ATOMIC WELTKRIEG (New OG Player)

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eskuche
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ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

Hi all,
Longtime genre fan, fairly new to OG (played half of a Japan campaign about a year ago). I joined the discord, and randowe suggested I also keep track of my progress in atomic weltkrieg. House rules for fun: no/minimal reloads (only for technical issues). More importantly, one of each unit only, as a challenge mode from Panzer Corps! This gives me a chance to try out all the fancy units here. Also will try to develop my units into a somewhat coherent OOB of two corps, and airborne brigade, and support units over the campaign. PS just noticed I have two grenadiers, will change one to motorized infantry now :irate

Note I chose 3 liberator heroes; this will allow me some flex room with slightly more prestige, as well as an additional puzzle to get those units to all the flags. I have one CS on a recon Bf110 fighter and upgraded one initial Italian recon to a CS recon. Otherwise, investing heavily in schwere artillery.

AAR: Played safe first 4 turns to shoot down all enemy fighters. Sacrificed the Italian aux ships to bait enemy ships into range. All objectives except bottom right two islands captured with liberator recon! The subs were quite annoying, but two torpedo seaplanes temporarily added to core helped a lot.

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OpenGen 25.09.06.0 * 6 Sep 2025 * AI version: 2.00 (2014)
Efile folder: C:\Users\Bowen\Desktop\efile_atomic\ * Efile version: ATOMIC EFILE Version: 1st August 2025
Campaign: 1938-47 ATOMIC WELTKRIEG, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle of Mallorca , #0 , Brilliant Victory , score:56
2 Invasion of Albania , #1 , Brilliant Victory , score:55
3 Battle of Westerplatte , #2 , Brilliant Victory , score:51
4 Battle of Hel '39 , #3 , Brilliant Victory , score:51
5 Operation Weserübung , #7 , Brilliant Victory , score:58
6 Battle of Narvik I , #8 , Brilliant Victory , score:51
7 Battle of Narvik II , #9 , Brilliant Victory , score:51
8 Fortress Holland , #10 , Brilliant Victory , score:51
9 Battle of France , #11 , Brilliant Victory , score:52
10 Race to the Sea , #12 , Brilliant Victory , score:55
11 Race to Dunkirk , #13 , Brilliant Victory , score:55
12 Operation Sonnenblume , #14 , Brilliant Victory , score:52
13 Siege of Tobruk '41 , #15 , Brilliant Victory , score:55
14 Battle of Thermopylae , #16 , Victory , score:35
15 Battle of Athens I , #17 , Brilliant Victory , score:53
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Campaign score: 781 * Average: 52

BV:14 V:1 TV:0 L:0
..
Current scenario: #18 Battle of Athens II, VH prestige is 200 , All map prestige is: 700
Army cost: 23631 , Current prestige is 1674
AI stance is Defensive Using map: 1596
if BV: +500, #19 Operation Merkur , cap disabled, 16 turns prestige: 200
if V : +500, #19 Operation Merkur , cap disabled, 20 turns prestige: 300
if TV: +500, #19 Operation Merkur , cap disabled, 24 turns prestige: 400
Ls: Loss , turn prestige: 400

Infantry
Kradschützen 38 , Lehr Aufklabt. 35 , 5 bars , 504 exp , Germany , 10/10 , Liberator , Fast Speed ,27 kill,504 exp ,255 pp ,
Fallschirmpioniere 36 , Fj-Brigade 1 , 4 bars , 433 exp , Germany , 10/10 , Fast Speed ,14 kill,433 exp ,450 pp ,
Sturmpioniere 38 , Mercedes-Benz L3000 A , PioBtl Lehr , 2 bars , 299 exp , Germany , 10/10 , Fast Speed ,9 kill,299 exp ,495 pp ,
Grenadiere 40 , Mercedes-Benz L3000 A , Lehr II./PzGR 1 , 3 bars , 357 exp , Germany , 10/10 ,14 kill,357 exp ,336 pp ,
Grenadiere 40 , Mercedes-Benz L3000 A , Lehr I./PzGR 1 , 3 bars , 395 exp , Germany , 10/10 ,11 kill,395 exp ,336 pp ,
Brückenpioniere 40 , Fahrrad , BauBtl 10 , 3 bars , 327 exp , Germany , 10/10 , Fast Builder ,5 kill,327 exp ,270 pp ,
Brandenburger 40 , m.E.PKW , zbV 66 , 1 bars , 147 exp , Germany , 10/10 , Fast Speed ,8 kill,147 exp ,630 pp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , , 1 bars , 129 exp , Germany , 12/12 ,3 kill,129 exp ,547 pp ,

Tank
PzKpfw IID , Lehr I./PzR 1 , 5 bars , 998 exp , Germany , 10/10 ,117 kill,998 exp ,240 pp ,
PzBefWg IID , Lehr Stab PzR 1 , 5 bars , 547 exp , Germany , 10/10 , Superior Maneuver ,37 kill,547 exp ,480 pp ,
PzKpfw IVD , Lehr II./PzR 1 , 5 bars , 551 exp , Germany , 10/10 , Devastating Fire ,65 kill,551 exp ,420 pp ,
Tauchpanzer IIIG , , 1 bars , 132 exp , Germany , 10/10 , Fast Speed ,1 kill,132 exp ,450 pp ,

Recon
Sd.Kfz. 232 , Lehr Stab PzGrR 1 , 4 bars , 417 exp , Italy , 10/10 ,10 kill,417 exp ,960 pp ,
Sd.Kfz. 231 (8-rad) , AufklAbt 2 , 4 bars , 464 exp , Germany , 10/10 , Liberator ,14 kill,464 exp ,264 pp ,
Sd.Kfz. 222 , AufklAbt 3 , 2 bars , 272 exp , Germany , 10/10 , Liberator ,7 kill,272 exp ,240 pp ,

Anti-Tank
Sd.Kfz. 10 mit 50mm Pak 38 , PzJgAbt 208 , 2 bars , 217 exp , Germany , 10/10 ,7 kill,217 exp ,348 pp ,
StuG IIIB , StuG Abt 55 , 0 bars , 87 exp , Germany , 10/10 , Fast Speed ,0 kill,87 exp ,390 pp ,
FJ 37mm Pak 36 , , 1 bars , 126 exp , Germany , 10/10 , Special Munition ,1 kill,126 exp ,225 pp ,

Flak
Kradschützen MG 38 , zVb 33 , 5 bars , 505 exp , Germany , 10/10 ,8 kill,505 exp ,264 pp ,
FlakPz I , FlkAbt 76 , 3 bars , 390 exp , Germany , 10/10 , Determined Defense ,19 kill,390 exp ,264 pp ,
Sd.Kfz. 7/1 , FlkAbt 16 , 0 bars , 90 exp , Germany , 10/10 , Special Munition ,0 kill,90 exp ,495 pp ,

Fortification
Ambulance , Feldlazarett (mot) , 2 bars , 208 exp , Germany , 12/12 ,0 kill,208 exp ,288 pp ,

Artillery
81mm Granatwerfer 34 , Krupp L2H43 , Wfr-Abt. 52 (mot.) , 5 bars , 539 exp , Germany , 10/10 ,6 kill,539 exp ,300 pp ,
105mm leFH18 , Henschel 33 , Lehr II./ArtR 1 , 5 bars , 668 exp , Germany , 10/10 , Overwhelming Attack ,9 kill,668 exp ,336 pp ,
88mm AT/ATY , Mercedes-Benz L4500 A , sFlkAbt 75 , 2 bars , 284 exp , Germany , 10/10 ,9 kill,284 exp ,684 pp ,
105mm sK18 , Mercedes-Benz L4500 A , Lehr I./ArtR 1 , 4 bars , 441 exp , Germany , 10/10 , Fire Discipline ,3 kill,441 exp ,660 pp ,
100mm leFH14/19(p) , ArtSchl. C2P(p) , Lehr III./ArtR 1 , 3 bars , 360 exp , Germany , 11/11 , Devastating Fire ,2 kill,360 exp ,343 pp ,
100mm Nebelwerfer 35 , Krupp L2H43 , Wfr-Abt. 53 (mot.) , 4 bars , 449 exp , Germany , 10/10 , Aggressive Attack ,6 kill,449 exp ,372 pp ,
150mm K18 , Culemeyer Straßenroller , Lehr II./ArtR 2 , 3 bars , 340 exp , Germany , 10/10 ,6 kill,340 exp ,1284 pp ,
150mm K39 , Culemeyer Straßenroller , , 2 bars , 249 exp , Germany , 10/10 ,2 kill,249 exp ,1440 pp ,
Sd.Kfz. 251/1 Wurfrahmen 40 , Wfr-Abt. 55 , 1 bars , 152 exp , Germany , 10/10 , Devastating Fire , Ammunition ,1 kill,152 exp ,840 pp ,

Fighter
Bf 110B-2 , NaGR 15 , 5 bars , 550 exp , Germany , 10/10 , Combat Support ,16 kill,550 exp ,672 pp ,
Bf 109E-4/Trop , Stab./JG 27 , 5 bars , 532 exp , Germany , 10/10 ,19 kill,532 exp ,660 pp ,
Bf 110C-4 , ZG 16 , 5 bars , 510 exp , Germany , 10/10 ,16 kill,510 exp ,672 pp ,
Bf 109E-3 , II./JG 27 , 4 bars , 454 exp , Germany , 10/10 ,12 kill,454 exp ,636 pp ,
Bf 109F-4/R3 , JG 77 , 2 bars , 233 exp , Germany , 10/10 ,6 kill,233 exp ,684 pp ,

