Well new $rem_leader is only needed to be able to use those 2 new options to remove leaders, but it is no needed to use 1600 units or to edit unit name using F2
New Wish List for OpenGen / OpenSuite 2023-2024
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thanks, I'll add it: The "useless leader" issue was bugging me too (even if people didn't manage to agree on which leaders in which conditions were considered useless...).LuisGuzman wrote: ↑2023-12-30 09:58, Saturday Well new $rem_leader is only needed to be able to use those 2 new options to remove leaders, but it is no needed to use 1600 units or to edit unit name using F2
"$rem_leader = 1" it is.
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I made a brief test and the leader settings work now My units get the correct leaders and i do not get asked about the enemy leaders F2 works too.
Big thanks to Luis for implementing these settings
Big thanks to Luis for implementing these settings
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thank you for testing and reporting
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Hi Luis - watch the videoLuisGuzman wrote: ↑2023-12-28 19:30, Thursday
Finally I've got a few free time to work on the wish list
I've already done these changes:
- fixed the issue with .xlog files and .xeml files
https://drive.google.com/file/d/1h3hd5Y ... sp=sharing
If you purchase new units, they will be invisible in xlog
While playing xlog - the gameplay will be changed
Up to 11 minutes of the film - I'm playing the first scenario H01 GUDERIAN'S GAMBIT v.4.1e on the Gustlik e-file. I then run the xlog of this scenario
I don't know - what am I doing wrong?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
I'm sorry but I only fixed the issue with xlog files done while playing PBEM
I'm sure you have reported this other bug before but I surely missed.
The bad new is that I won't look into that until next year
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Sorry but I am not sure to understand well the issue.While playing xlog - the gameplay will be changed
Up to 11 minutes of the film - I'm playing the first scenario H01 GUDERIAN'S GAMBIT v.4.1e on the Gustlik e-file. I then run the xlog of this scenario
I don't know - what am I doing wrong?
Could you please send me the xlog file where you have purchased units and those didn't show up when replaying ?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thank you very much
This bug has been around for a few years now, so there's no need to rush
However, sometimes you want to show how the game went
I don't know if you know - recently in our e-file we dealt with railways
If it were possible to add track construction and road construction to the sapper function, it would provide new possibilities for building scenarios
edit
I sent the xlog to your e-mail address
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I second that! Railways were extremely important back then.
That been said, same applies for road construction. After all, "road construction" would be just a bulldozer creating a dirt road, which should be easy on "clear" terrain (and probably also in forest terrain, except it would take much longer).
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Could we also have an Open Suite with the new limits?LuisGuzman wrote: ↑2023-12-28 19:30, Thursday
- Number of units increased to 1600 total ((800x2 players, 400 x4 players)
(It's difficult to add more units to a scenario when Open Suite refuses...)
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
I thought you would be able to do anyway, but .. pk I'll do next year, in the meanwhile enjoy and do not drink too much
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
IIRC you had removed the ability to add too many units by copy/pasting them, and while theoretically I could buy me an additional 400 units one by one inside the game (yikes!), I don't know how I could coax the AI do do the same... I plan on creating a scenario with really 1600 units in it, it's the only way to know for sure.
Same!
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Wishing a happy new 2024
and
announcing OpenSuite 5.0.73.8 allowing to use up to 1600 units
Now I set myself on stand by while you test how the game behaves with so many units.
and
announcing OpenSuite 5.0.73.8 allowing to use up to 1600 units
Now I set myself on stand by while you test how the game behaves with so many units.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Happy New Year to everyone and a BIG THANKS to Luis.
Re: New Wish List for OpenGen / OpenSuite 2023-2024
^ As he said! Happy New Year, and a happy new year.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
The problem to build road/rails during game is because roads and rails has no unique value for a hex, but many combos depending on the branches connecting hex sides.
So building a port, airport, station is simple , the builder only need to say "I want to build an airfield" and that's all, the hex will be set as a special dirt airfield, but to build a road or railway you'd need to define each branch (hex side) must connect. You could say it is the same than building a pontoon, except that pontoons are not drawn as roads, they are marked with a different icon because they work different than "bridge" (roads).
If building a road/rail would set all 6 sides as railroads you would see a nasty map when showing them on map, and much worse if using maptiles.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
The Suite has a built-in algorithm --> holding the "ctrl" key and pressing the key combination 1,2,3,7,8,9 you can determine the route of the road or tracks (ctrl + 5) --> can't this be used?
