NOKorp2 E-File

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NOKorp2 E-File

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NOKorp2 is an Open General Equipment File (E-File) for WWII scenarios (1925-194?)
It's the evolution and improvement of the NOKorp E-File released in 2019.

NOKorp2 tries to be relatively complete (especially for Germany, over 700 units!) and simulate different equipments as realistically as possible. Obvious some countries are much less well defined, but I made an effort to make the principal WWII actors fairly complete. Other countries will be improved on demand (and if you supply the needed information!).
Like the original 2019 NOKorp, NOKorp2 does not dictate a hard-coded year for the end of WWII: If the Axis keeps winning, WWII can last beyond its historical end, and use units which appeared later on (planned).

(For more information check the FAQ of NOKorp in the other announcement, it is mostly still relevant.)


Download link
Installation: Unzip and place the NOKorp2 folder and its contents in your OG folder, along with the other E-Files.
Note: NOKorp2 was built to use all the latest features of the Open General engine as of autumn 2025. Playing it with and older version will yield unexpected results!

Included are 6 campaigns:
  1. "NOKorp Blitzkrieg! (The whole WWII)" - Fight all of WWII, from the very beginning to the very end - and maybe beyond?... This is my own take on the famous "Blitzkrieg" campaign, itself a remake of the original SSI "Panzer General" campaign: You'll start as "Condor Legion" in the Spanish Civil War, go through all of WWII, and if you're especially good at it, you might even change the outcome...
  2. "Burning Sands for NOKORP2" - Could you potentially be preferred to Rommel as the commander of the Afrika Korps? It's the NOKorp campaign adapted for NOKorp2, with minor changes and scenarios made easier.
  3. "Barbarossa 45 Redux" - Germany invades Russia only in 1945. Both sides had time to prepare, resulting in a clash of the titans: In 1945 Germany and Russia had the best armor of WWII, and all kind of heavy weapons. It's the NOKorp campaign adapted for NOKorp2, with minor changes and scenarios made easier.
  4. "Operation Edelweiß - The Caucasus Oil" - Summer Offensive 1942: While the Soviets expect you in Moscow, you race through the lightly defended steppes to capture the precious oil fields of the Caucasus. This is the historical part, from here your talent will decide...
  5. "The Colony 2" - Do you have some Conquistador blood in your veins? Can you carve a colony in a rich but primitive country, far away from home and with very limited resources?
  6. "Behind the Enemy Lines during Operation Barbarossa" - Operation Barbarossa, the invasion of the Soviet Union, has just begun this morning. While the regular troops enter the Soviet territory, a small force of veteran troops is tasked with securing strategic important points, often a long way behind the enemy lines. You are to command those troops. Can you do it?



NOKorp2 E-File - Why & What.

NOKorp E-file is a WWII E-File with 3 specificities: It attempts to be technically and historically accurate (How does a StuG IV compare to a JagdPanzer IV?), it allows campaigns to go beyond 1945 (if you keep winning you should be able to), and it has a full-grown naval part allowing naval scenarios (in the limits of Open General).


Mission Statement:
I wanted history buffs to be able to spot the specificities and quirks of all the equipment as they have read about it. It was the very reason I made my own E-File, and then tried to improve it even further: Since the initial NOKorp I've spent months reading through (often contradicting) documentation about the equipment used, and tried to translate it as well as possible to the specificities of Open General: Given the game imposes a huge layer of abstraction, one can't really use the term "accuracy" or "realism", so I will use "verisimilitude" instead: I know it's still far from perfect, some choices might be questionable, or dictated by game balance issues*, but that verisimilitude was the biggest idea behind NOKorp and NOKorp2.
For those who are interested, almost all equipment (tanks, ships, etc.) have their main armament mentioned in the E-File's "Custom" field (for instance, "A10 (Cruiser Mk IIA CS)" = "3.7inch howitzer"). You will need to open the E-File with Open Suite to see it. For other types of equipment with often cryptic names, I have ported their full name in the "Custom" field, preferring the name used by Wikipedia.

* Game balance only comes second, which means that nations are not necessary balanced: For instance late Russian tanks are brutes, only German ones come anywhere near. US equipment was mostly "just adequate" but not very expensive, the US player is rich, can field lots of units and replace losses easily. Italian units are under-armed and have generally low initiative (they weren't actually very motivated). And so on.
NOKorp tries to not be a "blue vs. red", but rather a historically accurate WWII E-File.


