Re: [Let's Play] Sid Meier's Colonization
Posted: 2020-01-24 12:26, Friday
There are already native converts, but they are pretty much useless. They plant food and raw materials better than untrained settlers, but less good than specialists. And once that one guy joins the continental congress all native converts become untrained settlers...
The economics system of Colonization is very simple and if you take a closer look, pretty useless:
A colony has 8 tiles (yes, the center tile also produces a little food and raw material) where raw materials can be produced by specialist or untrained settlers (or converts or even slaves if they would be implemented). Let's assume that you want to have one lumberjack and one ore miner in your colony. Then there are 2 farmers and a fisherman.
Then, for example, you have 3 specialist tobacco planters who produce raw tobacco. The raw tobacco will be used by 2 specialist cigar makers to produce cigars.
Once you have a hundred (tons or units of) cigars, you load your ship and sail to the open sea. Then the ship sails to Europe. You sell the tobacco to get money (minus tax!). But what for? With all the money you will most likely end up buying new settlers.
Now, what if you just put farmers into your colony? Every 200 units of food you will get a new settler. Depending on the terrain and resources you can get a new settler every 2 to 4 turns. So the result is pretty much the same with or without the whole industrial process.
Hell, the only goods you really need in the game are tools (iron ore), muskets (iron ore) and horses, which reproduce themselfs when there is enough food.
It also doesn't matter if you own 10 colonies, 20 or 200. The declaration of independence is not bound to a number of colonies. The strength of your whole colonial nation is not bound to the number of colonies.
If you build just one colony with ocean access and the rest of your colonies inland, you will need only a very small number of soldiers.
And, more generally, the number of soldiers is not very important. If there are 10 or 100, it doesn't matter. You just need enough horses, which reproduce themselfs out of nothing (food).
So, yeah, i love the game , but i don't play it because of the economics part
For example, in Imperialism II you will need a strog presence in the new world to be good in the old world. But in Colonization new world and old world and thus the whole economics system of colonies and old world is very very simple.
The economics system of Colonization is very simple and if you take a closer look, pretty useless:
A colony has 8 tiles (yes, the center tile also produces a little food and raw material) where raw materials can be produced by specialist or untrained settlers (or converts or even slaves if they would be implemented). Let's assume that you want to have one lumberjack and one ore miner in your colony. Then there are 2 farmers and a fisherman.
Then, for example, you have 3 specialist tobacco planters who produce raw tobacco. The raw tobacco will be used by 2 specialist cigar makers to produce cigars.
Once you have a hundred (tons or units of) cigars, you load your ship and sail to the open sea. Then the ship sails to Europe. You sell the tobacco to get money (minus tax!). But what for? With all the money you will most likely end up buying new settlers.
Now, what if you just put farmers into your colony? Every 200 units of food you will get a new settler. Depending on the terrain and resources you can get a new settler every 2 to 4 turns. So the result is pretty much the same with or without the whole industrial process.
Hell, the only goods you really need in the game are tools (iron ore), muskets (iron ore) and horses, which reproduce themselfs when there is enough food.
It also doesn't matter if you own 10 colonies, 20 or 200. The declaration of independence is not bound to a number of colonies. The strength of your whole colonial nation is not bound to the number of colonies.
If you build just one colony with ocean access and the rest of your colonies inland, you will need only a very small number of soldiers.
And, more generally, the number of soldiers is not very important. If there are 10 or 100, it doesn't matter. You just need enough horses, which reproduce themselfs out of nothing (food).
So, yeah, i love the game , but i don't play it because of the economics part
For example, in Imperialism II you will need a strog presence in the new world to be good in the old world. But in Colonization new world and old world and thus the whole economics system of colonies and old world is very very simple.