W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Moderator: Jaro
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
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W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
For some time now, I have been experiencing a serious technical problem with the Polish forum. As soon as I combine my AAR with a comment in Polish or English and try to publish it, I receive a short message saying that there is a technical problem and that I should contact the administrator. The post is rejected.
I copy my comments directly from DeepL into the forum. I have also tried caching them in a word processing program—no different result, always rejected. Now I switched browsers—from MS Edge to Google Chrome. Posting worked briefly, then rejections again.
Publishing an AAR without comments is no problem and is always accepted.
However, there is no description of this Japanese campaign in the Polish forum yet. I wanted to change this and wrote down some thoughts during my game for the Polish community. However, due to the aforementioned technical problem, they will not be aware of this.
To solve my problem, I will publish the AAR here with comments in English and Polish. I hope that some interested parties from the Polish forum will find their way here...
Translated with DeepL.com (free version)
Od pewnego czasu mam poważny problem techniczny z polskim forum. Gdy tylko łączę moje AAR z komentarzem w języku polskim lub angielskim i chcę je opublikować, otrzymuję krótką informację, że wystąpił problem techniczny i powinienem skontaktować się z administratorem. Post zostaje odrzucony.
Kopiuję swoje komentarze bezpośrednio z DeepL na forum. Próbowałem już również buforowania w edytorze tekstu – bez rezultatu, zawsze odrzucane. Teraz zmieniłem przeglądarkę – z MS Edge na Google Chrome. Publikowanie działało przez chwilę, potem znów pojawiły się odrzucenia.
Opublikowanie AAR bez komentarza nie stanowi problemu i zawsze jest akceptowane.
Jednak na polskim forum nie ma jeszcze opisu tej japońskiej kampanii. Chciałem to zmienić i podczas gry zanotowałem kilka przemyśleń dla polskiej społeczności. Jednak z powodu wspomnianego problemu technicznego nie dowiedzą się o tym.
Aby rozwiązać mój problem, opublikuję tutaj AAR z komentarzami w języku angielskim i polskim. Mam nadzieję, że niektórzy zainteresowani z polskiego forum trafią tutaj...
I copy my comments directly from DeepL into the forum. I have also tried caching them in a word processing program—no different result, always rejected. Now I switched browsers—from MS Edge to Google Chrome. Posting worked briefly, then rejections again.
Publishing an AAR without comments is no problem and is always accepted.
However, there is no description of this Japanese campaign in the Polish forum yet. I wanted to change this and wrote down some thoughts during my game for the Polish community. However, due to the aforementioned technical problem, they will not be aware of this.
To solve my problem, I will publish the AAR here with comments in English and Polish. I hope that some interested parties from the Polish forum will find their way here...
Translated with DeepL.com (free version)
Od pewnego czasu mam poważny problem techniczny z polskim forum. Gdy tylko łączę moje AAR z komentarzem w języku polskim lub angielskim i chcę je opublikować, otrzymuję krótką informację, że wystąpił problem techniczny i powinienem skontaktować się z administratorem. Post zostaje odrzucony.
Kopiuję swoje komentarze bezpośrednio z DeepL na forum. Próbowałem już również buforowania w edytorze tekstu – bez rezultatu, zawsze odrzucane. Teraz zmieniłem przeglądarkę – z MS Edge na Google Chrome. Publikowanie działało przez chwilę, potem znów pojawiły się odrzucenia.
Opublikowanie AAR bez komentarza nie stanowi problemu i zawsze jest akceptowane.
Jednak na polskim forum nie ma jeszcze opisu tej japońskiej kampanii. Chciałem to zmienić i podczas gry zanotowałem kilka przemyśleń dla polskiej społeczności. Jednak z powodu wspomnianego problemu technicznego nie dowiedzą się o tym.
Aby rozwiązać mój problem, opublikuję tutaj AAR z komentarzami w języku angielskim i polskim. Mam nadzieję, że niektórzy zainteresowani z polskiego forum trafią tutaj...
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Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
We are on a familiar Stalingrad map, east of the river. We have several support units at our disposal, including aircraft and ships.
Our staging area is surrounded by enemy bunkers and machine gun positions. These provide mutual support fire, and my attacks end in bloodshed and failure. But the enemy's defensive line has a weak spot...
Meanwhile, my support units on the western riverbank were overrun and I lost a VH. But I was able to rescue a scout who captured the undefended enemy airfield, giving me better air support.
The battle is tough. The enemy is bringing in reinforcements from the west. I am able to bring several support units across the river and secure a bridge crossing. I repair an infantry unit during the fighting and purchase a bomber.
With a lot of effort and luck, I manage to achieve a BV in the last round.
Znajdujemy się na znanej mapie Stalingradu, na wschód od rzeki. Dysponujemy kilkoma jednostkami pomocniczymi, między innymi samolotami i statkami.
Nasze stanowisko jest otoczone przez bunkry i stanowiska karabinów maszynowych wroga. Wspierają się one nawzajem ogniem, a moje ataki kończą się krwawymi porażkami. Ale linia obrony wroga ma słaby punkt...
W międzyczasie moje jednostki pomocnicze na zachodnim brzegu rzeki zostały pokonane i straciłem VH. Udało mi się jednak uratować zwiadowcę, który zdobył niebronione lotnisko wroga, dzięki czemu uzyskałem lepsze wsparcie lotnicze.
Walka jest zacięta. Przeciwnik sprowadza posiłki z zachodu, ale udaje mi się przeprawić kilka jednostek pomocniczych przez rzekę i zabezpieczyć most. Podczas walk naprawiam piechotę i kupuję bombowca.
Dzięki wielkiemu wysiłkowi i szczęściu udaje mi się zdobyć BV w ostatniej rundzie.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50
--
Campaign score: 50 * Average: 50
..
Current scenario: POLICE ACTION: SHANGHAI 1937, VH prestige is 640 , All map prestige is: 1160
Army cost: 345 , Current prestige is 640
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 41
if BV: +1100, HSUCHOU ENCIRCLEMENT , cap disabled, 14 turns prestige: 140
if V : +1100, HSUCHOU ENCIRCLEMENT , cap disabled, 18 turns prestige: 200
if TV: +1200, HSUCHOU ENCIRCLEMENT , cap disabled, 23 turns prestige: 270
if Ls: +1200, HSUCHOU ENCIRCLEMENT , cap disabled, 23 turns prestige: 270
Infantry
* Infantry 35 , 2/4/3rd , 0 bars , 97 exp , Japan , 3/10 , 2 kill , 0 pp - U:021 [+97 exp]
* Infantry 35 , 3/4/3rd , 1 bars , 126 exp , Japan , 10/10 , 5 kill , 0 pp - U:022 [+126 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 325 exp , Japan , 3/13 , Determined Defense , 1 kill , 0 pp - U:023 [+3 exp]
Tank
* Type 94 Tankette , 1 Arm Div , 0 bars , 68 exp , Japan , 7/10 , 2 kill , 0 pp - U:004 [+68 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 0 bars , 85 exp , Japan , 5/10 , 1 kill , 0 pp - U:018 [+85 exp]
Anti-tank
* 37mm Type 94 , Wagon , 2/3/3rd AT , 0 bars , 85 exp , Japan , 3/10 , 0 kill , 0 pp - U:030 [+85 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 0 bars , 84 exp , Japan , 10/10 , 0 kill , 0 pp - U:039 [+84 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 1 bars , 169 exp , Japan , 7/10 , All Weather Combat , 2 kill , 0 pp - U:031 [+58 exp]
Tactical Bomber
Aichi D3A1 Val , , 0 bars , 72 exp , Japan , 8/10 , 0 kill , 345 pp - U:008 [+72 exp]
Player 1 : Japan
Killed: INF:13 TNK:3 FORT:17 ATY:4 AD:3 FTR:2 CRs:1 Total: 43
Lost : INF:3 TNK:2 FORT:3 FTR:1 Total: 9
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 1 Leaders Total : 548 exp, 8 kill, 0 pp Average: 183 exp, 3 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 68 exp, 2 kill, 0 pp Average: 68 exp, 2 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 85 exp, 1 kill, 0 pp Average: 85 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 85 exp, 0 kill, 0 pp Average: 85 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 84 exp, 0 kill, 0 pp Average: 84 exp, 0 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 169 exp, 2 kill, 0 pp Average: 169 exp, 2 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 72 exp, 0 kill, 345 pp Average: 72 exp, 0 kill, 345 pp
* Summary: * 9 Units * 2 Leaders Total : 1111 exp, 13 kill, 345 pp Average: 123 exp, 1 kill, 38 pp
Player 1 Japan has 32 units total (core+aux):
Infantry : 11
Tank : 2
Recon : 3
Anti-tank : 2
Artillery : 4
Fighter : 2
Tactical Bomber : 4
Destroyer : 1
Carrier : 1
Cruiser : 2
Player 2 China has 21 units total (core+aux):
Infantry : 2
Fortification : 18
Artillery : 1
Our staging area is surrounded by enemy bunkers and machine gun positions. These provide mutual support fire, and my attacks end in bloodshed and failure. But the enemy's defensive line has a weak spot...
Meanwhile, my support units on the western riverbank were overrun and I lost a VH. But I was able to rescue a scout who captured the undefended enemy airfield, giving me better air support.
The battle is tough. The enemy is bringing in reinforcements from the west. I am able to bring several support units across the river and secure a bridge crossing. I repair an infantry unit during the fighting and purchase a bomber.
With a lot of effort and luck, I manage to achieve a BV in the last round.
Znajdujemy się na znanej mapie Stalingradu, na wschód od rzeki. Dysponujemy kilkoma jednostkami pomocniczymi, między innymi samolotami i statkami.
Nasze stanowisko jest otoczone przez bunkry i stanowiska karabinów maszynowych wroga. Wspierają się one nawzajem ogniem, a moje ataki kończą się krwawymi porażkami. Ale linia obrony wroga ma słaby punkt...
W międzyczasie moje jednostki pomocnicze na zachodnim brzegu rzeki zostały pokonane i straciłem VH. Udało mi się jednak uratować zwiadowcę, który zdobył niebronione lotnisko wroga, dzięki czemu uzyskałem lepsze wsparcie lotnicze.
Walka jest zacięta. Przeciwnik sprowadza posiłki z zachodu, ale udaje mi się przeprawić kilka jednostek pomocniczych przez rzekę i zabezpieczyć most. Podczas walk naprawiam piechotę i kupuję bombowca.
Dzięki wielkiemu wysiłkowi i szczęściu udaje mi się zdobyć BV w ostatniej rundzie.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50
--
Campaign score: 50 * Average: 50
..
Current scenario: POLICE ACTION: SHANGHAI 1937, VH prestige is 640 , All map prestige is: 1160
Army cost: 345 , Current prestige is 640
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 41
if BV: +1100, HSUCHOU ENCIRCLEMENT , cap disabled, 14 turns prestige: 140
if V : +1100, HSUCHOU ENCIRCLEMENT , cap disabled, 18 turns prestige: 200
if TV: +1200, HSUCHOU ENCIRCLEMENT , cap disabled, 23 turns prestige: 270
if Ls: +1200, HSUCHOU ENCIRCLEMENT , cap disabled, 23 turns prestige: 270
Infantry
* Infantry 35 , 2/4/3rd , 0 bars , 97 exp , Japan , 3/10 , 2 kill , 0 pp - U:021 [+97 exp]
* Infantry 35 , 3/4/3rd , 1 bars , 126 exp , Japan , 10/10 , 5 kill , 0 pp - U:022 [+126 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 325 exp , Japan , 3/13 , Determined Defense , 1 kill , 0 pp - U:023 [+3 exp]
Tank
* Type 94 Tankette , 1 Arm Div , 0 bars , 68 exp , Japan , 7/10 , 2 kill , 0 pp - U:004 [+68 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 0 bars , 85 exp , Japan , 5/10 , 1 kill , 0 pp - U:018 [+85 exp]
Anti-tank
* 37mm Type 94 , Wagon , 2/3/3rd AT , 0 bars , 85 exp , Japan , 3/10 , 0 kill , 0 pp - U:030 [+85 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 0 bars , 84 exp , Japan , 10/10 , 0 kill , 0 pp - U:039 [+84 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 1 bars , 169 exp , Japan , 7/10 , All Weather Combat , 2 kill , 0 pp - U:031 [+58 exp]
Tactical Bomber
Aichi D3A1 Val , , 0 bars , 72 exp , Japan , 8/10 , 0 kill , 345 pp - U:008 [+72 exp]
Player 1 : Japan
Killed: INF:13 TNK:3 FORT:17 ATY:4 AD:3 FTR:2 CRs:1 Total: 43
Lost : INF:3 TNK:2 FORT:3 FTR:1 Total: 9
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 1 Leaders Total : 548 exp, 8 kill, 0 pp Average: 183 exp, 3 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 68 exp, 2 kill, 0 pp Average: 68 exp, 2 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 85 exp, 1 kill, 0 pp Average: 85 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 85 exp, 0 kill, 0 pp Average: 85 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 84 exp, 0 kill, 0 pp Average: 84 exp, 0 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 169 exp, 2 kill, 0 pp Average: 169 exp, 2 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 72 exp, 0 kill, 345 pp Average: 72 exp, 0 kill, 345 pp
* Summary: * 9 Units * 2 Leaders Total : 1111 exp, 13 kill, 345 pp Average: 123 exp, 1 kill, 38 pp
Player 1 Japan has 32 units total (core+aux):
Infantry : 11
Tank : 2
Recon : 3
Anti-tank : 2
Artillery : 4
Fighter : 2
Tactical Bomber : 4
Destroyer : 1
Carrier : 1
Cruiser : 2
Player 2 China has 21 units total (core+aux):
Infantry : 2
Fortification : 18
Artillery : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
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- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
The AI is aggressive and destroys the defender of my only VH in the first round. My core units must recapture the VH in round 2 and defend it against the numerous attackers – otherwise the campaign will end here.