As today, the main actors (Germany, UK, USA, Italy and Japan) are the most complete nations in NOKorp2. The other nations are admittedly mostly just "extras", they have enough units so you can fight against/with them, but making a campaign from their point of view would probably require some more work. It's not that I'm lazy, it's that information for smaller or less involved nations is hard to get.


Origins:
The original NOKorp E-File was to be a modification and extension of the BaseKorps E-File (version 2.5, April 2017), and I'd like to thank Brian for his excellent work, but also clear up any potential misunderstanding: NOKorp was not a clone of BaseKorps: It used a slightly different approach to translating WWII hardware into OG units, all units have been heavily modified, over 500 additional new (historical) units have been added, one nation has been removed, 4 new ones have been added (including a fairly complete Japan lineup).

NOKorp2 is what NOKorp was to BaseKorps: It acknowledges its filiation, but is an altogether different beast and is mostly incompatible, as for instance I have reworked all the ranges to make them more "realistic". Very few units have not changed in a way or another...
Last edited by none on 2025-11-09 17:54, Sunday, edited 1 time in total.
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Keighleyred
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Re: NOKorp2 E-File

Post by Keighleyred »

hi
for some reason d/l will mot work?
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Re: NOKorp2 E-File

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What do you mean by it will not work? :huh
It does work for me: Clicking on the download link sends you to a mediafire.com page, where you need to click on the blue button "Download (10.84MB)".
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Re: NOKorp2 E-File

Post by Keighleyred »

hi
thank you for the reply
all i get is the message below

EFILE_NOKORP2_november2025
Download Started. Repair your download
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Re: NOKorp2 E-File

Post by none »

:huh I works for me, I've downloaded it myself, and extracted it...

--Edited: Maybe your antivirus messes things up? What browser do you use? I use Firefox, with NoScipt running, the download still works.
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Re: NOKorp2 E-File

Post by LuisGuzman »

none wrote: 2025-11-09 16:09, Sunday :huh I works for me, I've downloaded it myself, and extracted it...

--Edited: Maybe your antivirus messes things up? What browser do you use? I use Firefox, with NoScipt running, the download still works.
It works for me too, downloaded and extracted (using Chrome)

One question: is this to replace current EFILE_NOKORP or should it be a new EFILE folder?
I mean, does files made for NOKorp work yet under NOKorp2?
  Visit my website to get my latest tools.
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Re: NOKorp2 E-File

Post by Keighleyred »

edge
also have chrome
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Re: NOKorp2 E-File

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LuisGuzman wrote: 2025-11-09 16:17, Sunday One question: is this to replace current EFILE_NOKORP or should it be a new EFILE folder?
I mean, does files made for NOKorp work yet under NOKorp2?
New E-File.
Old NOKorp1 scenarios should normally work in NOKorp2 but be totally unbalanced (unplayable), NOKorp2 scenarios would yield some strange results if played with NOKorp1.
That's why I created a new E-File folder with a different name, and named all scenario files "NO2xxxx" to avoid errors.
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Re: NOKorp2 E-File

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Keighleyred wrote: 2025-11-09 16:21, Sunday edge
also have chrome
Did you try both? I just tried with a Chrome clone (Vivaldi), and it worked.
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Re: NOKorp2 E-File

Post by Keighleyred »

hi
used firefox and now ok

question
requisition button is available
but no units show up :dunno
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Re: NOKorp2 E-File

Post by none »

Keighleyred wrote: 2025-11-09 17:55, Sunday question
requisition button is available
but no units show up :dunno
Could you be a tad more specific?...
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Re: NOKorp2 E-File

Post by Keighleyred »

hi

may have been too hasty
have read hints supplied and the answer may be there
will play on and see
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Re: NOKorp2 E-File

Post by none »

Hints are actually only useful if you are stuck in a scenario (i.e. it seems too difficult). I've added them because some people told me NOKorp was too difficult. Now I have to admit that both me and my tester (a cousin) are veteran wargame players and our level of wargame and OG expertise might indeed be somewhat above average, and our understanding of difficulty not everybody's. That's what the hints should help with, giving people clues on how to tackle specific scenarios and/or campaigns.

Now concerning potential SNAFUs, all campaigns have been tested (played through) three times (twice by me and once by my designated tester) and should work, but one is never safe from a stupid packaging error (hundreds of files of several versions)...
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