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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-07-15 20:44, Tuesday
by sympatyk
:howdy
1. OpenIntro.mp3 not starts to play when launch the game (no OpenIntro.avi, but I thought OpenIntro.mp3 is the default music played in the main menu)... May I missed something here?
Yes, as long as you have everything set up correctly.
You must have "Play Music" enabled and the volume set.
"Default Music" must be set to the desired song - OpenIntro.mp3 (physically available in the selected directory).

Image

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-07-16 06:22, Wednesday
by LuisGuzman
Duke Falcon wrote: 2025-07-15 18:27, Tuesday 2. I set AI 3.0 (dev.) for the scenarios. I tried to test a scenario and at the end of the very first turn I were told I lost because AI captured all VHs. I had a VH and the AI had a VH, the AI sure not had both! Both VHs are set as VH for both sides (because the aggressive + fearless AI units to know where to head). Is it an AI 3.0 related issue? If yes, I switch back to 2.0.
It is difficult to say without having a file to test, but I'd say that is is not related to AI version.

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-07-16 17:29, Wednesday
by Duke Falcon
Hi Luis!

I am a bit dumb, sure now...
I mystyped the filename OpenInto so when the executable tried to play OpenIntro it found nothing... Fixed the typo, it works now!

As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.

Suite v5.0.70.1
Executable v0.93.2.1

This pairing worked perfectly well so far. All scenarios I created for the previous (now suspended, WiP) e-file worked perfectly. This new e-file I started creating at May drop me the hex-seize trouble in all scenarios.
For worst case scenario: What are the required files for you to examine the source of troubles? I not wish to upload and share the whole e-file as it is huge now. I always clean up unused and unnecessary files after finished an e-file...

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-07-16 18:29, Wednesday
by randowe
Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-07-17 16:33, Thursday
by Duke Falcon
randowe wrote: 2025-07-16 18:29, Wednesday
Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.
Thanks Randowe!

I not knew that, learned something new again! +It worked, no more problems!

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-08-18 18:13, Monday
by LuisGuzman
Hi all, luckily this last week I got enough free time to work in OG code :banana

I have already fixed these issues:
  • Undeployed unit selected in HQ was showing up in Strategic Map
  • units escaped through EH hex, was not carried to next HQ
  • Game crashed after buying an infantry unit and then switching to other class
But, I started working in a personal tool I've wished for a long time, although I didn't get the time to implement.

Since bigger maps are used more frequently, I miss the possibility to set bookmarks positions on the map, allowing me to jump quickly to certain hex positions where some actions should be checked and is somehow easy to forget going to their position, as when reinforces are a bit far away from main actions and so.

The idea is to allow setting up some hex bookmarks, surely 9 (from #0 to #9) using a hotkey combo (say Ctrl+Digit) to define/redefine and another combo (say Alt+Digit) to jump in the map to a that position.
Those bookmarks would be stored within the saved-game so you can set once and redefine whenever you need along the scenario.

What do you think about this ? ... would this be useful / nice ?
:howdy

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-08-18 20:58, Monday
by randowe
That's some great new Luis :banana :banana Thank you very much :notworthy :notworthy

As for the proposed new bookmark feature, I don't see myself using it since I am happy with fast scrolling, using [Ctrl]. But I can imagine it could be useful on 5K maps where you have to scroll a lot more.
I can also imagine it could be useful if you have more than one isolated battle zones, so you can quickly switch between them using the bookmarks. But that depends on the scenario.

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-08-19 01:24, Tuesday
by Ale
not sure if you will get any answers, but just if not to add, my is similar to previous.... don't need it much, don't even use much of extra ones but would it be helpful, guess yes if any answer is worth considering effort

Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Posted: 2025-08-19 09:55, Tuesday
by hoza
Will not use it. Scrolling ist faster :grumpy

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-22 07:30, Friday
by LuisGuzman
OpenGeneral and OpenSuite updated to version 25.08.21

Fixing:
  • Undeployed unit selected in HQ was showing up in Strategic Map
  • Units escaped through an EH hex, was not carried to next HQ
  • Game crashed after buying an infantry unit and then switching to other class
I've included also the tool to bookmark hex positions, but it is not accessible at the moment as nobody seems interested.
:howdy

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-22 09:27, Friday
by sympatyk
:howdy
Thank you for taking the time to fix it and publish the new version. :notworthy
Has the Suite also changed compared to the previous version?

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-22 10:00, Friday
by LuisGuzman
sympatyk wrote: 2025-08-22 09:27, Friday :howdy
Thank you for taking the time to fix it and publish the new version. :notworthy
Has the Suite also changed compared to the previous version?
No, only the version number to match OG version.

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-24 07:17, Sunday
by sympatyk
:howdy
Thank you for your reply.
The game crashed after buying an infantry unit and then switching to another class.
I tested it and it works fine.

I have a question: the game automatically downloads maps if they're missing. Does the current Suite also have this option?

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-24 11:14, Sunday
by LuisGuzman
sympatyk wrote: 2025-08-24 07:17, Sunday
The game crashed after buying an infantry unit and then switching to another class.
I tested it and it works fine.
Thanks for confirming :bow
I have a question: the game automatically downloads maps if they're missing. Does the current Suite also have this option?
No, Suite doesn't download automatically missing maps when opening a scenario or save game, you need to use the "Check files" View (the initial view) to check missing maps in the campaigns or scenarios belonging to the efile selected, and download any.

