The error still exists.Parabellum wrote: ↑2021-11-02 21:25, Tuesday I wanted to start CC 36 today with version 0.93.4.0, but the download of the necessary maps fails.I had to switch to my installation of 0.93.3.0. Here I had already downloaded all files earlier.Code: Select all
*** Checking finished *** There are 39 Missing files yet Checking campaign [C:\Open General 0.93.4.0\efile_cc36\SCENARIO\fgtm.cam] Scenario #0 [fgtm00] [mapfile: fgtm00.map] not found Scenario #1 [fgtm01] [mapfile: fgtm01.map] not found Scenario #2 [fgtm02] [mapfile: fgtm02.map] not found Scenario #3 [fgtm03] [mapfile: fgtm03.map] not found Scenario #4 [fgtm04c] [mapfile: fgtm_ch.map] not found Scenario #5 [fgtm05] [mapfile: fgtm05.map] not found Scenario #6 [fgtm06] [mapfile: fgtm06.map] not found Scenario #7 [fgtm07] [mapfile: fgtm07.map] not found Scenario #8 [fgtm08] [mapfile: fgtm08.map] not found Scenario #9 [fgtm09] [mapfile: fgtm09.map] not found Scenario #10 [fgtm10] [mapfile: fgtm10.map] not found Scenario #11 [fgtm11] [mapfile: fgtm11.map] not found Scenario #12 [fgtm12] [mapfile: fgtm12.map] not found Scenario #13 [fgtm13] [mapfile: fgtm13.map] not found Scenario #14 [fgtm14] [mapfile: fgtm14.map] not found Scenario #15 [fgtm15c] [mapfile: fgtm_ch.map] not found Scenario #17 [fgtm17] [mapfile: fgtm17.map] not found Scenario #18 [fgtm18] [mapfile: fgtm18.map] not found Scenario #19 [fgtm19] [mapfile: fgtm19.map] not found Scenario #20 [fgtm20] [mapfile: fgtm20.map] not found Scenario #21 [fgtm21] [mapfile: fgtm21.map] not found Scenario #22 [fgtm22] [mapfile: fgtm22.map] not found Scenario #23 [fgtm23] [mapfile: fgtm23.map] not found Scenario #24 [fgtm24] [mapfile: fgtm24.map] not found Scenario #25 [fgtm25] [mapfile: fgtm25.map] not found Scenario #26 [fgtm26] [mapfile: fgtm26.map] not found Scenario #27 [fgtm27] [mapfile: fgtm27.map] not found Scenario #28 [fgtm28] [mapfile: fgtm28.map] not found Scenario #29 [fgtm29] [mapfile: fgtm13.map] not found Scenario #30 [fgtm30] [mapfile: fgtm30.map] not found Scenario #31 [fgtm31] [mapfile: fgtm10.map] not found Scenario #32 [fgtm32] [mapfile: fgtm32.map] not found Scenario #33 [fgtm33] [mapfile: fgtm33.map] not found Scenario #34 [fgtm34] [mapfile: fgtm34.map] not found Scenario #35 [fgtm35] [mapfile: fgtm35.map] not found Scenario #36 [fgtm36] [mapfile: fgtm36.map] not found Scenario #37 [fgtm37] [mapfile: fgtm37.map] not found Scenario #38 [fgtm38] [mapfile: fgtm38.map] not found Scenario #39 [fgtm39] [mapfile: fgtm39.map] not found
OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )
- Parabellum
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
You can see in the message that he wants to download fgtm00.map.
Such .map file - does not exist, such map drawing does not exist.
If it is not possible to download the map drawing automatically -> how easy is it to determine which map number needs to be downloaded manually?
I think a campaign report would be of great help and should be included with CC.
