Playtest by Parabellum 1932-46 WE SEARCH FOR WAYS - ULTIMO

Tips and tricks for the designers, playtests.

Moderator: Wonderdoctor

Post Reply
User avatar
Parabellum
Captain
Captain
Posts: 2905
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
Contact:

Playtest by Parabellum 1932-46 WE SEARCH FOR WAYS - ULTIMO

Post by Parabellum »

I wasn't clever and needed more turns than were actually necessary. The BV can be achieved in 10 turns if all opponents fall with the first attack.

The task is simple. Only one unit (fighter) needs to be moved. The order of the attacks to be carried out is easy to see. To give the player an immediate sense of achievement, the unit was equipped with a 100% probability of a leader – for me, this was the first time I could agree or disagree with the award.

Aircraft - have fuel and crash when it runs out. I love it :irate

OpenGen 25.10.31.0 * 31 Oct 2025 * AI version: 3.0 (Dev3)
Efile folder: C:\Open General 2025\EFILE_LXF\ * Efile version: LXF 1.2 [15.02.2026]
Campaign: 1932-46 WE SEARCH FOR WAYS - ULTIMO, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Secret Training , #0 , Brilliant Victory , score:50
--
Campaign score: 50 * Average: 50

BV:1 V:0 TV:0 L:0
..
Current scenario: #0 Secret Training, VH prestige is 0 , All map prestige is: 0
Army cost: 276 , Current prestige is 60
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 1391
if BV: + 0, #1 July Putsch , cap 1100, 12 turns prestige: 0
if V : + 0, #1 July Putsch , cap 1100, 18 turns prestige: 0
if TV: + 0, #1 July Putsch , cap 1100, 24 turns prestige: 0
if Ls: + 0, #1 July Putsch , cap 1100, 24 turns prestige: 0

Code: Select all

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
FTR    D.XIII                      .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .  +9(9)   +73(108) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario                .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .  +9      +73  
       For Campaign                .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .  +9      +108
       Total Kills (core + aux)    .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .  +9   
       Total Loses (core + aux)    .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0   

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  FTR      . 1     . 1       . 276      276     . +9      9        9       . +73     108      108 
* Summary  . 1     . 1       . 276      276     . +9      9        9       . +73     108      108 
..
Core Units for Germany:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Fighter
D.XIII , Jagdgruppe , 1 bars , 108 exp , Germany , 10/10 , Fire Discipline ,9 kill,108 exp ,276 pp ,U:002 ,Scen: [+9 kill] [+73 exp]

..
Player 1 Germany has 2 units total (core+aux):
1 FRT
1 FTR

..
Player 2 Germany has 3 units total (core+aux):
3 FRT
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69x2, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC I
Completed CCCs: #8
User avatar
Parabellum
Captain
Captain
Posts: 2905
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
Contact:

Re: Playtest by Parabellum 1932-46 WE SEARCH FOR WAYS - ULTIMO

Post by Parabellum »

PREQUEL - JULY PUTSCH - 26 JUL 1934

Passau, Germany

The attempted coup in Austria, that began yesterday in Vienna, is in danger of failing. The Austrian Federal Army, the Austrian Gendarmerie and armed militias are taking massive action against our Austrian comrades everywhere.
The use of regular German army units for support is out of question. Therefore, you are given command of the Austrian Legion stationed in Bavaria and consisting of exiled Austrian SA members. Cross the border into Austria and fight your way to Linz, so that at least the Austrian 76th SS-Standarte can escape to Germany. You are operating under false flag! If anything goes wrong, we will deny any connection.

GOALS
1) Reach the Exit Point with your MSU in time!
2) Hold at least one VH until your MSU reaches the Exit Point!
The player receives three INF as a gift. They are to be used to secure the MSU unit's path to the escape hex.
I have already mentioned the problem with the flags.
Looking back, I can say that you really only need to focus on two things: the MSU unit and its smooth return from Linz to the north with occasional help from Aux units, and securing at least one VH in the north, from where your own units must start and capture or hold a VH. All other VHs are uninteresting because they cannot be held with the Aux units and cannot be reached by my core due to the huge map.
The total map prestige is given as 1380. The player cannot plan with this number because they do not have the personnel requirements to capture all these flags. That is why such large maps and the fictitious incentive for a lot of prestige are out of place.

One more word about the prestige cap.
In the first scenario, it is 1100 pp. This is a value pulled out of thin air, because there is only the value of the first core unit and no prestige during the entire scenario, neither turn prestige, flag prestige, nor BV bonus.
In the second scenario, you can look forward to a prestige cap of 5000 pp. This pleasingly high value is underpinned by the prospect of 1380 pp map prestige, which cannot be captured, however. I can live with that too...
In the third scenario, the prestige cap drops to 4600 pp. Why? The player is now gifted with an army whose value, plus the prestige earned, is already very close to the cap. I can only upgrade the three SA units to regular infantry, but that doesn't solve the cap problem. Please remember: The BV bonus is important and is only paid if you stay below the cap. A minor disaster is looming, because there will be no money for repairs...