I find a solution and am able to move my core units into position for defense, one move at a time. At the same time, I find a gap in the enemy's attack formation and am able to use selected units to attack the enemy VH, which is almost undefended.
Sztuczna inteligencja jest agresywna i niszczy obrońcę mojego jedynego VH w pierwszej rundzie. Moje jednostki podstawowe muszą koniecznie ponownie zająć VH w rundzie 2 i bronić go przed licznymi atakującymi – w przeciwnym razie kampania dobiegnie końca.
Znajduję rozwiązanie i krok po kroku mogę wprowadzić moje jednostki podstawowe do obrony. Jednocześnie znajduję lukę w formacji ataku wroga i mogę zaatakować wybranymi jednostkami wrogie VH, które jest prawie bezbronne.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63
--
Campaign score: 113 * Average: 56
..
Current scenario: HSUCHOU ENCIRCLEMENT, VH prestige is 80 , All map prestige is: 80
Army cost: 889 , Current prestige is 180
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive Using map: 7
if BV: +1400, TAMING THE BEAR: NOMONHAN , cap disabled, 9 turns prestige: 90
if V : +1400, TAMING THE BEAR: NOMONHAN , cap disabled, 11 turns prestige: 110
if TV: +1400, TAMING THE BEAR: NOMONHAN , cap disabled, 15 turns prestige: 150
if Ls: +1450, TAMING THE BEAR: NOMONHAN , cap disabled, 15 turns prestige: 150
Infantry
* Infantry 35 , 2/4/3rd , 1 bars , 148 exp , Japan , 9/10 , Aggressive Attack , 4 kill , 0 pp - U:004 [+51 exp]
* Infantry 35 , 3/4/3rd , 1 bars , 190 exp , Japan , 5/10 , 5 kill , 0 pp - U:005 [+64 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 370 exp , Japan , 12/13 , Determined Defense , 4 kill , 0 pp - U:006 [+45 exp]
Tank
* Type 95 Ha-Go , 1 Arm Div , 1 bars , 115 exp , Japan , 8/10 , 4 kill , 0 pp - U:001 [+47 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 0 bars , 87 exp , Japan , 9/10 , 1 kill , 0 pp - U:003 [+2 exp]
Type 92 , , 0 bars , 89 exp , Japan , 4/10 , Recon, 1 kill , 81 pp - U:042 [+89 exp]
Anti-tank
* 37mm Type 94 , Wagon , 2/3/3rd AT , 0 bars , 89 exp , Japan , 8/10 , 0 kill , 0 pp - U:007 [+4 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 1 bars , 138 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+54 exp]
+ 105mm Type 99 , Wagon , , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 0 pp - U:010 [+25 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 27 exp , Japan , 10/10 , 0 kill , 420 pp - U:041 [+27 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 2 bars , 221 exp , Japan , 10/10 , All Weather Combat , 2 kill , 0 pp - U:008 [+52 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 119 exp , Japan , 9/10 , Support, 1 kill , 388 pp - U:002 [+47 exp]
Player 1 : Japan
Killed: INF:26 TNK:4 FORT:17 ATY:5 AD:3 FTR:2 CRs:1 Total: 58
Lost : INF:4 TNK:2 FORT:3 FTR:1 Total: 10
BV 2
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 2 Leaders Total : 708 exp, 13 kill, 0 pp Average: 236 exp, 4 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 115 exp, 4 kill, 0 pp Average: 115 exp, 4 kill, 0 pp
Recon * 2 Units * 0 Leaders Total : 176 exp, 2 kill, 81 pp Average: 88 exp, 1 kill, 41 pp
Anti-tank * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 0 pp Average: 89 exp, 0 kill, 0 pp
Artillery * 3 Units * 0 Leaders Total : 190 exp, 1 kill, 420 pp Average: 63 exp, 0 kill, 140 pp
Fighter * 1 Units * 1 Leaders Total : 221 exp, 2 kill, 0 pp Average: 221 exp, 2 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 119 exp, 1 kill, 388 pp Average: 119 exp, 1 kill, 388 pp
* Summary: * 12 Units * 3 Leaders Total : 1618 exp, 23 kill, 889 pp Average: 135 exp, 2 kill, 74 pp
Player 1 Japan has 17 units total (core+aux):
Infantry : 4
Tank : 5
Recon : 2
Anti-tank : 1
Artillery : 3
Fighter : 1
Tactical Bomber : 1
Player 2 China has 9 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Dual-purpose : 2
I find a solution and am able to move my core units into position for defense, one move at a time. At the same time, I find a gap in the enemy's attack formation and am able to use selected units to attack the enemy VH, which is almost undefended.
Sztuczna inteligencja jest agresywna i niszczy obrońcę mojego jedynego VH w pierwszej rundzie. Moje jednostki podstawowe muszą koniecznie ponownie zająć VH w rundzie 2 i bronić go przed licznymi atakującymi – w przeciwnym razie kampania dobiegnie końca.
Znajduję rozwiązanie i krok po kroku mogę wprowadzić moje jednostki podstawowe do obrony. Jednocześnie znajduję lukę w formacji ataku wroga i mogę zaatakować wybranymi jednostkami wrogie VH, które jest prawie bezbronne.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63
--
Campaign score: 113 * Average: 56
..
Current scenario: HSUCHOU ENCIRCLEMENT, VH prestige is 80 , All map prestige is: 80
Army cost: 889 , Current prestige is 180
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive Using map: 7
if BV: +1400, TAMING THE BEAR: NOMONHAN , cap disabled, 9 turns prestige: 90
if V : +1400, TAMING THE BEAR: NOMONHAN , cap disabled, 11 turns prestige: 110
if TV: +1400, TAMING THE BEAR: NOMONHAN , cap disabled, 15 turns prestige: 150
if Ls: +1450, TAMING THE BEAR: NOMONHAN , cap disabled, 15 turns prestige: 150
Infantry
* Infantry 35 , 2/4/3rd , 1 bars , 148 exp , Japan , 9/10 , Aggressive Attack , 4 kill , 0 pp - U:004 [+51 exp]
* Infantry 35 , 3/4/3rd , 1 bars , 190 exp , Japan , 5/10 , 5 kill , 0 pp - U:005 [+64 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 370 exp , Japan , 12/13 , Determined Defense , 4 kill , 0 pp - U:006 [+45 exp]
Tank
* Type 95 Ha-Go , 1 Arm Div , 1 bars , 115 exp , Japan , 8/10 , 4 kill , 0 pp - U:001 [+47 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 0 bars , 87 exp , Japan , 9/10 , 1 kill , 0 pp - U:003 [+2 exp]
Type 92 , , 0 bars , 89 exp , Japan , 4/10 , Recon, 1 kill , 81 pp - U:042 [+89 exp]
Anti-tank
* 37mm Type 94 , Wagon , 2/3/3rd AT , 0 bars , 89 exp , Japan , 8/10 , 0 kill , 0 pp - U:007 [+4 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 1 bars , 138 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+54 exp]
+ 105mm Type 99 , Wagon , , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 0 pp - U:010 [+25 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 27 exp , Japan , 10/10 , 0 kill , 420 pp - U:041 [+27 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 2 bars , 221 exp , Japan , 10/10 , All Weather Combat , 2 kill , 0 pp - U:008 [+52 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 119 exp , Japan , 9/10 , Support, 1 kill , 388 pp - U:002 [+47 exp]
Player 1 : Japan
Killed: INF:26 TNK:4 FORT:17 ATY:5 AD:3 FTR:2 CRs:1 Total: 58
Lost : INF:4 TNK:2 FORT:3 FTR:1 Total: 10
BV 2
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 2 Leaders Total : 708 exp, 13 kill, 0 pp Average: 236 exp, 4 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 115 exp, 4 kill, 0 pp Average: 115 exp, 4 kill, 0 pp
Recon * 2 Units * 0 Leaders Total : 176 exp, 2 kill, 81 pp Average: 88 exp, 1 kill, 41 pp
Anti-tank * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 0 pp Average: 89 exp, 0 kill, 0 pp
Artillery * 3 Units * 0 Leaders Total : 190 exp, 1 kill, 420 pp Average: 63 exp, 0 kill, 140 pp
Fighter * 1 Units * 1 Leaders Total : 221 exp, 2 kill, 0 pp Average: 221 exp, 2 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 119 exp, 1 kill, 388 pp Average: 119 exp, 1 kill, 388 pp
* Summary: * 12 Units * 3 Leaders Total : 1618 exp, 23 kill, 889 pp Average: 135 exp, 2 kill, 74 pp
Player 1 Japan has 17 units total (core+aux):
Infantry : 4
Tank : 5
Recon : 2
Anti-tank : 1
Artillery : 3
Fighter : 1
Tactical Bomber : 1
Player 2 China has 9 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Dual-purpose : 2
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
The turnlimit is very tight. The deployment hexes are scattered. The most important units must be deployed at the front and decide the battle. The rest have no chance of intervening in the battle.
Limit czasowy jest bardzo krótki. Hexy ustawienia są rozrzucone. Najważniejsze jednostki muszą zostać ustawione z przodu i rozstrzygnąć walkę. Reszta nie ma szans, aby włączyć się do walki.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60
--
Campaign score: 173 * Average: 57
..
Current scenario: TAMING THE BEAR: NOMONHAN, VH prestige is 160 , All map prestige is: 200
Army cost: 1891 , Current prestige is 549
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Aggressive Using map: 176
if BV: +1600, BATTLE OF THE 100 REGIMENTS , cap disabled, 7 turns prestige: 0
if V : +1600, BATTLE OF THE 100 REGIMENTS , cap disabled, 13 turns prestige: 0
if TV: +1650, BATTLE OF THE 100 REGIMENTS , cap disabled, 16 turns prestige: 0
if Ls: +1700, BATTLE OF THE 100 REGIMENTS , cap disabled, 16 turns prestige: 0
Infantry
* Infantry 35 , 2/4/3rd , 1 bars , 148 exp , Japan , 10/10 , Aggressive Attack , 4 kill , 0 pp - U:004
* Infantry 35 , 3/4/3rd , 1 bars , 190 exp , Japan , 10/10 , 5 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 370 exp , Japan , 13/13 , Determined Defense , 4 kill , 0 pp - U:006
Tank
* Type 95 Ha-Go , 1 Arm Div , 1 bars , 167 exp , Japan , 10/10 , 6 kill , 0 pp - U:001 [+52 exp]
Type 97 Chi-Ha , , 0 bars , 55 exp , Japan , 9/10 , 3 kill , 259 pp - U:013 [+55 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 1 bars , 119 exp , Japan , 9/10 , 1 kill , 0 pp - U:003 [+32 exp]
Type 92 , , 0 bars , 89 exp , Japan , 10/10 , Recon, 1 kill , 204 pp - U:012
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 0 bars , 89 exp , Japan , 10/10 , 0 kill , 0 pp - U:007
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 1 bars , 163 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+25 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 44 exp , Japan , 6/10 , 1 kill , 252 pp - U:011 [+17 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 12 exp , Japan , 10/10 , 0 kill , 420 pp - U:087 [+12 exp]
105mm Type 14 , Wagon , , 0 bars , 22 exp , Japan , 10/10 , 0 kill , 324 pp - U:088 [+22 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 2 bars , 278 exp , Japan , 10/10 , All Weather Combat , 3 kill , 0 pp - U:008 [+57 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 157 exp , Japan , 10/10 , Support, 1 kill , 432 pp - U:002 [+38 exp]
Player 1 : Japan
Killed: INF:33 TNK:5 RCN:1 FORT:17 ATY:5 AD:3 FTR:2 CRs:1 Total: 67
Lost : INF:4 TNK:3 RCN:2 FORT:3 FTR:1 Total: 13
BV 3
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 2 Leaders Total : 708 exp, 13 kill, 0 pp Average: 236 exp, 4 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 222 exp, 9 kill, 259 pp Average: 111 exp, 5 kill, 130 pp
Recon * 2 Units * 0 Leaders Total : 208 exp, 2 kill, 204 pp Average: 104 exp, 1 kill, 102 pp
Anti-tank * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 0 pp Average: 89 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 266 exp, 2 kill, 996 pp Average: 53 exp, 0 kill, 199 pp
Fighter * 1 Units * 1 Leaders Total : 278 exp, 3 kill, 0 pp Average: 278 exp, 3 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 157 exp, 1 kill, 432 pp Average: 157 exp, 1 kill, 432 pp
* Summary: * 15 Units * 3 Leaders Total : 1928 exp, 30 kill, 1891 pp Average: 129 exp, 2 kill, 126 pp
Player 1 Japan has 38 units total (core+aux):
Infantry : 14
Tank : 4
Recon : 6
Anti-tank : 1
Artillery : 7
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Player 2 USSR has 21 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 4
Artillery : 3
Air Defense : 2
Fighter : 3
Limit czasowy jest bardzo krótki. Hexy ustawienia są rozrzucone. Najważniejsze jednostki muszą zostać ustawione z przodu i rozstrzygnąć walkę. Reszta nie ma szans, aby włączyć się do walki.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60
--
Campaign score: 173 * Average: 57
..