Also * .map files should be attached to the CC
Code: Select all
Campaign: fgtm * FOR GOD, TSAR, AND MOTHERLAND 1904-1917
File Scenario Date BV V TV L Map
0 fgtm00.scn Yalu River Apr 18, 1904 1 1 1 1 248.jpg
1 fgtm01.scn Nanshan May 25, 1904 2 2 2 2 313.jpg
2 fgtm02.scn Shakhe West Sep 22, 1904 3 3 3 3 73.jpg
3 fgtm03.scn Shakhe East Sep 29, 1904 4 4 4 4 55.jpg
4 fgtm04c.scn 1914 Campaign Path Choice Sep 1, 1905 Ls 5 10 Ls 346.jpg
5 fgtm05.scn Stalluponen Aug 17, 1914 6 6 6 Ls 270.jpg
6 fgtm06.scn Gumbinnen Aug 20, 1914 7 7 7 Ls 19.jpg
7 fgtm07.scn Tannenberg Aug 27, 1914 8 8 8 8 386.jpg
8 fgtm08.scn Lodz 1 Nov 19, 1914 9 9 9 9 509.jpg
9 fgtm09.scn Lodz 2 Nov 30, 1914 Ls Ls 15 15 138.jpg
10 fgtm10.scn Gnila Lipa 1914 Aug 27, 1914 11 11 11 Ls 20.jpg
11 fgtm11.scn Komarov-Tomashov Sep 5, 1914 12 12 12 Ls 802.jpg
12 fgtm12.scn Rava Russka Sep 9, 1914 13 13 13 Ls 279.jpg
13 fgtm13.scn Przemysl 1914 Sep 20, 1914 14 14 15 Ls 384.jpg
14 fgtm14.scn Limanowa Dec 8, 1914 15 15 15 15 801.jpg
15 fgtm15c.scn 1915 Campaign Path Choice Jan 1, 1915 16 25 33 Ls 346.jpg
16 fgtm16.scn Osowiec Feb 12, 1915 17 17 17 17 372.jpg
17 fgtm17.scn Przasnysz Feb 25, 1915 18 18 18 Ls 12.jpg
18 fgtm18.scn Jednorozec Mar 15, 1915 19 19 19 19 217.jpg
19 fgtm19.scn Libau Raid May 7, 1915 20 20 20 20 18.jpg
20 fgtm20.scn Novogeorgievsk Jul 16, 1915 21 21 21 21 389.jpg
21 fgtm21.scn Panevezys Jul 30, 1915 22 22 22 22 271.jpg
22 fgtm22.scn Retreat from Kovno Aug 21, 1915 23 23 23 Ls 388.jpg
23 fgtm23.scn Wilna Sep 14, 1915 24 24 24 Ls 441.jpg
24 fgtm24.scn Narotch Sep 21, 1915 Ls Ls Ls Ls 513.jpg
25 fgtm25.scn Dukla Pass Jan 26, 1915 26 26 26 Ls 240.jpg
26 fgtm26.scn Uzsok Pass Feb 23, 1915 27 27 27 27 325.jpg
27 fgtm27.scn Stanislau Mar 30, 1915 28 28 28 Ls 890.jpg
28 fgtm28.scn Gorlice-Tarnow May 2, 1915 29 29 29 Ls 704.jpg
29 fgtm29.scn Przemysl 1915 May 12, 1915 Ls Ls 30 Ls 384.jpg
30 fgtm30.scn Prut' Operation Jun 1, 1915 31 31 31 Ls 339.jpg
31 fgtm31.scn Gnila Lipa 1915 Jun 23, 1915 32 32 32 32 20.jpg
32 fgtm32.scn Wieprz Jul 22, 1915 39 39 39 Ls 83.jpg
33 fgtm33.scn Sarykamysh Dec 25, 1914 34 34 34 Ls 463.jpg
34 fgtm34.scn Tabriz Jan 17, 1915 35 35 35 Ls 424.jpg
35 fgtm35.scn Van May 5, 1915 36 36 36 Ls 897.jpg
36 fgtm36.scn Dilman-Urmia May 15, 1915 37 37 37 Ls 37.jpg
37 fgtm37.scn Kop Jul 1, 1915 38 38 38 Ls 517.jpg
38 fgtm38.scn Alashkert Jul 7, 1915 32 32 32 Ls 542.jpg
39 fgtm39.scn Khamadan Nov 25, 1915 Ls Ls Ls Ls 373.jpg
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Merry Christmas!
I will write it all over again - to make it understandable.
I did the test.
I deleted the MAPFILES folder from the game
The game will not start -> no appropriate * .map file -> unknown map to load.
I have restored the MAPFILES folder
The game will be launched -> the * .map file will determine what map is needed. If there is no map - download will start.
The MAPFILES folder with the correct * .map files is required and necessary.
See the video
https://drive.google.com/file/d/1-m7k3z ... sp=sharing
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Hi,
I've been playing OpenGen for a long time. Sometimes the program crashes when it's AI's turn. This error has been occurring for at least 2 years, including the last version.
The error is reproducible if I load the Autoexec and fetch the train again.
But if I make changes to my units, either make a movement or deploy additional units, the AI sometimes comes to an end.
The attachment contains ai_turn.log, Debug_log and LasCombat.log as well as the entry in the event display from the last crash.
Regards wenderfalko
I've been playing OpenGen for a long time. Sometimes the program crashes when it's AI's turn. This error has been occurring for at least 2 years, including the last version.
The error is reproducible if I load the Autoexec and fetch the train again.
But if I make changes to my units, either make a movement or deploy additional units, the AI sometimes comes to an end.
The attachment contains ai_turn.log, Debug_log and LasCombat.log as well as the entry in the event display from the last crash.
Regards wenderfalko
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
wenderfalko to OpenGeneral forum
I've got the files you sent and I'll check them this weekend as soon as I return from my short Christmas holiday.
I've got the files you sent and I'll check them this weekend as soon as I return from my short Christmas holiday.
