OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by sympatyk »

:howdy
1. OpenIntro.mp3 not starts to play when launch the game (no OpenIntro.avi, but I thought OpenIntro.mp3 is the default music played in the main menu)... May I missed something here?
Yes, as long as you have everything set up correctly.
You must have "Play Music" enabled and the volume set.
"Default Music" must be set to the desired song - OpenIntro.mp3 (physically available in the selected directory).

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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by LuisGuzman »

Duke Falcon wrote: 2025-07-15 18:27, Tuesday 2. I set AI 3.0 (dev.) for the scenarios. I tried to test a scenario and at the end of the very first turn I were told I lost because AI captured all VHs. I had a VH and the AI had a VH, the AI sure not had both! Both VHs are set as VH for both sides (because the aggressive + fearless AI units to know where to head). Is it an AI 3.0 related issue? If yes, I switch back to 2.0.
It is difficult to say without having a file to test, but I'd say that is is not related to AI version.
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Duke Falcon »

Hi Luis!

I am a bit dumb, sure now...
I mystyped the filename OpenInto so when the executable tried to play OpenIntro it found nothing... Fixed the typo, it works now!

As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.

Suite v5.0.70.1
Executable v0.93.2.1

This pairing worked perfectly well so far. All scenarios I created for the previous (now suspended, WiP) e-file worked perfectly. This new e-file I started creating at May drop me the hex-seize trouble in all scenarios.
For worst case scenario: What are the required files for you to examine the source of troubles? I not wish to upload and share the whole e-file as it is huge now. I always clean up unused and unnecessary files after finished an e-file...
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by randowe »

Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Duke Falcon »

randowe wrote: 2025-07-16 18:29, Wednesday
Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.
Thanks Randowe!

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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by LuisGuzman »

Hi all, luckily this last week I got enough free time to work in OG code :banana

I have already fixed these issues:
  • Undeployed unit selected in HQ was showing up in Strategic Map
  • units escaped through EH hex, was not carried to next HQ
  • Game crashed after buying an infantry unit and then switching to other class
But, I started working in a personal tool I've wished for a long time, although I didn't get the time to implement.

Since bigger maps are used more frequently, I miss the possibility to set bookmarks positions on the map, allowing me to jump quickly to certain hex positions where some actions should be checked and is somehow easy to forget going to their position, as when reinforces are a bit far away from main actions and so.

The idea is to allow setting up some hex bookmarks, surely 9 (from #0 to #9) using a hotkey combo (say Ctrl+Digit) to define/redefine and another combo (say Alt+Digit) to jump in the map to a that position.
Those bookmarks would be stored within the saved-game so you can set once and redefine whenever you need along the scenario.

What do you think about this ? ... would this be useful / nice ?
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by randowe »

That's some great new Luis :banana :banana Thank you very much :notworthy :notworthy

As for the proposed new bookmark feature, I don't see myself using it since I am happy with fast scrolling, using [Ctrl]. But I can imagine it could be useful on 5K maps where you have to scroll a lot more.
I can also imagine it could be useful if you have more than one isolated battle zones, so you can quickly switch between them using the bookmarks. But that depends on the scenario.
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Ale »

not sure if you will get any answers, but just if not to add, my is similar to previous.... don't need it much, don't even use much of extra ones but would it be helpful, guess yes if any answer is worth considering effort
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by hoza »

Will not use it. Scrolling ist faster :grumpy
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by LuisGuzman »

OpenGeneral and OpenSuite updated to version 25.08.21

Fixing:
  • Undeployed unit selected in HQ was showing up in Strategic Map
  • Units escaped through an EH hex, was not carried to next HQ
  • Game crashed after buying an infantry unit and then switching to other class
I've included also the tool to bookmark hex positions, but it is not accessible at the moment as nobody seems interested.
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by sympatyk »

:howdy
Thank you for taking the time to fix it and publish the new version. :notworthy
Has the Suite also changed compared to the previous version?
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by LuisGuzman »

sympatyk wrote: 2025-08-22 09:27, Friday :howdy
Thank you for taking the time to fix it and publish the new version. :notworthy
Has the Suite also changed compared to the previous version?
No, only the version number to match OG version.
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by sympatyk »

:howdy
Thank you for your reply.
The game crashed after buying an infantry unit and then switching to another class.
I tested it and it works fine.