Current scenario: TAMING THE BEAR: NOMONHAN, VH prestige is 160 , All map prestige is: 200
Army cost: 1891 , Current prestige is 549
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Aggressive Using map: 176
if BV: +1600, BATTLE OF THE 100 REGIMENTS , cap disabled, 7 turns prestige: 0
if V : +1600, BATTLE OF THE 100 REGIMENTS , cap disabled, 13 turns prestige: 0
if TV: +1650, BATTLE OF THE 100 REGIMENTS , cap disabled, 16 turns prestige: 0
if Ls: +1700, BATTLE OF THE 100 REGIMENTS , cap disabled, 16 turns prestige: 0
Infantry
* Infantry 35 , 2/4/3rd , 1 bars , 148 exp , Japan , 10/10 , Aggressive Attack , 4 kill , 0 pp - U:004
* Infantry 35 , 3/4/3rd , 1 bars , 190 exp , Japan , 10/10 , 5 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 370 exp , Japan , 13/13 , Determined Defense , 4 kill , 0 pp - U:006
Tank
* Type 95 Ha-Go , 1 Arm Div , 1 bars , 167 exp , Japan , 10/10 , 6 kill , 0 pp - U:001 [+52 exp]
Type 97 Chi-Ha , , 0 bars , 55 exp , Japan , 9/10 , 3 kill , 259 pp - U:013 [+55 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 1 bars , 119 exp , Japan , 9/10 , 1 kill , 0 pp - U:003 [+32 exp]
Type 92 , , 0 bars , 89 exp , Japan , 10/10 , Recon, 1 kill , 204 pp - U:012
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 0 bars , 89 exp , Japan , 10/10 , 0 kill , 0 pp - U:007
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 1 bars , 163 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+25 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 44 exp , Japan , 6/10 , 1 kill , 252 pp - U:011 [+17 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 12 exp , Japan , 10/10 , 0 kill , 420 pp - U:087 [+12 exp]
105mm Type 14 , Wagon , , 0 bars , 22 exp , Japan , 10/10 , 0 kill , 324 pp - U:088 [+22 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 2 bars , 278 exp , Japan , 10/10 , All Weather Combat , 3 kill , 0 pp - U:008 [+57 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 157 exp , Japan , 10/10 , Support, 1 kill , 432 pp - U:002 [+38 exp]
Player 1 : Japan
Killed: INF:33 TNK:5 RCN:1 FORT:17 ATY:5 AD:3 FTR:2 CRs:1 Total: 67
Lost : INF:4 TNK:3 RCN:2 FORT:3 FTR:1 Total: 13
BV 3
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 2 Leaders Total : 708 exp, 13 kill, 0 pp Average: 236 exp, 4 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 222 exp, 9 kill, 259 pp Average: 111 exp, 5 kill, 130 pp
Recon * 2 Units * 0 Leaders Total : 208 exp, 2 kill, 204 pp Average: 104 exp, 1 kill, 102 pp
Anti-tank * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 0 pp Average: 89 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 266 exp, 2 kill, 996 pp Average: 53 exp, 0 kill, 199 pp
Fighter * 1 Units * 1 Leaders Total : 278 exp, 3 kill, 0 pp Average: 278 exp, 3 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 157 exp, 1 kill, 432 pp Average: 157 exp, 1 kill, 432 pp
* Summary: * 15 Units * 3 Leaders Total : 1928 exp, 30 kill, 1891 pp Average: 129 exp, 2 kill, 126 pp
Player 1 Japan has 38 units total (core+aux):
Infantry : 14
Tank : 4
Recon : 6
Anti-tank : 1
Artillery : 7
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Player 2 USSR has 21 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 4
Artillery : 3
Air Defense : 2
Fighter : 3
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
It looks confusing and complicated. Many of my own VHs are surrounded by opponents and will be lost in the first round. On closer inspection, however, this is not a problem for me, because I only have to capture one enemy VH...
Wygląda to na nieprzejrzyste i skomplikowane. Wiele własnych VH otoczonych przez przeciwników i utraconych w pierwszej rundzie. Jednak po bliższym przyjrzeniu się nie stanowi to dla mnie problemu, ponieważ muszę zdobyć tylko jedno VH przeciwnika ...
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
--
Campaign score: 247 * Average: 61
..
Current scenario: BATTLE OF THE 100 REGIMENTS, VH prestige is 80 , All map prestige is: 80
Army cost: 3156 , Current prestige is 150
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Aggressive Using map: 19
if BV: +1850, LIBERATION OF INDO CHINA , cap disabled, 13 turns prestige: 130
if V : +1850, LIBERATION OF INDO CHINA , cap disabled, 17 turns prestige: 170
if TV: +1900, LIBERATION OF INDO CHINA , cap disabled, 22 turns prestige: 220
if Ls: +1900, LIBERATION OF INDO CHINA , cap disabled, 22 turns prestige: 220
Infantry
* Infantry 35 , 2/4/3rd , 1 bars , 148 exp , Japan , 10/10 , Aggressive Attack , 4 kill , 0 pp - U:004
* Infantry 35 , 3/4/3rd , 1 bars , 191 exp , Japan , 10/10 , 6 kill , 0 pp - U:005 [+1 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 370 exp , Japan , 13/13 , Determined Defense , 4 kill , 0 pp - U:006
+ Engineer 40 , Isuzu Type 97 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:016
Tank
* Type 95 Ha-Go , 1 Arm Div , 1 bars , 179 exp , Japan , 9/10 , 6 kill , 0 pp - U:001 [+12 exp]
Type 97 Chi-Ha , , 0 bars , 60 exp , Japan , 10/10 , 4 kill , 288 pp - U:013 [+5 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 1 bars , 128 exp , Japan , 10/10 , 1 kill , 0 pp - U:003 [+9 exp]
Type 92 , , 0 bars , 99 exp , Japan , 10/10 , Recon, 1 kill , 204 pp - U:012 [+10 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 100 exp , Japan , 10/10 , 0 kill , 0 pp - U:007 [+11 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 1 bars , 165 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+2 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 45 exp , Japan , 10/10 , 1 kill , 420 pp - U:011 [+1 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 17 exp , Japan , 10/10 , 1 kill , 420 pp - U:014 [+5 exp]
105mm Type 14 , Wagon , , 0 bars , 26 exp , Japan , 10/10 , 0 kill , 324 pp - U:015 [+4 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 3 bars , 324 exp , Japan , 10/10 , All Weather Combat , 3 kill , 0 pp - U:008 [+46 exp]
Mitsubishi A6M2 Zero , , 0 bars , 63 exp , Japan , 10/10 , Special Munition, 0 kill , 516 pp - U:102 [+63 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 189 exp , Japan , 10/10 , Support, 1 kill , 432 pp - U:002 [+32 exp]
B5N Kate , , 0 bars , 36 exp , Japan , 10/10 , Special Munition, Support, 1 kill , 552 pp - U:103 [+36 exp]
Player 1 : Japan
Killed: INF:39 TNK:5 RCN:1 FORT:17 ATY:6 AD:3 FTR:2 CRs:1 Total: 74
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 4
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 2 Leaders Total : 709 exp, 14 kill, 0 pp Average: 177 exp, 4 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 239 exp, 10 kill, 288 pp Average: 120 exp, 5 kill, 144 pp
Recon * 2 Units * 0 Leaders Total : 227 exp, 2 kill, 204 pp Average: 114 exp, 1 kill, 102 pp
Anti-tank * 1 Units * 0 Leaders Total : 100 exp, 0 kill, 0 pp Average: 100 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 278 exp, 3 kill, 1164 pp Average: 56 exp, 1 kill, 233 pp
Fighter * 2 Units * 1 Leaders Total : 387 exp, 3 kill, 516 pp Average: 194 exp, 2 kill, 258 pp
Tactical Bomber * 2 Units * 0 Leaders Total : 225 exp, 2 kill, 984 pp Average: 113 exp, 1 kill, 492 pp
* Summary: * 18 Units * 3 Leaders Total : 2165 exp, 34 kill, 3156 pp Average: 120 exp, 2 kill, 175 pp
Player 1 Japan has 41 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 8
Anti-tank : 1
Fortification : 9
Artillery : 7
Fighter : 2
Tactical Bomber : 3
Player 2 Communist China has 40 units total (core+aux):
Infantry : 40
Wygląda to na nieprzejrzyste i skomplikowane. Wiele własnych VH otoczonych przez przeciwników i utraconych w pierwszej rundzie. Jednak po bliższym przyjrzeniu się nie stanowi to dla mnie problemu, ponieważ muszę zdobyć tylko jedno VH przeciwnika ...
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
--
Campaign score: 247 * Average: 61
..
Current scenario: BATTLE OF THE 100 REGIMENTS, VH prestige is 80 , All map prestige is: 80
Army cost: 3156 , Current prestige is 150
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Aggressive Using map: 19
if BV: +1850, LIBERATION OF INDO CHINA , cap disabled, 13 turns prestige: 130
if V : +1850, LIBERATION OF INDO CHINA , cap disabled, 17 turns prestige: 170
if TV: +1900, LIBERATION OF INDO CHINA , cap disabled, 22 turns prestige: 220
if Ls: +1900, LIBERATION OF INDO CHINA , cap disabled, 22 turns prestige: 220
Infantry
* Infantry 35 , 2/4/3rd , 1 bars , 148 exp , Japan , 10/10 , Aggressive Attack , 4 kill , 0 pp - U:004
* Infantry 35 , 3/4/3rd , 1 bars , 191 exp , Japan , 10/10 , 6 kill , 0 pp - U:005 [+1 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 370 exp , Japan , 13/13 , Determined Defense , 4 kill , 0 pp - U:006
+ Engineer 40 , Isuzu Type 97 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:016
Tank
* Type 95 Ha-Go , 1 Arm Div , 1 bars , 179 exp , Japan , 9/10 , 6 kill , 0 pp - U:001 [+12 exp]
Type 97 Chi-Ha , , 0 bars , 60 exp , Japan , 10/10 , 4 kill , 288 pp - U:013 [+5 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 1 bars , 128 exp , Japan , 10/10 , 1 kill , 0 pp - U:003 [+9 exp]
Type 92 , , 0 bars , 99 exp , Japan , 10/10 , Recon, 1 kill , 204 pp - U:012 [+10 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 100 exp , Japan , 10/10 , 0 kill , 0 pp - U:007 [+11 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 1 bars , 165 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+2 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 45 exp , Japan , 10/10 , 1 kill , 420 pp - U:011 [+1 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 17 exp , Japan , 10/10 , 1 kill , 420 pp - U:014 [+5 exp]
105mm Type 14 , Wagon , , 0 bars , 26 exp , Japan , 10/10 , 0 kill , 324 pp - U:015 [+4 exp]
Fighter
* Mitsubishi A5M Claude , 2 Air Army , 3 bars , 324 exp , Japan , 10/10 , All Weather Combat , 3 kill , 0 pp - U:008 [+46 exp]
Mitsubishi A6M2 Zero , , 0 bars , 63 exp , Japan , 10/10 , Special Munition, 0 kill , 516 pp - U:102 [+63 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 189 exp , Japan , 10/10 , Support, 1 kill , 432 pp - U:002 [+32 exp]
B5N Kate , , 0 bars , 36 exp , Japan , 10/10 , Special Munition, Support, 1 kill , 552 pp - U:103 [+36 exp]
Player 1 : Japan
Killed: INF:39 TNK:5 RCN:1 FORT:17 ATY:6 AD:3 FTR:2 CRs:1 Total: 74
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 4
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 2 Leaders Total : 709 exp, 14 kill, 0 pp Average: 177 exp, 4 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 239 exp, 10 kill, 288 pp Average: 120 exp, 5 kill, 144 pp
Recon * 2 Units * 0 Leaders Total : 227 exp, 2 kill, 204 pp Average: 114 exp, 1 kill, 102 pp
Anti-tank * 1 Units * 0 Leaders Total : 100 exp, 0 kill, 0 pp Average: 100 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 278 exp, 3 kill, 1164 pp Average: 56 exp, 1 kill, 233 pp
Fighter * 2 Units * 1 Leaders Total : 387 exp, 3 kill, 516 pp Average: 194 exp, 2 kill, 258 pp
Tactical Bomber * 2 Units * 0 Leaders Total : 225 exp, 2 kill, 984 pp Average: 113 exp, 1 kill, 492 pp
* Summary: * 18 Units * 3 Leaders Total : 2165 exp, 34 kill, 3156 pp Average: 120 exp, 2 kill, 175 pp
Player 1 Japan has 41 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 8
Anti-tank : 1
Fortification : 9
Artillery : 7
Fighter : 2
Tactical Bomber : 3
Player 2 Communist China has 40 units total (core+aux):
Infantry : 40
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
The problem is the "-" character, which in your texts (both English and Polish) is a character with hex code 0x96.
