Suite-OG. Questions & Bugs - Latest exe: 24.11.08.0 (8-Nov-2024)
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Now I understand what Luis meant, and why this seemed to work so nicely: Actually OG deletes any and all units over 400 when you play the scenario!
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Well, increasing the number of units allowed would be pretty easy to implement: editing a couple of lines and recompiling the OG.none wrote: ↑2023-04-09 13:38, Sunday Now I understand what Luis meant, and why this seemed to work so nicely: Actually OG deletes any and all units over 400 when you play the scenario!
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
But, that would break the agreement to keep OG stable: no new features/options, only changes to eventually fix critical bugs.
I'll change the Suite to warn clearly, that exceeding units will be removed when starting the game.Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Would it? It's not a change per se: You can't possibly call this a "new feature or option"...LuisGuzman wrote: ↑2023-04-10 12:32, Monday But, that would break the agreement to keep OG stable: no new features/options, only changes to eventually fix critical bugs.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Yes, this would be a new feature - making as a new option is absolutely discarded - so it would break the agreement.none wrote: ↑2023-04-10 12:52, MondayWould it? It's not a change per se: You can't possibly call this a "new feature or option"...LuisGuzman wrote: ↑2023-04-10 12:32, Monday But, that would break the agreement to keep OG stable: no new features/options, only changes to eventually fix critical bugs.
Anyway maybe you could solve the problem (when using big maps) by setting many towns with only flag (no owner) or without giving prestige, and then concentrate those 400 AI units in certain stronger positions instead of setting many weak garrison units which are anyway easy to destroy for an experienced task force advancing methink
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
I simply deleted the scenario and made a new one with a small map...LuisGuzman wrote: ↑2023-04-10 16:50, Monday concentrate those 400 AI units in certain stronger positions
Yes, you're right, but this isn't really applicable in all scenarios: Often the bulk of enemy units is spent in reinforcements. Of course I can try to give the AI lots of prestige to buy stuff, but those units will arrive piecemeal, much easier to defend against than an occasional massive attack of 8-10 units. Also the AI doesn't always reliably buy reinforcements, despite having lots of prestige (>1000p!), I never understood why.
Oh well.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
I had an idee. If I remember right, it is that each player could have 400 units. If you take the player 4 , you could use it for the immobile garrisons, bunkers etc. The succession is Player 1, Player 2, Player 3(not used) and then Player 4. So you could have 400 + 400 units for the A.I.
I don't know, if this will work?
I don't know, if this will work?
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
No, if you set 4 players, each player can have only 200 units. 800 units total is the real limit.peedee wrote: ↑2023-04-11 07:45, Tuesday I had an idee. If I remember right, it is that each player could have 400 units. If you take the player 4 , you could use it for the immobile garrisons, bunkers etc. The succession is Player 1, Player 2, Player 3(not used) and then Player 4. So you could have 400 + 400 units for the A.I.
I don't know, if this will work?
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Too bad, just when I thought there might be a loophole...LuisGuzman wrote: ↑2023-04-11 07:59, Tuesday No, if you set 4 players, each player can have only 200 units. 800 units total is the real limit.
I'd love to use big maps, after all I spent 2 years completely redoing my Equipment File to adapt it to bigger maps.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Fitting that I would post this just after that ^
Any news about an un-limited Open Suite able to make a 1600 units scenario?...
Any news about an un-limited Open Suite able to make a 1600 units scenario?...
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Sorry no time to code, but not forgotten !!!
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Thanks!
I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal.
I plan to add some more XXL scenarios later in the campaign, and for those I'd really like to reach the 800 unit limit!...
Problem is the latest Open Suite simply refuses to buy more than the old number of units, and you can only go so far with copy/pasting/editing units.
I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal.
I plan to add some more XXL scenarios later in the campaign, and for those I'd really like to reach the 800 unit limit!...
Problem is the latest Open Suite simply refuses to buy more than the old number of units, and you can only go so far with copy/pasting/editing units.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
That's great ... but which release of Suite are you using ?none wrote: ↑2024-02-19 17:17, Monday Thanks!
I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal.
I plan to add some more XXL scenarios later in the campaign, and for those I'd really like to reach the 800 unit limit!...
Problem is the latest Open Suite simply refuses to buy more than the old number of units, and you can only go so far with copy/pasting/editing units.
Latest Suite 5.0.73.8 released 01/01/2024 should allow you to raise up to 800 units per player if 2 players ( 1600 units total)
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Hah! I'm using the latest I was aware of, 5.0.73.7...LuisGuzman wrote: ↑2024-02-19 18:58, Monday That's great ... but which release of Suite are you using ?
Great, 5.0.73.8 works! Thank you!
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Small bug (probably): Apparently scenarios built/edited with 5.0.73.8 don't display the scenario title in the campaign editor anymore.
In other words:
Scenarios edited with 5.0.73.7 and earlier = The scenario list in the campaign editor displays scenario titles and dates.
Scenarios edited with 5.0.73.8 = The scenario list in the campaign editor only displays the scenario date (that's why I know it did recognize the scenario). It still does display the title for scenarios made with older Open Suite versions though, so apparently it's the way Open Suite stores the scenario title which has changed.
In other words:
Scenarios edited with 5.0.73.7 and earlier = The scenario list in the campaign editor displays scenario titles and dates.
Scenarios edited with 5.0.73.8 = The scenario list in the campaign editor only displays the scenario date (that's why I know it did recognize the scenario). It still does display the title for scenarios made with older Open Suite versions though, so apparently it's the way Open Suite stores the scenario title which has changed.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
List of changes posted but lost by the server failure
Changes from 5.0.73.8 to 5.0.73.13 (can also check at my website)
Changes from 5.0.73.8 to 5.0.73.13 (can also check at my website)
- 73.9
Units' structure changed to allow tracking units killed in scenario and totals
Required for OpenGen"0.93.5.RC3 and newer versions - 73.10
Added new efile special to allow a transport become a Depot at load time. This let submarines to supply other units by assigning a naval transport with this special
remember using $sub_buytra to allow these transports to be purchased from game. - 73.11
DOSSIER struct expanded to track all cruisers' kills and loses separately instead of accumulated.
New special "Supply Unit" added to efile, allowing any transport used as organic transport to convert the main unit behave as a "Supply Unit"
Fixed an issue with leaders - 73.12
Added $Rem_lader (reject/remove a leader) to toolbar's "Edit CFG file" (aka CFG Editor)
Fixed a few issues yet with leaders - 73.13
Campaign editor didn't show scenario title
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