Prologue
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An Important Bifurcation
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The Big, Big Picture
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I Want It Both Ways
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"Grognards" vs. "Cartesiens"
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Beer & Pretzels Anyone ?
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Wargames vs. Wargaming Interests
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Detail vs. Realism
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Kriegsspiel or Just Historically-Themed ?
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Kriegsspiel: Choose Your "Angles"
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Kriegsspiel: Overarching Realities
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Kriegsspiel: Static Representations & Dynamicity
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Kriegsspiel: Variational Aspects
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Kriegsspiel: Only Humans Please
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Verisimilitude: Half-Turns
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Verisimilitude: God-Like Commanders
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Verisimilitude: Of Hexes & Men
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Verisimilitude: Scale Matters
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Verisimilitude: Strength Factor Status
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Verisimilitude: Leadership Quality
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Verisimilitude: Morale
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Details: "Chrome" vs. "Dirt"
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Warfare Scale: Consequent Abstraction Challenges
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Supplies: Representation Challenges
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Resupply: Spatial Thorniness
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Concluding Remarks
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Topic Legitimacy
The Pub's description follows:
Is "historical wargaming"Place of the offtopic, funny or interesting threads, discussions about history, politics, movies and other war games.
1) . . . off topic ? It doesn't much matter, does it ? The expression "Place of the offtopic" should take care of "things", right ?
2) . . . funny ? Perhaps. However this won't be my angle under this new topic.
3) . . . interesting ? Well, some newcomer to these forums might think so.
4) . . . connected to "history, politics, movies" ? As far as I'm concerned, I've absolutely no desire to enter into such discussions, even if tangentially relevant.
Key Reference
Wargames vs. Wargaming Interests
viewtopic.php?f=10&t=451#p6956
Other Wargaming Topics
[OPN] HexCode - Opinions
viewtopic.php?f=95&t=503
Chess & Wargaming: Musings & Angles
viewtopic.php?f=10&t=281
Content Design & Play Platforms
viewtopic.php?f=10&t=616
The AH Blitzkrieg Connection
viewtopic.php?f=10&t=605
The Meaning of Victory (Play Systems)
viewtopic.php?f=10&t=522
Prologue
Over many months now, I've been desperately avoiding to raise the subject of "Historical Wargaming". After all, the titles of these forums are mercifully devoid of such terms as "history" and "historical", right ? Alas, certain posters are just... relentless !
Ok, let's get started. From Father Time's Jurassic archives...
AND"Historical Wargaming" constitutes a time-honored slice of wargaming as a whole. It bifurcates into "Historically Themed" and "Historically Simulated" sub-components. Wargamers enamored with historical simulations usually refer to themselves as "Historical Wargamers". Quite a few of them use the term "Grognard" as well.
Historical Simulations are not games. For sure, one can "play". But, one cannot really "game"... In the veritable chess tradition, "gaming" takes place in a highly stylized, aesthetic environment where symbolic abstraction directly aids skillful play. Most importantly, the "rules" are totally transparent to players.
Historical simulations exhibit excruciatingly representational detail which is detrimental to classic "gaming". Computer versions invariably "hide" the "rules" as well. Moreover, such versions often attempt to trigger "actually being there", psychological states in wargamers by employing various audiovisual effects and role-playing language.
Presumably, "rules" refer to constraints that are historically binding, right ? Are these "rules" just a subset of the "historical wargame's rules" ? By the way, are the "historical wargame's rules" transparent ?... it's nearly impossible to follow any rules ...
Are there any historical wargames out there that are real simulations ? If so, what is it exactly that such historical simulations are supposed to do ?... as the [historical war]game is not a real simulation ...
Necessary for whom ? Historical wargame (rules & content) designers or players ? Isn't a "carved-in-stone" approach the Holy Grail of military historians the world over ?... there are elements ... that prevent a "carved-in-stone" approach, especially when it's not exactly necessary ...
How come ? Aren't all historical wargame (rules & content) designers and players fixated on being faithful to "objective" military history ?... most of the campaigns are fictional ...