I have a question: the game automatically downloads maps if they're missing. Does the current Suite also have this option?
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by LuisGuzman »

sympatyk wrote: 2025-08-24 07:17, Sunday
The game crashed after buying an infantry unit and then switching to another class.
I tested it and it works fine.
Thanks for confirming :bow
I have a question: the game automatically downloads maps if they're missing. Does the current Suite also have this option?
No, Suite doesn't download automatically missing maps when opening a scenario or save game, you need to use the "Check files" View (the initial view) to check missing maps in the campaigns or scenarios belonging to the efile selected, and download any.
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by sympatyk »

Thanks Luis
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.1 ( 25-Ago-2025)

Post by LuisGuzman »

sympatyk wrote: 2025-08-25 12:35, MondayThanks Luis
You are welcome! ... tomorrow 25.08.21.1 will be available :yes
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by randowe »

Hello Luis :howdy

I found out, when you press [Ctrl]+[x] to remove a leader, fast scrolling will be permanently enabled. The shortcut can even be used when no unit is selected to enable fast scrolling. Then, when pressing only [Ctrl] scrolling goes back into slow/standard mode.
Can you reproduce this?
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by sympatyk »

randowe wrote: 2025-08-28 20:06, Thursday Hello Luis :howdy

I found out, when you press [Ctrl]+[x] to remove a leader, fast scrolling will be permanently enabled. The shortcut can even be used when no unit is selected to enable fast scrolling. Then, when pressing only [Ctrl] scrolling goes back into slow/standard mode.
Can you reproduce this?
I only use a few shortcuts...
Shortcuts are a good thing, but in the age of Windows, are all of them used?

Furthermore, they often conflict with other programs - for example, video recording... or with sound controls --> no, I don't want the changes.

Yes, Randowe is right - [Ctrl]+[x] (does two things) and [Ctrl] is a hidden function.
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by Dimitris GR »

I use h to show hexes only when i want to check things, i use tab to show what enemy view, i also use ctrl + r to see the range of enemy unit. I use ctrl + shift to set the airplane movement. And i use ctrl + x to delete leaders.
I never saw what randowe said.
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by randowe »

What I use most is fast scrolling, by keeping [Ctrl] pressed and then move the mouse. It is actually very useful on bigger maps, 3K and above. Maybe this can be added to the list of hotkeys in the game?

But this is unrelated to my find that [Ctrl] + [x] deletes a leader but also enables fast scrolling permanently. Maybe it is even a good feature to scroll faster permanently? It ends when you press [Ctrl] one time.
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by LuisGuzman »

randowe wrote: 2025-08-29 09:46, Friday What I use most is fast scrolling, by keeping [Ctrl] pressed and then move the mouse. It is actually very useful on bigger maps, 3K and above. Maybe this can be added to the list of hotkeys in the game?

But this is unrelated to my find that [Ctrl] + [x] deletes a leader but also enables fast scrolling permanently. Maybe it is even a good feature to scroll faster permanently? It ends when you press [Ctrl] one time.
The problem arises because the <Ctrl> key is saved when pressing it and reset when it is up again, but when the action pops up a dialog asking for something, the <Ctrl> key is not released and scrolling keeps fast until you hit <Ctrl> down+up again.
For example, it happens also when you use <Ctrl+S>
That is why <Ctrl+R> doesn't turn scrolling fast, because the action required, doesn't affect the keyboard.
Maybe it is even a good feature to scroll faster permanently? It ends when you press [Ctrl] one time.
:yes It is actually an old issue (at least it happens since 0.93.5.RC as far as I've tested) but it is so easy to recover pressing it again, that I agree that maybe it could remain as a "known side effect".

What do you think ?
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Re: OpenGen Questions & Bugs - Latest exe:25.08.21.0 ( 21-Ago-2025)

Post by randowe »

LuisGuzman wrote: 2025-08-30 10:26, Saturday that I agree that maybe it could remain as a "known side effect".