For some reason, our forum doesn't accept it...
When I enter the "-" character, it's a character with hex code 0x2d.
Remove the "-" character (hex code 0x96) from your texts, and then you'll be able to post your descriptions on polish forum.
---
Problemem jest znak "-", który w twoich tekstach (zarówno angielskim jak i polskim) jest znakiem o kodzie hex 0x96.
Zjakiegoś względu nasze forum tego nie przyjmuje ...
Ja jak wpisuję znak "-" to jest to znak o kodzie hex 0x2d.
Usuń ze swoich tekstów znak "-" (hex code 0x96) i wówczas będziesz mógł opublikowac na polskim forum swoje opisy.
For some reason, our forum doesn't accept it...
When I enter the "-" character, it's a character with hex code 0x2d.
Remove the "-" character (hex code 0x96) from your texts, and then you'll be able to post your descriptions on polish forum.
---
Problemem jest znak "-", który w twoich tekstach (zarówno angielskim jak i polskim) jest znakiem o kodzie hex 0x96.
Zjakiegoś względu nasze forum tego nie przyjmuje ...
Ja jak wpisuję znak "-" to jest to znak o kodzie hex 0x2d.
Usuń ze swoich tekstów znak "-" (hex code 0x96) i wówczas będziesz mógł opublikowac na polskim forum swoje opisy.
- Parabellum
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- Location: Chemnitz, Free State of Saxony
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
The functional test in the Polish forum was successful. I will nevertheless continue the AAR here in its current form and thus contribute to further revitalizing the forum.
Test funkcjonalny na polskim forum zakończył się sukcesem. Niemniej jednak będę kontynuował AAR w dotychczasowej formie, przyczyniając się w ten sposób do dalszego ożywienia forum.
Test funkcjonalny na polskim forum zakończył się sukcesem. Niemniej jednak będę kontynuował AAR w dotychczasowej formie, przyczyniając się w ten sposób do dalszego ożywienia forum.
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
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- Joined: 2019-09-23 11:10, Monday
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
There are three areas for deploying units. In the southeast, the number is limited to four units. Their selection should be carefully considered. Two ships (1 cruiser, 1 destroyer) are available here as support units.
The other two areas should be occupied more or less evenly with the other units in order to attack the nearby enemy VH's.
In the northeast, there are several enemy units that come to the aid of the defenders in the center of the map. Thanks to my numerous aircraft, I can avert the danger and limit my losses.
Istnieją trzy obszary do rozmieszczenia jednostek. W południowo-wschodniej części liczba jednostek jest ograniczona do czterech. Ich wybór powinien być dobrze przemyślany. Dwa statki (1 krążownik, 1 niszczyciel) są tutaj dostępne jako jednostki pomocnicze.
Dwa pozostałe obszary powinny być zajęte mniej więcej równomiernie przez pozostałe jednostki, aby zaatakować znajdujące się w pobliżu wrogie VH.
W północno-wschodniej części znajduje się kilka jednostek wroga, które przychodzą z pomocą obrońcom w centrum mapy. Dzięki moim licznym samolotom mogę zażegnać niebezpieczeństwo i ograniczyć straty.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60
--
Campaign score: 307 * Average: 61
..
Current scenario: LIBERATION OF INDO CHINA, VH prestige is 240 , All map prestige is: 600
Army cost: 4221 , Current prestige is 502
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive Using map: 202
if BV: +2100, BATTLE OF HONG KONG , cap disabled, 10 turns prestige: 0
if V : +2100, BATTLE OF HONG KONG , cap disabled, 13 turns prestige: 0
if TV: +2200, BATTLE OF HONG KONG , cap disabled, 17 turns prestige: 0
if Ls: +2200, BATTLE OF HONG KONG , cap disabled, 17 turns prestige: 0
Infantry
* SNLF , Isuzu Type 94 , 2/4/3rd , 2 bars , 211 exp , Japan , 5/10 , Aggressive Attack , 6 kill , 0 pp - U:004 [+63 exp]
* SNLF , Isuzu Type 94 , 3/4/3rd , 2 bars , 201 exp , Japan , 8/10 , Fire Discipline , 6 kill , 0 pp - U:005 [+10 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 388 exp , Japan , 12/13 , Determined Defense , 4 kill , 0 pp - U:006 [+18 exp]
+ Engineer 40 , Isuzu Type 97 , , 0 bars , 56 exp , Japan , 5/10 , 2 kill , 0 pp - U:016 [+56 exp]
SNLF , Isuzu Type 94 , , 0 bars , 21 exp , Japan , 7/10 , 1 kill , 201 pp - U:057 [+21 exp]
Tank
* Type 95 Ha-Go , 1 Arm Div , 2 bars , 283 exp , Japan , 8/10 , 14 kill , 0 pp - U:001 [+104 exp]
Type 97 Chi-Ha , , 0 bars , 69 exp , Japan , 7/10 , 4 kill , 201 pp - U:013 [+9 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 200 exp , Japan , 5/10 , Recon, 1 kill , 0 pp - U:003 [+72 exp]
Type 92 , , 0 bars , 99 exp , Japan , 10/10 , Recon, 1 kill , 204 pp - U:012
Motorycle Recon , , 0 bars , 36 exp , Japan , 5/10 , 0 kill , 78 pp - U:039 [+36 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 128 exp , Japan , 10/10 , 0 kill , 0 pp - U:007 [+28 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 201 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+36 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 0 bars , 76 exp , Japan , 7/10 , 2 kill , 0 pp - U:010 [+51 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 65 exp , Japan , 10/10 , 1 kill , 420 pp - U:011 [+20 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 36 exp , Japan , 10/10 , 2 kill , 420 pp - U:014 [+19 exp]
105mm Type 14 , Wagon , , 0 bars , 79 exp , Japan , 10/10 , 2 kill , 324 pp - U:015 [+53 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 4 bars , 416 exp , Japan , 9/10 , All Weather Combat , 3 kill , 0 pp - U:008 [+92 exp]
Mitsubishi A6M2 Zero , , 1 bars , 125 exp , Japan , 9/10 , 0 kill , 464 pp - U:017 [+62 exp]
Mitsubishi A6M2 Zero , , 0 bars , 62 exp , Japan , 10/10 , 3 kill , 516 pp - U:056 [+62 exp]
Tactical Bomber
Aichi D3A1 Val , , 2 bars , 273 exp , Japan , 8/10 , Support, 1 kill , 345 pp - U:002 [+84 exp]
B5N Kate , , 1 bars , 126 exp , Japan , 10/10 , Support, 3 kill , 552 pp - U:018 [+90 exp]
B5N Kate , , 0 bars , 68 exp , Japan , 9/10 , Support, 1 kill , 496 pp - U:058 [+68 exp]
Player 1 : Japan
Killed: INF:55 TNK:5 RCN:2 FLAK:2 FORT:19 ATY:11 AD:3 FTR:3 CRs:1 Total: 101
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 5
V 0
TV 0
L 0
Averages:
Infantry * 5 Units * 3 Leaders Total : 877 exp, 19 kill, 201 pp Average: 175 exp, 4 kill, 40 pp
Tank * 2 Units * 0 Leaders Total : 352 exp, 18 kill, 201 pp Average: 176 exp, 9 kill, 101 pp
Recon * 3 Units * 0 Leaders Total : 335 exp, 2 kill, 282 pp Average: 112 exp, 1 kill, 94 pp
Anti-tank * 1 Units * 0 Leaders Total : 128 exp, 0 kill, 0 pp Average: 128 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 457 exp, 7 kill, 1164 pp Average: 91 exp, 1 kill, 233 pp
Fighter * 3 Units * 1 Leaders Total : 603 exp, 6 kill, 980 pp Average: 201 exp, 2 kill, 327 pp
Tactical Bomber * 3 Units * 0 Leaders Total : 467 exp, 5 kill, 1393 pp Average: 156 exp, 2 kill, 464 pp
* Summary: * 22 Units * 4 Leaders Total : 3219 exp, 57 kill, 4221 pp Average: 146 exp, 3 kill, 192 pp
Player 1 Japan has 28 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 3
Anti-tank : 1
Artillery : 6
Fighter : 3
Tactical Bomber : 3
Destroyer : 1
Cruiser : 1
Player 2 France has 5 units total (core+aux):
Infantry : 3
Tank : 1
Fortification : 1
The other two areas should be occupied more or less evenly with the other units in order to attack the nearby enemy VH's.
In the northeast, there are several enemy units that come to the aid of the defenders in the center of the map. Thanks to my numerous aircraft, I can avert the danger and limit my losses.
Istnieją trzy obszary do rozmieszczenia jednostek. W południowo-wschodniej części liczba jednostek jest ograniczona do czterech. Ich wybór powinien być dobrze przemyślany. Dwa statki (1 krążownik, 1 niszczyciel) są tutaj dostępne jako jednostki pomocnicze.
Dwa pozostałe obszary powinny być zajęte mniej więcej równomiernie przez pozostałe jednostki, aby zaatakować znajdujące się w pobliżu wrogie VH.
W północno-wschodniej części znajduje się kilka jednostek wroga, które przychodzą z pomocą obrońcom w centrum mapy. Dzięki moim licznym samolotom mogę zażegnać niebezpieczeństwo i ograniczyć straty.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60
--
Campaign score: 307 * Average: 61
..
