PREQUEL - JULY PUTSCH - 26 JUL 1934
Passau, Germany
The attempted coup in Austria, that began yesterday in Vienna, is in danger of failing. The Austrian Federal Army, the Austrian Gendarmerie and armed militias are taking massive action against our Austrian comrades everywhere.
The use of regular German army units for support is out of question. Therefore, you are given command of the Austrian Legion stationed in Bavaria and consisting of exiled Austrian SA members. Cross the border into Austria and fight your way to Linz, so that at least the Austrian 76th SS-Standarte can escape to Germany. You are operating under false flag! If anything goes wrong, we will deny any connection.
GOALS
1) Reach the Exit Point with your MSU in time!
2) Hold at least one VH until your MSU reaches the Exit Point!
The player receives three INF as a gift. They are to be used to secure the MSU unit's path to the escape hex.
I have already mentioned the problem with the flags.
Looking back, I can say that you really only need to focus on two things: the MSU unit and its smooth return from Linz to the north with occasional help from Aux units, and securing at least one VH in the north, from where your own units must start and capture or hold a VH. All other VHs are uninteresting because they cannot be held with the Aux units and cannot be reached by my core due to the huge map.
The total map prestige is given as 1380. The player cannot plan with this number because they do not have the personnel requirements to capture all these flags. That is why such large maps and the fictitious incentive for a lot of prestige are out of place.
One more word about the prestige cap.
In the first scenario, it is 1100 pp. This is a value pulled out of thin air, because there is only the value of the first core unit and no prestige during the entire scenario, neither turn prestige, flag prestige, nor BV bonus.
In the second scenario, you can look forward to a prestige cap of 5000 pp. This pleasingly high value is underpinned by the prospect of 1380 pp map prestige, which cannot be captured, however. I can live with that too...
In the third scenario, the prestige cap drops to 4600 pp. Why? The player is now gifted with an army whose value, plus the prestige earned, is already very close to the cap. I can only upgrade the three SA units to regular infantry, but that doesn't solve the cap problem. Please remember: The BV bonus is important and is only paid if you stay below the cap. A minor disaster is looming, because there will be no money for repairs...
OpenGen 25.10.31.0 * 31 Oct 2025 * AI version: 3.0 (Dev3)
Efile folder: C:\Open General 2025\EFILE_LXF\ * Efile version: LXF 1.2 [15.02.2026]
Campaign: 1932-46 WE SEARCH FOR WAYS - ULTIMO, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Secret Training , #0 , Brilliant Victory , score:50 +++ Proto: Pz IA
2 July Putsch , #1 , Brilliant Victory , score:52
--
Campaign score: 102 * Average: 51
BV:2 V:0 TV:0 L:0
..
Current scenario: #1 July Putsch, VH prestige is 0 , All map prestige is: 1380
Army cost: 816 , Current prestige is 384
Prestige available on map yet is 1056 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 1588
if BV: +350, #2 Stop The French! , cap 5000, 10 turns prestige: 0
if V : +350, #2 Stop The French! , cap 5000, 15 turns prestige: 0
if TV: +350, #2 Stop The French! , cap 5000, 20 turns prestige: 0
if Ls: +350, #2 Stop The French! , cap 5000, 20 turns prestige: 0
Code: Select all
Units killed by player's core units
Class Equipment Name Inf Tnk Rcn AT Flk Frt Aty AD FTR TB LB Sub DD BS AC BCr Cr LCr +Kills +Exp
INF SA Militia 2 . . . . . . . . . . . . . . . . . +2(2) +70(98)
INF SA Militia . . . . . . . . . . . . . . . . . . +0(0) +50(72)
INF SA Militia . . . . . . . . . . . . . . . . . . +0(0) +65(83)
TNK Pz IA . . . . . . . . . . . . . . . . . . +0(0) +24(24)
FTR D.XIII 2 . . . . . . . . . . . . . . . . . +2(11) +61(169)
----- Totals all units Inf Tnk Rcn AT Flk Frt Aty AD FTR TB LB Sub DD BS AC BCr Cr LCr Kills Exp
For Scenario 4 . . . . . . . . . . . . . . . . . +4 +270
For Campaign 4 . . . . 9 . . . . . . . . . . . . +13 +446
Total Kills (core + aux) 7 . . . . 9 . . . . . . . . . . . . +16
Total Loses (core + aux) 12 . . . . . . . . . . . . . . . . . +12
* Averages *
Class . Units . Leaders . Prestige-Average . +Kills CamKills Average . +Exp CamExp Average
INF . 3 . 0 . 540 180 . +2 2 1 . +185 253 84
TNK . 1 . 0 . 192 192 . +0 0 0 . +24 24 24
FTR . 1 . 1 . 276 276 . +2 11 11 . +61 169 169
* Summary . 5 . 1 . 1008 202 . +4 13 3 . +270 446 89
..
Core Units for Austria:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points
Infantry
SA Militia , Opel Blitz , Austrian Legion , 0 bars , 98 exp , Austria , 8/10 ,2 kill,98 exp ,144 pp ,U:003 ,Scen: [+2 kill] [+70 exp]
SA Militia , Opel Blitz , Austrian Legion , 0 bars , 72 exp , Austria , 7/10 ,0 kill,72 exp ,126 pp ,U:004 ,Scen: [+0 kill] [+50 exp]
SA Militia , Opel Blitz , Austrian Legion , 0 bars , 83 exp , Austria , 7/10 ,0 kill,83 exp ,126 pp ,U:005 ,Scen: [+0 kill] [+65 exp]
Tank
+ Pz IA , , 0 bars , 24 exp , Austria , 9/10 ,0 kill,24 exp ,0 pp ,U:002 ,Scen: [+0 kill] [+24 exp]
Fighter
D.XIII , Jagdgruppe , 1 bars , 169 exp , Austria , 10/10 , Fire Discipline ,11 kill,169 exp ,276 pp ,U:001 ,Scen: [+2 kill] [+61 exp]
..
Player 1 Austria has 9 units total (core+aux):
7 INF
1 TNK
1 FTR
..
Player 2 Austria has 25 units total (core+aux):
23 INF
1 ATY
1 FTR
Completed CCs: 1
x4, 2
x5, 3
x3, 4, 5
x3, 6, 7
x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
x2, 18
x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56
x3, 57, 58, 59, 60
x3, 61, 62, 63, 64, 65, 66, 67
x2, 68, 69
x2, 70, 71, 72
x2, 73, 74
x2, 75
x2, 76
x5, MTC I
Completed CCCs: #8