Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.8.Test (1-Dec-2019)
Posted: 2019-12-02 18:37, Monday
Discussion Threads of Open General
http://spapel.com/
nothing. it seems apparently the old *.map files aren't available. maybe the ftp of the mapfinder is offline?
Yes .map files not found in MAP nor MAPFILES folders, are checked and downloaded (if found) into main MAP folder.
I have had the problem for a few days, but it was not virulent because I wanted to end the CC21 first.
i removed all *.map from my MAP folder, and opengen can't dl any of them for cc01-cc53. right now. while i can read the http of your site
there is no *map file in cc64, that can be the explanationParabellum wrote: ↑2019-12-09 20:20, Monday That's why I launched now CC64 because it was the next playable campaign where the automatic downlod worked.
lvjtn wrote: ↑2019-12-09 20:30, Monday ...there is no *map file in cc64, that can be the explanationParabellum wrote: ↑2019-12-09 20:20, Monday That's why I launched now CC64 because it was the next playable campaign where the automatic downlod worked.
I tested with some saves and can confirm: as soon as the AI turn starts, the antivirus launches.LuisGuzman wrote: ↑2019-12-16 10:11, Monday Thanks for the savegame. [..]
Actually it doesn't hang, it is only that the AI takes 15 minutes (in my PC to) to finish moving its planes.
But the reason - at least in my computer - is because as soon the AI start figuring what to do with its planes, the antivirus starts checking the disk, blocking the CPU for OG ... at least this is what I saw watching the task manager. But no clue for that behavior in this scenario
Could you please specify? The map size in this case is "standart" size and the whole SSBDM campaign uses only those maps with up to 44x38 Hex. So that should not be a problem
Sorry if i wasn't clear:
No problem, i don't understand either
it's updated in the test exe. i guess sometimes in january Luis can release a new official exeBombast the Blue wrote: ↑2019-12-23 13:56, Monday The "go to the forum" banner is pointing to... JP's...
... leading to the question: what is the status of raising an Aggro.Man. tank Leader ?mythos wrote: ↑2019-12-26 19:42, ThursdayI don't have the save games anymore, but: during the past 2-3 years i still have seen a couple Aggro.Man. raising on tanks. Don't remember for times before that.
Either this change has been rolled back or was accidentally overwritten during an update at some point in time
Unless scenario is set as pg2Mode, the Aggressive Maneuver leader cannot be raised as secondary leader for a tank class unit.mythos wrote: ↑2019-12-26 19:45, Thursday Hola Luis
There was a bit of confusion about Aggressive Maneuver random/secondary Leader on tanks...... leading to the question: what is the status of raising an Aggro.Man. tank Leader ?mythos wrote: ↑2019-12-26 19:42, ThursdayI don't have the save games anymore, but: during the past 2-3 years i still have seen a couple Aggro.Man. raising on tanks. Don't remember for times before that.
Either this change has been rolled back or was accidentally overwritten during an update at some point in time
(just to be clear: Aggro.Man. as Class Leader and an additional Aggro.Man as secondary Leader, thus having the Leader Trait twice on a tank)
are you sure about this?LuisGuzman wrote: ↑2019-12-27 13:06, Friday PG2 allowed that [Aggressive Maneuver for tank class], so if scenario is set as Pg2Mode, this restriction is skipped.
Code: Select all
leader number
Aggressive Attack 12
Battlefield Intelligence 9
Bridging 5
Combat Support 8
Determined Defense 8
Devastating Fire 5
Fire Discipline 12
First Strike 6
Infiltration Tactics 7
Influence 9
Liberator 3
Overwatch 8
Overwhelming Attack 9
Reconnaissance Movement 9
Resilience 8
Shock Tactics 9
Skilled Reconnaissance 12
Street Fighter 6
Superior Maneuver 5
iirc the pg2 vs. og modes were created in 2010 only, when the new formats were invented, so in 2009 this ban should affected the entire opengen1. Tanks
PG2 allows tanks to get also Aggressive Maneuver as secondary leader attribute, OpenGen don't.
LuisLuisGuzman wrote: ↑2019-12-27 13:06, Friday Unless scenario is set as pg2Mode, the Aggressive Maneuver leader cannot be raised as secondary leader for a tank class unit.
PG2 allowed that, so if scenario is set as Pg2Mode, this restriction is skipped.
So if you find any instance happening that, please use Ctrl+B to send the files suggested to debug.