Visit my website to get my latest tools.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Happy new year everyoneLuisGuzman wrote: ↑2021-12-21 17:29, Tuesday
New OpenGen 0.93.4.RC2 (Release Candidate) available, fixing:
If someone can test and confirm the issues are over, I could promote this RC version to official in a few weeks
- Fixing the issue avoiding units to enter ground carriers
- Fixed a fake warning when checking map repositories
- Fixed a fake missing map when checking tiled maps
- Fixed the issue with campaign videos. Video After was played twice while Video File was never played.
Just a thought: Wouldn't it be a good idea to have a version 1.0 with the next release? It's really a great game with only very few issues, many people are playing it intensively. I think it deserves it
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Hello Luis
I want to ask if a nation can have more than 999 units or will there be any problems?
I want to ask if a nation can have more than 999 units or will there be any problems?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
A question concerning Leaders:
I was wondering why in a late campaign I seem to never get one anymore, even for veteran units with experice of 2000 or more
Then I found in the docs that the 'Leader lucky draw' only happens when a unit gains its next bar, so at 100, 200, etc exp, but no more after 500
Now I did some testing, I had a fighter that I could bring to over 500 exp with its next attack. I tried it again and again, but no Leader ever. I even set the Leader chance to 90% in the Suite (where there is a hint saying '90% => sure'), but also that did not work.
So what am I missing here..?
I was wondering why in a late campaign I seem to never get one anymore, even for veteran units with experice of 2000 or more
Then I found in the docs that the 'Leader lucky draw' only happens when a unit gains its next bar, so at 100, 200, etc exp, but no more after 500
Now I did some testing, I had a fighter that I could bring to over 500 exp with its next attack. I tried it again and again, but no Leader ever. I even set the Leader chance to 90% in the Suite (where there is a hint saying '90% => sure'), but also that did not work.
So what am I missing here..?
- panzerdarek
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
How many leaders you have actually in your army? There was limitation up to 15 leaders in PG2, and most likely it is still valid in OG. When you reach max. number of leaders, you cannot get new leader any more, at least till one of old leaders is KIA.
Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Yep, there are only 15 leader slots hardcoded in the game.
Though it is possible to assign the same leader slot to more than one unit manually in SUITE. Thus you can have more than 15 leaders but never more than 15 different ones.
Though it is possible to assign the same leader slot to more than one unit manually in SUITE. Thus you can have more than 15 leaders but never more than 15 different ones.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Just a heads up, since it's not really important (and becoming less and less important by the day), but in 0.93.4.2RC the weather animations (rain and snow) don't work on WinXP anymore.
It's a texture size issue and I fixed it easily by replacing the new rain and snow files by the previous ones (from a 2018 version).
Disregard if that's how it is supposed to (not) work nowadays, after all I'm probably the last one using an XP computer for OG. I'm just mentioning it in case it was supposed to still work.
It's a texture size issue and I fixed it easily by replacing the new rain and snow files by the previous ones (from a 2018 version).
Disregard if that's how it is supposed to (not) work nowadays, after all I'm probably the last one using an XP computer for OG. I'm just mentioning it in case it was supposed to still work.
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Units are limited to 800 units currently, which are divided between the number of players, so if 4 players in game, each player can have up to 200 units (for all nations in that player), and if only 2 player each can have up to 400
There are no assignment for individual nations.
So if you question is to raise the number of units to 1000 units per player it would mean to raise current 800 to 2000 (500 if 4 players and 1000 if 2 players) which should not be a problem from the code perspective, because the units' array is statically allocated in memory at load time and one additional MB of memory usage could be only a problem in very low memory systems.
Visit my website to get my latest tools.
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Do you mean the shorter rain/snow files do not work while the old ones (much bigger) does ?none wrote: ↑2022-02-20 12:52, Sunday Just a heads up, since it's not really important (and becoming less and less important by the day), but in 0.93.4.2RC the weather animations (rain and snow) don't work on WinXP anymore.
It's a texture size issue and I fixed it easily by replacing the new rain and snow files by the previous ones (from a 2018 version).
Disregard if that's how it is supposed to (not) work nowadays, after all I'm probably the last one using an XP computer for OG. I'm just mentioning it in case it was supposed to still work.
Visit my website to get my latest tools.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Sorry Luis, i didn't express myself wellLuisGuzman wrote: ↑2022-02-20 13:27, SundayUnits are limited to 800 units currently, which are divided between the number of players, so if 4 players in game, each player can have up to 200 units (for all nations in that player), and if only 2 player each can have up to 400
There are no assignment for individual nations.
So if you question is to raise the number of units to 1000 units per player it would mean to raise current 800 to 2000 (500 if 4 players and 1000 if 2 players) which should not be a problem from the code perspective, because the units' array is statically allocated in memory at load time and one additional MB of memory usage could be only a problem in very low memory systems.