Dive Bomber
He 51C-1 , StG 1 , 5 bars , 600 exp , Germany , 10/10 , Skilled Ground Attack ,13 kill,600 exp ,348 pp ,
Ju 87B-2 , StG 2 , 4 bars , 489 exp , Germany , 10/10 ,3 kill,489 exp ,552 pp ,
Do 17P-1 , AufklAbt 15 , 0 bars , 63 exp , Germany , 10/10 , Recon ,0 kill,63 exp ,465 pp ,
Ju 88A-13 , KG 26 , 1 bars , 190 exp , Germany , 10/10 ,1 kill,190 exp ,900 pp ,
He 115C-4 , , 1 bars , 127 exp , Germany , 10/10 ,1 kill,127 exp ,432 pp ,

Level Bomber
He 111E , KG 25 , 3 bars , 317 exp , Germany , 10/10 ,2 kill,317 exp ,612 pp ,

Destroyer
Zerstörer 1936 , Z31 , 5 bars , 615 exp , Germany , 12/12 , Combat Support ,14 kill,615 exp ,345 pp ,
Schnellboot S 1 , Tiger (OA) , 5 bars , 703 exp , Germany , 12/12 ,17 kill,703 exp ,187 pp ,
Torpedoboot 1924 , Raubtier , 3 bars , 384 exp , Germany , 10/10 ,6 kill,384 exp ,168 pp ,

Capitol Ship
Admiral Hipper (Planes:0/1), , 3 bars , 365 exp , Germany , 10/10 ,14 kill,365 exp ,900 pp ,
Königsberg , , 2 bars , 265 exp , Germany , 10/10 ,5 kill,265 exp ,492 pp ,
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randowe
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Location: Germany

Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

Four Five players in the forum playing Weltkrieg :banana And probably thousands more we don't know :lol

Did you build a port at Thermopylae?
Slava Ukraini! Image
eskuche
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

randowe wrote: 2025-10-05 10:04, Sunday Did you build a port at Thermopylae?
Nope! I just went to the east and landed there. I am trying my hardest not to spend money building...

Crete...I hate Crete. I shuffled around some prestige to purchase (hopefully temporarily) Graf Zeppelin and another seaborne scout and another recon Schnellboot. Same-prestige upgraded to a naval Bf-109. Playing this blind, and with estimated 14% enemy naval presence, I'm somewhat apprehensive here. I keep some prestige up for possibly another naval purchase. Yellow are liberator recon paths. Red circles are anticipated enemy naval assets. Red stars are (upper) potential airfield build location and (lower) first capture airfield, depending on enemy presence there.

Image

Turn 2 beginning and end. It looks like there was an opening for brandenburgers to drop in and take the airfield, releasing all of my air force and allowing for a stable beachhead. Was very careful to be out of range of the cruisers in bay.

Image


Played Scenarios:
16 Battle of Athens II , #18 , Brilliant Victory , score:53
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Campaign score: 834 * Average: 52

BV:15 V:1 TV:0 L:0
..
Current scenario: #19 Operation Merkur, VH prestige is 360 , All map prestige is: 1000
Army cost: 26709 , Current prestige is 436
AI stance is Defensive Using map: 1469
if BV: +500, #20 Dardanelles Breakthrough , cap disabled, 14 turns prestige: 200

Infantry
Kradschützen 38 , Lehr Aufklabt. 35 , 5 bars , 521 exp , Germany , 10/10 , Liberator , Fast Speed ,28 kill,521 exp ,255 pp ,
Fallschirmpioniere 36 , 3. FJD PioBtl , 4 bars , 464 exp , Germany , 10/10 , Fast Speed ,15 kill,464 exp ,450 pp ,
Sturmpioniere 38 , Mercedes-Benz L3000 A , Lehr PioBtl , 3 bars , 303 exp , Germany , 10/10 , Fast Speed ,10 kill,303 exp ,495 pp ,
Infanterie (mot) 40 , Mercedes-Benz L3000 A , Lehr II./PzGR 1 , 3 bars , 382 exp , Germany , 10/10 ,17 kill,382 exp ,276 pp ,
Grenadiere 40 , Mercedes-Benz L3000 A , Lehr I./PzGR 1 , 4 bars , 410 exp , Germany , 10/10 ,12 kill,410 exp ,336 pp ,
Brückenpioniere 40 , Fahrrad , BauBtl 10 , 3 bars , 327 exp , Germany , 10/10 , Fast Builder ,5 kill,327 exp ,270 pp ,
Brandenburger 40 , m.E.PKW , zbV 66 , 2 bars , 212 exp , Germany , 10/10 , Fast Speed ,9 kill,212 exp ,630 pp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , 3. FJD 1. FJR , 1 bars , 155 exp , Germany , 12/12 ,6 kill,155 exp ,547 pp ,

Tank
PzKpfw IID , Lehr I./PzR 1 , 5 bars , 1066 exp , Germany , 10/10 ,125 kill,1066 exp ,240 pp ,
PzBefWg IID , Lehr Stab PzR 1 , 5 bars , 553 exp , Germany , 10/10 , Superior Maneuver ,40 kill,553 exp ,480 pp ,
PzKpfw IVD , Lehr II./PzR 1 , 5 bars , 628 exp , Germany , 10/10 , Devastating Fire ,76 kill,628 exp ,420 pp ,
Tauchpanzer IIIG , zbV 44 , 1 bars , 145 exp , Germany , 10/10 , Fast Speed ,2 kill,145 exp ,450 pp ,

Recon
Sd.Kfz. 232 , Lehr Stab PzGrR 1 , 4 bars , 429 exp , Italy , 10/10 ,11 kill,429 exp ,960 pp ,
Sd.Kfz. 231 (8-rad) , AufklAbt 2 , 4 bars , 478 exp , Germany , 10/10 , Liberator , Fast Speed ,16 kill,478 exp ,330 pp ,
Sd.Kfz. 222 , AufklAbt 3 , 3 bars , 306 exp , Germany , 10/10 , Liberator , Fast Speed ,8 kill,306 exp ,300 pp ,

Anti-Tank
Sd.Kfz. 10 mit 50mm Pak 38 , PzJgAbt 208 , 2 bars , 260 exp , Germany , 10/10 ,9 kill,260 exp ,348 pp ,
StuG IIIB , StuG Abt 55 , 1 bars , 149 exp , Germany , 10/10 ,1 kill,149 exp ,312 pp ,
FJ 37mm Pak 36 , 3. FJD 1. PzJgAbt , 1 bars , 193 exp , Germany , 10/10 , Special Munition ,2 kill,193 exp ,225 pp ,

Flak
Kradschützen MG 38 , zVb 33 , 5 bars , 513 exp , Germany , 10/10 ,9 kill,513 exp ,264 pp ,
FlakPz I , FlkAbt 76 , 4 bars , 400 exp , Germany , 10/10 , Determined Defense ,19 kill,400 exp ,264 pp ,
Sd.Kfz. 7/1 , FlkAbt 16 , 1 bars , 108 exp , Germany , 10/10 ,2 kill,108 exp ,396 pp ,

Fortification
Ambulance , Feldlazarett (mot) , 2 bars , 208 exp , Germany , 12/12 ,0 kill,208 exp ,288 pp ,

Artillery
81mm Granatwerfer 34 , Krupp L2H43 , Wfr-Abt. 52 (mot.) , 5 bars , 548 exp , Germany , 10/10 ,6 kill,548 exp ,300 pp ,
105mm leFH18 , Henschel 33 , Lehr II./ArtR 1 , 5 bars , 687 exp , Germany , 10/10 , Overwhelming Attack ,9 kill,687 exp ,336 pp ,
88mm AT/ATY , Mercedes-Benz L4500 A , sFlkAbt 75 , 3 bars , 300 exp , Germany , 10/10 ,9 kill,300 exp ,684 pp ,
105mm sK18 , Mercedes-Benz L4500 A , Lehr I./ArtR 1 , 4 bars , 465 exp , Germany , 10/10 , Fire Discipline ,3 kill,465 exp ,660 pp ,
100mm leFH14/19(p) , ArtSchl. C2P(p) , Lehr III./ArtR 1 , 3 bars , 377 exp , Germany , 11/11 , Devastating Fire ,3 kill,377 exp ,343 pp ,
100mm Nebelwerfer 35 , Krupp L2H43 , Wfr-Abt. 53 (mot.) , 4 bars , 465 exp , Germany , 10/10 , Aggressive Attack ,7 kill,465 exp ,372 pp ,
150mm K18 , Culemeyer Straßenroller , Lehr II./ArtR 2 , 3 bars , 354 exp , Germany , 10/10 ,6 kill,354 exp ,1284 pp ,
150mm K39 , Culemeyer Straßenroller , , 2 bars , 264 exp , Germany , 10/10 ,2 kill,264 exp ,1440 pp ,
Sd.Kfz. 251/1 Wurfrahmen 40 , Wfr-Abt. 55 , 1 bars , 198 exp , Germany , 10/10 , Devastating Fire , Ammunition ,4 kill,198 exp ,840 pp ,
FJ 100mm Nebelwerfer 35 , Sd.Kfz. 2 , 3. FJD WfrBtl , 0 bars , 91 exp , Germany , 10/10 , Special Munition ,1 kill,91 exp ,660 pp ,