Yes, this is how it works now, but I remember that this issue has changed several times.lvjtn wrote: ↑2019-12-27 20:51, Fridayare you sure about this?LuisGuzman wrote: ↑2019-12-27 13:06, Friday PG2 allowed that [Aggressive Maneuver for tank class], so if scenario is set as Pg2Mode, this restriction is skipped.
sorry but I don't understand the issue
Ah, sorry for misunderstanding you
well, the "current solution" is that it doesn't workLuisGuzman wrote: ↑2019-12-28 09:50, Saturday at some point someone asked to allow pg2 scenarios to work like pg2 did, and then the current solution was adopted ... methinks!
thanks for the files
Code: Select all
if ( i==22 and cud==UC_TANK and !gPg2Mode ) // skip leader #22 (Aggressive Maneuver) if not Pg2Mode
continue;
Never mind, I'll search for any scenario having sea hexes in BaseKorp efile to test.
I never perceived it as a bug in PG2, am pretty sure it did work like this in PG2, and it was accepted and agreed upon that in PG2Mode it would still work as it did in PG2LuisGuzman wrote: ↑2019-12-28 11:53, Saturday We can accept this or fix to allow Pg2Node to get a double Aggressive Maneuver leader
i found the earliest discussion about the double aggr. man from 2003 on the +1200th page of jp's pg2 page, and players disagreed then tooLuisGuzman wrote: ↑2019-12-28 11:53, Saturday We can accept this or fix to allow Pg2Node to get a double Aggressive Maneuver leader
actually, "latest pg2" doesn't work the same as "original pg2" just check the changelog of pg2 2.20 released sept. 2007, and see how many things were considered as a bug since the latest 1.02 what was the second and last official release of pg2. so the generic rule was always that: "pg2 mode should work as the latest unofficial pg2 release, except fixing the obvious bugs". the double aggr. man. was always debated, even in pg2 times in 2000s
If you insist on that level of argumentationlvjtn wrote: ↑2019-12-28 14:19, Saturday actually, "latest pg2" doesn't work the same as "original pg2" just check the changelog of pg2 2.20 released sept. 2007, and see how many things were considered as a bug since the latest 1.02 what was the second and last official release of pg2. so the generic rule was always that: "pg2 mode should work as the latest unofficial pg2 release, except fixing the obvious bugs". the double aggr. man. was always debated, even in pg2 times in 2000s
frustrated ?
Ever since Luis cleared everything up, there was no need for me to prove anything.
Scroll a bit farther up, i answered to his post.
Facts: yes.
Code: Select all
CC01
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OpenGen 0.90.99.82 * 18 Nov 2017
* Pz V Panther G , cpt. Jan - assault , 5 bars , 2569 exp , 4/10 , Infiltration Tactics , 161 kill , 0 pp [+162 exp]
+ Pz V Panther G , cpt. Doug - overwatch , 5 bars , 2980 exp , 8/10 , Overwatch , 119 kill , 0 pp [+178 exp]
Pz V Panther G , cpt. Urica - kill , 5 bars , 3661 exp , 8/10 , Overwhelming Attack , 142 kill , 900 pp [+244 exp]
OpenGen 0.90.55.0 * 16 Oct 2016
* Pz V Panther G , 11/6 , 5 bars , 1354 exp , Germany-Deutschland , 6/10 , Fire Discipline , 86 kill , 0 pp - U:006 [+44 exp]
Pz V Panther G , , 5 bars , 1200 exp , Germany-Deutschland , 7/10 , Infiltration Tactics , 70 kill , 900 pp - U:007 [+85 exp]
