randowe wrote: ↑2021-01-12 15:54, Tuesday
Well, it was written in the MTC1 announcement that:
(the winner gets to choose the next campaign,

leader and rules)
So it is up to the winner to choose wisely the next campaign, settings and rules to attract players.
(We should give it a try to se if it works or not

)
Well, the problem is, that it was never concretisized who will be the winner (most kills or best results in all three rankings). Luckily this is not a big problem at all, because I think Para will win no matter if one way or the other. There is also a logical problem with this announcement. If a player will win, he just can cancel everything which is against more success for him and he will testify the first place for followiung MTC. Just saying, Para wants to kick the category in which he probably will have the worst ranking.
mythos wrote: ↑2021-01-13 01:39, Wednesday
Major Heinz wrote: ↑2021-01-10 16:09, Sunday
Parabellum and I had a little conversation about rules in the german Raiders PG2 forum. I asked who the overall winner of the MTC is: The person who heads the table for most kill or the person who was the best overall in all three ratings? I am in favor of the fact that all three ratings should count equally. Parabellum then said that he is in favor of the exp valuation no longer being included in the overall valuation at the next MTC, as this depends too much on coicidence.
In my opinion, this is only partially correct.
I agree with Para: the XP rating should be excluded for future MTCs.
While Overrunning is not treated exactly the same as normal combat, it is still evaluated as combat, thus the usual XP rules apply:
- XP-bar difference (including [C] units, for both sides)
- statistics (attack, defense, initiative, Strength Points - all for both sides)
- entrenchment of defender
- Lasting Suppression of defender
- how often the defender was hit
Thus, hypothetically, a player who picks a Pz III as

and has a better grip "how many attacks do i need for an Overrun" will accumulate more XP, than a player with a Panther or Tiger.
Because of this, the XP-rating is too gamey/cheesey for a proper "challenge"
As for "who is the winner": since MTC stands for Monster
Tank Challenge, the winner should be determined by "Tank with most kills".
If this is a draw, one could consider adding the XP to the equation or just say "both are the supreme rulers of the airmchair".
The fighter with most kills is just there for bragging rights
Major Heinz wrote: ↑2021-01-10 16:09, Sunday
[summary] Not all BV, just all Victory
Maybe my results that overrunning is predictable was wrong, because I only tested it in the first scenario where not so many differences between the units are.
If a player is playing a "until war end campaign" just with a PzIII tank as

he would have earned the ranking most exp really well. Think about it: Playing against IS-2, T-34 and all other soviet or allied armour which can shoot with range 2 is no desire if you only have range 1.
In my eyes, having only one category that counts is pretty lame. And for me, an opposite pole to the most kill is needed. Simply to make it more exciting. exp was quite good for that. And even if there is a random factor: You must admit, the player still have to work and can influence things to win this category! And I can say to you: If most kill is the only ranking not always the best player will win, but rather the player with the most freetime and will to restart scenarios over and over to make a better score, because there is no limit for restarting a scenario.

Therefore other categories are good, because it is rather harder to do better in more categories than in one.
And I can say that I lost contact with the top spots in three scenarios in particular (Minsk, Voronezh and 3rd Kharkov). If it hadn't been for the exp ranking, then I would probably have canceled the MTC after 3rd Kharkov at the latest, because the scenario itself was far too frustrating and annoying.
And don't come to me, the focus should be on fun. You all argue with the rankings!
mythos wrote: ↑2021-01-13 01:39, Wednesday
The reasoning behind the "all BV" rule, instead of "Victory or BV" was, as you partially summarized yourself: more time/turns.
More turns not only goes to the player.
More turns also goes to the AI: if AI has 1+ Supply Hexes and receives Prestige, the whole challenge gets highly randomized, because noone can foresee how players X and Y will resolve a scenario, when in relation to this AI reinforcements arrive or when (and where if multiple SHs) the AI buys more units.
Not to mention that capturing AI SHs is usually a priority goal (exactly for the reason to limit AI troops), thus less experienced players might not profit from "Victory or BV" at all.
Also, experienced players could easily abuse this, by isolating an AI Victory Hex at the start of the scenario, overwhelm the AI's troops, and then just park near the AI's SH.
I don't know how the "all BVs" rule can be defused to make the challenge enjoyable for everyone - but before rolling over this rule, please think about the background "why it was chosen in the first place".
Although I was able to partially refute the fact that I had an advantage in my first run with not all BV (yes I knowed the campaign better and maybe thus the better results, but it helped a lot to get as many prototypes as possible and more pp, so I could play full OS with not only one tank in the last scenarios, so my

was not alwyays needed to secure scenario goals and could concentrate on gaining kills and exp), I can partially understand the argument. If two players have the same strategy and sent the

the same way, one destroys maybe 60% of the units on the map in the BV limit, the other 50%, then both could end up at 70% in all victory, because, for example, there are no more enemies within range. However, the fact remains that all BV can put some players off. All BV can mean having to play scenarios several times and not every player is in the mood for it. If I take part in an MTC again, I will let`s play it too. That's why I would have to do a without rules try again first, because all BV and Let's Play won't work.
At least all BV should be overridden in scenarios that always stop on the same turn. Because then all BV makes no sense at all and is even a disadvantage for a player, since he misses a possible prototype.
I just find only must kills boring. That only degenerates into FC Bayern Para and FC Bayern Csaba or FC Bayern whoever bullshirt, which we have enough in the Bundesliga.
And I'm not writing that now because I really want to win the next MTC. I won't win that anyway. I am satisfied when I do quite well in a category. I just think there should be additional categories so that there is an incentive to keep playing. If a player really fucks up in a scenario in the category must kill, he will never make up for it. Therefore, additional categories are needed on which the player can concentrate, while the must kill leader cannot. And in the end, the one who was the best overall wins.
Anyway, I don`t want to argue and have said everything that I want. This is just my phylosophy that I don`t want boring competitions, because they are all over the world.
Anyway, I will see what will happen and if MTC will be fun for me. Otherwise, I might just start a competitive event.