What do you think ?
Yes, I too think you can leave it as is :yes
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Re: OpenGen Questions & Bugs - Latest exe:25.09.01.0 ( 2-Sep-2025)

Post by LuisGuzman »

I've committed version 25.09.01.0 to OG server, so it will be available tomorrow

Fixes;
* Fixed a bug avoiding downloading maps from OG map server
* Also downloading from alternative server (.pl) after failing from OG server, was not working either. :howdy
.. Also added Ctrl key to Hotkeys list

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Re: OpenGen Questions & Bugs - Latest exe:25.09.01.0 ( 2-Sep-2025)

Post by randowe »

Thank you :bow :bow
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Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )

Post by Jaro »

Hi,

Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it.
OG in the newest - corresponding version doesn't show the scenario title.
Scenario file for an analyze send to Luis.
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Re: Suite-OG. Questions & Bugs - Latest exe: 25.09.01.0 ( 2 -Sep-2025 )

Post by LuisGuzman »

Jaro wrote: 2025-09-03 16:01, Wednesday Hi,

Scenario title is missing after editing a scenario. I edited in older version of OpenSuite. Then I updated to the newest version 25.09.01.0 and tried to fix it.
OG in the newest - corresponding version doesn't show the scenario title.
Scenario file for an analyze send to Luis.
Thanks for sample file, that helped really. I moved the post here, because it was really an OG issue, not a Suite issue

Tomorrow will be available OG version 25.09.06.0 fixing this issue.
A Matching Suite version with no changes will be available too.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by randowe »

Which issue is it that got fixed? The scenario titles missing in the AAR or somehwere else?
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by Jaro »

Yes. The next scenario Title in the AAR was missing. Also the name was missing on the scenario list when selecting a new scenario to play i OG.
Thank you Luis for the fix. :howdy
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by randowe »

It is working :banana :banana :banana Scenario names are showing in the AAR. Thank you Luis :notworthy
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by x4fun_Odium »

Hello Guys,

I have been playing OG since its first versions and have always been a bit lazy to update, as long as my favourite campaign / EFILEs work alright.

So: the last game version was from 2022. I thought today, cool, time to update. Targeted the complete installer into my game folder. Let it run.

Then I could load my save file. But it would not run. I started the campaign back when the EFile offered the campaign "Blitz 2008" (version 3.0 and 3.2) twice. Trying to load any scenario using the "end-turn-of-the-previous-scenario-save-file" would result in a windows arrow showing and then the game crashing.

So I thought, okay, maybe a mismatch between new game version and old campaign.
I installed the complete installer into an empty folder and tried to run the campaign from a clean install.

Now, the OLGWW2 EFILE has been cleaned up, it seems...only one Blitz 2008 campaign...BUT!
It does not work either. Error messages despite trying to download the missing files at start.
Missing units, empty starting scenario map (Madrid).

I'll attach the screenshots I have made. I wish you guys good luck with fixing this, since this is "THE" classic Panzer General 2 campaign
and if it did not work anymore...well that would make a few people sad, I think.


Errors:
Image

Image

Version Info:
Image

Error log:

Unit# 3 has equipment defined as 0! * skipped
Unit# 8 has equipment defined as 0! * skipped
Unit# 11 has equipment defined as 0! * skipped
Unit# 15 has equipment defined as 0! * skipped
Unit# 19 has equipment defined as 0! * skipped
Unit# 23 has equipment defined as 0! * skipped
Unit# 26 has equipment defined as 0! * skipped


Best Regards and thanks for all the hard work in keeping the old Panzer General experience alive!
Odi
Last edited by x4fun_Odium on 2025-09-30 22:58, Tuesday, edited 4 times in total.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by Parabellum »

x4fun_Odium wrote: 2025-09-30 22:01, Tuesday Hello Guys,
...
So: the last game version was from 2022. I thought today, cool, time to update. Targeted the complete installer into my game folder. Let it run.
...
:howdy
Did you overwrite your existing installation from 2022 with the current version? If so, I don't think that's a good idea. Why? Never change a system that works.
In any case, I recommend a complete reinstallation without overwriting the old installation (separate folders). This takes up memory, but if the new version doesn't work, you can always fall back on the old one.