Happy New Year
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
The problem was that unit purchased were not placed , regardless the command to do was stored
I've fixed and OpenGen 0.93.5.RC1.c is available fixing it.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Yes I know, but the current "build" mechanic requieres a single bit to store the "build-order" from player. Each "build" action has a cost and time associated and after that time, the actions associated (draw the layer, set the owner, ...) to each build-order are processed.
I am not saying that it is impossible to do, but it requires a completely different mechanism, more complex as well as changes in files' structures, which I am reluctant to do unless I have time enough to work on that
It is a similar problem than increasing the number of units. I implemented the leaders exactly the same than it was in PG2.
There is a table of 15 leaders x 4 players whose items are filled when a new leader is raised for a player. Then the unit has a byte field pointing to that item.
The table is stored within the common structure in .xscn; .xeml; .xsav; and .xcsv
When I worked OGX branch I changed leaders implementation to allow as many leaders as wanted, so any scenario could define how many leaders could be raised - despite how many units had a leader. Solution was to store the leader's data in the unit record instead of using that leaders' table 15x4.
Thus any unit having a leader would simple register the leader's name, and attributes and a then a counter per player would track how many units have a leader or how many was created in that scenario. Much simpler indeed.
But updating old leader data to new structures was a bit complicated and I was running out free time with covid and life and I had to discard in order to release a stable 0.93.5.0.
That's life.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thank you very much for explaining the problem with building tracks and roads
Of course, I understand that you can't have everything and it's a waste of Your time.
I tested the new OpenGen release 0.93.5.RC1.c
Now xlog works perfectly
Big thanks
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Renaming after pressing F2 works.
It's great, thanks
It's great, thanks
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Both options: rename (F2) and remove leader (ctrl+x) work on the map. Unfortunately they don't work on the HQ screen (F).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
You are right!
Can get updated OpenGen 0.93.5.RC1.d fixing that
Thanks for warning
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
It works, thanks
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
One of my fighters got a leader, i think it was influence, and i declined it with the new option. After i closed the game i saw a message:
Combat log. Here attacker is a bomber
But influence is an proper leader for fighters, no? It's the first time ever i got such a message.- Err - U:12 is a fighter but got an improper Leader! - Check CombatTest log file
Combat log. Here attacker is a bomber
Campaign: 1941-46 KRIEGSMARINE CAMPAIGN (kriegs.cam)
Scenario: Operation Shetland I
Germany turn 10 * August 20, 1941
Weather is: Overcast * Ground condition: Dry * Distance:0
-------------------------------------------------------------------------
Attacker : U:10 (no name) He 115C-4 - Germany <Str=10> Hex(48,9) PORT
Defender: MSU:21 (no name) Submarine Base - United Kingdom <Str=1> Hex(48,9) PORT
Firing: U:10 * Destroyed = 1 Suppressed = 0 to U:21
......... * Summary * .........
Attacker: U:10 * Destroyed 0 Suppressed 0
Defender: U:21 * Destroyed 1 Suppressed 0 * KILLED *
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
I wonder if there is a way at purchase screen, where are all the unit stats, could add the expiration date?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Added to OpenGenRC1e available at my site and open-general websiteDimitris GR wrote: ↑2024-01-08 17:45, Monday I wonder if there is a way at purchase screen, where are all the unit stats, could add the expiration date?
It shows up on top banner when clicking any unit in the available units' list
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Wow, yeah, that's a great addition
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Suggestion/wish: Pixel-perfect zoom.
We currently can zoom in using small steps. It would be nice to have also an option to quickly zoom using a ratio which gives a pixel-perfect result - so 2x and 4x (so by clicking once we would zoom to 200%, second time we would zoom to 400%). Currently it's hard to find those zoom levels (especially 200% is useful) - and at every other small step of zoom the pixels are distorted (text for example).
We currently can zoom in using small steps. It would be nice to have also an option to quickly zoom using a ratio which gives a pixel-perfect result - so 2x and 4x (so by clicking once we would zoom to 200%, second time we would zoom to 400%). Currently it's hard to find those zoom levels (especially 200% is useful) - and at every other small step of zoom the pixels are distorted (text for example).
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Please, please, this would be really nice!Szperacz wrote: ↑2024-01-28 12:59, Sunday Suggestion/wish: Pixel-perfect zoom.
We currently can zoom in using small steps. It would be nice to have also an option to quickly zoom using a ratio which gives a pixel-perfect result - so 2x and 4x (so by clicking once we would zoom to 200%, second time we would zoom to 400%). Currently it's hard to find those zoom levels (especially 200% is useful) - and at every other small step of zoom the pixels are distorted (text for example).
