mythos wrote: ↑2020-02-02 19:26, Sunday
I tried adding OG's hex_outlines to the efile's GUI, but hex_grids still overwrites hex_outlines
Yes adding ONLY hex_grids.png doesn't make OG to load it, you need to put also hex_outlines.png to work.
The old UI file: hex_grids.png includes all the outlines (grid, borders, selection), the patterns (movement, fog,...), and all the hex marks (red binoculars, red planes, built markersm ..). It was the UI file for OG versions using DD.
When OG moved to use SDL, "blending" was became possible, and the UI was updated to use solid colors to replace the old patterns (movements, fog and so) and hex_grids.png was splitted in 3 files:
hex_blend.png,
hex_marks.png and
hex_outlines.png.
Then, hex_blends.png has the solid colors to replace old patterns, ex_marks.png has all marks with 3 columns to allow using different icons for each ground conditions, and hex_outlines.png has all the grids and "borders" icons, allowing to select different grids using the hotkey.
The game loads hex_marks.png
and hex_outlines.png,
ONLY if both files are found, otherwise it loads the old hex_grids.png
Gustlik's efile keeps using hex_grids.png because many of its players are still using the DD version yet, which obviously cannot load the new marks & outlines files.
