I wonder if it a space to discus AI improvements...
I'm developing, together with Sympatyk, a campaign using AI 3.0 and observed a problem.
I don't want to discuss major changes but small glitches/errors.
When AI is in scope it is hard to say something is an error or decide if some behavior is a feature or potential glitch.
An example of a glitch, in my opinion, is when two fighters fly to the same VH and don't attack a ground unit even configured as Aggressive and Fearless.
They don't attack, probably because they are in range of an enemy AA unit.
But why then both of them flaw to the same place?
One can be explained - to make a rekonesanse (AA unit is known but the fighter is set to fearless).
Why te second one goes there as well? No more need for recon, no attack... Why didn't fly to any other VH?
Ok. It was an example. If you have a time and would like to work on such things we can discuss such cases to find a solution and then make some tests.
If no just let me know. I know its hard to find a free time nowadays.
Do we have a separate thread for such discussions?
Or maybe I'm wrong using AI 3.0?
What are the difference between AIs?
Which one would you recommend assuming I want to use all of the Suite AI options?
BR Jaro