I mean if a single nation in the efile can have more than 999 units. I ask because the number becomes 4 digit with 1000+ units and want to ask if that will cause any problems in the game/suite.
Currently i have Germany at 999 units but would add some more if possible. Otherwise i put them into All Nations.
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
randowe wrote: ↑2022-02-20 13:32, Sunday Sorry Luis, i didn't express myself well
I mean if a single nation in the efile can have more than 999 units. I ask because the number becomes 4 digit with 1000+ units and want to ask if that will cause any problems in the game/suite.
Currently i have Germany at 999 units but would add some more if possible. Otherwise i put them into All Nations.
No, that should not be a problem. The max units in the efile is a limit for the whole efile, and there is no limit for specific nations.
So you can assign whatever amount of units to any nation as far as the total of units for all the nations keeps less than the efile limit.
Visit my website to get my latest tools.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Great! ThanksLuisGuzman wrote: ↑2022-02-20 13:53, Sunday No, that should not be a problem. The max units in the efile is a limit for the whole efile, and there is no limit for specific nations.
So you can assign whatever amount of units to any nation as far as the total of units for all the nations keeps less than the efile limit.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Thanks panzerdarek and randowe,panzerdarek wrote: ↑2022-02-19 20:05, Saturday How many leaders you have actually in your army? There was limitation up to 15 leaders in PG2, and most likely it is still valid in OG. When you reach max. number of leaders, you cannot get new leader any more, at least till one of old leaders is KIA.
that is the explanation, I actually already have 15 leaders!
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
That sounds strange. I didn't check for sizes since I found the classic "texture too big" type error message waiting for me when I closed OG. All I know is that I replaced:LuisGuzman wrote: ↑2022-02-20 13:29, Sunday Do you mean the shorter rain/snow files do not work while the old ones (much bigger) does ?
- rain.png (12.2 kB)
- rain_4096x256.png (7.9 kB)
- snow.png (1.7 kB)
- snow_4096x256.png (3.3 kB)
- rain.png. (8.8 kB)
- snow.png (4.7 kB)
But as I said it's unimportant, since I'm probably the last using an old (ancient) XP computer for OG...
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5 (24-feb-2022))
New OpenGen 0.93.4.RC5 (Release Candidate) available adding a new possibility:
* Can define/add in $evade_special 32 to make subs having the efile's special "Evade" ticked to avoid evading
If someone can test and confirm this option works fine, I could promote this RC to official and thus fix the issue with ground carriers.
Visit my website to get my latest tools.
Re: Non-evading submarines?
Hi LuisLuisGuzman wrote: ↑2022-02-24 18:32, Thursday
Please test a bit this new option so I could promote this RC to be the Official one, included in installer, and then the issue with ground carriers will be over everywhere.
If I may ask - will you add a third server to the exe file, to the official version?
- LuisGuzman
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Re: Non-evading submarines?
RC5 already include -pl server as the 3rd in the sequence, so if you prefer to Dl preferably from .pl, you still need to use the .ini file
Thus the next official version 5.0 will include that too
Visit my website to get my latest tools.
Re: Non-evading submarines?
Thank you very muchLuisGuzman wrote: ↑2022-02-25 15:53, Friday
RC5 already include -pl server as the 3rd in the sequence, so if you prefer to Dl preferably from .pl, you still need to use the .ini file
Thus the next official version 5.0 will include that too
I just want to make sure I understand well
If I delete the og_repos.ini file,
the map is not available on the first two servers,
-> should be downloaded from the third server (pl)?
Unfortunately, this is not how it works ...
After restoring the ini file - works fine.
to the ini file - the server is entered exactly as you tested ..
I'm downloading this wretched d11_1.jpg file
- LuisGuzman
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Re: Non-evading submarines?
Yes that is how it should work
Can you send me any scenario/savegame using a map existing only in .pl server ?Unfortunately, this is not how it works ...
After restoring the ini file - works fine.
to the ini file - the server is entered exactly as you tested ..
I'm downloading this wretched d11_1.jpg file
Visit my website to get my latest tools.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5 (24-feb-2022))
Thank you very much
I sent it to Gmail
edit
It's not a name issue -> the 90001 map has not been downloaded either
I sent it to Gmail
edit
It's not a name issue -> the 90001 map has not been downloaded either
Last edited by sympatyk on 2022-02-26 15:47, Saturday, edited 1 time in total.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5 (24-feb-2022))
No joy...LuisGuzman wrote: ↑2022-02-24 18:28, Thursday New OpenGen 0.93.4.RC5 (Release Candidate) available adding a new possibility:
* Can define/add in $evade_special 32 to make subs having the efile's special "Evade" ticked to avoid evading
With RC5 the whole "submarine" class has totally stopped evading, no matter the "evade" special setting (other classes using the "Evade" special still evade).
