Polish Projects and Prototypes - 1939

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RoyalBengalTiger
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Re: Polish Projects and Prototypes - 1939

Post by RoyalBengalTiger »

Wow, 50th post, 10 000 views.

This one is special.

I'll make this one with something cute.

Ciągnik PZInż 322
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Seen here with bridging:
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Seen here with the barrel of the 155 mm wz 40:
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Engine displacement: 995 cm3
Power: 24 HP (18 kW) / 3600 RPM
Wheels: 16" front, 20" rear
Length: 2.3 m
Weight: 900 kg
Tractive effort: 855 kG force (8.3 kN), which is impressive for such a light vehicle.
Top speed: 33 km/h
Top speed with a trailer with a 5 ton load: 20 km/h

It will have like 3 mobility, but it will be all terrain, so better than the horse.
It'll be for bridging (historically accurate, and the in game bridging units will only walk 2 fields, I'll make sure this across all nations).
It'll be for the 155 mm artillery, because that's how it was used in the photo.
I'll probably find a couple other uses for it too, to have a cheap replacement option for horses from 1940 onward.

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I could not find a good tractor icon that would look like this one, so I'm making one myself.
Apologies for the fenders, but all that will disappear when the resolution shrinks to OG icon level.
RoyalBengalTiger
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Re: Polish Projects and Prototypes - 1939

Post by RoyalBengalTiger »

Update:

Finding bugs such as the 100 mm Canet having the same range as the 100 mm wz 14/19, even though it had 4 km more range in reality...
Then the Ur had an HA of 7, while the PIAT had 6, even though the PIAT can drill through much thicker armor.

These are important, because Poland got PIATs delivered even to the partisans in the real timeline, so I'll have the PIAT as an AT infantry later in the war, but the newer unit should be better too, right?
In the end, the Ur gets the nerf treatment. It's down from 7 to 4. This will make it about as good as 20 mm autocannons, so don't despair.
The PIAT is about where it should be, a bit less effective than the panzerfaust, which is correct (more below).

Then I need to go over all other similar units, which is probably a couple dozen tweaks in total.
:thud

Also, the little tractor that could (pull with a force almost equal to its weight):
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And finally, a unit that uses an existing icon.
This icon is not used at all in the efile, and it shows doods with a small rocket launcher.
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Meet the Skowronek.

https://pl.wikipedia.org/wiki/Jan_Skrzypi%C5%84ski
The only info I can ever find is that the above engineer was working on it. The book that the wiki page references does not have further info.
Poland had a rocket launcher in development, so this will replace the Ur in 1940 or 1941, and then it will be replaced by the PIAT later in the war (I'll have some weapon systems including tanks and airplanes and even cruisers in the Polish roster, but only those that Polish soldiers in exile, or the underground really used).

I'll do some speculation here, but it is what it is. Might not be real, but it will be realistic.
Skrzypiński worked on light weapons - pistols, sub machine guns (in fact he letter "S" in the VIS pistol is after his last name).
Poland had a 46 mm grenade launcher in service, the Granatnik wz. 1936
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I'll assume the rocket launcher would use the same caliber as the grenade launcher. This was a common theme in Poland.
The 120 mm mortar wz. 40 ST was designed to use the same ammo as the 120 mm howitzer wz. 1878/09/31 for instance (I can find more if I dig deeper, this is one I can name without any research).
Regarding where to put the HA rating, HEAT rounds penetrate proportionately to their caliber, and more modern ones get better for a given caliber.

The PIAT had and 86 mm caliber and penetrated 100 mm of armor. HA of 8.
The bazooka had a 60 mm caliber and 75 mm penetration. HA of 8.
The panzerfaust klein had a caliber of 100 mm and 140 mm of penetration and the groß had 150 mm and 200-220 mm respectively. HA of 8 to 10 in the efile.
So a 46 mm HEAT round of similar tech level would drill through some 60 mm.
To keep it in line, it'll get an HA rating of 6.

That's all for now, time to grind some more.
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Re: Polish Projects and Prototypes - 1939

Post by RoyalBengalTiger »

UPDATE:

I'm mostly done with infantry.
No more marine special forces. There was a regular marine infantry battalion though, so regular marines exist.
The marine infantry battalion had sapper unit. This unit was added to the efile.
National guard renamed (gwardia narodowa -> obrona narodowa). This is for historical accuracy.

Removed some of the special paratroop units, and a lot of the various commandos and assault infantry, but added the Cichociemni (Silent Unseen).
https://pl.wikipedia.org/wiki/Cichociemni
Polish airborne commando/partizan unit, very Rambo.
Since these folks had broad extensive training, they'll be around in 5 varieties:
PIAT
SMG Infantry
Staff
HMG
Engineer

This should make up for the lack of fictional special forces, the real ones were cooler.

I also need a break, it took me hours to check wikipedia and verify everything.
But I'm happy tired. :)
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randowe
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Re: Polish Projects and Prototypes - 1939

Post by randowe »

Be careful! When you start editing units in a efile there will be no end and suddenly it is 2 years later and you are not even finished :lol
Keep it up :cool
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RoyalBengalTiger
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Re: Polish Projects and Prototypes - 1939

Post by RoyalBengalTiger »

I know, I'm only doing big edits to Poland.
And even then I try to limit the scope to a couple days per unit type, a lot of which is replacing icons for vehicles.

I have infantry, AT, AA, DP, tanks all done in the first iteration, then I'll revisit and check for mistakes, but that should be quicker.
Fortifications and other types that have little stuff in them should be multiple per day probably.

The other countries only get edits if there is something really obviously wrong.
I was thinking that the bazooka, PIAT, panzerfaust and panzerschrek should all have different HA levels, but I figured that I would have to go through all nations and find every HEAT round based anti-tank weapon, so I'm leaving out small inconsistencies.
AT rifles were so much less effective that the rocket launchers made them obsolete right away, so those do get edited all over the whole efile, because they had higher HA than the PIAT.

So yeah, maybe not 2 years, but probably 2 months.

That means the whole campaign will be out I guess early next year.
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