Fighter
Bf 110B-2 , NaGR 15 , 5 bars , 568 exp , Germany , 10/10 , Combat Support ,20 kill,568 exp ,672 pp ,
Bf 109E-4/Trop , Stab./JG 27 , 5 bars , 548 exp , Germany , 10/10 ,21 kill,548 exp ,660 pp ,
Bf 110C-4 , ZG 16 , 5 bars , 526 exp , Germany , 10/10 ,21 kill,526 exp ,672 pp ,
Bf 109E-3 , II./JG 27 , 4 bars , 479 exp , Germany , 10/10 ,12 kill,479 exp ,636 pp ,
Bf 109T-1 , JG 77 , 3 bars , 307 exp , Germany , 10/10 ,9 kill,307 exp ,684 pp ,

Dive Bomber
He 51C-1 , StG 1 , 5 bars , 623 exp , Germany , 10/10 , Skilled Ground Attack ,15 kill,623 exp ,348 pp ,
Ju 87B-2 , StG 2 , 5 bars , 515 exp , Germany , 10/10 ,4 kill,515 exp ,552 pp ,
Do 17P-1 , AufklAbt 15 , 0 bars , 63 exp , Germany , 10/10 , Recon ,0 kill,63 exp ,465 pp ,
Ju 88A-13 , SchlG 17 , 2 bars , 264 exp , Germany , 10/10 ,2 kill,264 exp ,900 pp ,
He 115C-4 , SchlG 16 , 2 bars , 216 exp , Germany , 10/10 ,1 kill,216 exp ,432 pp ,
Ar 196A-1 , , 0 bars , 60 exp , Germany , 10/10 , Recon ,0 kill,60 exp ,480 pp ,

Level Bomber
He 111E , I./KG 25 , 3 bars , 336 exp , Germany , 10/10 ,2 kill,336 exp ,612 pp ,
He 111H , II./KG 25 , 1 bars , 151 exp , Germany , 10/10 ,3 kill,151 exp ,732 pp ,

Destroyer
Zerstörer 1936 , Z31 , 5 bars , 645 exp , Germany , 12/12 , Combat Support ,17 kill,645 exp ,345 pp ,
Schnellboot S 1 , Tiger (OA) , 5 bars , 716 exp , Germany , 12/12 ,18 kill,716 exp ,187 pp ,
Torpedoboot 1924 , Raubtier , 4 bars , 428 exp , Germany , 10/10 ,10 kill,428 exp ,168 pp ,
Schnellboot S 38 , , 0 bars , 60 exp , Germany , 10/10 , Recon ,0 kill,60 exp ,225 pp ,

Capitol Ship
Admiral Hipper (Planes:0/1), , 4 bars , 402 exp , Germany , 10/10 ,14 kill,402 exp ,900 pp ,
Königsberg , , 3 bars , 314 exp , Germany , 10/10 ,6 kill,314 exp ,492 pp ,

Carrier
Graf Zeppelin (Planes:0/3), , 0 bars , 60 exp , Germany , 10/10 ,0 kill,60 exp ,1092 pp ,
eskuche
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

Nothing particularly of note for Dardanelles. We have access to a dirt airstrip, so I sold the Graf Zeppelin complement, bought Dicker Max and one more fighter, a recon, and bit the bullet for a Bismarck, seeing as how we seem to be getting nonstop naval deployment missions! Reading forward from Randowe's latest playthrough, I will try to...not let Goehring represent too much of our core :lol

17 Operation Merkur , #19 , Brilliant Victory , score:55
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Campaign score: 889 * Average: 52

BV:16 V:1 TV:0 L:0
..
Current scenario: #20 Dardanelles Breakthrough, VH prestige is 200 , All map prestige is: 200
Army cost: 29327 , Current prestige is 14
AI stance is Aggressive Using map: 1465
if BV: +500, #21 Operation München , cap disabled, 14 turns prestige: 200

Infantry
Kradschützen 38 , Lehr Aufklabt. 35 , 5 bars , 523 exp , Germany , 10/10 , Liberator , Fast Speed ,30 kill,523 exp ,255 pp ,
Fallschirmpioniere 36 , 3. FJD PioBtl , 4 bars , 482 exp , Germany , 10/10 , Fast Speed ,17 kill,482 exp ,450 pp ,
Sturmpioniere 38 , Mercedes-Benz L3000 A , Lehr PioBtl , 3 bars , 332 exp , Germany , 10/10 , Fast Speed ,11 kill,332 exp ,495 pp ,
Infanterie (mot) 40 , Mercedes-Benz L3000 A , Lehr II./PzGR 1 , 3 bars , 386 exp , Germany , 10/10 ,18 kill,386 exp ,276 pp ,
Grenadiere 40 , Mercedes-Benz L3000 A , Lehr I./PzGR 1 , 4 bars , 431 exp , Germany , 10/10 ,12 kill,431 exp ,336 pp ,
Brückenpioniere 40 , Fahrrad , BauBtl 10 , 3 bars , 347 exp , Germany , 10/10 , Fast Builder ,8 kill,347 exp ,270 pp ,
Brandenburger 40 , m.E.PKW , zbV 66 , 2 bars , 239 exp , Germany , 10/10 , Fast Speed ,10 kill,239 exp ,630 pp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , 3. FJD 1. FJR , 2 bars , 210 exp , Germany , 12/12 ,9 kill,210 exp ,547 pp ,

Tank
PzKpfw IID , Lehr I./PzR 1 , 5 bars , 1078 exp , Germany , 10/10 ,127 kill,1078 exp ,240 pp ,
PzBefWg IID , Lehr Stab PzR 1 , 5 bars , 558 exp , Germany , 10/10 , Superior Maneuver ,40 kill,558 exp ,480 pp ,
PzKpfw IVD , Lehr II./PzR 1 , 5 bars , 673 exp , Germany , 10/10 , Devastating Fire ,85 kill,673 exp ,420 pp ,
Tauchpanzer IIIG , zbV 44 , 1 bars , 188 exp , Germany , 10/10 , Fast Speed ,4 kill,188 exp ,450 pp ,

Recon
Sd.Kfz. 232 , Lehr Stab PzGrR 1 , 4 bars , 440 exp , Italy , 10/10 ,11 kill,440 exp ,960 pp ,
Sd.Kfz. 231 (8-rad) , AufklAbt 2 , 4 bars , 492 exp , Germany , 10/10 , Liberator , Forward Observer ,18 kill,492 exp ,330 pp ,
Sd.Kfz. 222 , AufklAbt 3 , 3 bars , 316 exp , Germany , 10/10 , Liberator , Forward Observer ,9 kill,316 exp ,300 pp ,
Sd.Kfz. 254 , , 0 bars , 65 exp , Germany , 10/10 , Fast Speed ,0 kill,65 exp ,330 pp ,

Anti-Tank
Sd.Kfz. 10 mit 50mm Pak 38 , PzJgAbt 208 , 2 bars , 264 exp , Germany , 10/10 ,10 kill,264 exp ,348 pp ,
FJ 37mm Pak 36 , Sd.Kfz. 2 , 3. FJD 1. PzJgAbt , 2 bars , 211 exp , Germany , 10/10 , Special Munition ,2 kill,211 exp ,435 pp ,
PzSfl IVA Dicker Max , , 0 bars , 65 exp , Germany , 10/10 , Fast Speed, AntiTank ,0 kill,65 exp ,1314 pp ,

Flak
Kradschützen MG 38 , zVb 33 , 5 bars , 525 exp , Germany , 10/10 ,10 kill,525 exp ,264 pp ,
FlakPz I , FlkAbt 76 , 4 bars , 429 exp , Germany , 10/10 , Determined Defense ,21 kill,429 exp ,264 pp ,
Sd.Kfz. 7/1 , FlkAbt 16 , 1 bars , 154 exp , Germany , 10/10 ,2 kill,154 exp ,396 pp ,

Fortification
Ambulance , Feldlazarett (mot) , 2 bars , 208 exp , Germany , 12/12 ,0 kill,208 exp ,288 pp ,

Artillery
81mm Granatwerfer 34 , Krupp L2H43 , Wfr-Abt. 52 (mot.) , 5 bars , 563 exp , Germany , 10/10 ,7 kill,563 exp ,300 pp ,
105mm leFH18 , Henschel 33 , Lehr II./ArtR 1 , 5 bars , 703 exp , Germany , 10/10 , Overwhelming Attack ,9 kill,703 exp ,336 pp ,
88mm AT/ATY , Mercedes-Benz L4500 A , sFlkAbt 75 , 3 bars , 322 exp , Germany , 10/10 ,11 kill,322 exp ,684 pp ,
105mm sK18 , Mercedes-Benz L4500 A , Lehr I./ArtR 1 , 4 bars , 473 exp , Germany , 10/10 , Fire Discipline ,3 kill,473 exp ,660 pp ,
100mm leFH14/19(p) , ArtSchl. C2P(p) , Lehr III./ArtR 1 , 3 bars , 399 exp , Germany , 11/11 , Devastating Fire ,3 kill,399 exp ,343 pp ,
100mm Nebelwerfer 35 , Krupp L2H43 , Wfr-Abt. 53 (mot.) , 4 bars , 489 exp , Germany , 10/10 , Aggressive Attack ,7 kill,489 exp ,372 pp ,
150mm K18 , Culemeyer Straßenroller , Lehr II./ArtR 2 , 3 bars , 372 exp , Germany , 10/10 ,6 kill,372 exp ,1284 pp ,
150mm K39 , Culemeyer Straßenroller , , 2 bars , 274 exp , Germany , 10/10 ,2 kill,274 exp ,1440 pp ,
Sd.Kfz. 251/1 Wurfrahmen 40 , Wfr-Abt. 55 , 2 bars , 225 exp , Germany , 10/10 , Devastating Fire , Ammunition ,5 kill,225 exp ,840 pp ,
FJ 100mm Nebelwerfer 35 , Sd.Kfz. 2 , 3. FJD WfrBtl , 2 bars , 209 exp , Germany , 10/10 , Special Munition ,1 kill,209 exp ,660 pp ,

