / AT : 55%
RCN / TNK : 3%
AD / FlK : 3%
Air target : 0%
Naval target : 0%
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Play custom music during Scenario File
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Core added are free (don't count against cap)
Weather can change ground condition
*** New units available in next scenario:
* if BV (1914-8) .. #2 Hartmannsweilerkopf 1915-1
Class Unit : HA . SA . AA . NA . GD . AD . Rng . Ini
INF Gebirgsjäger : 1 . 6 . 0 . 0 . 7 . 8 . 1 . 1 . 288 pp . Avail:1914-12
GTP Büssing KZW 1800 : 0 . 0 . 0 . 0 . 2 . 3 . 1 . 0 . 72 pp . Avail:1915-1
ATY 42cm M-Gerät 'Dicke : 17 . 21 . 0 . 7 . 1 . 4 . 4 . 1 . 1428 pp . Avail:1914-9
ATY 30,5cm Beta M-Gerät : 10 . 19 . 0 . 5 . 1 . 4 . 4 . 0 . 1152 pp . Avail:1914-9
TB Albatros B.II : 0 . 1 . 1 . 0 . 4 . 3 . 1 . 2 . 420 pp . Avail:1914-9
TB Gotha WD.2 : 0 . 0 . 1 . 0 . 4 . 4 . 1 . 2 . 420 pp . Avail:1915-1
TB Fokker A.I : 0 . 1 . 1 . 0 . 2 . 3 . 1 . 1 . 408 pp . Avail:1914-9
sCV Santa Elena : 1 . 4 . 5 . 6 . 20 . 10 . 2 . 6 . 1152 pp . Avail:1915-1
* if V .. also #2
* if TV .. also #2
* if Ls .. also #2
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
Hi
Thought i`d join you and tag along behind
pretty same battle plan defend like crazy had to reinforce a few badly damaged units
but once the wind had been knocked out of the enemy held out easy
got a nice recon proto
still cann`t tidy these AAR`S up sorry

OpenGen 24.12.10.0 * 10 Dec 2024 * AI version: 2.00 (2014)
Efile folder: C:\open general\efile_cc69\efile_cc69\ * Efile version: CC69-Weltkrieg 1914-19 for Kaiser General II V.07/08/16
Campaign: 1914-19 WELTKRIEG , * Player prestige modifier 75% * AI prestige modifier 100%
Played Scenarios:
1 Mülhausen , #0 , Brilliant Victory , score:61 +++ Proto: Erhardt PzWgn 15
--
Campaign score: 61 * Average: 61
BV:1 V:0 TV:0 L:0
..
Current scenario: #1 Schlacht in Lothringen, VH prestige is 300 , All map prestige is: 750
Army cost: 0 , Current prestige is 720
AI stance is Defensive Using map: 19
if BV: +500, #2 Hartmannsweilerkopf , cap 1440, 15 turns prestige: 0
if V : +500, #2 Hartmannsweilerkopf , cap 1440, 18 turns prestige: 0
if TV: +400, #2 Hartmannsweilerkopf , cap 1440, 21 turns prestige: 0
if Ls: +320, #2 Hartmannsweilerkopf , cap 1440, 21 turns prestige: 0
Code: Select all
* Averages *
Class . Units . Leaders . Prestige-Average . +Kills CamKills Average . +Exp CamExp Average
INF . 5 . 1 . 984 197 . +4 4 1 . +338 558 112
RCN . 2 . 0 . 672 336 . +2 2 1 . +0 139 70
ATY . 2 . 0 . 816 408 . +1 1 1 . +89 89 45
* Summary . 9 . 1 . 2472 275 . +7 7 1 . +427 786 87
Core Units for German Empire:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points
Infantry
* Infanterie 10 , lePferdewagen , 1 bars , 106 exp , 10/10 ,1 kill,106 exp , [+106 exp]
* Grenadiere 10 , Pferdewagen , 0 bars , 57 exp , 10/10 ,3 kill,57 exp , [+57 exp]
* Grenadiere 10 , Pferdewagen , 0 bars , 93 exp , 10/10 ,0 kill,93 exp , [+93 exp]
* Infanterie 10 , lePferdewagen , 0 bars , 82 exp , 10/10 ,0 kill,82 exp , [+82 exp]
* Feldkommando 10 , Mercedes 37/95 , 2 bars , 220 exp , 8/8 , Superior Maneuver ,0 kill,220 exp ,
Light Cavalry/Recon
* Jäger zu Pferde 10 , 1 bars , 139 exp , 10/10 ,2 kill,139 exp ,
+ Erhardt PzWgn 15 , 0 bars , 0 exp , 10/10 ,0 kill,0 exp ,
Artillery
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 27 exp , 10/10 ,0 kill,27 exp , [+27 exp]
* 7,7cm FK 96 n/A , Daimler-Marienfelde ALZ 13 , 0 bars , 62 exp , 10/10 ,1 kill,62 exp , [+62 exp]
..
Player 1 German Empire has 26 units total (core+aux):
14 INF
1 TNK
5 RCN
1 FRT
5 ATY
Player 2 France - estimated force: 48 units
INF / AT : 55%
RCN / TNK : 3%
AD / FlK : 3%
Air target : 0%
Naval target : 0%
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Play custom music during Scenario File
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Core added are free (don't count against cap)
Weather can change ground condition
*** New units available in next scenario:
* if BV (1914-8) .. #2 Hartmannsweilerkopf 1915-1
Class Unit : HA . SA . AA . NA . GD . AD . Rng . Ini
INF Gebirgsjäger : 1 . 6 . 0 . 0 . 7 . 8 . 1 . 1 . 288 pp . Avail:1914-12
GTP Büssing KZW 1800 : 0 . 0 . 0 . 0 . 2 . 3 . 1 . 0 . 72 pp . Avail:1915-1
ATY 42cm M-Gerät 'Dicke : 17 . 21 . 0 . 7 . 1 . 4 . 4 . 1 . 1428 pp . Avail:1914-9
ATY 30,5cm Beta M-Gerät : 10 . 19 . 0 . 5 . 1 . 4 . 4 . 0 . 1152 pp . Avail:1914-9
TB Albatros B.II : 0 . 1 . 1 . 0 . 4 . 3 . 1 . 2 . 420 pp . Avail:1914-9
TB Gotha WD.2 : 0 . 0 . 1 . 0 . 4 . 4 . 1 . 2 . 420 pp . Avail:1915-1
TB Fokker A.I : 0 . 1 . 1 . 0 . 2 . 3 . 1 . 1 . 408 pp . Avail:1914-9
sCV Santa Elena : 1 . 4 . 5 . 6 . 20 . 10 . 2 . 6 . 1152 pp . Avail:1915-1
* if V .. also #2
* if TV .. also #2
* if Ls .. also #2