Current scenario: LIBERATION OF INDO CHINA, VH prestige is 240 , All map prestige is: 600
Army cost: 4221 , Current prestige is 502
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive Using map: 202
if BV: +2100, BATTLE OF HONG KONG , cap disabled, 10 turns prestige: 0
if V : +2100, BATTLE OF HONG KONG , cap disabled, 13 turns prestige: 0
if TV: +2200, BATTLE OF HONG KONG , cap disabled, 17 turns prestige: 0
if Ls: +2200, BATTLE OF HONG KONG , cap disabled, 17 turns prestige: 0
Infantry
* SNLF , Isuzu Type 94 , 2/4/3rd , 2 bars , 211 exp , Japan , 5/10 , Aggressive Attack , 6 kill , 0 pp - U:004 [+63 exp]
* SNLF , Isuzu Type 94 , 3/4/3rd , 2 bars , 201 exp , Japan , 8/10 , Fire Discipline , 6 kill , 0 pp - U:005 [+10 exp]
* HQ Unit , Type 87 , 1/5/3rd , 3 bars , 388 exp , Japan , 12/13 , Determined Defense , 4 kill , 0 pp - U:006 [+18 exp]
+ Engineer 40 , Isuzu Type 97 , , 0 bars , 56 exp , Japan , 5/10 , 2 kill , 0 pp - U:016 [+56 exp]
SNLF , Isuzu Type 94 , , 0 bars , 21 exp , Japan , 7/10 , 1 kill , 201 pp - U:057 [+21 exp]
Tank
* Type 95 Ha-Go , 1 Arm Div , 2 bars , 283 exp , Japan , 8/10 , 14 kill , 0 pp - U:001 [+104 exp]
Type 97 Chi-Ha , , 0 bars , 69 exp , Japan , 7/10 , 4 kill , 201 pp - U:013 [+9 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 200 exp , Japan , 5/10 , Recon, 1 kill , 0 pp - U:003 [+72 exp]
Type 92 , , 0 bars , 99 exp , Japan , 10/10 , Recon, 1 kill , 204 pp - U:012
Motorycle Recon , , 0 bars , 36 exp , Japan , 5/10 , 0 kill , 78 pp - U:039 [+36 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 128 exp , Japan , 10/10 , 0 kill , 0 pp - U:007 [+28 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 201 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+36 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 0 bars , 76 exp , Japan , 7/10 , 2 kill , 0 pp - U:010 [+51 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 65 exp , Japan , 10/10 , 1 kill , 420 pp - U:011 [+20 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 36 exp , Japan , 10/10 , 2 kill , 420 pp - U:014 [+19 exp]
105mm Type 14 , Wagon , , 0 bars , 79 exp , Japan , 10/10 , 2 kill , 324 pp - U:015 [+53 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 4 bars , 416 exp , Japan , 9/10 , All Weather Combat , 3 kill , 0 pp - U:008 [+92 exp]
Mitsubishi A6M2 Zero , , 1 bars , 125 exp , Japan , 9/10 , 0 kill , 464 pp - U:017 [+62 exp]
Mitsubishi A6M2 Zero , , 0 bars , 62 exp , Japan , 10/10 , 3 kill , 516 pp - U:056 [+62 exp]
Tactical Bomber
Aichi D3A1 Val , , 2 bars , 273 exp , Japan , 8/10 , Support, 1 kill , 345 pp - U:002 [+84 exp]
B5N Kate , , 1 bars , 126 exp , Japan , 10/10 , Support, 3 kill , 552 pp - U:018 [+90 exp]
B5N Kate , , 0 bars , 68 exp , Japan , 9/10 , Support, 1 kill , 496 pp - U:058 [+68 exp]
Player 1 : Japan
Killed: INF:55 TNK:5 RCN:2 FLAK:2 FORT:19 ATY:11 AD:3 FTR:3 CRs:1 Total: 101
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 5
V 0
TV 0
L 0
Averages:
Infantry * 5 Units * 3 Leaders Total : 877 exp, 19 kill, 201 pp Average: 175 exp, 4 kill, 40 pp
Tank * 2 Units * 0 Leaders Total : 352 exp, 18 kill, 201 pp Average: 176 exp, 9 kill, 101 pp
Recon * 3 Units * 0 Leaders Total : 335 exp, 2 kill, 282 pp Average: 112 exp, 1 kill, 94 pp
Anti-tank * 1 Units * 0 Leaders Total : 128 exp, 0 kill, 0 pp Average: 128 exp, 0 kill, 0 pp
Artillery * 5 Units * 0 Leaders Total : 457 exp, 7 kill, 1164 pp Average: 91 exp, 1 kill, 233 pp
Fighter * 3 Units * 1 Leaders Total : 603 exp, 6 kill, 980 pp Average: 201 exp, 2 kill, 327 pp
Tactical Bomber * 3 Units * 0 Leaders Total : 467 exp, 5 kill, 1393 pp Average: 156 exp, 2 kill, 464 pp
* Summary: * 22 Units * 4 Leaders Total : 3219 exp, 57 kill, 4221 pp Average: 146 exp, 3 kill, 192 pp
Player 1 Japan has 28 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 3
Anti-tank : 1
Artillery : 6
Fighter : 3
Tactical Bomber : 3
Destroyer : 1
Cruiser : 1
Player 2 France has 5 units total (core+aux):
Infantry : 3
Tank : 1
Fortification : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
During deployment, I concentrated all units in the northwest and left the remaining hexes unattended.
My attacks are successful and I am making good progress despite the mountainous terrain.
In the south, I have five support ships at my disposal, which have already eliminated some enemies in the VH's there .
In round 6, I am close to the ports to cross over to the main island. The AI receives an ATY reinforcement that appears in the middle of my troops and severely damages one of my ATYs in transport mode. These are things I hate because they should not be allowed to happen!
The crossing of the strait is hampered by enemy destroyers and coastal artillery. I have to find a way to take them out and ensure safe passage. Nothing is more annoying in a no-autorefit campaign than losing unit strength due to such enemy action.
Then, in the middle of December 1941, sudden snowfall forced all aircraft to remain on the ground.
In the meantime, my paratroopers captured the southern VH and marched further north, where they met up with the landed units and liberated the remaining VHs.
Translated with DeepL.com (free version)
Podczas ustawiania skoncentrowałem wszystkie jednostki w północno-zachodniej części i pozostawiłem pozostałe heksy bez uwagi.
Moje ataki są skuteczne i pomimo górzystego terenu robię duże postępy.
Na południu dostępnych jest pięć statków pomocniczych, które mogą już pokonać kilku przeciwników w tamtejszych VH.
W rundzie 6 jestem tuż przed portami, aby przeprawić się na główną wyspę. AI otrzymuje wzmocnienie ATY, które pojawia się w środku moich oddziałów i poważnie uszkadza jeden z moich ATY w trybie transportowym. Nienawidzę takich rzeczy, ponieważ praktycznie nie powinny mieć miejsca!
Przeprawa przez cieśninę jest utrudniona przez niszczyciele i artylerię brzegową przeciwnika. Muszę znaleźć sposób, aby je wyeliminować i zapewnić bezpieczne przejście. W kampanii bez autorefit nic nie jest bardziej irytujące niż utrata siły jednostek w wyniku takich działań wroga.
Następnie, w połowie grudnia 1941 r., nagle spadł śnieg i wszystkie samoloty musiały pozostać na ziemi.
W międzyczasie moi spadochroniarze zdobyli południową część VH i ruszyli dalej na północ, gdzie połączyli się z jednostkami, które wylądowały, i wyzwolili pozostałe VH.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
--
Campaign score: 373 * Average: 62
..
Current scenario: BATTLE OF HONG KONG, VH prestige is 640 , All map prestige is: 920
Army cost: 6456 , Current prestige is 631
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive Using map: 250
if BV: +2300, 2 Choices - cap: (2500,3100), 16 turns prestige: 0
if V : +2300, 2 Choices - cap: (2500,3100), 20 turns prestige: 0
if TV: +2300, 2 Choices - cap: (2500,3100), 24 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 24 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 2 bars , 248 exp , Japan , 8/10 , Aggressive Attack , 8 kill , 0 pp - U:004 [+37 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 211 exp , Japan , 9/10 , Fire Discipline , 7 kill , 0 pp - U:005 [+10 exp]
* HQ Unit , Type 87 , 1/5/3rd , 4 bars , 444 exp , Japan , 16/13 , Determined Defense , Fast Speed, 8 kill , 0 pp - U:006 [+56 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 114 exp , Japan , 8/10 , 3 kill , 0 pp - U:016 [+58 exp]
SNLF 41 , Isuzu Type 94 , , 0 bars , 50 exp , Japan , 7/10 , 1 kill , 312 pp - U:021 [+50 exp]
Navy Paratroopers , , 0 bars , 10 exp , Japan , 10/10 , 2 kill , 228 pp - U:129 [+10 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 3 bars , 338 exp , Japan , 7/10 , 18 kill , 0 pp - U:001 [+55 exp]
Type 1 Chi-He , , 1 bars , 101 exp , Japan , 8/10 , 7 kill , 372 pp - U:013 [+101 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 200 exp , Japan , 10/10 , 1 kill , 0 pp - U:003
Type 92 , , 1 bars , 125 exp , Japan , 8/10 , 2 kill , 204 pp - U:012 [+26 exp]
Motorycle Recon , , 0 bars , 53 exp , Japan , 9/10 , 0 kill , 156 pp - U:019 [+17 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 128 exp , Japan , 10/10 , 0 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 0 bars , 30 exp , Japan , 10/10 , 0 kill , 204 pp - U:127 [+30 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 220 exp , Japan , 5/10 , 0 kill , 0 pp - U:009 [+19 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 133 exp , Japan , 4/10 , 3 kill , 0 pp - U:010 [+57 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 99 exp , Japan , 10/10 , 4 kill , 420 pp - U:011 [+34 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 81 exp , Japan , 10/10 , 2 kill , 420 pp - U:014 [+45 exp]
105mm Type 14 , Wagon , , 1 bars , 117 exp , Japan , 10/10 , Infiltration Tactics , 3 kill , 324 pp - U:015 [+38 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 55 exp , Japan , 10/10 , 2 kill , 420 pp - U:023 [+55 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 507 exp , Japan , 9/10 , All Weather Combat , 4 kill , 0 pp - U:008 [+91 exp]
Mitsubishi A6M2 Zero , , 2 bars , 224 exp , Japan , 10/10 , 1 kill , 516 pp - U:017 [+99 exp]
Mitsubishi A6M2 Zero , , 1 bars , 118 exp , Japan , 9/10 , 3 kill , 516 pp - U:020 [+56 exp]
Tactical Bomber
Aichi D3A1 Val , , 4 bars , 454 exp , Japan , 8/10 , Support, 3 kill , 432 pp - U:002 [+181 exp]
B5N Kate , , 2 bars , 257 exp , Japan , 9/10 , Support, 4 kill , 552 pp - U:018 [+131 exp]
B5N Kate , , 1 bars , 171 exp , Japan , 10/10 , Support, 3 kill , 552 pp - U:022 [+103 exp]
B5N Kate , , 0 bars , 60 exp , Japan , 10/10 , 1 kill , 552 pp - U:038 [+60 exp]
Mitsubishi F1M Pete , , 0 bars , 20 exp , Japan , 6/10 , Recon, 0 kill , 276 pp - U:128 [+20 exp]
Player 1 : Japan
Killed: INF:68 TNK:5 RCN:2 FLAK:4 FORT:35 ATY:19 AD:3 FTR:4 DD:4 CRs:2 Total: 146
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 6
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1077 exp, 29 kill, 540 pp Average: 180 exp, 5 kill, 90 pp
Tank * 2 Units * 0 Leaders Total : 439 exp, 25 kill, 372 pp Average: 220 exp, 13 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 378 exp, 3 kill, 360 pp Average: 126 exp, 1 kill, 120 pp
Anti-tank * 2 Units * 0 Leaders Total : 158 exp, 0 kill, 204 pp Average: 79 exp, 0 kill, 102 pp
Artillery * 6 Units * 1 Leaders Total : 705 exp, 14 kill, 1584 pp Average: 118 exp, 2 kill, 264 pp
Fighter * 3 Units * 1 Leaders Total : 849 exp, 8 kill, 1032 pp Average: 283 exp, 3 kill, 344 pp
Tactical Bomber * 5 Units * 0 Leaders Total : 962 exp, 11 kill, 2364 pp Average: 192 exp, 2 kill, 473 pp
* Summary: * 27 Units * 5 Leaders Total : 4568 exp, 90 kill, 6456 pp Average: 169 exp, 3 kill, 239 pp
Player 1 Japan has 40 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 3
Anti-tank : 3
Artillery : 9
Fighter : 3
Tactical Bomber : 5
Destroyer : 4
Cruiser : 1
Player 2 United Kingdom, Canada has 45 units total (core+aux):
Infantry : 3
Anti-tank : 4
Fortification : 33
Artillery : 4
Auxiliary Ship : 1
My attacks are successful and I am making good progress despite the mountainous terrain.
In the south, I have five support ships at my disposal, which have already eliminated some enemies in the VH's there .
In round 6, I am close to the ports to cross over to the main island. The AI receives an ATY reinforcement that appears in the middle of my troops and severely damages one of my ATYs in transport mode. These are things I hate because they should not be allowed to happen!
The crossing of the strait is hampered by enemy destroyers and coastal artillery. I have to find a way to take them out and ensure safe passage. Nothing is more annoying in a no-autorefit campaign than losing unit strength due to such enemy action.
Then, in the middle of December 1941, sudden snowfall forced all aircraft to remain on the ground.
In the meantime, my paratroopers captured the southern VH and marched further north, where they met up with the landed units and liberated the remaining VHs.
Translated with DeepL.com (free version)
Podczas ustawiania skoncentrowałem wszystkie jednostki w północno-zachodniej części i pozostawiłem pozostałe heksy bez uwagi.
Moje ataki są skuteczne i pomimo górzystego terenu robię duże postępy.
Na południu dostępnych jest pięć statków pomocniczych, które mogą już pokonać kilku przeciwników w tamtejszych VH.
W rundzie 6 jestem tuż przed portami, aby przeprawić się na główną wyspę. AI otrzymuje wzmocnienie ATY, które pojawia się w środku moich oddziałów i poważnie uszkadza jeden z moich ATY w trybie transportowym. Nienawidzę takich rzeczy, ponieważ praktycznie nie powinny mieć miejsca!
Przeprawa przez cieśninę jest utrudniona przez niszczyciele i artylerię brzegową przeciwnika. Muszę znaleźć sposób, aby je wyeliminować i zapewnić bezpieczne przejście. W kampanii bez autorefit nic nie jest bardziej irytujące niż utrata siły jednostek w wyniku takich działań wroga.
Następnie, w połowie grudnia 1941 r., nagle spadł śnieg i wszystkie samoloty musiały pozostać na ziemi.