Fighter
Bf 110B-2 , NaGR 15 , 5 bars , 596 exp , Germany , 10/10 , Combat Support ,25 kill,596 exp ,672 pp ,
Bf 109E-4/Trop , Stab./JG 27 , 5 bars , 569 exp , Germany , 10/10 ,23 kill,569 exp ,660 pp ,
Bf 110C-4 , I./ZG 16 , 5 bars , 548 exp , Germany , 10/10 ,21 kill,548 exp ,672 pp ,
Bf 109E-3 , II./JG 27 , 5 bars , 500 exp , Germany , 10/10 ,13 kill,500 exp ,636 pp ,
Bf 109F-4/R3 , JG 77 , 3 bars , 333 exp , Germany , 10/10 ,10 kill,333 exp ,684 pp ,
Bf 110E-2 , II./ZG 16 , 0 bars , 65 exp , Germany , 10/10 , Air Defense ,0 kill,65 exp ,915 pp ,

Dive Bomber
He 51C-1 , StG 1 , 5 bars , 656 exp , Germany , 10/10 , Skilled Ground Attack ,16 kill,656 exp ,348 pp ,
Ju 87B-2 , StG 2 , 5 bars , 532 exp , Germany , 10/10 ,6 kill,532 exp ,552 pp ,
Do 17P-1 , AufklAbt 15 , 0 bars , 77 exp , Germany , 10/10 , Recon ,0 kill,77 exp ,465 pp ,
Ju 88A-13 , SchlG 17 , 3 bars , 304 exp , Germany , 10/10 ,3 kill,304 exp ,900 pp ,
He 115C-4 , SchlG 16 , 2 bars , 264 exp , Germany , 10/10 ,1 kill,264 exp ,432 pp ,

Level Bomber
He 111E , I./KG 25 , 3 bars , 365 exp , Germany , 10/10 ,2 kill,365 exp ,612 pp ,
He 111H , II./KG 25 , 1 bars , 193 exp , Germany , 10/10 ,4 kill,193 exp ,732 pp ,

Destroyer
Zerstörer 1936 , Z31 , 5 bars , 663 exp , Germany , 12/12 , Combat Support ,20 kill,663 exp ,345 pp ,
Zerstörer 1936A , Z32 , 5 bars , 723 exp , Germany , 12/12 ,19 kill,723 exp ,417 pp ,
Torpedoboot 1924 , Raubtier , 4 bars , 454 exp , Germany , 10/10 ,10 kill,454 exp ,168 pp ,

Capitol Ship
Admiral Hipper (Planes:0/1), , 4 bars , 422 exp , Germany , 10/10 ,16 kill,422 exp ,900 pp ,
Königsberg , , 3 bars , 335 exp , Germany , 10/10 ,7 kill,335 exp ,492 pp ,
Bismarck (Planes:0/2), , 0 bars , 65 exp , Germany , 10/10 ,0 kill,65 exp ,1728 pp ,
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

After some reading of AARs, I have decided to challenge myself a bit more...I am adding some difficulty :deal mostly so I can experience all the wonderful less expensive units in the efile.

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The original settings were 15% experience loss (40% experience gain still at 4 bars) and no upgrade penalty.
I hope the experience decrease works as I think, e.g., 88% decreased experience gain at 4 bars. The 20% experience lost with upgrade will mean it's very much harder to keep 5 bar units around. I hope, however, that this doesn't mean I will have negative experience gain at 5 bars...guess we will see how Luis programmed it! In my experience in other games, the player should reach peak experience with only a portion of the core forces towards the end of the campaign. Having maxed out experience 20% of the way through the campaign in my above run seemed a little off.

I am also adding in a 50% player prestige to spice it up even more (I love making a puzzle out of liberator units...).
Cheers! :evil
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

eskuche wrote: 2025-10-07 13:10, Tuesday After some reading of AARs, I have decided to challenge myself a bit more...I am adding some difficulty :deal mostly so I can experience all the wonderful less expensive units in the efile.

Image
The original settings were 15% experience loss (40% experience gain still at 4 bars) and no upgrade penalty.
I hope the experience decrease works as I think, e.g., 88% decreased experience gain at 4 bars. The 20% experience lost with upgrade will mean it's very much harder to keep 5 bar units around. I hope, however, that this doesn't mean I will have negative experience gain at 5 bars...guess we will see how Luis programmed it! In my experience in other games, the player should reach peak experience with only a portion of the core forces towards the end of the campaign. Having maxed out experience 20% of the way through the campaign in my above run seemed a little off.

I am also adding in a 50% player prestige to spice it up even more (I love making a puzzle out of liberator units...).
Cheers! :evil
20 is the highest number when setting the experience regression. You can always check the sample text files for campaigns and efiles in the game's OPENTXT_SAMPLE folder. But I guess you did that already to find the other setting.
I keep the setting in mind for the hardcore version of the campaign (If I ever get to do it :lol ). I think 19% will do. The campaign is so long, all unit will get 5 bars anyway me thinks.
exp_bar_factor=0
* factor to decrease experience gained in combat according bars (0..20)
* default 0, no reduction
* set 10 to get 90,80,70,60,50 for 1,2,3,4,5 bars.
* Set 20 to get 80,60,40,30,0 for 1,2,3,4,5 bars.
* values higher than 20 will be set as 20
With the 50% you mean the overall prestige setting that is set at the start of the campaign? Can it be changed after starting a campaign?

In any case - have fun!! :cool :cool :cool
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

randowe wrote: 2025-10-07 13:51, Tuesday
exp_bar_factor=0
* factor to decrease experience gained in combat according bars (0..20)
* default 0, no reduction
* set 10 to get 90,80,70,60,50 for 1,2,3,4,5 bars.
* Set 20 to get 80,60,40,30,0 for 1,2,3,4,5 bars.
* values higher than 20 will be set as 20
With the 50% you mean the overall prestige setting that is set at the start of the campaign? Can it be changed after starting a campaign?
In any case - have fun!! :cool :cool :cool
I started over! Thank you for this information above...I couldn't find this easily. Unfortunately, yes I think experience will still be a bit high; IMHO letting it be exponential rather than linear is probably a better way to go, but it seems hardcoded.

After Albania...
PzKpfw IID , , 3 bars , 339 exp , Germany , 9/10 , Fast Speed, Special Munition ,20 kill,339 exp ,240 pp :eek
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

eskuche wrote: 2025-10-07 14:29, Tuesday After Albania...
PzKpfw IID , , 3 bars , 339 exp , Germany , 9/10 , Fast Speed, Special Munition ,20 kill,339 exp ,240 pp :eek
Generally a unit gains most experience when it also takes a lot of damage or weak units fighting strong units. Later in the campaign you will notice that it is much easier for a weak tank to gain experience than for a strong tank.

I observed this mostly with infantry, gaining 150exp in just one fight sometimes. For example, inflict 8 damage on the enemy but also take 7 damage itself. That's why it is so easy to train infantry (on minefields!) or units in general.

But that is just my observation, as you know I am not so deep in the formulas :) I hope the exp regression will help to slow the process down at least a little bit in Weltkrieg.
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

randowe wrote: 2025-10-07 14:46, Tuesday
eskuche wrote: 2025-10-07 14:29, Tuesday After Albania...
PzKpfw IID , , 3 bars , 339 exp , Germany , 9/10 , Fast Speed, Special Munition ,20 kill,339 exp ,240 pp :eek
Generally a unit gains most experience when it also takes a lot of damage or weak units fighting strong units. Later in the campaign you will notice that it is much easier for a weak tank to gain experience than for a strong tank.

I observed this mostly with infantry, gaining 150exp in just one fight sometimes. For example, inflict 8 damage on the enemy but also take 7 damage itself. That's why it is so easy to train infantry (on minefields!) or units in general.

But that is just my observation, as you know I am not so deep in the formulas :) I hope the exp regression will help to slow the process down at least a little bit in Weltkrieg.
Interesting, so similar to PC. I should dive into those formulas just a bit. For the record, here is the standard XP progression in PC.

ExpGrowRate0 100
ExpGrowRate1 50
ExpGrowRate2 25
ExpGrowRate3 12
ExpGrowRate4 6
ExpGrowRate5 3

If Luis is reading... ;) you could consider such a change, which would be a very small change to the current linear regression formula. Of course, would have to keep track if experience is stored as decimals or rounded up/down.
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

We have finally caught up with the complete restart at 50% prestige!
The major difference thus far is a massive deprioritization of the heavy artillery corps. :uzi It simply does not make sense to pay 2-3000 for something that one bomber or in some cases a mortar can accomplish (unfortunately).

Devastating fire on Scharnhorst and 3xliberator recon are the main triggered hero decisions. I need every prestige I can get! I am operating at around 77-80% of Randowe's most recent playthrough prestige. Only upgrade has been to one CS recon.