Pz V Panther G , , 5 bars , 831 exp , Germany-Deutschland , 10/10 , Shock Tactics , 52 kill , 900 pp - U:025 [+61 exp]
+ Pz V Panther G , , 5 bars , 581 exp , Germany-Deutschland , 9/10 , Combat Support , 39 kill , 0 pp - U:034 [+35 exp]
OpenGen 0.90.12 * 22 Nov 2012
+ Panther II /ProtoType , , 5 bars , 2832 exp , Germany-Deutschland , 10/10 , Infiltration Tactics , 222 kill , 0 pp - U:010
Panther II /ProtoType , , 5 bars , 3064 exp , Germany-Deutschland , 11/10 , Overwatch , 186 kill , 1108 pp - U:023
Panther II /ProtoType , , 5 bars , 2576 exp , Germany-Deutschland , 10/10 , Overwhelming Attack , 162 kill , 1008 pp - U:024
Panther II /ProtoType , , 5 bars , 2253 exp , Germany-Deutschland , 9/10 , Reconnaissance Movement , 137 kill , 1008 pp - U:026
OpenGen 0.80.7.7 * 19 May 2012
* Panther II /ProtoType , 5 bars , 3125 exp , 9/10 , Battlefield Intelligence , 152 kill , 0 pp
Panther II /ProtoType , 5 bars , 2619 exp , 6/10 , Bridging , 137 kill , 1008 pp
Panther II /ProtoType , 5 bars , 2326 exp , 10/10 , First Strike , 121 kill , 1008 pp
+ Panther II /ProtoType , 5 bars , 2228 exp , 7/10 , Aggressive Attack , 131 kill , 0 pp
Panther II /ProtoType , 5 bars , 2168 exp , 9/10 , Battlefield Intelligence , 107 kill , 1008 pp
Panther II /ProtoType , 5 bars , 1812 exp , 8/10 , Street Fighter , 101 kill , 1008 pp
OpenGen 0.66a * 23 Feb 2011
Pz V Panther G , , 5 bars , 1576 exp , Italia , 15/10 , Overwatch , 135 kill , 1350 pp (U:025)
Pz V Panther G , , 5 bars , 1279 exp , Italia , 11/10 , Overwhelming Attack , 85 kill , 990 pp (U:028)
CC02
----
OpenGen 0.90.53.0 * 15 Apr 2016
* Pz V Panther A , 10, Cpt. Thomsen , 5 bars , 904 exp , Germany-Deutschland , 12/10 , Superior Maneuver , 69 kill , 0 pp - U:001 [+103 exp]
+ Pz V Panther G , Cpt. Lovemate , 5 bars , 700 exp , Germany-Deutschland , 14/10 , Overwatch , 73 kill , 0 pp - U:025 [+102 exp]
Pz V Panther A , Cpt. Blitzstoper , 5 bars , 581 exp , Germany-Deutschland , 13/10 , Skilled Reconnaissance , 40 kill , 1092 pp - U:026 [+113 exp]
OpenGen 0.80.7.7 * 3 Jun 2012
* Pz V Panther G , 5 bars , 889 exp , 10/10 , Aggressive Attack , 72 kill , 0 pp
Pz V Panther G , 5 bars , 519 exp , 6/10 , Infiltration Tactics , 43 kill , 900 pp
Pz V Panther G , 5 bars , 592 exp , 10/10 , Resilience , 41 kill , 900 pp
CC03
----
OpenGen 0.90.55.1 * 23 Oct 2016
* Pz IVD , 11/6 , 3 bars , 317 exp , Deutschland , 7/10 , Infiltration Tactics , 18 kill , 0 pp - U:006
+ Pz IVD , , 2 bars , 254 exp , Deutschland , 2/10 , Reconnaissance Movement , 28 kill , 0 pp - U:009
OpenGen 0.90.55.0 * 16 Oct 2016
* Pz VG Panther , 11/6 , 5 bars , 1668 exp , Deutschland , 7/10 , Overwhelming Attack , 191 kill , 0 pp - U:006 [+118 exp]
Pz VG Panther , , 5 bars , 834 exp , Deutschland , 7/10 , Resilience , 28 kill , 1080 pp - U:010 [+58 exp]
Pz VG Panther , , 5 bars , 586 exp , Deutschland , 9/10 , Devastating Fire , 32 kill , 1080 pp - U:019 [+111 exp]
OpenGen 0.90.18.3 * 9 Jan 2012
* Pz Tiger B , cpt. adler - over , 5 bars , 3202 exp , 3/10 , Overwatch , 128 kill , 0 pp [+117 exp]
Pz Tiger B , cpt. tomek - price , 5 bars , 2499 exp , 8/10 , Influence , 140 kill , 1620 pp [+87 exp]
Pz Panther G , cpt. spud - recon , 5 bars , 2069 exp , 6/10 , Reconnaissance Movement , 78 kill , 1140 pp [+57 exp]
Pz Panther G , cpt. drag - tactics , 5 bars , 1531 exp , 7/10 , Infiltration Tactics , 76 kill , 1140 pp [+95 exp]
OpenGen 0.63c * 2 Jan 2011