The test scenario is a map of tiled sea, with a bunch of submarine-class units (evading and not) on both sides, and a bunch of destroyers and ASW planes to make them evade. On a patch of land on the side I put some land units (recons) who have the "evade" special and some enemy infantry units to harass them. evade_special was 34 (32+2 for not evading ranged attack). Unfortunately the test scenario uses the new version of the EFile (didn't think it mattered).
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
RC5 had 2 glitches:
https://www.file-upload.net ... but McAfee webAdvisor pop up a warning about a troyan so I'll try to upload to other site.
Edited:
Use this better: https://www.mediafire.com/file/y3mnwqu8 ... C.zip/file
- new $evade_special value == 32 was disabling evading regardless Evade special.
- polish map server was not checked properly
https://www.file-upload.net ... but McAfee webAdvisor pop up a warning about a troyan so I'll try to upload to other site.
Edited:
Use this better: https://www.mediafire.com/file/y3mnwqu8 ... C.zip/file
Visit my website to get my latest tools.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Thank you very much for your time and repairLuisGuzman wrote: ↑2022-02-27 13:17, Sunday RC5 had 2 glitches:
........
- polish map server was not checked properly
Both issues are fixed now (RC5.1) ...
... Edited:
Use this better: https://www.mediafire.com/file/y3mnwqu8 ... C.zip/file
Now I am downloading the d11_1 and d14_1 files without any problem
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Thanks! Unfortunately I'm far from my OG computer now, so I won't be able to test it before Friday.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Back, and checked all evasion configurations. My conclusion: Evasion toggle on submarines works great in RC5.1!
(Also the "class_evade" setting, which I felt had gone a little funky in RC5, seems to be respected once again.)
Thanks again!
(Also the "class_evade" setting, which I felt had gone a little funky in RC5, seems to be respected once again.)
Thanks again!
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Hello Luis, maybe you have read about this in my efile thread. reitor has a problem running a scenario and get's a message you see above. Have you any idea why this error would happen? All his files seem up to date and nobody else reported such a problem with "Could not load C:\OpenGen\OPENGUI\hex_tiledecors3.png" before.reitor wrote: ↑2022-04-01 18:54, Friday OpenGen 0.93.4.RC5.1 27Feb2022
ATOMIC EFILE version: 26th February 2022
file Forward.xcam 16 july 2020
All 22 files (from 0 to 21) hex_tiledecors *.png & *.cfg
W10Pro ver 21H2 build 19044.1620
All first 9 scenarios - several times - completed with no issues
Progression to scenario 10 Demiansk impossible "Could not load C:\OpenGen\OPENGUI\hex_tiledecors3.png"
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
I cannot understand and neither replicate that either .randowe wrote: ↑2022-04-01 20:12, FridayHello Luis, maybe you have read about this in my efile thread. reitor has a problem running a scenario and get's a message you see above. Have you any idea why this error would happen? All his files seem up to date and nobody else reported such a problem with "Could not load C:\OpenGen\OPENGUI\hex_tiledecors3.png" before.All first 9 scenarios - several times - completed with no issues
Progression to scenario 10 Demiansk impossible "Could not load C:\OpenGen\OPENGUI\hex_tiledecors3.png"
First because map 1039 is correctly downloaded if I remove from my disk, and so no tiled map should be tried (I tested).
Then, I changed my settings to "use always tiled maps" and the tiled map is correctly set up.
Thus, the only reason I can see for that message is because the file is really not found in the proper folder: neither EFILE_ATOMIC nor main OPENGUI folder.
Have you checked that "hex_tiledecors3.png" file is really accesible in C:\OpenGen\OPENGUI\hex_tiledecors3.png, using Windows Explorer ?
Otherwise I cannot wonder any other reason.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Thanks Luis
I could not repilcate the issue either. I checked old versions of the efile, downloads from dropbox and og homepage, my old savegames, toggle tiled maps and picture maps and so on. Everything i tried worked fine
I could not repilcate the issue either. I checked old versions of the efile, downloads from dropbox and og homepage, my old savegames, toggle tiled maps and picture maps and so on. Everything i tried worked fine
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Hi Luis
Can you take a look at what Randowe wrote and further away from there?
viewtopic.php?f=67&t=756&p=13691#p13688
Would you be so good and explain the whole process - to get the right medal (drawing) on the dlg_inspect.png panel
Why is it getting the wrong content from the inspect_medal.png file (why is it shifted)?
What is the effect of the color profile and the color range of png files (24 bit, 8 bit, indexed color)?