Campaign: 1938-47 ATOMIC WELTKRIEG, * Player prestige modifier 50% * AI prestige modifier 100%

Played Scenarios:
1 Battle of Mallorca , #0 , Brilliant Victory , score:61
2 Invasion of Albania , #1 , Brilliant Victory , score:65
3 Battle of Westerplatte , #2 , Brilliant Victory , score:61
4 Battle of Hel '39 , #3 , Brilliant Victory , score:61
5 Operation Weserübung , #7 , Brilliant Victory , score:65
6 Battle of Narvik I , #8 , Brilliant Victory , score:63
7 Battle of Narvik II , #9 , Brilliant Victory , score:63
8 Fortress Holland , #10 , Brilliant Victory , score:63
9 Battle of France , #11 , Brilliant Victory , score:63
10 Race to the Sea , #12 , Brilliant Victory , score:65
11 Race to Dunkirk , #13 , Brilliant Victory , score:65
12 Operation Sonnenblume , #14 , Brilliant Victory , score:63
13 Siege of Tobruk '41 , #15 , Brilliant Victory , score:65
14 Battle of Thermopylae , #16 , Brilliant Victory , score:65
15 Battle of Athens I , #17 , Brilliant Victory , score:65
16 Battle of Athens II , #18 , Brilliant Victory , score:65
17 Operation Merkur , #19 , Brilliant Victory , score:65
18 Dardanelles Breakthrough , #20 , Brilliant Victory , score:63
19 Operation München , #21 , Brilliant Victory , score:63
--
Campaign score: 1209 * Average: 63

BV:19 V:0 TV:0 L:0
..
Current scenario: #22 Battle of Narva, VH prestige is 120 , All map prestige is: 460
Army cost: 21870 , Current prestige is 1743
AI stance is Defensive Using map: 1556
if BV: +500, #23 Siege of Odessa , cap disabled, 14 turns prestige: 100
if V : +500, #23 Siege of Odessa , cap disabled, 18 turns prestige: 150
if TV: +500, #23 Siege of Odessa , cap disabled, 22 turns prestige: 200
Ls: Loss , turn prestige: 200

..
Core Units for Germany:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Infantry
Panzerbüchse 34 , , 5 bars , 819 exp ,
Fallschirmjäger 40 , , 5 bars , 673 exp ,
Kradschützen 40 , , 5 bars , 560 exp ,
Grenadiere 40 , Mercedes-Benz L3000 A , , 5 bars , 757 exp ,
Sturmpioniere 40 , , 4 bars , 413 exp , Fast Speed ,
Brandenburger 40 , , 4 bars , 433 exp ,
Genio Coloniale 40 , SPA TL37 , , 1 bars , 123 exp ,
Fallschirmpioniere 40 , , 3 bars , 331 exp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , , 5 bars , 533 exp ,
Infanterie (mot) 40 , Mercedes-Benz L3000 A , , 0 bars , 93 exp , Fast Speed ,

Tank
PzKpfw IID , , 5 bars , 1726 exp ,
Schwimmpanzer II , , 5 bars , 1000 exp , Shock Tactics ,
PzKpfw IB , , 5 bars , 515 exp ,
PzKpfw 744(e) , , 5 bars , 899 exp , Overwhelming Attack ,
Tauchpanzer IIIG , , 1 bars , 121 exp ,

Recon
Sd.Kfz. 232 , , 5 bars , 822 exp , Liberator ,
Sd.Kfz. 221 , , 5 bars , 718 exp , Liberator ,
Sd.Kfz. 222 , , 4 bars , 482 exp , Liberator ,
Sd.Kfz. 231 (8-rad) , , 1 bars , 128 exp ,
PzSpWg 204(f) , , 1 bars , 126 exp , Bridging ,

Anti-Tank
50mm Pak 38 , Kleiner Feldwagen , , 4 bars , 438 exp , Fast Speed ,

Flak
Kradschützen MG 38 , , 5 bars , 1496 exp ,
20mm Flak30 auf Horch 108 , , 5 bars , 766 exp ,
20mm Flak-Vierling 38 , Kleiner Feldwagen , , 2 bars , 299 exp , Fast Speed ,
FlakPz I , , 5 bars , 641 exp ,
FJ MG 41 , , 2 bars , 213 exp , Fast Speed ,

Fortification
Ambulance , Feldlazarett (mot) , 2 bars , 209 exp ,

Artillery
100mm Nebelwerfer 35 , Krupp L2H43 , , 5 bars , 1194 exp , Aggressive Attack ,
FJ 100mm Nebelwerfer 35 , , 5 bars , 635 exp , Aggressive Maneuver ,
100mm leFH14/19(p) , ArtSchl. C2P(p) , , 5 bars , 517 exp ,
GebJg 81mm Granatwerfer 34 , Tragtiere , , 5 bars , 1160 exp , Overwhelming Attack ,
Sd.Kfz. 251/2 , , 5 bars , 613 exp , Combat Support ,
Sd.Kfz. 251/1 Wurfrahmen 40 , , 3 bars , 381 exp , Devastating Fire ,
88mm AT/ATY , Mercedes-Benz L4500 A , , 4 bars , 401 exp , Devastating Fire ,

Fighter
Fw 187A-0 , , 5 bars , 1370 exp ,
Bf 110B-2 , , 5 bars , 1407 exp ,
Bf 109E-7 , , 5 bars , 1564 exp , Devastating Fire ,
Bf 109F-4/R3 , , 5 bars , 536 exp ,
Do 17Z-7 , , 4 bars , 421 exp ,

Dive Bomber
Ju 87B-2 , , 5 bars , 1194 exp ,
He 46C-1 , , 5 bars , 873 exp , Combat Support ,
Ju 88A-5 , , 5 bars , 780 exp ,
Ar 196A-1 , , 5 bars , 615 exp ,

Level Bomber
He 111H , , 3 bars , 308 exp ,

Destroyer
Zerstörer 1936 , , 5 bars , 1674 exp ,
Schnellboot S 1 , , 5 bars , 1565 exp , Recon ,
Zerstörer 1936A , , 3 bars , 354 exp ,
Flakschiff , , 1 bars , 168 exp ,

Capitol Ship
Scharnhorst (Planes:0/2), , 5 bars , 1059 exp , Devastating Fire ,
Bismarck (Planes:0/2), , 1 bars , 126 exp ,
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

Long time no update. No energy to do by-the-map AAR updates, but here is about 40% through the campaign after Kerch!
Prestige is doing okay with 3 liberator leaders, operating at about 80% of a normal playthrough. I'm not sure if future scenarios are much longer and/or have much fewer flags. At some point it might be worth deleting one of those leaders, perhaps all of them by map 60-70, where the additional 3-5000 prestige may not be worth 3 leaders on key units.

I made the hard decision to upgrade no units after my initial recon upgrade to CS, instead disbanding and retraining. Even with the setting of 20 on experience malus, I find I am hitting 500 experience quite easily. Therefore, in recent scenarios, I have disbanded 2 of my nebelwerfers (no longer doing enough; other units have been accumulated enough to suppress enemy artillery now as needed) and 2 fighters. I also disbanded 2 FJ support units, which weren't pulling their weight. I may disband the FJ 40 that I bought and upgrade the 12 strength one. Sdkfz-2, while nice, takes too much money. My tank corps is still extremely underpowered, relying solely on spotting and CS to survive T-34 attacks. It is starting to be too risky and may have to purchase a few PzIVs.

Air force is strong and am considering deleting a few older bombers, which aren't doing well enough, even with my four air CS units (2 fighter SQLDR and 2 randomly rolled CS bombers). Adding a second level bomber for the Sevastopol forts.

My major carry units are double battleships, 210 mm K39, wuhfrahmen, and 8.8 cm ATY, all with devastating fire. Even though variety would be nice, devastating fire almost doubles the effectiveness (in effect doubling my prestige cost of them) of these either (1) expensive or (2) powerful units to clear out key enemy lynchpins. Overall I think I have 12 CS units in toto. Perhaps this play mode is too cheesy, but it's a fun positioning puzzle. Only concern is having enough carrier-bound air force for whatever lies ahead :huh

---------------------------------------------------
OpenGen 25.09.06.0 * 6 Sep 2025 * AI version: 2.00 (2014)
* Efile version: ATOMIC EFILE Version: 1st August 2025
Campaign: 1938-47 ATOMIC WELTKRIEG, * Player prestige modifier 50% * AI prestige modifier 100%

Played Scenarios:
32 Operation Trappenjagd , #34 , Brilliant Victory , score:63
--
Campaign score: 2021 * Average: 63

BV:32 V:0 TV:0 L:0
..
Current scenario: #39 Siege of Sevastopol, VH prestige is 190 , All map prestige is: 450
Army cost: 40062 , Current prestige is 1325

Infantry
Panzerbüchse 34 , Mercedes-Benz L3000 A , , 5 bars , 1401 exp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , , 5 bars , 1103 exp ,
Kradschützen 40 , , 5 bars , 1219 exp ,
Grenadiere 40 , Mercedes-Benz L3000 A , , 5 bars , 1681 exp ,
Sturmpioniere 40 , Mercedes-Benz L3000 A , , 5 bars , 896 exp ,
Brandenburger 40 , Sd.Kfz. 2 , , 5 bars , 1034 exp ,
Genio Coloniale 40 , SPA TL37 , , 2 bars , 240 exp , Fast Builder ,
Fallschirmpioniere 40 , Sd.Kfz. 2 , , 5 bars , 721 exp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , , 5 bars , 1242 exp ,
Infanterie (mot) 40 , Mercedes-Benz L3000 A , , 5 bars , 785 exp ,
PzGren 40 auf Sd.Kfz. 251 , , 5 bars , 1039 exp ,
Panzerpioniere 38 , Mercedes-Benz L3000 A , , 5 bars , 821 exp ,