* P30/43bis , 5 bars , 2758 exp , 10/10 , Aggressive Attack : Attack values increased by 2 , 0 pp
P30/43bis , 5 bars , 3962 exp , 9/10 , Overwhelming Attack : Some suppression becomes kills , 1128 pp
P30/43bis , 5 bars , 3258 exp , 13/10 , Devastating Fire : Unit can fire twice per turn , 1128 pp
P30/43bis , 5 bars , 1921 exp , 2/10 , Devastating Fire : Unit can fire twice per turn , 1128 pp
OpenGen 0.67d * 20 Abr 2011
* Pz IIIH , 1/ Panzer Abt. I , 5 bars , 954 exp , Deutschland , 10/10 , Influence , 31 kill , 0 pp (U:006)
Pz IVF , 2/ Panzer Abt. I , 5 bars , 953 exp , Deutschland , 10/10 , Overwhelming Attack , 45 kill , 432 pp (U:007)
* Pz IVD , 2/ Panzer Abt. II , 5 bars , 825 exp , Deutschland , 10/10 , Superior Maneuver , 33 kill , 0 pp (U:008)
OpenGen 0.68.4 * 7 Jun 2011
Pz Tiger E , FD , 5 bars , 1763 exp , 10/10 , Fire Discipline , 128 kill , 1392 pp (U:010)
Pz Tiger E , DD , 5 bars , 1109 exp , 10/10 , Determined Defense , 77 kill , 1392 pp (U:020)
OpenGen 0.67 * 6 Abr 2011
* Pz Tiger E , 5 bars , 2075 exp , Deutschland , 15/10 , Overwatch , 113 kill , 0 pp
Pz IVG , 5 bars , 1518 exp , Deutschland , 10/10 , Street Fighter , 106 kill , 840 pp
Pz IVG , 5 bars , 1850 exp , Deutschland , 10/10 , Overwatch , 107 kill , 840 pp
* Pz Tiger E , 5 bars , 1338 exp , Deutschland , 15/10 , Superior Maneuver , 97 kill , 0 pp
OpenGen 0.67b * 15 Abr 2011
* Pz IIIH , * 1/Pz fire+ , 5 bars , 1476 exp , Deutschland , Devastating Fire , 47 kill , 0 pp (U:006)
Pz IVF , 2/Pz st ftr , 5 bars , 1143 exp , Deutschland , Street Fighter , 39 kill , 432 pp (U:007)
Pz IIIH , 3/Pz fire+ , 5 bars , 608 exp , Deutschland , Devastating Fire , 19 kill , 537 pp (U:018)
OpenGen 0.61.e * 1 Dec 2010
Pz IVD , 2-2 Pz IVD , 3 bars , 309 exp , Germany , 8/10 , Infiltration Tactics , 11 kill , 252 pp (U:018)
CC04
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OpenGen 0.90.55.0 * 16 Oct 2016
* A41 Centurion , 6/3 Armored, Cpt. McL'mate , 5 bars , 796 exp , United Kingdom , 10/10 , Skilled Reconnaissance , 31 kill , 0 pp - U:001 [+151 exp]
A41 Centurion , Cpt. de Aleksandemont , 5 bars , 866 exp , France , 15/10 , First Strike , 43 kill , 1944 pp - U:020 [+125 exp]
A41 Centurion , Cpt. Drag "The Dragster" D. , 5 bars , 850 exp , United Kingdom , 13/10 , Shock Tactics , 43 kill , 1684 pp - U:034 [+129 exp]
OpenGen 0.90.52.00 * 14 Jan 2016
* M26 , , 5 bars , 916 exp , 11/10 , Combat Support , 58 kill , 0 pp [+90 exp]
* M26 , , 5 bars , 872 exp , 14/10 , Superior Maneuver , 53 kill , 0 pp [+74 exp]
M26 , , 5 bars , 666 exp , 14/10 , Street Fighter , 40 kill , 1915 pp [+34 exp]
M26 , , 5 bars , 644 exp , 10/10 , Resilience , 37 kill , 1368 pp [+108 exp]
M26 , , 5 bars , 756 exp , 14/10 , Liberator , 43 kill , 1915 pp [+88 exp]
OpenGen 0.90.22.2 * 13 Feb 2013
* Firefly IIC , 6/3 Armored , 5 bars , 1104 exp , United Kingdom , 5/10 , Skilled Reconnaissance , 0 pp [+152 exp]
* Firefly IIC , 7/3 Armored , 5 bars , 1226 exp , United Kingdom , 7/10 , Street Fighter , 0 pp [+160 exp]
Firefly IIC , , 5 bars , 1051 exp , United Kingdom , 5/10 , Determined Defense , 1068 pp [+130 exp]
Firefly IIC , , 5 bars , 1087 exp , USA , 4/10 , Overwhelming Attack , 1068 pp [+175 exp]
OpenGen 0.90.22.2 * 13 Feb 2013
* Sherman V , 2nd ArmDiv / 1 , 5 bars , 1081 exp , United Kingdom , 10/10 , Overwatch , 0 pp [+127 exp]