I will try to work on it, but I need information about the process until the final result (complex drawing)
EDIT
There were two different NATIONS.TXT files - one for English (shorter) and one for Polish (longer)
It seems that the length of the inspect_medal.png file (in pixels) is divided by the number of countries entered in the NATIONS.TXT file -> therefore the shifts came out (because, 1738/95 = 18.3 -> 18.3 * 15 = 247.5, while 1738/79 = 22 -> 22 * 15 = 330)
So in the first case the 18.3x19 rectangle starting at 247.5 px was taken
in the second case - a 22 * 19 rectangle starting from 330px
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Sorry for delaying answersympatyk wrote: ↑2022-04-05 10:44, Tuesday
Hi Luis
Can you take a look at what Randowe wrote and further away from there?
viewtopic.php?f=67&t=756&p=13691#p13688
Would you be so good and explain the whole process - to get the right medal (drawing) on the dlg_inspect.png panel ...
EDIT
There were two different NATIONS.TXT files - one for English (shorter) and one for Polish (longer)
It seems that the length of the inspect_medal.png file (in pixels) is divided by the number of countries entered in the NATIONS.TXT file -> therefore the shifts came out (because, 1738/95 = 18.3 -> 18.3 * 15 = 247.5, while 1738/79 = 22 -> 22 * 15 = 330)
So in the first case the 18.3x19 rectangle starting at 247.5 px was taken
in the second case - a 22 * 19 rectangle starting from 330px
Yes, this png has the possibility to extract images of different size, figuring each image size from the whole png size and the number of nations.
But it is assumed that the png's width is a multiple of the width of each single image, otherwise occurs what you say.
So if the icons' size is 18 x 19, then inspect_medal.png size should be 18*95 x 19 (1710x19) pixels exactly.
I had to implement this solution because there where different sizes used for the equivalent PG2 .shp file, and setting a fixed new size, would have forced to change update some efile's UI files. Currently the advised size for images in inspect_medal.png is 22*19
Conclusion: you can use the single image size you prefers as far as the image's width * nations' number is equal to the width of the inspect_medal.png
Btw:
I am moving my website (and domain) so it is currently down until DNS are updated after domain finish the transfer.
I've also reorganized my website, removing many old tools and files (basically old PG2 material) that I think nobody uses nowadays. Anyway if anyone find that any removed link is needed, no problem in restoring.
The new website is allocated right now in same server than open-general.com and, until "luis-guzman.com" is available again,
you can access using: luis-guzman.es if you want to check the links removed.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Thank you for your answer
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
On the first branching of the 1939 France campaign, apparently the choice interface is breaking. It says it is failed to load the map, leaving me with a blank, dark grey screen that I can't interact with in any way. I presume this is being caused by my ludicrously low v-ram, failing to load decals (the resolution limit seems to be 2000 something pixels) and map decor, ultimately breaking the map.
Is there a way for me to walk around that? Are all the branching campaigns going to be like that?
Is there a way for me to walk around that? Are all the branching campaigns going to be like that?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Open General Official release 0.93.5.0 available at www.open-general.com
Actually promoting the last "Release Candidate" to be official 5.0 ... plus:
Actually promoting the last "Release Candidate" to be official 5.0 ... plus:
- Efile size increased to 11.999 items
- Polish map server is checked after official open-general.com server
- luis-guzman.com map server doesn't host maps anymore, so it is removed from the list of the servers to check
Visit my website to get my latest tools.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
It is a campaign issue, not a game issue.NotCIAAgent wrote: ↑2022-05-12 18:28, Thursday On the first branching of the 1939 France campaign, apparently the choice interface is breaking. It says it is failed to load the map, leaving me with a blank, dark grey screen that I can't interact with in any way. I presume this is being caused by my ludicrously low v-ram, failing to load decals (the resolution limit seems to be 2000 something pixels) and map decor, ultimately breaking the map.
Is there a way for me to walk around that? Are all the branching campaigns going to be like that?
Maybe if you tell which efile and campaign are you playing we could provide the missing map, or create any alternative one
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
In case anyone knows what's going on, my HD broke and I cloned it with almost no errors, everything works except open general, although OpenGenDD.exe works. New installation and without working, so it will be some windows library, does anyone have an idea of what happens?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
What is exactly happening when you run OG ?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Hello Luis
Just a quick question (no request): Is it possible to rename attachments at efile level?
If yes i would rename attachment no 5, "support" into "ammo" in my efile.
Just a quick question (no request): Is it possible to rename attachments at efile level?
If yes i would rename attachment no 5, "support" into "ammo" in my efile.
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Yes, it has always annoyed me that it was not named “ammo” or supples instead of support
BaseKorp Efile
- LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Quite surprise indeed. Default name for 5th attachment is already "Support" ... don't know why get have "ammo".Puma" wrote:Yes, it has always annoyed me that it was not named “ammo” or supples instead of support
See: http://www.luis-guzman.com/OpenGen_Attachments.html
I guess that you use a very old .CFG file including "ammo" as the name for 5th attachment, as attachments' name is read from the .CFG files if defined.
So you can change easily by editing the .CFG files.
