Added new colour code to the opening post:
- dark blue = Airborne Assault
2) Kishinev ~~ 505xp and 45 kill
Bought
2x airborne inf
Upgraded
Monstertank to Pz III H
Overstrength
+3 for Monstertank
Bought during scenario
Ju 87 D (in turn 1)
Ju 87 B (in turn 7 - in the heat of battle i confused it with the D

)
PSW 222 (in turn 12-13)
Leaders
Bf-109B , Aggressive Attack
Me-109E3 , Reconnaissance Movement
No AI SH
Order of Battle:
https://i.imgur.com/ug6esmX.png
Phase 1
- airforce was busy everywhere
- east: a lone rcn grabbing Flags
- west: auxes pulled back, with most units getting out of enemy spotting (AI units start without entrenchment, i wanted to prevent them chasing auxes). Some later helped either the Monstertank or the abn inf. 2x aux cavalry sneaked by enemy spotting, with 1 monitoring the southwestern VHs, the other the southcentral VH. 2x abn inf were dropped in the middle of the Pampa to gather XP
- center: i kamikazed 3 units (2x PSW and the Pz II) to get past the AT gun in the north. The battlegroup (minus the Bridge which i left at a VH) quickly got down to the first turn. Some units split off and monitored the eastern road, others the western road, the rest (aty) supported the
collaboration example west+center: (core) bomber suppressed enemy inf, (aux) inf pushed the target closer to the Monstertank's route
Phase 2
- western central: basically just sneaking into the back of enemy defense lines
- eastern central: enemy units had gathered on east side of the hills, making it necessary to send the tank over here. Phase 2 was rather about patience while getting into position. Overall easy (5x aty + 3x bomber + 6x spotter (4 rcn 2 ftr)), in fact with ca 9 turns to spare and reconnaissance i considered it so easy that i kamikazed air units into enemy Flak for their own XP gain
Phase 3 was mopping up the last resistance. The Phase 3 arrow from the west is the bought rcn to grab the last minor Flag. As said earlier Posts this is the second run, i don't remember the exact XP of the Monstertank from the first run - 750-something or so. I was slower this time (in the first attempt i ended in turn 16, this time i needed all 19 turns)
Winning by killing all units - yep, i sacrificed 60pp for 1 kill
Code: Select all
Current scenario: Angriff auf Kishinev, VH prestige is 600 , All map prestige is: 960
Army cost: 3984 , Current prestige is 780
Prestige available on map yet is 60 pp ( 60 pp in VH to capture) * Turn: 19
AI stance is Defensive
if BV: +1500, Shitomir , cap 3500, 12 turns prestige: 450
if V : +1500, Shitomir , cap 3500, 15 turns prestige: 562
if TV: +2000, Shitomir , cap 3500, 19 turns prestige: 712
Ls: Loss , turn prestige: 712
Infantry
* Sturmpioniere , 251/1 , ArmEng , 0 bars , 82 exp , 4/10 , 0 kill , 0 pp [+64 exp]
* Bruckenpioniere , Bridge , 0 bars , 81 exp , 4/10 , 0 kill , 0 pp [+30 exp]
* Waffen SS , Truck , Gren , 1 bars , 110 exp , 7/10 , 0 kill , 0 pp [+21 exp]
* Waffen SS , Truck , Gren , 1 bars , 111 exp , 10/10 , 0 kill , 0 pp
Fallschirm , Abn , 0 bars , 84 exp , 6/10 , 0 kill , 276 pp [+84 exp]
Fallschirm , Abn , 0 bars , 86 exp , 6/10 , 2 kill , 276 pp [+86 exp]
Tank
* Pz IIIH , Tk owa Cpt Para , 5 bars , 862 exp , 13/10 , Overwhelming Attack , 78 kill , 0 pp [+505 exp]
* Pz IIIG , Tk , 0 bars , 54 exp , 3/10 , 3 kill , 0 pp [+43 exp]
* Pz IID , Tk , 0 bars , 49 exp , 5/10 , 0 kill , 0 pp [+25 exp]
Recon
* PSW 222 , Rcn , 0 bars , 73 exp , 8/10 , 0 kill , 0 pp [+40 exp]
PSW 231 , Rcn , 0 bars , 70 exp , 8/10 , 0 kill , 180 pp [+34 exp]
PSW 231 , Rcn , 0 bars , 59 exp , 4/10 , 0 kill , 180 pp [+27 exp]