* Valentine VIII , 2nd ArmDiv / 3 , 5 bars , 849 exp , United Kingdom , 10/10 , Street Fighter , 0 pp [+49 exp]
Sherman III , 2nd ArmDiv / 4 , 5 bars , 747 exp , United Kingdom , 10/10 , First Strike , 516 pp [+109 exp]
OpenGen 0.90.20.0 * 20 Jan 2013
* Matilda II , , 2 bars , 224 exp , 8/10 , Aggressive Attack , 6 kill , 0 pp [+100 exp]
OpenGen 0.61b * 12 Nov 2010
* M26 , 5 bars , 1644 exp , 11/10 , Superior Maneuver : Bypass zones of control , 0 pp
* M26 , 5 bars , 1569 exp , 13/10 , Infiltration Tactics : Ignores the effects of entrenchments and acts as bridge , 0 pp
M26 , 5 bars , 1106 exp , 13/10 , Infiltration Tactics : Ignores the effects of entrenchments and acts as bridge , 1428 pp
Firefly IIC , 5 bars , 999 exp , 6/10 , Reconnaissance Movement : Phased movement , 1068 pp
OpenGen 0.68.6 * 18 Jun 2011
* Sherman V , 5 bars , 657 exp , United Kingdom , 6/10 , Shock Tactics , 46 kill , 0 pp
Sherman V , 5 bars , 529 exp , United Kingdom , 8/10 , Superior Maneuver , 31 kill , 564 pp
OpenGen 0.61a * 11 Nov 2010
* Char B1bis , , 1 bars , 147 exp , United Kingdom , 10/10 , Infiltration Tactics , 10 kill , 0 pp (U:002)
OpenGen 0.91.2.0 * 31 Jan 2018
* Tiger III , cpt. Jan - bridge , 5 bars , 2293 exp , 4/10 , Bridging , 126 kill , 0 pp [+76 exp]
Tiger III , cpt. Chris - ammo , 5 bars , 2196 exp , 6/10 , Fire Discipline , 129 kill , 600 pp [+103 exp]
Tiger III , cpt. David - intel , 5 bars , 1960 exp , 6/10 , Battlefield Intelligence , 117 kill , 600 pp [+126 exp]
OpenGen 0.90.56.0 * 1 Jan 2017
* Tiger III , 11/6, Cpt. Reloadmaster , 5 bars , 1520 exp , Germany , 12/10 , First Strike , 110 kill , 0 pp - U:006 [+62 exp]
Tiger III , Cpt. Gixian , 5 bars , 1726 exp , Germany , 11/10 , Street Fighter , 106 kill , 660 pp - U:012 [+80 exp]
Tiger III , Cpt. Aleksandr , 5 bars , 2347 exp , Germany , 15/10 , Overwhelming Attack , 130 kill , 900 pp - U:014 [+8 exp]
OpenGen 0.90.28.4 * 17 Jul 2013
* Tiger III , cpt. tomek - intel , 5 bars , 2066 exp , 8/10 , Battlefield Intelligence , 91 kill , 0 pp [+110 exp]
Tiger III , cpt. pzm - resil , 5 bars , 1855 exp , 8/10 , Resilience , 87 kill , 600 pp [+70 exp]
Tiger III , cpt. david - money , 5 bars , 1590 exp , 9/10 , Liberator , 119 kill , 600 pp [+83 exp]
+ Tiger III , cpt. drag - money , 5 bars , 1584 exp , 10/10 , Liberator , 119 kill , 0 pp [+34 exp]
Tiger III , cpt. tymoteusz - price , 5 bars , 1776 exp , 6/10 , Influence , 116 kill , 600 pp [+154 exp]
+ Tiger III , cpt. aries - attack , 5 bars , 1558 exp , 5/10 , Aggressive Attack , 88 kill , 0 pp [+78 exp]
OpenGen 0.90.22.2 * 13 Feb 2013
* Panther G , 6.PzDiv/2/I , 5 bars , 2240 exp , Germany , 8/10 , Street Fighter , 0 pp [+78 exp]
Panther G , 6.Pz.Div/2/II , 5 bars , 1985 exp , Germany , 7/10 , Infiltration Tactics , 420 pp [+170 exp]
Panther G , 6.PzDiv/2/III , 5 bars , 2223 exp , Germany , 5/10 , Skilled Reconnaissance , 420 pp [+128 exp]
Panther G , 6.PzDiv/2/IV , 5 bars , 2243 exp , Germany , 8/10 , Battlefield Intelligence , 420 pp [+85 exp]
OpenGen 0.90.13 * 3 Dec 2012
* Tiger III , 11/6 , 5 bars , 1846 exp , Germany , 9/10 , Reconnaissance Movement , 155 kill , 0 pp - U:006 [+43 exp]
+ Tiger III , , 5 bars , 1762 exp , Germany , 10/10 , Skilled Reconnaissance , 128 kill , 0 pp - U:010 [+78 exp]
Tiger III , , 5 bars , 1936 exp , Germany , 8/10 , Resilience , 126 kill , 600 pp - U:023 [+62 exp]