If attachments' name is no defined in any .CFG file, default name is used, which should be "Support" for that 5th attachment.
Check it please and post again if anything is failing.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
It is the other way round! We have already the name "support" but want to change it because "support" is not the accurate name for additional ammo.
But change name in cfg works Thanks
I just have to test what looks better in the game. Ammo, Ammunition or Extended Ammo.
But change name in cfg works Thanks
I just have to test what looks better in the game. Ammo, Ammunition or Extended Ammo.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Visit my website to get my latest tools.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Greetings everyone and Happy New Year!
Question derived from the crappy S16=>PNG conversion: OG use split by 3 for collages (240x150 become 3x3 80x50 icons) but after the split the icons could be still split by 3 (81x51 for example) or OG would split those again? Converting S16 files to PNG resulted many icons with individual (not collage) dimensions of 81x51 and fix all manually is a nightmare (+500 icons?!).
+
And it seems IconsTool not work properly under Win7 64bit (thus I were need to extract S16 files one by one as BMP then convert those to PNG aaaaand add PNGs one by one into the dat file...).
Batch icons adding not works, the tool crash...
Batch extract of icons not works, the tool crash...
Remove icons from the dat (if not left about 3-4) cause the dat corrupted and crash tool whenever you try to load that dat file ever again...
Just thought share it if anyone else may met these troubles (is there any more recent tool for dat files?)...
Question derived from the crappy S16=>PNG conversion: OG use split by 3 for collages (240x150 become 3x3 80x50 icons) but after the split the icons could be still split by 3 (81x51 for example) or OG would split those again? Converting S16 files to PNG resulted many icons with individual (not collage) dimensions of 81x51 and fix all manually is a nightmare (+500 icons?!).
+
And it seems IconsTool not work properly under Win7 64bit (thus I were need to extract S16 files one by one as BMP then convert those to PNG aaaaand add PNGs one by one into the dat file...).
Batch icons adding not works, the tool crash...
Batch extract of icons not works, the tool crash...
Remove icons from the dat (if not left about 3-4) cause the dat corrupted and crash tool whenever you try to load that dat file ever again...
Just thought share it if anyone else may met these troubles (is there any more recent tool for dat files?)...
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My E-files: viewtopic.php?f=8&t=107
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My E-files: viewtopic.php?f=8&t=107
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Problem with points received for a mission.
From what I've read there was an old algorithm for determining points, in which starts counted, but gave a small difference in points, up to 10 (I think) up or down. What mattered more was how many turns victory was achieved and the level of prestige setting. The new algorithm is not exactly known.
I ran the tests I chose the first mission from the G35 campaign (Gustlik's Efile), once it's fast, two the victory condition is to hold the VH (3=BV, 2=V, 1=TV) so there will be the same identical entry and exit every time. I also turned off the AI. Throughout the tests on different settings I made the same moves and basically no unit or side P1 or P2 performed combat actions. All that mattered was the VH capture (under the same conditions) and the prestige setting level - to check points from that.
I also checked and made sure that DD and SDL2 versions count the same points. I test on OpenGen version 0.93.5.0 * 16 Jul 2022 , SDL2.
Variable prestige level for the player and fixed for the computer, and received points for the mission:
000 - 100 - 60, BV
025 - 100 - 60, BV
050 - 100 - 60, BV
075 - 100 - 56, BV
100 - 100 - 50, BV
125 - 100 - 48, BV
150 - 100 - 46, BV
175 - 100 - 44, BV
200 - 100 - 42, BV
225 - 100 - 40, BV
250 - 100 - 40, BV
275 - 100 - 40, BV
300 - 100 - 40, BV
325 - 100 - 40, BV
350 - 100 - 40, BV
375 - 100 - 40, BV
400 - 100 - 40, BV
425 - 100 - 40, BV
450 - 100 - 40, BV
475 - 100 - 40, BV
500 - 100 - 40, BV
Points per mission depending on the computer's prestige level setting, the player's prestige level fixed equal to 100::
100 - 000 - 40, BV
100 - 025 - 40, BV
100 - 050 - 40, BV
100 - 075 - 42, BV
100 - 100 - 50, BV
100 - 125 - 53, BV
100 - 150 - 56, BV
100 - 175 - 59, BV
100 - 200 - 60, BV
100 - 225 - 60, BV
100 - 250 - 60, BV
100 - 275 - 60, BV
100 - 300 - 60, BV
100 - 325 - 60, BV
100 - 350 - 60, BV
100 - 375 - 60, BV
100 - 400 - 60, BV
100 - 425 - 60, BV
100 - 450 - 60, BV
100 - 475 - 60, BV
100 - 500 - 60, BV
The number of maximum points can be obtained on such a setting:
000 - 500 - 70, BV
Different types of victories, BV, V, TV:
000 - 100 - 60, BV
000 - 100 - 40, V
000 - 100 - 20, TV
100 - 100 - 50, BV
100 - 100 - 30, V
100 - 100 - 10, TV
CONCLUSIONS:
From what I've read there was an old algorithm for determining points, in which starts counted, but gave a small difference in points, up to 10 (I think) up or down. What mattered more was how many turns victory was achieved and the level of prestige setting. The new algorithm is not exactly known.