W międzyczasie moi spadochroniarze zdobyli południową część VH i ruszyli dalej na północ, gdzie połączyli się z jednostkami, które wylądowały, i wyzwolili pozostałe VH.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
--
Campaign score: 373 * Average: 62
..
Current scenario: BATTLE OF HONG KONG, VH prestige is 640 , All map prestige is: 920
Army cost: 6456 , Current prestige is 631
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive Using map: 250
if BV: +2300, 2 Choices - cap: (2500,3100), 16 turns prestige: 0
if V : +2300, 2 Choices - cap: (2500,3100), 20 turns prestige: 0
if TV: +2300, 2 Choices - cap: (2500,3100), 24 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 24 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 2 bars , 248 exp , Japan , 8/10 , Aggressive Attack , 8 kill , 0 pp - U:004 [+37 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 211 exp , Japan , 9/10 , Fire Discipline , 7 kill , 0 pp - U:005 [+10 exp]
* HQ Unit , Type 87 , 1/5/3rd , 4 bars , 444 exp , Japan , 16/13 , Determined Defense , Fast Speed, 8 kill , 0 pp - U:006 [+56 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 114 exp , Japan , 8/10 , 3 kill , 0 pp - U:016 [+58 exp]
SNLF 41 , Isuzu Type 94 , , 0 bars , 50 exp , Japan , 7/10 , 1 kill , 312 pp - U:021 [+50 exp]
Navy Paratroopers , , 0 bars , 10 exp , Japan , 10/10 , 2 kill , 228 pp - U:129 [+10 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 3 bars , 338 exp , Japan , 7/10 , 18 kill , 0 pp - U:001 [+55 exp]
Type 1 Chi-He , , 1 bars , 101 exp , Japan , 8/10 , 7 kill , 372 pp - U:013 [+101 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 200 exp , Japan , 10/10 , 1 kill , 0 pp - U:003
Type 92 , , 1 bars , 125 exp , Japan , 8/10 , 2 kill , 204 pp - U:012 [+26 exp]
Motorycle Recon , , 0 bars , 53 exp , Japan , 9/10 , 0 kill , 156 pp - U:019 [+17 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 128 exp , Japan , 10/10 , 0 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 0 bars , 30 exp , Japan , 10/10 , 0 kill , 204 pp - U:127 [+30 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 220 exp , Japan , 5/10 , 0 kill , 0 pp - U:009 [+19 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 133 exp , Japan , 4/10 , 3 kill , 0 pp - U:010 [+57 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 99 exp , Japan , 10/10 , 4 kill , 420 pp - U:011 [+34 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 81 exp , Japan , 10/10 , 2 kill , 420 pp - U:014 [+45 exp]
105mm Type 14 , Wagon , , 1 bars , 117 exp , Japan , 10/10 , Infiltration Tactics , 3 kill , 324 pp - U:015 [+38 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 55 exp , Japan , 10/10 , 2 kill , 420 pp - U:023 [+55 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 507 exp , Japan , 9/10 , All Weather Combat , 4 kill , 0 pp - U:008 [+91 exp]
Mitsubishi A6M2 Zero , , 2 bars , 224 exp , Japan , 10/10 , 1 kill , 516 pp - U:017 [+99 exp]
Mitsubishi A6M2 Zero , , 1 bars , 118 exp , Japan , 9/10 , 3 kill , 516 pp - U:020 [+56 exp]
Tactical Bomber
Aichi D3A1 Val , , 4 bars , 454 exp , Japan , 8/10 , Support, 3 kill , 432 pp - U:002 [+181 exp]
B5N Kate , , 2 bars , 257 exp , Japan , 9/10 , Support, 4 kill , 552 pp - U:018 [+131 exp]
B5N Kate , , 1 bars , 171 exp , Japan , 10/10 , Support, 3 kill , 552 pp - U:022 [+103 exp]
B5N Kate , , 0 bars , 60 exp , Japan , 10/10 , 1 kill , 552 pp - U:038 [+60 exp]
Mitsubishi F1M Pete , , 0 bars , 20 exp , Japan , 6/10 , Recon, 0 kill , 276 pp - U:128 [+20 exp]
Player 1 : Japan
Killed: INF:68 TNK:5 RCN:2 FLAK:4 FORT:35 ATY:19 AD:3 FTR:4 DD:4 CRs:2 Total: 146
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 6
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1077 exp, 29 kill, 540 pp Average: 180 exp, 5 kill, 90 pp
Tank * 2 Units * 0 Leaders Total : 439 exp, 25 kill, 372 pp Average: 220 exp, 13 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 378 exp, 3 kill, 360 pp Average: 126 exp, 1 kill, 120 pp
Anti-tank * 2 Units * 0 Leaders Total : 158 exp, 0 kill, 204 pp Average: 79 exp, 0 kill, 102 pp
Artillery * 6 Units * 1 Leaders Total : 705 exp, 14 kill, 1584 pp Average: 118 exp, 2 kill, 264 pp
Fighter * 3 Units * 1 Leaders Total : 849 exp, 8 kill, 1032 pp Average: 283 exp, 3 kill, 344 pp
Tactical Bomber * 5 Units * 0 Leaders Total : 962 exp, 11 kill, 2364 pp Average: 192 exp, 2 kill, 473 pp
* Summary: * 27 Units * 5 Leaders Total : 4568 exp, 90 kill, 6456 pp Average: 169 exp, 3 kill, 239 pp
Player 1 Japan has 40 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 3
Anti-tank : 3
Artillery : 9
Fighter : 3
Tactical Bomber : 5
Destroyer : 4
Cruiser : 1
Player 2 United Kingdom, Canada has 45 units total (core+aux):
Infantry : 3
Anti-tank : 4
Fortification : 33
Artillery : 4
Auxiliary Ship : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Between scenarios 6 and 7 there is a choice scenario. The choice is between the Philippines (USA) or Malaysia (UK). I chose Malaysia.
A typical landing scenario. After the usual repairs to all units, there was still enough prestige left for investments. The new units were primarily intended to support the landing in order to minimize losses. Either an aircraft carrier to give my planes an immediate operating base, or a destroyer or light cruiser that could provide support fire. Because of the large amount of enemy anti-aircraft fire near the coast, I opted for the light cruiser.
The VHs on the coast were then captured relatively quickly. But the hardest task was still ahead of me – the VH far away in the west in the mountains. And there was a river to cross. And I don't have any bridge engineers yet.
This VH is defended by a lot of INF as well as two ATY and two anti-aircraft guns. My air force made great sacrifices to destroy the anti-aircraft guns and ATY. The paratrooper took the last step to the BV.
Pomiędzy scenariuszami 6 i 7 znajduje się scenariusz do wyboru. Można wybrać między Filipinami (USA) a Malezją (Wielka Brytania). Wybrałem Malezję.
Typowy scenariusz lądowania. Po standardowej naprawie wszystkich jednostek pozostało jeszcze wystarczająco dużo prestiżu na inwestycje. Na pierwszy rzut oka nowe jednostki miały wspierać lądowanie, aby zminimalizować straty. Albo lotniskowiec, aby zapewnić moim samolotom natychmiastową bazę operacyjną, albo niszczyciel lub lekki krążownik, który mógłby zapewnić wsparcie ogniowe. Ze względu na liczne przeciwlotnicze działa w pobliżu wybrzeża zdecydowałem się na lekki krążownik.
VH na wybrzeżu zostały stosunkowo szybko zdobyte. Jednak najtrudniejsze zadanie było jeszcze przede mną – VH położone daleko na zachodzie, w górach. Trzeba było przekroczyć rzekę, a ja nie miałem jeszcze pioniera mostowego.
VH było bronione przez wiele INF, dwa ATY i dwa przeciwlotnicze. Aby zniszczyć przeciwlotnicze i ATY, moje siły powietrzne poniosły duże straty. Spadochroniarz wykonał ostatni krok do BV.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55
--
Campaign score: 428 * Average: 61
..
Current scenario: BATTLE OF THE AIRFIELDS: PATANI, VH prestige is 480 , All map prestige is: 920
Army cost: 7323 , Current prestige is 351
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Defensive Using map: 87
if BV: +3200, STEAM ROLLER: NORTH MALAYA , cap disabled, 14 turns prestige: 140
if V : +3200, STEAM ROLLER: NORTH MALAYA , cap disabled, 16 turns prestige: 160
if TV: +3200, STEAM ROLLER: NORTH MALAYA , cap disabled, 21 turns prestige: 210
if Ls: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 210
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 2 bars , 279 exp , Japan , 8/10 , Aggressive Attack , 8 kill , 0 pp - U:004 [+31 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 226 exp , Japan , 8/10 , Fire Discipline , 10 kill , 0 pp - U:005 [+15 exp]
* HQ Unit , Type 87 , 1/5/3rd , 4 bars , 461 exp , Japan , 17/13 , Determined Defense , Fast Speed, 10 kill , 0 pp - U:006 [+17 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 140 exp , Japan , 9/10 , 4 kill , 0 pp - U:016 [+26 exp]
SNLF 41 , Isuzu Type 94 , , 0 bars , 80 exp , Japan , 4/10 , 2 kill , 124 pp - U:021 [+30 exp]
Navy Paratroopers , , 0 bars , 25 exp , Japan , 9/10 , 4 kill , 205 pp - U:027 [+15 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 4 bars , 432 exp , Japan , 5/10 , 22 kill , 0 pp - U:001 [+94 exp]
Type 1 Chi-He , , 1 bars , 149 exp , Japan , 10/10 , 10 kill , 372 pp - U:013 [+48 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 223 exp , Japan , 10/10 , 1 kill , 0 pp - U:003 [+23 exp]
Type 92 , , 1 bars , 135 exp , Japan , 10/10 , 4 kill , 204 pp - U:012 [+10 exp]
Motorycle Recon , , 0 bars , 55 exp , Japan , 9/10 , 0 kill , 140 pp - U:019 [+2 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 195 exp , Japan , 2/10 , 0 kill , 0 pp - U:007 [+67 exp]
MG , Isuzu Type 94 , , 0 bars , 44 exp , Japan , 10/10 , 0 kill , 204 pp - U:025 [+14 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 220 exp , Japan , 10/10 , 0 kill , 0 pp - U:009
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 143 exp , Japan , 10/10 , 4 kill , 0 pp - U:010 [+10 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 150 exp , Japan , 10/10 , 5 kill , 420 pp - U:011 [+51 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 114 exp , Japan , 9/10 , 2 kill , 378 pp - U:014 [+33 exp]
105mm Type 14 , Wagon , , 1 bars , 181 exp , Japan , 10/10 , Infiltration Tactics , 4 kill , 324 pp - U:015 [+64 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 67 exp , Japan , 10/10 , 3 kill , 420 pp - U:023 [+12 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 528 exp , Japan , 9/10 , All Weather Combat , 5 kill , 0 pp - U:008 [+21 exp]
Mitsubishi A6M2 Zero , , 2 bars , 278 exp , Japan , 2/10 , 2 kill , 103 pp - U:017 [+54 exp]
Mitsubishi A6M2 Zero , , 1 bars , 188 exp , Japan , 5/10 , 6 kill , 258 pp - U:020 [+70 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 527 exp , Japan , 7/10 , 4 kill , 302 pp - U:002 [+73 exp]
B5N Kate , , 3 bars , 317 exp , Japan , 8/10 , 5 kill , 441 pp - U:018 [+60 exp]
B5N Kate , , 2 bars , 244 exp , Japan , 4/10 , 3 kill , 220 pp - U:022 [+73 exp]
B5N Kate , , 1 bars , 136 exp , Japan , 7/10 , 1 kill , 386 pp - U:024 [+76 exp]
Mitsubishi F1M Pete , , 0 bars , 54 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:026 [+34 exp]
Kawanishi H6K (b) , , 0 bars , 47 exp , Japan , 10/10 , Support, 0 kill , 420 pp - U:031 [+47 exp]
Mitsubishi F1M Pete , , 0 bars , 12 exp , Japan , 4/10 , Recon, 0 kill , 110 pp - U:075 [+12 exp]
Cruiser
Kuma CL (Planes:0/1), , 0 bars , 31 exp , Japan , 10/10 , 1 kill , 2016 pp - U:074 [+31 exp]
Player 1 : Japan
Killed: INF:81 TNK:5 RCN:2 AT:3 FLAK:10 FORT:35 ATY:26 AD:3 FTR:6 TB:1 DD:4 CRs:2 Total: 178
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 7
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1211 exp, 38 kill, 329 pp Average: 202 exp, 6 kill, 55 pp
Tank * 2 Units * 0 Leaders Total : 581 exp, 32 kill, 372 pp Average: 291 exp, 16 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 413 exp, 5 kill, 344 pp Average: 138 exp, 2 kill, 115 pp
Anti-tank * 2 Units * 0 Leaders Total : 239 exp, 0 kill, 204 pp Average: 120 exp, 0 kill, 102 pp
Artillery * 6 Units * 1 Leaders Total : 875 exp, 18 kill, 1542 pp Average: 146 exp, 3 kill, 257 pp
Fighter * 3 Units * 1 Leaders Total : 994 exp, 13 kill, 361 pp Average: 331 exp, 4 kill, 120 pp
Tactical Bomber * 7 Units * 0 Leaders Total : 1337 exp, 13 kill, 2155 pp Average: 191 exp, 2 kill, 308 pp
Cruiser * 1 Units * 0 Leaders Total : 31 exp, 1 kill, 2016 pp Average: 31 exp, 1 kill, 2016 pp
* Summary: * 30 Units * 5 Leaders Total : 5681 exp, 120 kill, 7323 pp Average: 189 exp, 4 kill, 244 pp
Player 1 Japan has 33 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 3
Anti-tank : 2
Artillery : 6
Fighter : 3
Tactical Bomber : 7
Cruiser : 2
Player 2 United Kingdom has 11 units total (core+aux):
Infantry : 4
Tank : 3
Recon : 1
Dual-purpose : 2
Artillery : 1
A typical landing scenario. After the usual repairs to all units, there was still enough prestige left for investments. The new units were primarily intended to support the landing in order to minimize losses. Either an aircraft carrier to give my planes an immediate operating base, or a destroyer or light cruiser that could provide support fire. Because of the large amount of enemy anti-aircraft fire near the coast, I opted for the light cruiser.