Tank
PzKpfw IID , , 5 bars , 2620 exp ,
Schwimmpanzer II , , 5 bars , 1799 exp ,
PzKpfw IB , , 5 bars , 1093 exp ,
PzKpfw 744(e) , , 5 bars , 1845 exp ,
Tauchpanzer IIIG , , 5 bars , 883 exp ,
Brückenlegepanzer IV , , 3 bars , 362 exp ,
PzKpfw 742(r) , , 5 bars , 880 exp ,

Recon
Sd.Kfz. 232 , , 5 bars , 1325 exp , Liberator ,
Sd.Kfz. 221 , , 5 bars , 1138 exp , Liberator ,
Sd.Kfz. 222 , , 5 bars , 1075 exp , Liberator ,
Opel Blitz Funkwagen , , 5 bars , 524 exp ,
Sd.Kfz. 250/3 , , 5 bars , 815 exp ,
Sd.Kfz. 247 B , , 5 bars , 572 exp ,
Sd.Kfz. 223 , , 4 bars , 447 exp ,

Anti-Tank
PzSfl L/61 Sturer Emil , , 2 bars , 294 exp ,
50mm Pak 38 , Kleiner Feldwagen , , 5 bars , 636 exp ,
PzSfl IVA Dicker Max , , 5 bars , 906 exp ,
Sd.Kfz. 10 mit 50mm Pak 38 , , 3 bars , 344 exp ,

Flak
Kradschützen MG 38 , , 5 bars , 2511 exp ,
20mm Flak30 auf Horch 108 , , 5 bars , 1387 exp ,
20mm Flak-Vierling 38 , Krupp L2H43 , , 5 bars , 501 exp ,
FlakPz I , , 5 bars , 1377 exp ,
FJ MG 41 , Sd.Kfz. 2 , , 5 bars , 897 exp ,
Sd.Kfz. 7/1 , , 3 bars , 335 exp ,

Fortification
Ambulance , Feldlazarett (mot) , 2 bars , 209 exp ,

Artillery
100mm Nebelwerfer 35 , Krupp L2H43 , , 5 bars , 2081 exp ,
100mm leFH14/19(p) , ArtSchl. C2P(p) , , 5 bars , 1428 exp , Devastating Fire ,
Sd.Kfz. 251/2 , , 5 bars , 1647 exp , Combat Support ,
Sd.Kfz. 251/1 Wurfrahmen 40 , , 5 bars , 1332 exp , Devastating Fire , Ammunition ,
88mm AT/ATY , Mercedes-Benz L4500 A , , 5 bars , 1511 exp , Devastating Fire ,
105mm LG40 , Sd.Kfz. 2 , , 4 bars , 470 exp ,
210mm K39 , Mercedes-Benz L6500 , , 4 bars , 471 exp , Devastating Fire ,

Air-Defence
88mm Sfl VOMAG , , 3 bars , 345 exp , Overwhelming Attack ,

Fighter
Fw 187A-0 , , 5 bars , 2245 exp ,
Bf 109G-6/Y SQNLDR , , 1 bars , 196 exp ,
Bf 109E-7 , , 5 bars , 3217 exp ,
Do 17Z-7 , , 5 bars , 1628 exp ,
Fw 190A-1 , , 5 bars , 1186 exp ,
Bf 109W-1 , , 5 bars , 533 exp ,
Bf 109G-2/R2 , , 5 bars , 656 exp , All Weather Combat ,
Bf 109G-4/Y SQNLDR , , 2 bars , 223 exp ,

Dive Bomber
Ju 87B-2 , , 5 bars , 2124 exp ,
He 46C-1 , , 5 bars , 1498 exp , Combat Support ,
Ju 88A-5 , , 5 bars , 1811 exp ,
Ar 196A-1 , , 5 bars , 1731 exp , Recon ,
Hs 129B-1 , , 5 bars , 1210 exp ,
Ju 88D-6 , , 1 bars , 105 exp , Recon ,
Bf 110F-2/B , , 4 bars , 417 exp , Combat Support ,

Level Bomber
He 111H , , 5 bars , 919 exp ,

Destroyer
Zerstörer 1936 , , 5 bars , 2450 exp ,
Schnellboot S 1 , , 5 bars , 2236 exp ,
Zerstörer 1936A , , 5 bars , 1107 exp ,
Flakschiff , , 5 bars , 531 exp ,
Schnellboot S 38 , , 4 bars , 445 exp ,

Capitol Ship
Scharnhorst (Planes:0/2), , 5 bars , 1862 exp , Devastating Fire ,
Bismarck (Planes:0/2), , 5 bars , 921 exp , Devastating Fire ,

Radar Cruiser
Radar Cruiser Medium (Planes:0/1), , 0 bars , 99 exp , Recon ,
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

You are doing great :cool :cool
eskuche wrote: 2025-10-30 02:30, Thursday Prestige is doing okay with 3 liberator leaders, operating at about 80% of a normal playthrough. I'm not sure if future scenarios are much longer and/or have much fewer flags. At some point it might be worth deleting one of those leaders, perhaps all of them by map 60-70, where the additional 3-5000 prestige may not be worth 3 leaders on key units.
You may have to keep the leaders. For example at London (after Operation Sealion in 1945) you can get, playing with 100% until BV turn limit, 600pp turn prestige, 1600pp flag prestige and 500pp after-scenario prestige.
Or for example at New York, near the end of the campaign you can get 800pp turn prestige, 1900pp flag prestige and 500pp after-scenario prestige.

Of course it depends on the land mass of the map and the number of cities, but flag prestige will always be important and after-scenario prestige is always just 500pp.
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

Got it! Maybe even more flag liberators are necessary! Scenario feedback below. Overall, I think some consideration of naval deployment should be revisited. If one does not know the enemy disposition, it might not be obvious that the best naval deployment is a fastbuild engineer dropping a port somewhere very far ahead of where the deployment zones are. Overall, still enjoy the logistical challenges presented by the maps, and most deployment options are logical and not frustrating.

1 Battle of Mallorca , #0 , Tactical Victory , score:12
2 Invasion of Albania , #1 , Tactical Victory , score:14
3 Battle of Westerplatte , #2 , Brilliant Victory , score:51
4 Battle of Hel '39 , #3 , Brilliant Victory , score:55
5 Operation Weserübung , #5 , Brilliant Victory , score:55
6 Battle of Narvik I , #8 , Brilliant Victory , score:54
7 Battle of Narvik II , #9 , Brilliant Victory , score:55
8 Fortress Holland , #10 , Victory , score:35
9 Battle of France , #11 , Victory , score:31
10 Race to the Sea , #12 , Brilliant Victory , score:55
- Big western area is distracting, and I overcommited to defending preemptively when it wasn't necessary.
11 Race to Dunkirk , #13 , Brilliant Victory , score:55
12 Operation Sonnenblume , #14 , Brilliant Victory , score:52
13 Siege of Tobruk '41 , #15 , Victory , score:35
14 Battle of Thermopylae , #16 , Brilliant Victory , score:55
- Hint about port building for newer players might be nice! Although..you had mentioned before ships probably shouldn't be able to deploy in very internal areas...like this one at this stage in the war :)
15 Battle of Athens I , #17 , Brilliant Victory , score:55
16 Battle of Athens II , #18 , Brilliant Victory , score:55
17 Operation Merkur , #19 , Brilliant Victory , score:55
18 Dardanelles Breakthrough , #20 , Brilliant Victory , score:55
- Ratio of auxiliary to core unit actions is a bit too high here, causes lost interest faster.
19 Operation München , #21 , Brilliant Victory , score:50
20 Battle of Narva , #22 , Brilliant Victory , score:53
21 Siege of Odessa , #23 , Brilliant Victory , score:49
22 Nikolaev Pocket , #24 , Brilliant Victory , score:52
- The map layout suggests a very large enemy presence in the southwest peninsula. Along with the river/bridge layout, this can cause a frustrating restart :)
23 Battle of Novgorod '41 , #25 , Brilliant Victory , score:53
24 Invasion of Karelia , #26 , Brilliant Victory , score:53
25 Dniepr Bridgehead , #27 , Brilliant Victory , score:53
- A reminder about impassable rivers might be nice. I deployed with bridging units expecting to be able to cross at the northwest and almost lost BV due to this!
26 Battle of Dnipropetrovsk , #28 , Victory , score:32
- Ditto impassable rivers.
27 Melitopol Counterattack , #29 , Victory , score:28
- Pleasantly surprised by the counterattack strength. VPs may need to be adjusted...I didn't get much action in the south.
28 Battle of the Sea of Azov , #30 , Brilliant Victory , score:52
29 Battle of Taganrog , #31 , Brilliant Victory , score:52
30 Battle of Rostov , #32 , Brilliant Victory , score:52
- Finally a nice large defensive battle! There is little enemy action in the northern sector, perhaps as designed but perhaps not?
31 Operation Isabella , #33 , Brilliant Victory , score:47
- See naval deployment issue as above.
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

