[DEV] PGF 1.021

Panzer / Allied General Remake: Strategies, Tactics, Efiles, Custom Campaigns, Customizations, Documentation.

Moderator: Radoye

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Radoye
Royal Navy Battlecruiser Sqn
Royal Navy Battlecruiser Sqn
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Joined: 2019-09-30 11:21, Monday

Re: [DEV] PGF 1.021

Post by Radoye »

Take it easy mate, take as many breaks you need to avoid burnouts. It's why work on my mods is progressing as slow as it does (well, that and real life priorities).

What i find helps is to focus on one thing. I'm doing eqp edits, and only eqp edits. When i'm tired of that, i start working on maps. When that becomes a chore i move onto icons, or start playing with sounds, or modding the game UI or something, until i loop back to eqp... :howdy
user1435
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Re: [DEV] PGF 1.021

Post by user1435 »

Hello! First of all thank you for creating pgf, it is a great way to immortalise a classic wargame!
I can't find any info on an issue I have - the terrain hexes wont change depending on the season or weather. For example, during Winter War all hexes are green, etc.
There are tacmap_frozen and tacmap_muddy files in Graphics folder though, so it should work. Is it a known issue? Is there any way to fix it?
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Radoye
Royal Navy Battlecruiser Sqn
Royal Navy Battlecruiser Sqn
Posts: 472
Joined: 2019-09-30 11:21, Monday

Re: [DEV] PGF 1.021

Post by Radoye »

It depends on the weather and ground conditions in the scenario.

The weather can be 'clear', 'overcast' and 'rain' or 'snow'; the ground conditions can be 'dry' (green), 'muddy' (brown) or 'frozen' (white). Basically the weather causes ground conditions to change - for example, several turns of rain will turn 'dry' to 'mud'.

There's a bit of info on it here: viewtopic.php?f=100&t=531#p9299

and in more detail here: viewtopic.php?f=100&t=544#p8985

and here: viewtopic.php?p=8987#p8987
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