Unfortunately, I can't comment on your technical problem. I have no idea about that. I'm just a “player.”
Wait for a response from Luis Guzman. He's sure to have a solution for you.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by randowe »

So I just tried to start the OLGWW2 campaigns and four out of seven crashed the game right to desktop. Another one crashed after the first scenario (there were also problems with missing names or something) and one had a missing icon in the first scenario. Only one campaign seemed to be okay at first glance.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by sympatyk »

:howdy
The topics keep coming back...
This has all been covered before...
A lot has changed since PG2, especially the file formats supported by the OG engine.

Doesn't this thread solve the problem?
viewtopic.php?t=1113

No campaign in e-file? --> then what's the database for?
https://www.open-general.com/install/ef ... OLGWW2.zip
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by randowe »

Yes, but it looks very bad. Most players never read the forum or log in and write something. So imagine a random player downloads the game, chooses one of the efiles, in this case OLGWW2 and then starts a campaign. The game crashes to desktop. Then start another campaign and the game crashes again. Maybe the game will be deinstalled because it seems it is not working. Most players simply want to play and are not interested in technical details or anything else. That's how it is :dunno That's how I have done it with many other games. If the game does not work in the first minute I deinstall it because there are other games. And I tried many many old games.

EDIT: For example recently I installed Trackmania Nations Forever. I could play offline, but the online mode did not work and I didn't know what was the problem. So I deinstalled the game immediately. It is not my hobby to spend my time and find out why the online mode is not working for Trackmania. And most people are like that!
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by sympatyk »

Yes, if it's a new player who hasn't played a game from the PG/PEG/PG2 series before.
For those who played games before OG, it's understandable that a lot of things had to be set up manually (you had to know how to place the right files in the right directories, and you had to download everything yourself).

Well, yes - now everything is available for consumption --> "for free" --> but, you know, there are no hidden ads or profits here --> you know --> you have to put in some work.

The quickest solution is to delete the unplayable campaigns, but what will be left? ...
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by LuisGuzman »

:howdy generals

The truth is that OLGWW2 and OLGCW efiles has been kind of a pimple in the ass, to say frankly.

From the time the designer and owner got angry with me and Juankar for the use of the official OG icon (we disagreed to use OG icon for Latins General), he claimed his work was copyrighted and thus, nobody was allowed to change anything or even to use his stuff as base for further developments.

Regardless and although I cannot change anything in his original stuff, I could try to check all the OLG* campaigns included in the installer, to check if there is something in the code responsible for those crashes that I could fix easily. Although that would probably take a few time.

If I found something forcing to change or adapt his original material, obviously I won't do anything and my advice will be to remove those efiles from the installer and the web.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by randowe »

LuisGuzman wrote: 2025-10-04 14:51, Saturday Regardless and although I cannot change anything in his original stuff, I could try to check all the OLG* campaigns included in the installer, to check if there is something in the code responsible for those crashes that I could fix easily. Although that would probably take a few time.

If I found something forcing to change or adapt his original material, obviously I won't do anything and my advice will be to remove those efiles from the installer and the web.
Sounds like a reasonable plan :yes
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by sympatyk »

:howdy
How to look at what the author wrote in the efile.txt files -- for EFILE_OLGCW AND EFILE_ OLGWW2
* This is an Efile description file
* Please don't change the number and order of the lines.
<title>OLG Cold War
<description>Openized Latin Generals Cold War Equipment
<version>1.67
<author>Santiago Fuertes
<license>License: CC BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)
* This is an Efile description file
* Please don't change the number and order of the lines.
<title>OLG WW2
<description>Openized Latin Generals World War II Equipment
<version>2.26
<author>Santiago Fuertes
<license>License: CC BY-NC-ND 4.0 (https://creativecommons.org/licenses/by-nc-nd/4.0/)
This does not allow the creation of derivative works.
A derivative work is a copyright term meaning a work that is the result of a creative development, modification, or adaptation of another work.
In other words, the content of the work has changed.