Thanks a lot for your feedback :cool
eskuche wrote: 2025-10-30 14:41, Thursday I think some consideration of naval deployment should be revisited. If one does not know the enemy disposition, it might not be obvious that the best naval deployment is a fastbuild engineer dropping a port somewhere very far ahead of where the deployment zones are.
It was not my intention that players have to build ports instead of using the naval deployment hex and personally I never do that. If players think it is better, than it is up to them. I would be a very bad designer if there would be a secret strategy of building ports for a easier scenario, that only I know :lol
eskuche wrote: 2025-10-30 14:41, Thursday - Big western area is distracting, and I overcommited to defending preemptively when it wasn't necessary.
Due to the different scale of the maps the big western area is just a small eastern area on the next map/scenario. It would not be logical if the player captures this area at Race to the Sea already. That's why there are no victory hex or flags that bring prestige. So the player has no business there.
eskuche wrote: 2025-10-30 14:41, Thursday- Hint about port building for newer players might be nice! Although..you had mentioned before ships probably shouldn't be able to deploy in very internal areas...like this one at this stage in the war :)
The sea is, well, connected to the sea, so it is possible to sail ships there. Well, I did not check the water depth and if battleships can go there or only destroyers, but it is just a game :lol
The Lake Ilmen or the Caspian Sea are different, because the player's ships can not get there.
Generally I give hints when I think it is needed, but in case of the two or three scenarios where players may build ports to deploy there ships I never thought it is needed. In these scenarios the ships do not have a large impact anyway.
eskuche wrote: 2025-10-30 14:41, Thursday - Ratio of auxiliary to core unit actions is a bit too high here, causes lost interest faster.
The story of the scenario is, that the player helps the neutral Turkey, so a bit of aux action is required. I don't think it is too much :dunno
eskuche wrote: 2025-10-30 14:41, Thursday - The map layout suggests a very large enemy presence in the southwest peninsula. Along with the river/bridge layout, this can cause a frustrating restart :)
Sorry, I am not sure what you mean. There are no bridges crossing the Southern Bug River south of Nikolaev in reality :huh And there are no bridges on the Kinburn peninsula in the south :huh And the Kinburn peninsula is just a very small part of the map.
eskuche wrote: 2025-10-30 14:41, Thursday - A reminder about impassable rivers might be nice. I deployed with bridging units expecting to be able to cross at the northwest and almost lost BV due to this!
This is basically hardcoded in the game, can not be changed and has always been like this. I never read a reminder in any of the campaigns I played :dunno A bridge needs to be build (if possible by scenario settings).
eskuche wrote: 2025-10-30 14:41, Thursday - Pleasantly surprised by the counterattack strength. VPs may need to be adjusted...I didn't get much action in the south.
There are less enemy attackers in the north and south and the main attack takes place in the center. Then everything works as intended.
I am not sure what you mean with VP? Victory Hex? How should they be adjusted?
eskuche wrote: 2025-10-30 14:41, Thursday - Finally a nice large defensive battle! There is little enemy action in the northern sector, perhaps as designed but perhaps not?
It works as designed!
eskuche wrote: 2025-10-30 14:41, Thursday - See naval deployment issue as above.
Again, I think it is not an issue as it is not intended to build ports. There is no secret easy winning strategy intended. If players want to fly their sappers somewhere and build it port, it's up to them. They have the freedom to do so!
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by Dimitris GR »

I think that players will always ask things, i did it a lot of times and i will do it. But the designer knows always better. Weltrieg is so well balanced, there are some scenarios a little more easy for a "good player". So i believe randowe did the best, maybe in some scenarios just need to add some more enemies. Nothing more.
Also there is a fact in some scenarios, the weather, maybe a scenario could be easy or hard. But that is the game.

p.s. i played weltrieg more than 7 times :) :) :)
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

Yes, my feedback is only meant to be querying/constructive :) 10 map update follows. I am thinking of further challenge playthroughs. I wanted to try 0%, but it does not seem feasible without at least the per-turn prestige. An alternative is no-air or no-buy German units (excepting the 12 strength gift units), both at 50% prestige.

Efile version: ATOMIC EFILE Version: 28th October 2025
Campaign: 1938-47 ATOMIC WELTKRIEG, * Player prestige modifier 50% * AI prestige modifier 100%

Played Scenarios:
30 Battle of Rostov , #32 , Brilliant Victory , score:63
31 Operation Isabella , #33 , Brilliant Victory , score:60
32 Operation Trappenjagd , #34 , Brilliant Victory , score:63
33 Siege of Sevastopol , #39 , Brilliant Victory , score:61
- The forts were appropriately strong! I thought from memory there were two more strong ones in real life but could be mistaken
34 Case Blue , #40 , Brilliant Victory , score:63
35 Battle of Stalingrad I , #41 , Brilliant Victory , score:62
36 Battle of Stalingrad II , #42 , Brilliant Victory , score:63
- Fun. Bought enemy units weren't terribly strong, though.
37 Operation Blücher , #43 , Brilliant Victory , score:64
38 Operation Edelweiss , #44 , Brilliant Victory , score:62
39 Battle of Baku , #45 , Brilliant Victory , score:64
- A tad too easy. Maybe a few more mid-range enemy ships would add a bit of challenge.
40 Operation Uranus , #46 , Brilliant Victory , score:61
- Fun map. Was not ready for the poor snow movement. However, I had my strongest units (Tiger, wurfrahmen, one K19) on the west flank to try to cross and take the city.

--
Campaign score: 2521 * Average: 63

BV:40 V:0 TV:0 L:0
Army cost: 49407 , Current prestige is 2183


Core comments: the Luftwaffe seems way too strong, but this is possibly due to me stacking 5 command units. Reading ahead on other AARs, it seems that the player is minimally punished for going a full air force tactic. I am unsure how to balance this outside of house-ruling it. I am limiting myself to 10 of each units class excepting infantry to try to explore...interesting unit choices. Prestige is only ~5000 behind, note this is HQ, not post-map for Stalingrad III. I lost one infanterie 42 this last map, upgraded my '38 Kradschutzen into the feldkommando, otherwise no lost prestige. I disbanded a few obsolete units that cost too much, such at the Dicker Max.

Infantry
Panzerbüchse 34 , Mercedes-Benz L3000 A , , 5 bars , 1808 exp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , , 5 bars , 1308 exp ,
Feldkommando 42 , , 5 bars , 1497 exp , Fast Speed ,
Grenadiere 40 , Mercedes-Benz L3000 A , , 5 bars , 2078 exp ,
Sturmpioniere 40 , Mercedes-Benz L3000 A , , 5 bars , 1162 exp , Fast Speed ,
Brandenburger 40 , Sd.Kfz. 2 , , 5 bars , 1529 exp , Fast Speed ,
Fallschirmpioniere 40 , Sd.Kfz. 2 , , 5 bars , 1123 exp ,
Fallschirmjäger 40 , Sd.Kfz. 2 , , 5 bars , 1686 exp ,
Infanterie (mot) 40 , Mercedes-Benz L3000 A , , 5 bars , 1277 exp ,
PzGren 40 auf Sd.Kfz. 251 , , 5 bars , 1486 exp ,
Panzerpioniere 38 , Mercedes-Benz L3000 A , , 5 bars , 1260 exp ,
Kosaken 41 , , 5 bars , 580 exp ,
Eisenbahnpioniere 36 , , 1 bars , 185 exp , Fast Speed, Fast Builder ,
PzGren 42 auf Sd.Kfz. 251/16 , , 3 bars , 394 exp , Combat Support ,
Jäger 42 , , 2 bars , 211 exp , Fast Speed, Special Munition ,

Still probably overdoing it on the FJ a bit. Don't have that many times of need for a strong paratrooper force. I am looking forward to getting a second Brandenburger at the next upgrade, though (remember I am playing one unit max). Sturmpionere has been not too useful with its such slow movement. Future playthroughs may replace with flame tanks.

Tank
PzKpfw IID , , 5 bars , 3269 exp ,
Schwimmpanzer II , , 5 bars , 2238 exp ,
PzKpfw IB , , 5 bars , 1257 exp ,
PzKpfw 744(e) , , 5 bars , 2414 exp ,
Tauchpanzer IIIG , , 5 bars , 1474 exp ,
Brückenlegepanzer IV , , 5 bars , 616 exp , Fast Builder ,
PzKpfw 742(r) , , 5 bars , 1462 exp ,
PzKpfw VI Tiger Ia , , 5 bars , 737 exp ,
PzKpfw 747(r) , , 2 bars , 201 exp , Special Munition ,

Bought Tiger as soon as it was available, and the T-34(r) just now. I am still uncertain of what to do with the very old tanks; weighing in upgrading to cheap command tanks (an Axis minor one I believe was only 450 prestige or so).

Recon
Sd.Kfz. 232 , , 5 bars , 1650 exp , Liberator ,
Sd.Kfz. 221 , , 5 bars , 1501 exp , Liberator , Fast Speed, Recon ,
Sd.Kfz. 222 , , 5 bars , 1311 exp , Liberator , Fast Speed, Recon ,
Opel Blitz Funkwagen , , 5 bars , 542 exp ,
Sd.Kfz. 250/3 , , 5 bars , 1141 exp ,
Sd.Kfz. 247 B , , 5 bars , 604 exp , Liberator ,
Sd.Kfz. 223 , , 5 bars , 826 exp ,

In the future, I would keep Liberator on non-command, cheap recons so that I can maximize movement instead. Note that I think 4 of these recons are CS.