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-25 12:35, Monday
by sympatyk
Thanks Luis

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.1 ( 25-Ago-2025)

Posted: 2025-08-25 15:48, Monday
by LuisGuzman
sympatyk wrote: 2025-08-25 12:35, MondayThanks Luis
You are welcome! ... tomorrow 25.08.21.1 will be available :yes
:howdy

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-28 20:06, Thursday
by randowe
Hello Luis :howdy

I found out, when you press [Ctrl]+[x] to remove a leader, fast scrolling will be permanently enabled. The shortcut can even be used when no unit is selected to enable fast scrolling. Then, when pressing only [Ctrl] scrolling goes back into slow/standard mode.
Can you reproduce this?

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-29 07:55, Friday
by sympatyk
randowe wrote: 2025-08-28 20:06, Thursday Hello Luis :howdy

I found out, when you press [Ctrl]+[x] to remove a leader, fast scrolling will be permanently enabled. The shortcut can even be used when no unit is selected to enable fast scrolling. Then, when pressing only [Ctrl] scrolling goes back into slow/standard mode.
Can you reproduce this?
I only use a few shortcuts...
Shortcuts are a good thing, but in the age of Windows, are all of them used?

Furthermore, they often conflict with other programs - for example, video recording... or with sound controls --> no, I don't want the changes.

Yes, Randowe is right - [Ctrl]+[x] (does two things) and [Ctrl] is a hidden function.

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-29 09:22, Friday
by Dimitris GR
I use h to show hexes only when i want to check things, i use tab to show what enemy view, i also use ctrl + r to see the range of enemy unit. I use ctrl + shift to set the airplane movement. And i use ctrl + x to delete leaders.
I never saw what randowe said.

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-29 09:46, Friday
by randowe
What I use most is fast scrolling, by keeping [Ctrl] pressed and then move the mouse. It is actually very useful on bigger maps, 3K and above. Maybe this can be added to the list of hotkeys in the game?

But this is unrelated to my find that [Ctrl] + [x] deletes a leader but also enables fast scrolling permanently. Maybe it is even a good feature to scroll faster permanently? It ends when you press [Ctrl] one time.

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-30 10:26, Saturday
by LuisGuzman
randowe wrote: 2025-08-29 09:46, Friday What I use most is fast scrolling, by keeping [Ctrl] pressed and then move the mouse. It is actually very useful on bigger maps, 3K and above. Maybe this can be added to the list of hotkeys in the game?

But this is unrelated to my find that [Ctrl] + [x] deletes a leader but also enables fast scrolling permanently. Maybe it is even a good feature to scroll faster permanently? It ends when you press [Ctrl] one time.
The problem arises because the <Ctrl> key is saved when pressing it and reset when it is up again, but when the action pops up a dialog asking for something, the <Ctrl> key is not released and scrolling keeps fast until you hit <Ctrl> down+up again.
For example, it happens also when you use <Ctrl+S>
That is why <Ctrl+R> doesn't turn scrolling fast, because the action required, doesn't affect the keyboard.
Maybe it is even a good feature to scroll faster permanently? It ends when you press [Ctrl] one time.
:yes It is actually an old issue (at least it happens since 0.93.5.RC as far as I've tested) but it is so easy to recover pressing it again, that I agree that maybe it could remain as a "known side effect".

What do you think ?

Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Posted: 2025-08-30 13:32, Saturday
by randowe
LuisGuzman wrote: 2025-08-30 10:26, Saturday that I agree that maybe it could remain as a "known side effect".

What do you think ?
Yes, I too think you can leave it as is :yes

Re: OpenGen Questions & Bugs - Latest exe:25.09.01.0 ( 2-Sep-2025)

Posted: 2025-09-01 16:46, Monday
by LuisGuzman
I've committed version 25.09.01.0 to OG server, so it will be available tomorrow

Fixes;
* Fixed a bug avoiding downloading maps from OG map server
* Also downloading from alternative server (.pl) after failing from OG server, was not working either. :howdy
.. Also added Ctrl key to Hotkeys list

:howdy

Re: OpenGen Questions & Bugs - Latest exe:25.09.01.0 ( 2-Sep-2025)

Posted: 2025-09-01 18:59, Monday
by randowe
Thank you :bow :bow

Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )

Posted: 2025-09-03 16:01, Wednesday
by Jaro
Hi,

Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it.
OG in the newest - corresponding version doesn't show the scenario title.
Scenario file for an analyze send to Luis.

Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )

Posted: 2025-09-06 16:25, Saturday
by LuisGuzman
Jaro wrote: 2025-09-03 16:01, Wednesday Hi,

Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it.
OG in the newest - corresponding version doesn't show the scenario title.
Scenario file for an analyze send to Luis.
Thanks for sample file, that helped really. I moved the post here, because it was really an OG issue, not a Suite issue

Tomorrow will be available OG version 25.09.06.0 fixing this issue.
A Matching Suite version with no changes will be available too.
:howdy

Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Posted: 2025-09-06 17:15, Saturday
by randowe
Which issue is it that got fixed? The scenario titles missing in the AAR or somehwere else?

Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Posted: 2025-09-07 05:29, Sunday
by Jaro
Yes. The next scenario Title in the AAR was missing. Also the name was missing on the scenario list when selecting a new scenario to play i OG.
Thank you Luis for the fix. :howdy

Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Posted: 2025-09-07 10:29, Sunday
by randowe
It is working :banana :banana :banana Scenario names are showing in the AAR. Thank you Luis :notworthy