Prologue
viewtopic.php?f=10&t=281#p2687
Some Consequential Quotes
viewtopic.php?f=10&t=281#p2697
Impulses
viewtopic.php?f=10&t=281#p2713
De Facto Play Balance
viewtopic.php?f=10&t=281#p2724
Psych Me Up
viewtopic.php?f=10&t=281#p2733
Many, Many
viewtopic.php?f=10&t=281#p2757
Time, Timing & Pace Factors
viewtopic.php?f=10&t=281#p2783
Purposive Play Continuity
viewtopic.php?f=10&t=281#p2791
Orderly Progression
viewtopic.php?f=10&t=281#p2815
Strategy Wargaming: Just One "Chessic", Conceptual Extension
viewtopic.php?f=10&t=281#p2846
Chess: Proto-Wargaming Notions (Part I)
viewtopic.php?f=10&t=281#p2857
Chess: Proto-Wargaming Notions (Part II)
viewtopic.php?f=10&t=281#p2871
Chess: Proto-Wargaming Notions (Part III)
viewtopic.php?f=10&t=281#p2887
Chess: Proto-Wargaming Notions (Part IV)
viewtopic.php?f=10&t=281#p2898
Chess: Proto-Wargaming Notions (Part V)
viewtopic.php?f=10&t=281#p2914
Chess: Proto-Wargaming Notions (Part VI)
viewtopic.php?f=10&t=281#p2929
The Value of the Pieces
viewtopic.php?f=10&t=281#p2946
Machine Intelligence ? (Part I)
viewtopic.php?f=10&t=281#p2956
Machine Intelligence ? (Part II)
viewtopic.php?f=10&t=281#p2961
Foundational Comparisons
viewtopic.php?f=10&t=281#p2966
The Crux of the Matter
viewtopic.php?f=10&t=281#p2967
Topic Legitimacy
The Pub's description follows:
Are "other war games"Place of the offtopic, funny or interesting threads, discussions about history, politics, movies and other war games.
1) . . . off topic ? It doesn't much matter. They're explicitly mentioned.
2) . . . funny ? Perhaps. However this won't be my angle under this new topic.
3) . . . interesting ? Well, some newcomer to these forums might think so.
4) . . . connected to "history, politics, movies" ? As far as I'm concerned, I've absolutely no desire to enter into such discussions, even if tangentially relevant.
In my books, Chess is the first wargame, ever. Of course, one may claim that "wargaming" isn't exactly the same thing as "other war games". Well, even then, the expression "Place of the offtopic" should take care of "things", right ?
Key Reference
Wargames vs. Wargaming Interests
viewtopic.php?f=10&t=451#p6956
Other Wargaming Topics
[OPN] HexCode - Opinions
viewtopic.php?f=95&t=503
Content Design & Play Platforms
viewtopic.php?f=10&t=616
Historical Wargaming
viewtopic.php?f=10&t=451
The AH Blitzkrieg Connection
viewtopic.php?f=10&t=605
The Meaning of Victory (Play Systems)
viewtopic.php?f=10&t=522
Prologue
Elsewhere in THIS S&L forum, I posted:
So, first things first. From Father Time's Jurassic archives...I'm "returning" to PGF's technical territory save, perhaps, for launching a new topic about chess and / or wargaming.
Preamble
A 19th century, Continental European professor gave one more fiery lecture in an empty university auditorium. Some said he mistook the silence of the non-existent audience to have been an unmistakable sign of a lecturer's triumph which had left the students speechless. Others speculated that the professor was, indeed, extremely happy orating in deserted auditoria...
Important Clarification
My intent here isn't to discuss chess per se. Rather, I will attempt to place the game squarely within the long-standing traditions of strategy wargaming. However, from time to time, I may be carried away and focus on chess per se. I'm only... human, you know !
Some Introductory Comments
The following excerpt is from a book entitled "The Complete Wargames Handbook", 2nd Edition -- Ch. 5: "History of Wargames". The author is Mr. James Dunnigan.
Chess is one of the oldest surviving ancient wargames. Games similar to chess go back thousands of years. Chess is also one of the more accurate wargames for the period it covers (the pre-gunpowder period). Chess is a highly stylized game. It is always set up the same way, the playing pieces and the playing board are always the same. The board is quite simple. Each of the pieces has clearly defined capabilities and starting positions, much like soldiers in ancient warfare. Given that ancient armies were so unwieldy and communication so poor, it is easy to see why each player in chess is allowed to move only one piece per turn. Because the armies were so hard to control, the battles were generally fought on relatively flat, featureless ground. Then, as now, the organization of the army represented the contemporary social classes. Thus the similarity between chess pieces and the composition of ancient armies.
Frankly, I'm not particularly interested in the types of "historical wargaming" that one may (?) want to pursue with real or virtual chess board and pieces.
THAT SAID:
I'm intrigued by the many "strategy wargaming" angles that chess ultimately points to.
Clearly, chess is an "I-Go-You-Go" game. So are many tabletop and computer wargames. What about hexes though ? Well, I recently found out that some early tabletop wargames were square-based ! However, let's not forget that the tabletop game of Checkers utilizes a chessboard where all movement is diagonal. Given the apparent simplicity of Checkers, it's not really that hard to "read" the board (very stylized map, if you like) and play the game. A hexagon's geometry facilitates "map-reading" in instances where the map is less stylized than in Chess / Checkers. Therefore, the early transition from square-based grids to hex-based (honeycomb) grids in wargames should not be surprising. The transition was part and parcel of the emergent multi-terrain differentiation in wargaming.
Ok, then, let the... games begin !