HexCode wrote: ↑2021-05-24 22:22, Monday
Radoye wrote: ↑2021-05-24 21:45, Mondayi would add it to the AI side but assign to the human player's nation. So basically there will be a bunch of units that a human player can't control...
I'm afraid you've lost me here. Ok, assigning it to the AI side makes sense. BUT, what about "the human player's nation" reference ? If you wish the AI to be controlling such units, their nationality itself must also be consistent with whatever nations the AI will be controlling. Right ?
Please see my modifications to the PG Torch scenario (#012) in PGF WaW. In fact this scenario actually depicts the so-called Run for Tunis, where both the Allies and the Axis rushed into Tunisia and Algeria trying to take control of the French possessions in North Africa after the Vichy regime collapse.
I have the following nations defined in the scenario:
Axis:
#8 Wehrmacht
#13 Italy
#96 SS
Allied:
#10 USA
#23 UK
#29 Free French
#44 British India
#94 Royal Navy
But - all my
Axis controlled cities actually belong to nation #7 (Vichy) France at the beginning of turn 1 - note that there is no #7 nation assigned to either Axis or Allied in my scenario definition. Both sides are capable of capturing the French owned cities and airfields and turning their flag, after which they can purchase units at these cities as normal. But, the Axis side is able to resupply their aircraft at Vichy owned airfields even without actually capturing them!
In addition, i added a couple of units to the
Allied side which are assigned to nation #7 to depict the Vichy troops switching sides (most Vichy units simply remained in their barracks and let the battle take place, waiting to see to whom they should surrender, but a certain number took up defensive positions against the Axis and started actively fighting them). Now - here's where things become interesting: These Allied-Vichy units are fully controllable by the Allied player, and they can turn the flag on cities captured by Axis back to Vichy #7 ownership but do NOT actually switch the side ownership / the cities remain Axis, as it can be seen in the strategic map by the white color of the victory hexes (as opposed to the Allied green).
In any case, from the above it appears to be possible to have units (and city flags) assigned to a side which do not belong to any nation actually assigned to that particular side (as in - have Vichy-Allied units on a map with Vichy-Axis cities, where Vichy #7 nation isn't actually assigned to either Axis or Allied).
So, with that in mind, here's my idea for Refugees:
Say, i'm designing a campaign to be played from the Allied side, trying to defend from the German blitz through the Western Europe in spring / summer 1940. Masses of French and Belgian civilians are clogging the roads, trying to escape before the invading Germans thus making it difficult for the Allies to shift their troops where they're needed.
For this thought experiment, let's say i only have nation #8 (Wehrmacht) assigned to Axis and only nation #7 (France) to Allies. Both sides control some cities and have military units assigned to their respective nations, French to Allies and German to Axis. The human player controls the Allies, the Axis are controlled by AI.
Now. i add a bunch of Refugee units (as defined in my previous post), assign them to the
Axis side, but actually give them flag #7 (France). So i have a bunch of "French" (as in "friendly") units which are not actually controlled by the Allied player wondering around the map under AI control, getting in the way; killing them is not recommended because it would carry a hefty prestige penalty, they cannot capture any cities (so the French owned cities remain Allied French even if these manage to wander into them), they just move about the map and are a general annoyance. Having them in or beside an Allied city could have an impact on the ability for the Allies to purchase units there, which isn't necessarily a downside - let's say the city mayor was unable to comply with orders to raise local military units due to the need to provide necessities of life to civilian refugees in the area...
So, am i actually onto something here or have i finally lost my mind?