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Play testing the second XXL-map scenario with "more-than-usual" units, and again it works like a charm.LuisGuzman wrote: ↑2023-12-28 19:30, Thursday
- Number of units increased to 1600 total ((800x2 players, 400 x4 players)
(Only 500 (AI) + 550 (player) units though, although the AI has a lot of prestige and immediately starts buying more.
I'll test the full 800+800 when I finish my XXL Kursk map (need to find my Wacom for that, which must be in one of the boxes...)
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Feature request - Submarines should be able to go below surface ships, using the same logic as airplanes go above ground units.
Currently I can prevent a sub from getting away by surrounding it with landing craft.
Bonus points if this capability cannot be used in shallow ocean (shallow sea?) terrain.
Currently I can prevent a sub from getting away by surrounding it with landing craft.
Bonus points if this capability cannot be used in shallow ocean (shallow sea?) terrain.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Yes that would be great, but OG inherited the only 2 spaces (air / no-air) layout of PG2 and nowadays adding a new space (underwater) is almost impossible to do, I'd need to win the lottery to get the time required to recode all the OG.RoyalBengalTiger wrote: ↑2024-07-17 04:29, Wednesday Feature request - Submarines should be able to go below surface ships, using the same logic as airplanes go above ground units.
Currently I can prevent a sub from getting away by surrounding it with landing craft.
Bonus points if this capability cannot be used in shallow ocean (shallow sea?) terrain.
But a good idea anyway !
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Do you really play El Gordo?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
My wish relates to your personal website on the OG leaders. I noticed that the class leaders for all ship classes are missing there. Would you be able to make an addition?
http://www.luis-guzman.com/OpenGen_Leaders.html
http://www.luis-guzman.com/OpenGen_Leaders.html
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Parabellum wrote: ↑2024-07-17 14:15, Wednesday My wish relates to your personal website on the OG leaders. I noticed that the class leaders for all ship classes are missing there. Would you be able to make an addition?
http://www.luis-guzman.com/OpenGen_Leaders.html
I've update the table, thanks for pointing it out
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
And what about the database - part of it is dead - nothing opens
http://www.open-general.com/campaign.php
http://www.open-general.com/icon.php
http://www.open-general.com/efile.php
http://www.open-general.com/mapx.php
http://www.open-general.com/opendat.php
http://www.open-general.com/sound.php
http://www.open-general.com/mapxs.php?o ... a=&omu=xxl
http://www.open-general.com/install/OpenMapx.zip
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Kowdar fixed that alreadysympatyk wrote: ↑2024-07-19 19:11, Friday
And what about the database - part of it is dead - nothing opens
http://www.open-general.com/campaign.php
http://www.open-general.com/icon.php
http://www.open-general.com/efile.php
http://www.open-general.com/mapx.php
http://www.open-general.com/opendat.php
http://www.open-general.com/sound.php
http://www.open-general.com/mapxs.php?o ... a=&omu=xxl
http://www.open-general.com/install/OpenMapx.zip
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thank you very much
I have one more request
Is it possible to write somewhere in a new topic - who is responsible for what?
E.g. 6 records are missing from the database - XXL maps (they were missing before)
Who is doing this nowadays?
Maybe it's also worth informing the community (sorry for writing this)
- what form of hosting is currently selected (due until April 2025, if I'm not mistaken?)
- what risk does it carry (in the context of failure)
- what the hosting provider is responsible for
- would the community like a different form of hosting in the future (more secure, more modern...) - this involves donations
I hope I didn't start a storm - just a substantive discussion
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Yes I thought already to do something as you says, but I got infected by covid and I feel pretty bad (cough, sore throat, headache, fever...)sympatyk wrote: ↑2024-07-21 11:35, Sunday
Thank you very much
I have one more request
Is it possible to write somewhere in a new topic - who is responsible for what?
E.g. 6 records are missing from the database - XXL maps (they were missing before)
Who is doing this nowadays?
Maybe it's also worth informing the community (sorry for writing this)
- what form of hosting is currently selected (due until April 2025, if I'm not mistaken?)
