Introducing myself
Posted: 2024-12-21 22:39, Saturday
Hey all, I'm Milanor here and I've been a fan of PG2 for a long time and still play it time to time, however, a lot of the older sites that have lots of information about how to make custom things, such as sound (MEL format), movies (SMK format), music (MUS format), are really hard to find. I've just joined this forum today since I wasn't sure where else to turn to and it seems like an fairly active community here.
While I know most people are now using Open General, I've made the decision to stick with the old vanilla PG2 platform and decided to build from there (even though there are limitations) mainly for nostalgic purposes and such. While Open General is much more modern and has many more tools and allows one to be able to even more things than the old vanilla PG2, it doesn't feel the same as the old game. Therefore, I'm working towards learning as much as I can with the older tools (thanks Luis as well as others for providing the PG2 tools and such) so I can make my own customization of the vanilla game as a personal project and for a hobby.
What I managed to do so far:
With all that said, I've managed to get music to play in various scenarios (only did the Blitzkrieg campaign), got the sound to work albeit clunky and not always consistent (the .MEL file plays fine when I tested in SuitePG2 but in game sometimes the sound just isn't there). Additionally, I managed to create a somewhat alternative campaign using original SSI campaigns where one plays ALL the missions. While I know it is really ideal nor historically accurate, I think it may be kind of cool to be able to utilize one's core army significantly throughout the entire campaign and play just about every mission regardless of route splits between BV, V, or TV.
Work in progress:
I still have yet to figure out how to edit .SHP files and be able to customize the interfaces such as the dossier, the unit interface (if it has a leader), and even the main menu (after loading up the game). I recently only managed to get RAD Tool to convert an .AVI file into an .SMK file, but sadly, when I put it in the SMACK folder in the vanilla PG2 directory, the game just doesn't play it. I am thinking that SSI must have hard-coded some things including the audio during cutscenes so I am ending up having to make my custom SMK with custom audio that will play when starting a campaign or scenario, or even the intro when loading up the game.
If anyone has advice or is able to help me even though I know most of you here may be more focused on the modern, Open General platform, I would appreciate it.
-Milanor
While I know most people are now using Open General, I've made the decision to stick with the old vanilla PG2 platform and decided to build from there (even though there are limitations) mainly for nostalgic purposes and such. While Open General is much more modern and has many more tools and allows one to be able to even more things than the old vanilla PG2, it doesn't feel the same as the old game. Therefore, I'm working towards learning as much as I can with the older tools (thanks Luis as well as others for providing the PG2 tools and such) so I can make my own customization of the vanilla game as a personal project and for a hobby.
What I managed to do so far:
With all that said, I've managed to get music to play in various scenarios (only did the Blitzkrieg campaign), got the sound to work albeit clunky and not always consistent (the .MEL file plays fine when I tested in SuitePG2 but in game sometimes the sound just isn't there). Additionally, I managed to create a somewhat alternative campaign using original SSI campaigns where one plays ALL the missions. While I know it is really ideal nor historically accurate, I think it may be kind of cool to be able to utilize one's core army significantly throughout the entire campaign and play just about every mission regardless of route splits between BV, V, or TV.
Work in progress:
I still have yet to figure out how to edit .SHP files and be able to customize the interfaces such as the dossier, the unit interface (if it has a leader), and even the main menu (after loading up the game). I recently only managed to get RAD Tool to convert an .AVI file into an .SMK file, but sadly, when I put it in the SMACK folder in the vanilla PG2 directory, the game just doesn't play it. I am thinking that SSI must have hard-coded some things including the audio during cutscenes so I am ending up having to make my custom SMK with custom audio that will play when starting a campaign or scenario, or even the intro when loading up the game.
If anyone has advice or is able to help me even though I know most of you here may be more focused on the modern, Open General platform, I would appreciate it.
-Milanor