In this case, the work (e-file with campaigns) was intended for the PG2 engine. Porting the game to a different engine (OG) does not change the content of the work and is not an interference with the work.
Converting files from scn to xscn and cam to xcam does not violate the copyright.

Ask a lawyer.

Furthermore, if the developer first published and allowed downloads of his campaigns --> later entered the licenses --> then these earlier versions do not have this license.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by randowe »

sympatyk wrote: 2025-10-05 18:37, Sunday In other words, the content of the work has changed.

In this case, the work (e-file with campaigns) was intended for the PG2 engine. Porting the game to a different engine (OG) does not change the content of the work and is not an interference with the work.
Converting files from scn to xscn and cam to xcam does not violate the copyright.

Ask a lawyer.

Furthermore, if the developer first published and allowed downloads of his campaigns --> later entered the licenses --> then these earlier versions do not have this license.
When it comes to Santiago Fuertes' maps you always said to me that it is not allowed to use them, because there is a copyright or license on the maps. But when I look at mapfinder there is no copyright and no link to a license on the maps. And of course how can you copyright maps that are built with components of official SSI maps anyway? Did he ask the SSI company if he can use the official material and did he get permission to license the new maps? I don't think so.

What about other peoples maps that uses components of Santiago's maps. Are they licensed? Is it allowed to use them? What if other peoples campaigns use Santiago's maps? Are they allowed to use them?

But now, when there is actually a license on the efile, you say that converting .cam to .xcam is allowed when the license clearly states that, if you transform the material, it is not allowed to distribute it. How should we know that transformation of the file format is allowed now?

I am confused :huh

This whole license thingy is a bad move and in my opinion his work should be forgotten :rip
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by sympatyk »

A map is a drawing --> by changing the drawing, you create a derivative work (new content) --> you modify that drawing. By changing the SCN to XSCN, you don't change the content --> it's still the exact same scenario.

If you watch a movie on a VHS tape, and now you watch it on your computer from a DVD (the VHS was transferred to DVD) --> has the content changed? Is it a different movie? Have you created a new work?

A technical change is not a derivative work (it's not a work at all). The work must be creative. Technical work following a pre-defined template is not creative.

He didn't invent the SCN format --> he just saved it --> just like you would save it in Notepad --> now they use a different word processor --> if you transfer the content from Notepad to Word, have you changed the content? The scn file is a record of some content (of a work) --> the xscn file is a record of the same content (of the same work) --> there is no change in the content (of the work) --> only a change in the record (of the same work) --> it is not a derivative work
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by x4fun_Odium »

Hi all and sorry for the big fuzz.

Yes i did overwrite the existing Installation. In former years I used to do that with the updated exe files only.
But from time to time, there were updates to the e-files contained with the "big installer" packages,
so it was worth "upgrading" the game using the complete installer. That worked fine for over 10 years for me.


Side note: when I tried the release candidate .exe from the current installer package, it made the e-file work, even with old saves (OLGWW2).

The only thing not working was the AUTOSAVE. So I just loaded the last end-of-scenario-save.

I did actually edit the e-file myself about...well, probably 15 years ago in 2010, to fix some oddities like the Infantry not having the "S" ability.

Or like some AT class units being able to have "S" and give support fire, while others were not. Or that an MG42 unit (pictured with a lafette) had less firing range than a bipod MG34 unit...and so forth. When I asked the creator of that OLGWW2 e-file in this forum back then (my old account was lost) there was no response.

Imho, the Blitz 2008 campaign, especially with the option to select the classic "Blitzkrieg" or "Greater Europe" campaign should be preserved.
Sometimes I did play test the other e-files that featured the Blitz 2008 campaign, but they seemed to be ... shortened and there was no more
"branching" point into the above mentioned 2 paths.

