randowe wrote: ↑2023-10-28 13:26, Saturday
I don't know if any unit specials are needed because i use this only for aircraft carriers.
No specials needed. Just make the right weight combinations, and you can create transports for light units + transports for heavy units, + units which can't be transported at all.
I've added hangars in destroyers and torpedo boats, allowing them to freely embark and move infantry and light artillery. I also have "ferry boats" (confiscated civil vessels) which can also load and move heavy vehicles like tanks (but are slow as hell). Your imagination is the limit.
I would even completely drop the automatically disappearing naval transports, and replace them with transport units you have to manage when full and empty (and which thus can do several trips).
The problem preventing this is there is no way the player can embark his core units at scenario start, unless you give him a big enough stretch of friendly beach (most maps don't have)...
Hangars is a
very powerful feature, and if Luis had continued adding features to OG they could be made to create many different interesting things, like bunkers and trenches you can put troops in (and take out), completely overhaul transports (land, air, sea), and much more.