I ran the tests I chose the first mission from the G35 campaign (Gustlik's Efile), once it's fast, two the victory condition is to hold the VH (3=BV, 2=V, 1=TV) so there will be the same identical entry and exit every time. I also turned off the AI. Throughout the tests on different settings I made the same moves and basically no unit or side P1 or P2 performed combat actions. All that mattered was the VH capture (under the same conditions) and the prestige setting level - to check points from that.
I also checked and made sure that DD and SDL2 versions count the same points. I test on OpenGen version 0.93.5.0 * 16 Jul 2022 , SDL2.
Variable prestige level for the player and fixed for the computer, and received points for the mission:
000 - 100 - 60, BV
025 - 100 - 60, BV
050 - 100 - 60, BV
075 - 100 - 56, BV
100 - 100 - 50, BV
125 - 100 - 48, BV
150 - 100 - 46, BV
175 - 100 - 44, BV
200 - 100 - 42, BV
225 - 100 - 40, BV
250 - 100 - 40, BV
275 - 100 - 40, BV
300 - 100 - 40, BV
325 - 100 - 40, BV
350 - 100 - 40, BV
375 - 100 - 40, BV
400 - 100 - 40, BV
425 - 100 - 40, BV
450 - 100 - 40, BV
475 - 100 - 40, BV
500 - 100 - 40, BV
Points per mission depending on the computer's prestige level setting, the player's prestige level fixed equal to 100::
100 - 000 - 40, BV
100 - 025 - 40, BV
100 - 050 - 40, BV
100 - 075 - 42, BV
100 - 100 - 50, BV
100 - 125 - 53, BV
100 - 150 - 56, BV
100 - 175 - 59, BV
100 - 200 - 60, BV
100 - 225 - 60, BV
100 - 250 - 60, BV
100 - 275 - 60, BV
100 - 300 - 60, BV
100 - 325 - 60, BV
100 - 350 - 60, BV
100 - 375 - 60, BV
100 - 400 - 60, BV
100 - 425 - 60, BV
100 - 450 - 60, BV
100 - 475 - 60, BV
100 - 500 - 60, BV
The number of maximum points can be obtained on such a setting:
000 - 500 - 70, BV
Different types of victories, BV, V, TV:
000 - 100 - 60, BV
000 - 100 - 40, V
000 - 100 - 20, TV
100 - 100 - 50, BV
100 - 100 - 30, V
100 - 100 - 10, TV
CONCLUSIONS:
- the difference of points between BV, V, TV agrees and is 20 between different types of victories.
- with variable prestige level of the player and constant computer at a certain point (from 225) the subtraction of points ends and the function becomes constant (up to 500)
- the same is the case when the prestige of the player is constant and the computer is variable, then the addition ends (from 200) and the function iss constant (up to 500)
- identical constancy is in both cases when going below or equal to 50
- the only sensible changes are between 75 and 200
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Happy 2023 (belatedly) to all!
I'm back! I have (provisionally) defeated death and what's the first thing I do? Well, finish my NOKorp v.2 E-File submission...
Although it seems even quieter around here...
Anyway, back to business: The magic smoke went out of my old XP PC (well, I sure got my money's worth out of that one!) so I bought me a new Win11 one, and downloaded what must (should) be the latest "full installer" version.
Trying to playtest a new campaign I'm making, I noticed healing units don't work anymore. But wait, it's even more complicated: Healing unit do work just fines on old campaigns, but on the one I just created yesterday it doesn't.
Is there a known issue/regression/gremlin in the latest Suite? (Yes, yes, Test Scenario, but since I've missed some episodes I'd like to first sound the forum out).
I'm back! I have (provisionally) defeated death and what's the first thing I do? Well, finish my NOKorp v.2 E-File submission...
Although it seems even quieter around here...
Anyway, back to business: The magic smoke went out of my old XP PC (well, I sure got my money's worth out of that one!) so I bought me a new Win11 one, and downloaded what must (should) be the latest "full installer" version.
Trying to playtest a new campaign I'm making, I noticed healing units don't work anymore. But wait, it's even more complicated: Healing unit do work just fines on old campaigns, but on the one I just created yesterday it doesn't.
Is there a known issue/regression/gremlin in the latest Suite? (Yes, yes, Test Scenario, but since I've missed some episodes I'd like to first sound the forum out).
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
It is so nice we have you back.My English are bad, i can't write my thoughts. But is great when i read that you defeated death.