Another bug...
My 
Open General (25.09.06.0) has gone crazy.
I have some free days and I'm making a small campaign. On starting the 
3rd scenario 
one of the core units I hand out to the player didn't appear in the HQ menu, and when I quit Open General to check in Open Suite what the problem might be, I found a Notepad with the cryptic message:
Open General wrote:Unit# 61 has a wrong position * skipped
What does that mean? 
 
Counting the core units ported from the last scenario, there are 15 (core) + 6 (new) + 47 (AI) = 68 units in this scenario. But I can't really see which one was initially #61 (before being "skipped"), and the unit which doesn't appear in HQ is a new player core unit, so it's number can't be over 21. The only thing which makes some sense is that it was the last one I added in Open Suite when making the scenario, it was an afterthought.
All scenarios were made with 
Open Suite 25.09.06.0 BTW.
What does "wrong position" mean, and what does "skipped" mean? I have never seen this message before, in almost a hundred scenarios, and 
today I got it twice: The previous time was in the previous scenario, where I had apparently forgotten to deploy a bunch of AI reinforces (can't the AI deploy units? I thought it can?): Anyway deploying them made that issue disappear (at least I got no error message).
But in 
this scenario everyone is well deployed, I checked. So, is it a problem ported from the last scenario and getting worse with each scenario? Some corruption of the player unit list? I don't think so, it always complains about unit numbers in the AI range (last time it was 51, 52, 53, 54, 55), and AI units wouldn't be ported to the next scenario. The player had only 15 core units (in this scenario he gets another two).
Luis, does this type of message mean something specific?
Else I can try to send you the scenario and the previous savefile, but units will be wonky because it uses the new NOKorp2 E-File. (I can of course send you the whole thing too.)
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Edited: Explanation of the bug
I had a sudden inspiration, tested, and it proved right:
The issue is indeed undeployed units, 
even if they belong to the player and he is supposed to place them where ever he wants.
Open General 25.09.06.0 (and following?) does not like when there is 0/0 in "location". Even for units still in HQ.  
 
All you need to do is to put some numbers in there and Open General is happy...
It's definitely a new bug, it didn't exist in the previous versions.