- what risk does it carry (in the context of failure)
- what the hosting provider is responsible for
- would the community like a different form of hosting in the future (more secure, more modern...) - this involves donations
I hope I didn't start a storm - just a substantive discussion
I hope to be better in a couple of days, then I'll post something
Can you post which ones are missing to upload them ?E.g. 6 records are missing from the database - XXL maps (they were missing before)
Who is doing this nowadays?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
In that case, I wish you a speedy recovery
The maps can wait
I will write so as not to forget .. (you will do it later)
These maps are missing in the database (not in MF) --> http://www.open-general.com/mapxs.php?o ... a=&omu=xxl
- 50025_baltimore_xl.mapx ,https://maps.app.goo.gl/PhjDq9woGbPJtSSt5 ,Baltimore -Waszyngton -Frederick -Fredericksburg , USA , Maryland Wirginia Dystrykt Kolumbii , 50025 , Modern, sympatyk , with railways / XXL map ;
50026_fulda5k_w.mapx ,https://maps.app.goo.gl/PpVCS2aZ8j8XfGdq9 , Frankfurt am Main -Marburg -Lippstadt -Detmold -Einbeck -Wernigerode -Sangerhausen -Jena -Erfurt -Kassel -Alsfeld -Coburg , Currently Germany before FRG/BRD/NRF and part DDR/NRD ,Hessen -Thüringen -Sachsen -Sachsen-Anhalt , 50026 , cold War -Modern, sympatyk , with railways / Custom = Snow / XXL map ;
50028_fulda5k.mapx ,https://maps.app.goo.gl/PpVCS2aZ8j8XfGdq9 , Frankfurt am Main -Marburg -Lippstadt -Detmold -Einbeck -Wernigerode -Sangerhausen -Jena -Erfurt -Kassel -Alsfeld -Coburg , Currently Germany before FRG/BRD/NRF and part DDR/NRD ,Hessen -Thüringen -Sachsen -Sachsen-Anhalt , 50028 ,cold War -Modern, sympatyk , with railways / XXL map ;
http://www.open-general.com/MapJpg/50026.jpg
http://www.open-general.com/MapJpg/50027.jpg
http://www.open-general.com/MapJpg/50028.jpg
http://www.open-general.com/MapJpg/50029.jpg
http://www.open-general.com/MapJpg/50030.jpg
http://www.open-general.com/DBMAPX/5002 ... re_xl.mapx
http://www.open-general.com/DBMAPX/50026_fulda5k_w.mapx
http://www.open-general.com/DBMAPX/50027_dunkirk.mapx
http://www.open-general.com/DBMAPX/50028_fulda5k.mapx
http://www.open-general.com/DBMAPX/50029_siauliai.mapx
http://www.open-general.com/DBMAPX/5003 ... ussia.mapx
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I added missing XXL map to database.
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thank you very much
Now it's complete, along with the Google location ..
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
Hi,
I have a small item for the wish list, something which repeatedly annoyed me (because I couldn't use the interface correctly).
When you have selected a plane which is able to bomb the ground, and you click around to select something else, and you don't watch exactly what you are doing, it happens that that plane simply bombs one of its adjacent hexes without anything there (maybe even creating a crater in front of your own units)
What would really help is a confirmation dialog asking 'do you really want to bomb this empty area' or similar, only in case if there is no enemy unit there to attack (maybe as well when there's only a road or airfield, etc).
I have a small item for the wish list, something which repeatedly annoyed me (because I couldn't use the interface correctly).
When you have selected a plane which is able to bomb the ground, and you click around to select something else, and you don't watch exactly what you are doing, it happens that that plane simply bombs one of its adjacent hexes without anything there (maybe even creating a crater in front of your own units)
What would really help is a confirmation dialog asking 'do you really want to bomb this empty area' or similar, only in case if there is no enemy unit there to attack (maybe as well when there's only a road or airfield, etc).
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Haha, that happens to me too!! But mostly with artillery. Sometimes when i klick to fast or when i klick not precise enough into a hex and select/deselect a unit, I bomb a empty hex and sometimes even blow it.PrinzMurmel wrote: ↑2024-09-25 13:23, Wednesday Hi,
I have a small item for the wish list, something which repeatedly annoyed me (because I couldn't use the interface correctly).
When you have selected a plane which is able to bomb the ground, and you click around to select something else, and you don't watch exactly what you are doing, it happens that that plane simply bombs one of its adjacent hexes without anything there (maybe even creating a crater in front of your own units)
What would really help is a confirmation dialog asking 'do you really want to bomb this empty area' or similar, only in case if there is no enemy unit there to attack (maybe as well when there's only a road or airfield, etc).
If damage is done, i edit it in suite, because it is not a mistake, just some bad luck with too fast klicks.
But i must say, shooting into clear or unspotted hex can be a tactic, so I would not want to klick a dialgoue window away every time
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
OG (PG) is a strategy game, no shoot m' up. After about 30 years of playing this, I still make mistakes.
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Indeed this happens to me too. But I live with it.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024
When this happens to me, I sometimes replay the entire turn. I can't remember I ever used this feature on purpose, and I guess most players rarely do so. But of course I can live with the inconvenience