OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Discussing the game, editor (Suite) and the related tools.
sympatyk
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by sympatyk »

:howdy
1. OpenIntro.mp3 not starts to play when launch the game (no OpenIntro.avi, but I thought OpenIntro.mp3 is the default music played in the main menu)... May I missed something here?
Yes, as long as you have everything set up correctly.
You must have "Play Music" enabled and the volume set.
"Default Music" must be set to the desired song - OpenIntro.mp3 (physically available in the selected directory).

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LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by LuisGuzman »

Duke Falcon wrote: 2025-07-15 18:27, Tuesday 2. I set AI 3.0 (dev.) for the scenarios. I tried to test a scenario and at the end of the very first turn I were told I lost because AI captured all VHs. I had a VH and the AI had a VH, the AI sure not had both! Both VHs are set as VH for both sides (because the aggressive + fearless AI units to know where to head). Is it an AI 3.0 related issue? If yes, I switch back to 2.0.
It is difficult to say without having a file to test, but I'd say that is is not related to AI version.
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Duke Falcon
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Duke Falcon »

Hi Luis!

I am a bit dumb, sure now...
I mystyped the filename OpenInto so when the executable tried to play OpenIntro it found nothing... Fixed the typo, it works now!

As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.

Suite v5.0.70.1
Executable v0.93.2.1

This pairing worked perfectly well so far. All scenarios I created for the previous (now suspended, WiP) e-file worked perfectly. This new e-file I started creating at May drop me the hex-seize trouble in all scenarios.
For worst case scenario: What are the required files for you to examine the source of troubles? I not wish to upload and share the whole e-file as it is huge now. I always clean up unused and unnecessary files after finished an e-file...
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by randowe »

Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.
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