Example:
14. Blitz 2008

Version: Feb 2019
Equipment: Basekorps
Number of Scenarios/Longest Path: 32 (!)
Campaign Designer: Craig Miller
Campaign Converter/Modifier: Brian Gosley aka Puma




Since I have always felt that keeping and expanding your troops through many scenarios has been one of the major selling points of the Panzer General games, I thought that was a bit sad - to see the campaign shrunk like that. There you go, 2 cents of player feed back. Hope it helps. ;)

Best Regards and thanks for the effort!
Odium
Last edited by x4fun_Odium on 2025-10-07 04:10, Tuesday, edited 5 times in total.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by LuisGuzman »

:welcome Odium
x4fun_Odium wrote: 2025-10-07 04:03, Tuesday Side note: when I tried the release candidate .exe from the current installer package, it made the e-file work, even with old saves (OLGWW2).[/i][/b]
The only thing not working was the AUTOSAVE. So I just loaded the last end-of-scenario-save.
Are you sure ? ... the current installer doesn't include any RC.exe (you surely download from the web) :huh

I've checked all the campaigns in EFILE_OLGWW2, and the only problem is that OG doesn't include the automatic scenario conversion from .SCN to .XSCN when loading a campaign.
OG can handle loading old .CAM files as far as all the scenarios can be found as .XSCN, though.
Could not check the issues related to old saves as I don't keep any; I'd need to have one to debug and see, but is it worth ?

You can say: Why not include that automatic conversion in OG too ? >>>>> lack of time!
Especially since the Latin Generals efiles are probably the only ones that maintain scenarios as .SCN still.

Curiously, one of the campaigns (18 days) is using XCAM + XSCN files, probably, someone have converted it :dunno
Doubtless, converting is another option for the rest, in case that someone want to do :notsure
:howdy

Edited:
EFILE_OPENAK, EFILE_CLU, and EFILE_COMWW2 also have .SCN files, that I can convert to new formats, as they have no restrictions from designers.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by x4fun_Odium »

My mistake.
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That must have been an old RC file still in the folder, I thought it had come with the last installation.
I should clean up my stuff. :bonk

Looks like I have to find (!) someone from OLGWW2 who is still alive and keep bugging them about making
a conversion and allowing people to resume work on that thing again. Would be a pity to lose it.

Maybe someday I will learn how to do it myself... but I need more spare time.
Don't go self employed, somehow more work keeps piling up quicker than you can get it cleared. :/

Thanks anyhow!
Last edited by x4fun_Odium on 2025-10-08 13:29, Wednesday, edited 1 time in total.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by sympatyk »

:howdy
to x4fun_Odium

Read the whole thing, not selectively... after all, I wrote that the topic keeps coming back like a boomerang.
I converted OLGWW2 a long time ago (you're not the first to report the error), and not only this one, but other e-files as well.
If you go back to October 3rd and read my entire post, you'll be able to download what you need...
viewtopic.php?p=21291#p21291
Of course, these are only xcam and xscn files.
You need to overwrite the e-file downloaded from
https://www.open-general.com/install/ef ... OLGWW2.zip

If you want to do the conversion yourself --> read and watch the video at the end
viewtopic.php?t=1098

to Luis

I'm I am convinced that by converting the files and publishing the converted scn --> xscn and cam --> xcam files, I am not violating the license granted (CC BY-NC-ND 4.0) by the author.

I am not familiar with, nor have I played, any of this gentleman's campaigns. The conversion is automatic, without changing the content --> no derivative work is created.

For example,
EFILE_AK4K contains a campaign in which a train moves through port-type hexes.
After conversion, the train will still move through port-type hexes.
If I were to do this so that the train moves through the tracks layer, then a derivative work would be created, because the campaign content would change.

The same applies to maps.
Any change to the drawing or map file --> creates a new work (violating the license).
However, changing the drawing format from SHP --> jpg or map file --> to mapx does not violate the license.
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Re: OpenGen Questions & Bugs - Latest exe:25.09.06.0 ( 7-Sep-2025)

Post by LuisGuzman »

OK, Grzegorz, I trust you about the copyright!

Thus, I'll fix all .SCN as ,XSCN in all 4 efiles and will commit them to the server in order to make this issue over definitively.
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