Tiger III , , 5 bars , 1443 exp , Germany , 6/10 , Combat Support , 86 kill , 600 pp - U:031 [+73 exp]
OpenGen 0.68.11 * 27 Jul 2011
* Tiger III , 5 bars , 3011 exp , Germany , 5/10 , Reconnaissance Movement , 223 kill , 0 pp
* Tiger III , 5 bars , 2246 exp , Germany , 12/10 , First Strike , 166 kill , 0 pp
* Panther F , 5 bars , 2130 exp , Germany , 11/10 , Overwatch , 152 kill , 0 pp
Panther G , 5 bars , 1909 exp , Germany , 7/10 , First Strike , 152 kill , 420 pp
OpenGen 0.63b * 22 Dec 2010
Panther G , 5 bars , 1029 exp , 2/10 , Devastating Fire : Unit can fire twice per turn , 420 pp
Panther G , 5 bars , 1008 exp , 12/10 , Reconnaissance Movement : Phased movement , 420 pp
OpenGen 0.60c * 15 Oct 2010
Tiger III , , 5 bars , 1286 exp , Germany , 5/10 , Determined Defense , 102 kill , 600 pp (U:008)
Tiger III , , 5 bars , 1919 exp , Germany , 9/10 , Overwatch , 118 kill , 600 pp (U:010)
Tiger III , , 5 bars , 1730 exp , Germany , 4/10 , Skilled Reconnaissance , 114 kill , 600 pp (U:011)
Tiger III , , 5 bars , 1493 exp , Germany , 10/10 , First Strike , 136 kill , 600 pp (U:012)
CC06
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OpenGen 0.90.57.3 * 21 Feb 2017
* IS-3 , , 5 bars , 1377 exp , Russia , 9/10 , Battlefield Intelligence , 96 kill , 0 pp - U:012 [+40 exp]
IS-3 , , 5 bars , 1197 exp , Russia , 9/10 , Overwatch , 81 kill , 516 pp - U:021 [+70 exp]
+ IS-3 , , 5 bars , 907 exp , Russia , 3/10 , Street Fighter , 63 kill , 0 pp - U:038 [+64 exp]
OpenGen 0.90.25.2 * 21 Apr 2013
* IS-3 , cpt. guzmanov - over , 5 bars , 2247 exp , Russia , 13/10 , Overwatch , 144 kill , 0 pp [+67 exp]
* IS-3 , cpt. thomsensky - hq , 5 bars , 1978 exp , Russia , 5/10 , Combat Support , 78 kill , 0 pp [+57 exp]
IS-3 , cpt. guillevich - recon , 5 bars , 1951 exp , Russia , 11/10 , Reconnaissance Movement , 84 kill , 567 pp [+122 exp]
IS-3 , cpt. tyerminatov - price , 5 bars , 1358 exp , Russia , 12/10 , Influence , 91 kill , 619 pp [+113 exp]
+ IS-3 , cpt. aleyanov - street , 5 bars , 1707 exp , Russia , 11/10 , Street Fighter , 91 kill , 0 pp [+87 exp]
IS-3 , cpt. arievich - resil , 5 bars , 1222 exp , Russia , 13/10 , Resilience , 55 kill , 670 pp [+125 exp]
OpenGen 0.69.1 * 6 Aug 2011
* IS-2 , Cpt. Devil's Brigade , 5 bars , 2090 exp , Russia , 15/10 , Determined Defense , 141 kill , 0 pp
* IS-2 , Cpt. MG43 , 5 bars , 2048 exp , Russia , 15/10 , Shock Tactics , 158 kill , 0 pp
* IS-2 , Cpt. Badpanzer , 5 bars , 2030 exp , Russia , 15/10 , Shock Tactics , 149 kill , 0 pp
IS-2 , Cpt. Arathemis , 5 bars , 2004 exp , Russia , 15/10 , Overwatch , 169 kill , 774 pp
* T-44 , Cpt. Dhoned , 5 bars , 561 exp , Russia , 10/10 , Shock Tactics , 30 kill , 0 pp
OpenGen 0.69 * 4 Aug 2011
* T-34/76C , , 5 bars , 556 exp , Russia , 10/10 , Reconnaissance Movement , 29 kill , 0 pp (U:005)
T-34/76C , , 3 bars , 381 exp , Russia , 10/10 , Overwatch , 27 kill , 300 pp (U:013)
OpenGen 0.68.8 * 3 Jul 2011
* T-34/85 , 5 bars , 1243 exp , 15/10 , Combat Support , 84 kill , 0 pp
* T-34/85 , 5 bars , 1340 exp , 15/10 , Street Fighter , 108 kill , 0 pp
* T-34/85 , 5 bars , 1089 exp , 12/10 , Combat Support , 60 kill , 0 pp
* T-34/85 , 5 bars , 1552 exp , 15/10 , Shock Tactics , 127 kill , 0 pp
OpenGen 0.69.1 * 6 Aug 2011
* T-34/76F , , 5 bars , 734 exp , Russia , 5/10 , Overwhelming Attack , 41 kill , 0 pp (U:006)