OpenGen 25.10.31.0 * 31 Oct 2025 * AI version: 3.0 (Dev3)
Efile folder: C:\Open General 2025\EFILE_LXF\ * Efile version: LXF 1.2 [15.02.2026]
Campaign: 1932-46 WE SEARCH FOR WAYS - ULTIMO, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Secret Training , #0 , Brilliant Victory , score:50 +++ Proto: Pz IA
2 July Putsch , #1 , Brilliant Victory , score:52
--
Campaign score: 102 * Average: 51

BV:2 V:0 TV:0 L:0
..
Current scenario: #1 July Putsch, VH prestige is 0 , All map prestige is: 1380
Army cost: 816 , Current prestige is 384
Prestige available on map yet is 1056 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 1588
if BV: +350, #2 Stop The French! , cap 5000, 10 turns prestige: 0
if V : +350, #2 Stop The French! , cap 5000, 15 turns prestige: 0
if TV: +350, #2 Stop The French! , cap 5000, 20 turns prestige: 0
if Ls: +350, #2 Stop The French! , cap 5000, 20 turns prestige: 0

Code: Select all

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
INF    SA Militia                  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +2(2)   +70(98) 
INF    SA Militia                  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +50(72) 
INF    SA Militia                  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +65(83) 
TNK    Pz IA                       .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +24(24) 
FTR    D.XIII                      2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +2(11)  +61(169) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario                4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +4      +270 
       For Campaign                4   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .  +13     +446
       Total Kills (core + aux)    7   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .  +16  
       Total Loses (core + aux)   12   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +12  

* Averages *
  Class    . Units . Leaders . Prestige-Average . +Kills CamKills Average  . +Exp    CamExp   Average 
  INF      . 3     . 0       . 540      180     . +2      2        1       . +185    253      84 
  TNK      . 1     . 0       . 192      192     . +0      0        0       . +24     24       24 
  FTR      . 1     . 1       . 276      276     . +2      11       11      . +61     169      169 
* Summary  . 5     . 1       . 1008     202     . +4      13       3       . +270    446      89 
..
Core Units for Austria:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Infantry
SA Militia , Opel Blitz , Austrian Legion , 0 bars , 98 exp , Austria , 8/10 ,2 kill,98 exp ,144 pp ,U:003 ,Scen: [+2 kill] [+70 exp]
SA Militia , Opel Blitz , Austrian Legion , 0 bars , 72 exp , Austria , 7/10 ,0 kill,72 exp ,126 pp ,U:004 ,Scen: [+0 kill] [+50 exp]
SA Militia , Opel Blitz , Austrian Legion , 0 bars , 83 exp , Austria , 7/10 ,0 kill,83 exp ,126 pp ,U:005 ,Scen: [+0 kill] [+65 exp]

Tank
+ Pz IA , , 0 bars , 24 exp , Austria , 9/10 ,0 kill,24 exp ,0 pp ,U:002 ,Scen: [+0 kill] [+24 exp]

Fighter
D.XIII , Jagdgruppe , 1 bars , 169 exp , Austria , 10/10 , Fire Discipline ,11 kill,169 exp ,276 pp ,U:001 ,Scen: [+2 kill] [+61 exp]

..
Player 1 Austria has 9 units total (core+aux):
7 INF
1 TNK
1 FTR

..
Player 2 Austria has 25 units total (core+aux):
23 INF
1 ATY
1 FTR
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69x2, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC I
Completed CCCs: #8
User avatar
Golothin
Major General
Major General
Posts: 155
Joined: 2019-09-24 13:40, Tuesday

Re: Playtest by Parabellum 1932-46 WE SEARCH FOR WAYS - ULTIMO

Post by Golothin »

I'm a CAP grand master and I know how CAP works :)

for the first 20 scenarios the CAP is calculated with assumed core losses of 20%. If you're suffering higher losses ...

And why can a CAP fall sometimes!? it has do with upgrades - If a designer provides extra funds for upgrades, the cap must be higher, higher as if a designer wants you only repair- then the cap can be lower, even if the core value is slightly higher than in the first case. ;)
Image


Developer of the PG2 2.x patches
Owner of the LXF Equipment File
Designer of 15 campaigns
Designer of - after all - 10 maps >I only say MAP number 37 :)<
Designer of over 2000 icons
User avatar
Parabellum
Captain
Captain
Posts: 2905
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
Contact:

Re: Playtest by Parabellum 1932-46 WE SEARCH FOR WAYS - ULTIMO

Post by Parabellum »

Golothin wrote: 2026-02-25 18:25, Wednesday I'm a CAP grand master and I know how CAP works :)
...
Yes, I know that and I absolutely respect your expertise in this area. All of your campaigns that I've played so far have been pretty much perfect in that regard.
But that's precisely why I was surprised by the ups and downs of the cap here, and I have to admit that I didn't understand your explanation 100%.

But let me continue playing first. I'll publish my findings as usual, and then we'll see what happens next.

:cheers
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69x2, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC I
Completed CCCs: #8
Post Reply