The VHs on the coast were then captured relatively quickly. But the hardest task was still ahead of me – the VH far away in the west in the mountains. And there was a river to cross. And I don't have any bridge engineers yet.
This VH is defended by a lot of INF as well as two ATY and two anti-aircraft guns. My air force made great sacrifices to destroy the anti-aircraft guns and ATY. The paratrooper took the last step to the BV.
Pomiędzy scenariuszami 6 i 7 znajduje się scenariusz do wyboru. Można wybrać między Filipinami (USA) a Malezją (Wielka Brytania). Wybrałem Malezję.
Typowy scenariusz lądowania. Po standardowej naprawie wszystkich jednostek pozostało jeszcze wystarczająco dużo prestiżu na inwestycje. Na pierwszy rzut oka nowe jednostki miały wspierać lądowanie, aby zminimalizować straty. Albo lotniskowiec, aby zapewnić moim samolotom natychmiastową bazę operacyjną, albo niszczyciel lub lekki krążownik, który mógłby zapewnić wsparcie ogniowe. Ze względu na liczne przeciwlotnicze działa w pobliżu wybrzeża zdecydowałem się na lekki krążownik.
VH na wybrzeżu zostały stosunkowo szybko zdobyte. Jednak najtrudniejsze zadanie było jeszcze przede mną – VH położone daleko na zachodzie, w górach. Trzeba było przekroczyć rzekę, a ja nie miałem jeszcze pioniera mostowego.
VH było bronione przez wiele INF, dwa ATY i dwa przeciwlotnicze. Aby zniszczyć przeciwlotnicze i ATY, moje siły powietrzne poniosły duże straty. Spadochroniarz wykonał ostatni krok do BV.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55
--
Campaign score: 428 * Average: 61
..
Current scenario: BATTLE OF THE AIRFIELDS: PATANI, VH prestige is 480 , All map prestige is: 920
Army cost: 7323 , Current prestige is 351
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Defensive Using map: 87
if BV: +3200, STEAM ROLLER: NORTH MALAYA , cap disabled, 14 turns prestige: 140
if V : +3200, STEAM ROLLER: NORTH MALAYA , cap disabled, 16 turns prestige: 160
if TV: +3200, STEAM ROLLER: NORTH MALAYA , cap disabled, 21 turns prestige: 210
if Ls: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 210
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 2 bars , 279 exp , Japan , 8/10 , Aggressive Attack , 8 kill , 0 pp - U:004 [+31 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 226 exp , Japan , 8/10 , Fire Discipline , 10 kill , 0 pp - U:005 [+15 exp]
* HQ Unit , Type 87 , 1/5/3rd , 4 bars , 461 exp , Japan , 17/13 , Determined Defense , Fast Speed, 10 kill , 0 pp - U:006 [+17 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 140 exp , Japan , 9/10 , 4 kill , 0 pp - U:016 [+26 exp]
SNLF 41 , Isuzu Type 94 , , 0 bars , 80 exp , Japan , 4/10 , 2 kill , 124 pp - U:021 [+30 exp]
Navy Paratroopers , , 0 bars , 25 exp , Japan , 9/10 , 4 kill , 205 pp - U:027 [+15 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 4 bars , 432 exp , Japan , 5/10 , 22 kill , 0 pp - U:001 [+94 exp]
Type 1 Chi-He , , 1 bars , 149 exp , Japan , 10/10 , 10 kill , 372 pp - U:013 [+48 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 223 exp , Japan , 10/10 , 1 kill , 0 pp - U:003 [+23 exp]
Type 92 , , 1 bars , 135 exp , Japan , 10/10 , 4 kill , 204 pp - U:012 [+10 exp]
Motorycle Recon , , 0 bars , 55 exp , Japan , 9/10 , 0 kill , 140 pp - U:019 [+2 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 1 bars , 195 exp , Japan , 2/10 , 0 kill , 0 pp - U:007 [+67 exp]
MG , Isuzu Type 94 , , 0 bars , 44 exp , Japan , 10/10 , 0 kill , 204 pp - U:025 [+14 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 220 exp , Japan , 10/10 , 0 kill , 0 pp - U:009
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 143 exp , Japan , 10/10 , 4 kill , 0 pp - U:010 [+10 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 150 exp , Japan , 10/10 , 5 kill , 420 pp - U:011 [+51 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 114 exp , Japan , 9/10 , 2 kill , 378 pp - U:014 [+33 exp]
105mm Type 14 , Wagon , , 1 bars , 181 exp , Japan , 10/10 , Infiltration Tactics , 4 kill , 324 pp - U:015 [+64 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 67 exp , Japan , 10/10 , 3 kill , 420 pp - U:023 [+12 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 528 exp , Japan , 9/10 , All Weather Combat , 5 kill , 0 pp - U:008 [+21 exp]
Mitsubishi A6M2 Zero , , 2 bars , 278 exp , Japan , 2/10 , 2 kill , 103 pp - U:017 [+54 exp]
Mitsubishi A6M2 Zero , , 1 bars , 188 exp , Japan , 5/10 , 6 kill , 258 pp - U:020 [+70 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 527 exp , Japan , 7/10 , 4 kill , 302 pp - U:002 [+73 exp]
B5N Kate , , 3 bars , 317 exp , Japan , 8/10 , 5 kill , 441 pp - U:018 [+60 exp]
B5N Kate , , 2 bars , 244 exp , Japan , 4/10 , 3 kill , 220 pp - U:022 [+73 exp]
B5N Kate , , 1 bars , 136 exp , Japan , 7/10 , 1 kill , 386 pp - U:024 [+76 exp]
Mitsubishi F1M Pete , , 0 bars , 54 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:026 [+34 exp]
Kawanishi H6K (b) , , 0 bars , 47 exp , Japan , 10/10 , Support, 0 kill , 420 pp - U:031 [+47 exp]
Mitsubishi F1M Pete , , 0 bars , 12 exp , Japan , 4/10 , Recon, 0 kill , 110 pp - U:075 [+12 exp]
Cruiser
Kuma CL (Planes:0/1), , 0 bars , 31 exp , Japan , 10/10 , 1 kill , 2016 pp - U:074 [+31 exp]
Player 1 : Japan
Killed: INF:81 TNK:5 RCN:2 AT:3 FLAK:10 FORT:35 ATY:26 AD:3 FTR:6 TB:1 DD:4 CRs:2 Total: 178
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 7
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1211 exp, 38 kill, 329 pp Average: 202 exp, 6 kill, 55 pp
Tank * 2 Units * 0 Leaders Total : 581 exp, 32 kill, 372 pp Average: 291 exp, 16 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 413 exp, 5 kill, 344 pp Average: 138 exp, 2 kill, 115 pp
Anti-tank * 2 Units * 0 Leaders Total : 239 exp, 0 kill, 204 pp Average: 120 exp, 0 kill, 102 pp
Artillery * 6 Units * 1 Leaders Total : 875 exp, 18 kill, 1542 pp Average: 146 exp, 3 kill, 257 pp
Fighter * 3 Units * 1 Leaders Total : 994 exp, 13 kill, 361 pp Average: 331 exp, 4 kill, 120 pp
Tactical Bomber * 7 Units * 0 Leaders Total : 1337 exp, 13 kill, 2155 pp Average: 191 exp, 2 kill, 308 pp
Cruiser * 1 Units * 0 Leaders Total : 31 exp, 1 kill, 2016 pp Average: 31 exp, 1 kill, 2016 pp
* Summary: * 30 Units * 5 Leaders Total : 5681 exp, 120 kill, 7323 pp Average: 189 exp, 4 kill, 244 pp
Player 1 Japan has 33 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 3
Anti-tank : 2
Artillery : 6
Fighter : 3
Tactical Bomber : 7
Cruiser : 2
Player 2 United Kingdom has 11 units total (core+aux):
Infantry : 4
Tank : 3
Recon : 1
Dual-purpose : 2
Artillery : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
I sell the cruiser and a bomber. After repairing my units, I still have enough prestige left to buy urgently needed attachments for the bombers.
At the beginning, the enemy has air superiority in the northwest and damages my ATY.
Once again, it's a race against the turn limit. The southern VHs are well defended with INF, ATY, and anti-aircraft guns. The terrain makes it difficult to advance and launch a final attack on a broad front. The HQ unit saves my BV.
Translated with DeepL.com (free version)
Sprzedaję krążownik i bombowca. Po naprawie moich jednostek pozostaje mi jeszcze prestiż, który mogę przeznaczyć na zakup pilnie potrzebnych dodatków do bombowców.
Na początku przeciwnik ma przewagę powietrzną na północnym zachodzie i uszkadza mój ATY.
Ponownie rozpoczyna się wyścig z limitem tur. Południowe VH są dobrze bronione przez INF, ATY i Flak. Teren utrudnia postępy i ostateczny atak na szerokim froncie. Jednostka HQ ratuje mi BV.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
--
Campaign score: 483 * Average: 60
..