OpenGen 0.68.11 * 27 Jul 2011
* T-34/85 , 4 bars , 428 exp , Russia , 7/10 , Influence , 28 kill , 0 pp
OpenGen 0.69.0 * 3 Aug 2011
* T-34/76C , , 4 bars , 479 exp , Russia , 10/10 , Liberator , 25 kill , 0 pp (U:006)
* KV-2 , , 5 bars , 560 exp , Russia , 10/10 , Influence , 45 kill , 0 pp (U:010)
checked cc01- cc18, played by 65 differing og versions, found 304 tank leaders, 3 of them (between 2011-2013) were extended front, but none of them was aggressive maneuver. for me, this case is closed**, but anybody can check cc19-cc54 to prove that i'm wrong. you should find only a single double aggr.man
Code: Select all
leader number
Aggressive Attack 13
Battlefield Intelligence 13
Bridging 7
Combat Support 18
Determined Defense 15
Devastating Fire 15
Fire Discipline 17
First Strike 10
Infiltration Tactics 25
Influence 15
Liberator 15
Overwatch 28
Overwhelming Attack 16
Reconnaissance Movement 16
Resilience 16
Shock Tactics 19
Skilled Reconnaissance 7
Street Fighter 20
Superior Maneuver 16
-----------------------------
+Extended Front 3
+Aggressive Maneuver 0
-----------------------------
TOTAL: 304
Code: Select all
OpenGen 0.60c * 15 Oct 2010
OpenGen 0.61a * 11 Nov 2010
OpenGen 0.61b * 12 Nov 2010
OpenGen 0.61.e * 1 Dec 2010
OpenGen 0.63 * 19 Dec 2010
OpenGen 0.63b * 22 Dec 2010
OpenGen 0.63c * 2 Jan 2011
OpenGen 0.65d * 10 Feb 2011
OpenGen 0.66a * 23 Feb 2011
OpenGen 0.67 * 6 Abr 2011
OpenGen 0.67b * 15 Abr 2011
OpenGen 0.67d * 20 Abr 2011
OpenGen 0.68.4 * 7 Jun 2011
OpenGen 0.68.6 * 18 Jun 2011
OpenGen 0.68.8 * 3 Jul 2011
OpenGen 0.68.11 * 27 Jul 2011
OpenGen 0.69 * 4 Aug 2011
OpenGen 0.69.1 * 6 Aug 2011
OpenGen 0.70.0 * 23 Nov 2011
OpenGen 0.70.8.0 * 25 Dec 2011
OpenGen 0.80.6.0 * 20 Abr 2012
OpenGen 0.80.6.2 * 26 Abr 2012
OpenGen 0.80.7.0 * 27 Abr 2012
OpenGen 0.80.7.7 * 19 May 2012
OpenGen 0.90.1 * 12 Sep 2012
OpenGen 0.90.7.1 * 19 Oct 2012
OpenGen 0.90.12 * 22 Nov 2012
OpenGen 0.90.13 * 3 Dec 2012
OpenGen 0.90.17.1 * 26 Dec 2012
OpenGen 0.90.18.3 * 9 Jan 2012
OpenGen 0.90.20.0 * 20 Jan 2013
OpenGen 0.90.21.0 * 28 Jan 2013
OpenGen 0.90.22.2 * 13 Feb 2013
OpenGen 0.90.25.2 * 21 Apr 2013
OpenGen 0.90.26.9 * 12 Jun 2013
OpenGen 0.90.28.4 * 17 Jul 2013
OpenGen 0.90.30.10c * 5 Dic 2013
OpenGen 0.90.31.0 * 23 Dic 2013
OpenGen 0.90.31.1 * 26 Dic 2013
OpenGen Test.31.1e [= 0.90.31.1e] * 10 Jan 2014
OpenGen 0.90.32.1 * 14 Feb 2014
OpenGen 0.90.32.2 * 1 Mar 2014
OpenGen 0.90.32.7 * 16 May 2014
OpenGen 0.90.32.7c * 7 Jun 2014
OpenGen 0.90.32.8f * 21 Jul 2014
OpenGen 0.90.32.9a * 15 Ago 2014
OpenGen 0.90.33.0 * 4 Nov 2014
OpenGen 0.90.34.0 * 29 Nov 2014
OpenGen 0.90.38.3g * 5 Feb 2015
OpenGen 0.90.50.5 * 28 Ago 2015
OpenGen 0.90.52.00 * 14 Jan 2016
OpenGen 0.90.53.0 * 15 Apr 2016
OpenGen 0.90.54.0 * 28 Jun 2016
OpenGen 0.90.55.0 * 16 Oct 2016
OpenGen 0.90.55.1 * 23 Oct 2016
OpenGen 0.90.56.0 * 1 Jan 2017
OpenGen 0.90.57.0 * 16 Feb 2017
OpenGen 0.90.57.3 * 21 Feb 2017
OpenGen 0.90.58.0 * 11 Abr 2017
OpenGen 0.90.59.00 * 28 May 2017
OpenGen 0.90.59.1 * 28 May 2017
OpenGen 0.90.99.82 * 18 Nov 2017
OpenGen 0.91.2.0 * 31 Jan 2018
OpenGen 0.91.3.99-rc * 19 Jul 2018
OpenGen 0.91.3.99_rc3 * 19 Sep 2018
a) show me where anyone (me or otherwise) told you to run even a single sample
Maybe i misunderstood what you were meaning with this - but this number of 150 made it into my texting.