PSW 231 , Rcn , 0 bars , 48 exp , 3/10 , 0 kill , 180 pp [+14 exp]
PSW 222 , , 0 bars , 0 exp , 10/10 , 0 kill , 156 pp
Anti-tank
* StuG IIIB , AT , 0 bars , 72 exp , 9/10 , 0 kill , 0 pp [+16 exp]
* 5cm PaK38 , 251/1 , AT , 0 bars , 61 exp , 8/10 , 0 kill , 0 pp [+8 exp]
Artillery
* 10.5 leFH18m , Truck , l Arty , 0 bars , 77 exp , 10/10 , 0 kill , 0 pp [+27 exp]
10.5 leFH18m , Truck , l Arty , 0 bars , 61 exp , 10/10 , 0 kill , 408 pp [+17 exp]
10.5 leFH18m , Truck , l Arty , 0 bars , 60 exp , 10/10 , 0 kill , 408 pp [+18 exp]
10.5 leFH18m , Truck , l Arty , 0 bars , 60 exp , 10/10 , 2 kill , 408 pp [+20 exp]
* 15 sFH18 , 251/1 , Arty , 0 bars , 53 exp , 10/10 , 0 kill , 0 pp [+11 exp]
Fighter
* Bf-109B , Ftr , 2 bars , 284 exp , 7/10 , Aggressive Attack , 3 kill , 0 pp [+197 exp]
* Me-109E3 , Ftr , 2 bars , 200 exp , 8/10 , Reconnaissance Movement , 3 kill , 0 pp [+117 exp]
Tactical Bomber
* Ju-87B , CAS , 1 bars , 178 exp , 10/10 , 1 kill , 0 pp [+69 exp]
Ju-87B , , 1 bars , 109 exp , 6/10 , 0 kill , 576 pp [+109 exp]
Ju-87D , , 1 bars , 171 exp , 5/10 , 0 kill , 936 pp [+171 exp]
Player 1 : Germany, Romania
Killed: INF:50 TNK:9 RCN:1 AT:7 ATY:15 AD:6 FTR:3 TB:1 Total: 92
Lost : Total: 0
BV 0
V 0
TV 2
L 0
Averages:
Infantry * 6 Units * 0 Leaders Total : 554 exp, 2 kill, 552 pp Average: 92 exp, 0 kill, 92 pp
Tank * 3 Units * 1 Leaders Total : 965 exp, 81 kill, 0 pp Average: 322 exp, 27 kill, 0 pp
Recon * 5 Units * 0 Leaders Total : 250 exp, 0 kill, 696 pp Average: 50 exp, 0 kill, 139 pp
Anti-tank * 2 Units * 0 Leaders Total : 133 exp, 0 kill, 0 pp Average: 67 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 311 exp, 2 kill, 1224 pp Average: 62 exp, 0 kill, 245 pp
Fighter * 2 Units * 2 Leaders Total : 484 exp, 6 kill, 0 pp Average: 242 exp, 3 kill, 0 pp
Tactical Bomber * 3 Units * 0 Leaders Total : 458 exp, 1 kill, 1512 pp Average: 153 exp, 0 kill, 504 pp
* Summary: * 26 Units * 3 Leaders Total : 3155 exp, 92 kill, 3984 pp Average: 121 exp, 4 kill, 153 pp
Pz IV D vs Pz III H considerations:
- IV has +3 Soft Attack, most enemies (so far) were Soft Targets
- III has +3 each Initiative, Ground Defense, Ammo
As for the Soft Targets, they can be prepared via attacks by core - and assuming Overstrength on the Monstertank, a 15/10 Pz IV doesn't hit the "i overrun a 10 Strength unit" mark, at least not consistently, and definitively not once the targets grow Entrenchment.
In this regard, both tank models are equal in the long run.
Initiative enhences a units Effective Attack. Not as much as an actual Hard/Soft/etc attack stat, but it comes close enough (please note this
is dependent on Class Combat Type - i.e. an AD attacking air units has little use for Ini - but back to Overrunning).
Example, a KV-2 with 20 Soft Attack and 4 Initiative isn't much stronger during Overruns, than a Pz IV with 10 SA and 8 Ini.
Lower Ini also means worse Effective Defense - again comparing KV-2 and Pz IV, the KV has more GD, but with its lower Ini is about as "good" as a PZ IV on the defense.
Ground Defense means, an enemy with high Hard Attack (AT guns, T-34, KV) is less of a danger for the Monstertank. It also makes enemy aty less dangerous (during Support Fire mode).
Ammo means naturally, more Overruning without resupplying (yep, i ran out of Ammo in 2 unfortunate moments at Brest-Litousk, with the second out of Ammo case being a direct result of the first, where the tank had to reload near 2 enemies).
Imho, the Pz III H is the more efficient Overruning machine - your mileage may vary.