Anti-Tank
PzSfl L/61 Sturer Emil , , 5 bars , 632 exp ,
50mm Pak 38 , Kleiner Feldwagen , , 5 bars , 785 exp ,
Sd.Kfz. 6/3 , , 1 bars , 186 exp , AntiTank ,
Sd.Kfz. 10 mit 50mm Pak 38 , , 5 bars , 839 exp ,
StuG IIIF , , 4 bars , 411 exp , Fuel Pods ,
StuH 42 , , 3 bars , 362 exp , Fast Speed ,

The expanding anti-tank choices are nice. They are efficient in needing only 1 shot to set up an enemy tank for overrun, but are still much, much less flexible than stacking CS air force. I have generally held off until I could find 15+ 2-range AT.

Flak
Kradschützen MG 38 , , 5 bars , 3025 exp ,
20mm Flak30 auf Horch 108 , , 5 bars , 1725 exp ,
20mm Flak-Vierling 38 , Krupp L2H43 , , 5 bars , 672 exp , Fast Speed ,
FlakPz I , , 5 bars , 1726 exp ,
FJ MG 41 , Sd.Kfz. 2 , , 5 bars , 1508 exp ,
Sd.Kfz. 7/1 , , 5 bars , 685 exp ,

The overrun Gepard is available now, but I am unsure where I want to go with these. The Flak30 Horch is fine...

Fortification
Ambulance , Feldlazarett (mot) , 2 bars , 209 exp ,
Saving 300 prestige by not upgrading this. It has been fine with wheeled movement.

Artillery
100mm Nebelwerfer 35 , Krupp L2H43 , , 5 bars , 2713 exp ,
210mm K38 , Culemeyer Straßenroller , , 5 bars , 2123 exp , Devastating Fire ,
Sd.Kfz. 251/2 , , 5 bars , 2081 exp ,
Sd.Kfz. 251/1 Wurfrahmen 40 , , 5 bars , 2062 exp , Devastating Fire , Ammunition ,
88mm AT/ATY , Mercedes-Benz L4500 A , , 5 bars , 2138 exp , Devastating Fire ,
105mm LG40 , Sd.Kfz. 2 , , 5 bars , 943 exp ,
210mm K39 , Culemeyer Straßenroller , , 5 bars , 1021 exp , Devastating Fire ,
210mm NbWf42 , Krupp L2H43 , , 1 bars , 182 exp , Fast Speed ,

The four devastating fire artillery here have been really the core of my forces. They knock out (kills + suppress) two enemy soft targets every turn, each, while the 88mm has been my emergency AT (with 4 range!) up till better options have arrived now.

Air-Defence
88mm Sfl VOMAG , , 5 bars , 873 exp ,
Sd.Kfz. 9 mit 88mm Flak 18 , , 1 bars , 195 exp , Special Munition ,

Okay, these are slightly better than I said before, given that 3 range gives a 50% increase in hexes covered by 2 range (19 vs. 13), and it's easier to hide these to surprise air defense against enemy planes. However, the no ground-attack versions are still very difficult to experience up.

Fighter
Bf 109G-6/Y SQNLDR , , 5 bars , 763 exp , Reconnaissance Movement ,
Bf 109E-7 , , 5 bars , 3912 exp ,
Fw 190A-3/U4 , , 2 bars , 209 exp ,
Fw 190A-1 , , 5 bars , 1744 exp ,
Bf 109W-1 , , 5 bars , 1373 exp ,
Bf 109G-2/R2 , , 5 bars , 1482 exp ,
Bf 109G-4/Y SQNLDR , , 5 bars , 746 exp ,
Bf 110G-3/R3 , , 5 bars , 564 exp ,

Disbanded my FW187, which had only 9 air defense, and I think two older Bf 109s. Finally some decent all-weather options are popping up, and I might grab one this map. With the multitude of four CS air units, I have had no trouble keeping low experience fighters alive thankfully. Recon skill is very, very good and perhaps should be nerfed a bit further. I can take out even triple-stacked heavy enemy anti-air in clear weather with this setup...

Dive Bomber
Ju 87B-2 , , 5 bars , 2749 exp ,
He 46C-1 , , 5 bars , 2034 exp , Combat Support ,
Ju 88A-5 , , 5 bars , 2307 exp ,
Ar 196A-1 , , 5 bars , 2279 exp ,
Ju 88D-6 , , 1 bars , 133 exp , Recon ,
Bf 110F-2/B , , 5 bars , 1308 exp , Combat Support ,
Hs 129B-2 , , 5 bars , 799 exp ,

Haven't changed this line-up much. Disbanded an earlier Hs 129 and might get another one. Again, trying to limit air spam, as it seems to make the game a bit too easy and eliminates enjoyment of the variety of ground units :rip

Level Bomber
He 111H , , 5 bars , 1480 exp ,
He 111Z-2 , , 5 bars , 579 exp ,

Destroyer
Zerstörer 1936 , , 5 bars , 2836 exp ,
Schnellboot S 1 , , 5 bars , 2709 exp ,
Zerstörer 1936A , , 5 bars , 1537 exp ,
Flakschiff , , 5 bars , 775 exp ,
Schnellboot S 38 , , 5 bars , 843 exp ,

Capitol Ship
Scharnhorst (Planes:0/2), , 5 bars , 2252 exp , Devastating Fire ,
Bismarck (Planes:0/2), , 5 bars , 1322 exp , Devastating Fire ,

This MIGHT be overkill at this point, and the bombing has ruined my movement many times in the past. However, one cannot understate the "free" prestige with these two leaders. All in all, my 6 devastating fire units has pseudo-increased my prestige by about 7000-8000, taking into account the K19s being able to fire 3 shots every 2 turns with reload. (Don't think +ammo on them is worth the extra cost for a 10% efficiency increase, i.e., 1.66 shots per turn, or 5 shots every 3 turns, vs 1.5 shots per turn).

Radar Cruiser
Radar Cruiser Medium (Planes:0/1), , 4 bars , 430 exp ,
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

Thanks again for the feedback! :clap
eskuche wrote: 2025-11-10 05:29, Monday33 Siege of Sevastopol , #39 , Brilliant Victory , score:61
- The forts were appropriately strong! I thought from memory there were two more strong ones in real life but could be mistaken
There were only two of the powerful 305mm Maxim Gorky batteries. The next biggest coastal artillery fort (the most northern one) with 203mm guns was already captured by the player by the start of the scenario. As far as I know the other forts had 152mm or less. But I can look into it again.
EDIT: Damn, I now see that there was another aux airfield that could have been added to the map: http://www.armchairgeneral.com/rkkaww2/ ... ol/SOR.jpg :lol
eskuche wrote: 2025-11-10 05:29, Monday39 Battle of Baku , #45 , Brilliant Victory , score:64
- A tad too easy. Maybe a few more mid-range enemy ships would add a bit of challenge.
I'll check if the Caspian Flotilla had any big ships that could be added to the scenario :yes


For a seasoned wargame player the Weltkrieg camapign is maybe a bit too easy, maybe there's a bit too much prestige and a player can buy too many strong units.
But my goal for this campaign was not to create the hardest campaign or the most innovative one. My key goals were:

- a core of around 100 units at the end
- around 80 scenarios
- more than 10K enemy units
- only big maps
- only correct maps (that match the location of the scenario)
- high playability and replayability
- no puzzle scenarios, so players basically have the freedom to do what they want
- a level of difficulty that does not scare off new players
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by eskuche »

randowe wrote: 2025-11-11 00:46, Tuesday For a seasoned wargame player the Weltkrieg camapign is maybe a bit too easy, maybe there's a bit too much prestige and a player can buy too many strong units.
But my goal for this campaign was not to create the hardest campaign or the most innovative one. My key goals were:

- a core of around 100 units at the end
- around 80 scenarios
- more than 10K enemy units
- only big maps
- only correct maps (that match the location of the scenario)
- high playability and replayability
- no puzzle scenarios, so players basically have the freedom to do what they want
- a level of difficulty that does not scare off new players
Yep, that is admirable, especially the accurate maps! It also provides a great resource for alternatively designed campaigns, which maybe I will attempt in the future :yes
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by Dimitris GR »

You should try units from other nations, my favorite units are the Slovakian range 7 ATY, the Hungarian Nimrod Flak (range 2 is really good) and the Finland elite units (mountain with great movement and para units with exploit success). Also i believe the Italian ships are VFM.
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by ward70 »

Thank you for the Weltkrieg campaign. You've done a great job!
I just don't see the logical transition between the Pearl Harbor and Shanghai scenarios. How could the Germans have ended up in the East China Sea if the entire Pacific Ocean was already under Japanese control?
I think it's missing an intermediate scenario: the Panama Canal or San Francisco+Vladivostok
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Re: ATOMIC WELTKRIEG (New OG Player)

Post by randowe »

ward70 wrote: 2025-11-12 11:04, Wednesday Thank you for the Weltkrieg campaign. You've done a great job!
I just don't see the logical transition between the Pearl Harbor and Shanghai scenarios. How could the Germans have ended up in the East China Sea if the entire Pacific Ocean was already under Japanese control?
I think it's missing an intermediate scenario: the Panama Canal or San Francisco+Vladivostok
I am happy you like the campaign! And you are absolutely correct! :cool

My initial idea was that Japan breaks the alliance and attacks Germany at Pearl Harbor and then Japan and Germany will fight it out in the Pacific. For example, there's a nice Tarakan map. And of course Pearl Harbor repeats itself but this time the German fleet is under attack.
But unfortunately I had to cut it short because I reached the scenario limit. That's why it is maybe a bit unlogical and very rushed to go directly from 'Pearl Harbor vs the USA' to 'Shanghai vs Japan'.
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