Naturally i didn't:lvjtn wrote: ↑2019-12-29 08:32, Sunday have you tried to create a test scenario with pg2 suite and have you tested it with at least the dd exe, which is approximately 2 years old? no, you didn't, you just mocked me running 300 tests (not 150 as you wrongly alleged, again). have you tried to collect the aars from jp's cc01-cc54 checking what king of leaders the tanks had with og (pg2 mode) between 2009-2019? no you didn't.
LuisGuzman wrote: ↑2019-12-28 11:53, Saturday Well it happens that effectively it doesn't work because after this clause:
[..]
there is bug (actually a typo) disabling completely leader #22 for tanks
You call me a liar, kid me and are writing in an aggressive tone, i do neither of this, but i am the one being childish and attacking
If Movecost of Road is different (actually, i think only if it is "better" ) than the underlying Terrain, then Roads work. The only exception is BLOWN status, but then also the Movecost of the underlying Terrain is changed to BLOWN = it is impossible to BLOW the road but not the terrain, it is always both.
For Direct Line of Fire units i would think yes, however: i thought these units have a Menu item to chose whether they want to BLOW or not.
In the past i had been thinking about a "custom weather file" idea. It never made it past the sketching phase. Basically, it would
there are several things what can be wrongDuke Falcon wrote: ↑2020-01-08 18:49, Wednesday I wonder if there is some special key to see unit descriptions? Because albeit I written description for all units I have no way to see those ingame (no "i" marker or any other visible way to do so). What could be wrong?
1. It has a folder (albeit not sure if it is "pedia" or "paedia" but I will check immediately)...lvjtn wrote: ↑2020-01-08 19:40, Wednesday happy new year, Gábor!
there are several things what can be wrongDuke Falcon wrote: ↑2020-01-08 18:49, Wednesday I wonder if there is some special key to see unit descriptions? Because albeit I written description for all units I have no way to see those ingame (no "i" marker or any other visible way to do so). What could be wrong?
i try to summarize the rules of unitpedia:
1. you should have a local folder inside your efile called "unitpedia"
2. you should put the description or the description + image inside this folder for each units
3. filename should be the equipment code of the unit. e.g. the hungarian "6 fontos ágyú" aka "6 pdr gun" has ecode:00048 (see in suite), so te unitpedia image is 48.jpg and the unitpdia entry is 48.txt. the jpg image should have exactly 300x400px dimension 8can't be smaller or larger), the txt description file should be encoded with win-1250 or win-1252 codepage, with cr+lf end of line chars
and it should work with the latest (0.93.3.*) exe:
1.- Folder must be UnitPedia under the efile folder.Duke Falcon wrote: ↑2020-01-09 18:25, Thursday 1. It has a folder (albeit not sure if it is "pedia" or "paedia" but I will check immediately)...
2. Description put but I use no picture at all.
3. I written all entries within the Suite as I assumed that guarantee they will work.
4. What is this cr+lf? Some special char-codes?
The Suite reads and displays the unit entries when I open the equipment but no descriptions ingame. I really hope pictures are not necessary as drawing ~900 pictures should be a curse right now (not to mention this is only XG while Fantasy General and Dune also will receive unit descriptions).
I written like this:LuisGuzman wrote: ↑2020-01-09 18:44, Thursday1.- Folder must be UnitPedia under the efile folder.Duke Falcon wrote: ↑2020-01-09 18:25, Thursday 1. It has a folder (albeit not sure if it is "pedia" or "paedia" but I will check immediately)...
2. Description put but I use no picture at all.
3. I written all entries within the Suite as I assumed that guarantee they will work.
4. What is this cr+lf? Some special char-codes?
The Suite reads and displays the unit entries when I open the equipment but no descriptions ingame. I really hope pictures are not necessary as drawing ~900 pictures should be a curse right now (not to mention this is only XG while Fantasy General and Dune also will receive unit descriptions).
2,. No need to add a picture, can use just a text file
4.- cr-lf means that lines follow the windows standard for text files: lines must be ended by a sequence of: CR (carriage return) plus LF (line-feed)
In practice it means you must hit ENTER at the end of every line, including the last one.
I think it would work. Or does things change such a lotin OG lately? As I remember leaders given more or less randomly or it were used to. I used to have leaders "out of their class" and they worked. But if OG core mechanics changed toward class-exclusive or class-dependent, well, then I may ask the same question what you did...Major Heinz wrote: ↑2020-01-10 22:02, Friday Hi, I have read a little bit about the discussion about the aggessive manouver leader. My question is: If I will give a special unit eg infantry a non-infantry leader like overwatch what will happen? Will the second ability then not used?