Current scenario: STEAM ROLLER: NORTH MALAYA, VH prestige is 320 , All map prestige is: 520
Army cost: 5672 , Current prestige is 655
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive Using map: 75
if BV: +3500, CLEARING THE WAY: SOUTH MALAYA , cap disabled, 9 turns prestige: 90
if V : +3500, CLEARING THE WAY: SOUTH MALAYA , cap disabled, 15 turns prestige: 150
if TV: +3500, CLEARING THE WAY: SOUTH MALAYA , cap disabled, 21 turns prestige: 210
if Ls: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 210
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 304 exp , Japan , 9/10 , Aggressive Attack , 8 kill , 0 pp - U:004 [+25 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 262 exp , Japan , 7/10 , Fire Discipline , 10 kill , 0 pp - U:005 [+36 exp]
* HQ Unit , Type 87 , 1/5/3rd , 4 bars , 491 exp , Japan , 17/13 , Determined Defense , Fast Speed, 11 kill , 0 pp - U:006 [+30 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 170 exp , Japan , 2/10 , 5 kill , 0 pp - U:016 [+30 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 143 exp , Japan , 8/10 , 4 kill , 249 pp - U:021 [+63 exp]
Navy Paratroopers , , 0 bars , 41 exp , Japan , 2/10 , 4 kill , 45 pp - U:027 [+16 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 517 exp , Japan , 8/10 , Fire Discipline , Special Munition, 26 kill , 0 pp - U:001 [+85 exp]
Type 1 Chi-He , , 2 bars , 232 exp , Japan , 5/10 , Liberator , Special Munition, 13 kill , 186 pp - U:013 [+83 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 261 exp , Japan , 9/10 , 4 kill , 0 pp - U:003 [+38 exp]
Type 92 , , 1 bars , 137 exp , Japan , 9/10 , Recon, 4 kill , 183 pp - U:012 [+2 exp]
Motorycle Recon , , 0 bars , 65 exp , Japan , 5/10 , Bridging, 0 kill , 78 pp - U:019 [+10 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 2 bars , 266 exp , Japan , 10/10 , Special Munition, 0 kill , 0 pp - U:007 [+71 exp]
MG , Isuzu Type 94 , , 0 bars , 62 exp , Japan , 7/10 , Special Munition, 0 kill , 142 pp - U:025 [+18 exp]
Dual-purpose
20mm Truck , , 0 bars , 22 exp , Japan , 9/10 , Special Munition, 1 kill , 183 pp - U:028 [+22 exp]
20mm Truck , , 0 bars , 72 exp , Japan , 7/10 , Special Munition, 2 kill , 142 pp - U:031 [+72 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 249 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+29 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 171 exp , Japan , 10/10 , 4 kill , 0 pp - U:010 [+28 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 178 exp , Japan , 10/10 , 6 kill , 420 pp - U:011 [+28 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 131 exp , Japan , 3/10 , 3 kill , 126 pp - U:014 [+17 exp]
105mm Type 14 , Wagon , , 2 bars , 219 exp , Japan , 8/10 , Infiltration Tactics , 4 kill , 259 pp - U:015 [+38 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 106 exp , Japan , 10/10 , 3 kill , 420 pp - U:023 [+39 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 607 exp , Japan , 9/10 , All Weather Combat , Special Munition, Support, 7 kill , 0 pp - U:008 [+79 exp]
Mitsubishi A6M2 Zero , , 3 bars , 322 exp , Japan , 9/10 , Aggressive Attack , Special Munition, Support, 3 kill , 464 pp - U:017 [+44 exp]
Mitsubishi A6M2 Zero , , 2 bars , 224 exp , Japan , 8/10 , Special Munition, Support, 10 kill , 412 pp - U:020 [+36 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 571 exp , Japan , 10/10 , Support, 5 kill , 432 pp - U:002 [+44 exp]
B5N Kate , , 3 bars , 373 exp , Japan , 6/10 , Support, 7 kill , 331 pp - U:018 [+56 exp]
B5N Kate , , 3 bars , 338 exp , Japan , 10/10 , Support, 3 kill , 552 pp - U:022 [+94 exp]
B5N Kate , , 2 bars , 208 exp , Japan , 10/10 , Support, 2 kill , 552 pp - U:024 [+72 exp]
Mitsubishi F1M Pete , , 0 bars , 58 exp , Japan , 8/10 , Recon, 0 kill , 220 pp - U:026 [+4 exp]
Mitsubishi F1M Pete , , 0 bars , 42 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:030 [+30 exp]
Player 1 : Japan
Killed: INF:95 TNK:5 RCN:2 AT:6 FLAK:14 FORT:35 ATY:30 AD:3 FTR:6 TB:6 DD:4 CRs:2 Total: 208
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 8
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1411 exp, 42 kill, 294 pp Average: 235 exp, 7 kill, 49 pp
Tank * 2 Units * 2 Leaders Total : 749 exp, 39 kill, 186 pp Average: 375 exp, 20 kill, 93 pp
Recon * 3 Units * 0 Leaders Total : 463 exp, 8 kill, 261 pp Average: 154 exp, 3 kill, 87 pp
Anti-tank * 2 Units * 0 Leaders Total : 328 exp, 0 kill, 142 pp Average: 164 exp, 0 kill, 71 pp
Dual-purpose * 2 Units * 0 Leaders Total : 94 exp, 3 kill, 325 pp Average: 47 exp, 2 kill, 163 pp
Artillery * 6 Units * 1 Leaders Total : 1054 exp, 20 kill, 1225 pp Average: 176 exp, 3 kill, 204 pp
Fighter * 3 Units * 2 Leaders Total : 1153 exp, 20 kill, 876 pp Average: 384 exp, 7 kill, 292 pp
Tactical Bomber * 6 Units * 0 Leaders Total : 1590 exp, 17 kill, 2363 pp Average: 265 exp, 3 kill, 394 pp
* Summary: * 30 Units * 8 Leaders Total : 6842 exp, 149 kill, 5672 pp Average: 228 exp, 5 kill, 189 pp
Player 1 Japan has 33 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 2
Artillery : 6
Fighter : 3
Tactical Bomber : 6
Player 2 United Kingdom, New Zealand, Australia has 4 units total (core+aux):
Infantry : 2
Dual-purpose : 1
Artillery : 1
At the beginning, the enemy has air superiority in the northwest and damages my ATY.
Once again, it's a race against the turn limit. The southern VHs are well defended with INF, ATY, and anti-aircraft guns. The terrain makes it difficult to advance and launch a final attack on a broad front. The HQ unit saves my BV.
Translated with DeepL.com (free version)
Sprzedaję krążownik i bombowca. Po naprawie moich jednostek pozostaje mi jeszcze prestiż, który mogę przeznaczyć na zakup pilnie potrzebnych dodatków do bombowców.
Na początku przeciwnik ma przewagę powietrzną na północnym zachodzie i uszkadza mój ATY.
Ponownie rozpoczyna się wyścig z limitem tur. Południowe VH są dobrze bronione przez INF, ATY i Flak. Teren utrudnia postępy i ostateczny atak na szerokim froncie. Jednostka HQ ratuje mi BV.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
--
Campaign score: 483 * Average: 60
..
Current scenario: STEAM ROLLER: NORTH MALAYA, VH prestige is 320 , All map prestige is: 520
Army cost: 5672 , Current prestige is 655
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive Using map: 75
if BV: +3500, CLEARING THE WAY: SOUTH MALAYA , cap disabled, 9 turns prestige: 90
if V : +3500, CLEARING THE WAY: SOUTH MALAYA , cap disabled, 15 turns prestige: 150
if TV: +3500, CLEARING THE WAY: SOUTH MALAYA , cap disabled, 21 turns prestige: 210
if Ls: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 210
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 304 exp , Japan , 9/10 , Aggressive Attack , 8 kill , 0 pp - U:004 [+25 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 262 exp , Japan , 7/10 , Fire Discipline , 10 kill , 0 pp - U:005 [+36 exp]
* HQ Unit , Type 87 , 1/5/3rd , 4 bars , 491 exp , Japan , 17/13 , Determined Defense , Fast Speed, 11 kill , 0 pp - U:006 [+30 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 170 exp , Japan , 2/10 , 5 kill , 0 pp - U:016 [+30 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 143 exp , Japan , 8/10 , 4 kill , 249 pp - U:021 [+63 exp]
Navy Paratroopers , , 0 bars , 41 exp , Japan , 2/10 , 4 kill , 45 pp - U:027 [+16 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 517 exp , Japan , 8/10 , Fire Discipline , Special Munition, 26 kill , 0 pp - U:001 [+85 exp]
Type 1 Chi-He , , 2 bars , 232 exp , Japan , 5/10 , Liberator , Special Munition, 13 kill , 186 pp - U:013 [+83 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 261 exp , Japan , 9/10 , 4 kill , 0 pp - U:003 [+38 exp]
Type 92 , , 1 bars , 137 exp , Japan , 9/10 , Recon, 4 kill , 183 pp - U:012 [+2 exp]
Motorycle Recon , , 0 bars , 65 exp , Japan , 5/10 , Bridging, 0 kill , 78 pp - U:019 [+10 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 2 bars , 266 exp , Japan , 10/10 , Special Munition, 0 kill , 0 pp - U:007 [+71 exp]
MG , Isuzu Type 94 , , 0 bars , 62 exp , Japan , 7/10 , Special Munition, 0 kill , 142 pp - U:025 [+18 exp]
Dual-purpose
20mm Truck , , 0 bars , 22 exp , Japan , 9/10 , Special Munition, 1 kill , 183 pp - U:028 [+22 exp]
20mm Truck , , 0 bars , 72 exp , Japan , 7/10 , Special Munition, 2 kill , 142 pp - U:031 [+72 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 249 exp , Japan , 10/10 , 0 kill , 0 pp - U:009 [+29 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 171 exp , Japan , 10/10 , 4 kill , 0 pp - U:010 [+28 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 178 exp , Japan , 10/10 , 6 kill , 420 pp - U:011 [+28 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 131 exp , Japan , 3/10 , 3 kill , 126 pp - U:014 [+17 exp]
105mm Type 14 , Wagon , , 2 bars , 219 exp , Japan , 8/10 , Infiltration Tactics , 4 kill , 259 pp - U:015 [+38 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 106 exp , Japan , 10/10 , 3 kill , 420 pp - U:023 [+39 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 607 exp , Japan , 9/10 , All Weather Combat , Special Munition, Support, 7 kill , 0 pp - U:008 [+79 exp]
Mitsubishi A6M2 Zero , , 3 bars , 322 exp , Japan , 9/10 , Aggressive Attack , Special Munition, Support, 3 kill , 464 pp - U:017 [+44 exp]
Mitsubishi A6M2 Zero , , 2 bars , 224 exp , Japan , 8/10 , Special Munition, Support, 10 kill , 412 pp - U:020 [+36 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 571 exp , Japan , 10/10 , Support, 5 kill , 432 pp - U:002 [+44 exp]
B5N Kate , , 3 bars , 373 exp , Japan , 6/10 , Support, 7 kill , 331 pp - U:018 [+56 exp]
B5N Kate , , 3 bars , 338 exp , Japan , 10/10 , Support, 3 kill , 552 pp - U:022 [+94 exp]
B5N Kate , , 2 bars , 208 exp , Japan , 10/10 , Support, 2 kill , 552 pp - U:024 [+72 exp]
Mitsubishi F1M Pete , , 0 bars , 58 exp , Japan , 8/10 , Recon, 0 kill , 220 pp - U:026 [+4 exp]
Mitsubishi F1M Pete , , 0 bars , 42 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:030 [+30 exp]
Player 1 : Japan
Killed: INF:95 TNK:5 RCN:2 AT:6 FLAK:14 FORT:35 ATY:30 AD:3 FTR:6 TB:6 DD:4 CRs:2 Total: 208
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 Total: 15
BV 8
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1411 exp, 42 kill, 294 pp Average: 235 exp, 7 kill, 49 pp
Tank * 2 Units * 2 Leaders Total : 749 exp, 39 kill, 186 pp Average: 375 exp, 20 kill, 93 pp
Recon * 3 Units * 0 Leaders Total : 463 exp, 8 kill, 261 pp Average: 154 exp, 3 kill, 87 pp
Anti-tank * 2 Units * 0 Leaders Total : 328 exp, 0 kill, 142 pp Average: 164 exp, 0 kill, 71 pp
Dual-purpose * 2 Units * 0 Leaders Total : 94 exp, 3 kill, 325 pp Average: 47 exp, 2 kill, 163 pp
Artillery * 6 Units * 1 Leaders Total : 1054 exp, 20 kill, 1225 pp Average: 176 exp, 3 kill, 204 pp
Fighter * 3 Units * 2 Leaders Total : 1153 exp, 20 kill, 876 pp Average: 384 exp, 7 kill, 292 pp
Tactical Bomber * 6 Units * 0 Leaders Total : 1590 exp, 17 kill, 2363 pp Average: 265 exp, 3 kill, 394 pp
* Summary: * 30 Units * 8 Leaders Total : 6842 exp, 149 kill, 5672 pp Average: 228 exp, 5 kill, 189 pp
Player 1 Japan has 33 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 2
Artillery : 6
Fighter : 3
Tactical Bomber : 6
Player 2 United Kingdom, New Zealand, Australia has 4 units total (core+aux):
Infantry : 2
Dual-purpose : 1
Artillery : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
This time, there is little time pressure and the turn limit is generous. The terrain is well suited for a frontal attack across a broad front.
I have enough prestige to purchase a few attachments and a Range-7 ATY. I have upgraded another ATY.
I deploy all units in the west. From here, I can easily reach the three VH's. Overcoming the enemy's defensive lines is no problem.
Tym razem presja czasu jest niewielka, a limit czasowy na turę dość długi. Teren nadaje się do przeprowadzenia frontalnego ataku na szerokiej płaszczyźnie.
Prestiż wystarcza na zakup kilku dodatków i ATY o zasięgu 7. Ulepszyłem też inną ATY.
Wszystkie jednostki ustawiam na zachodzie. Stąd mam dobry dostęp do trzech VH. Przełamanie linii obrony przeciwnika nie stanowi problemu.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
--
Campaign score: 546 * Average: 60
..
Current scenario: CLEARING THE WAY: SOUTH MALAYA, VH prestige is 320 , All map prestige is: 520
Army cost: 7322 , Current prestige is 695
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive Using map: 71
if BV: +3600, CRUSHING THE BRITISH LION: SINGAPORE , cap disabled, 9 turns prestige: 90
if V : +3600, CRUSHING THE BRITISH LION: SINGAPORE , cap disabled, 13 turns prestige: 130
if TV: +3600, CRUSHING THE BRITISH LION: SINGAPORE , cap disabled, 18 turns prestige: 180
if Ls: +5900, FOR THE EMPEROR , cap disabled, 18 turns prestige: 180
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 351 exp , Japan , 9/10 , Aggressive Attack , 9 kill , 0 pp - U:004 [+47 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 282 exp , Japan , 8/10 , Fire Discipline , 11 kill , 0 pp - U:005 [+20 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 516 exp , Japan , 17/13 , Determined Defense , Fast Speed, 11 kill , 0 pp - U:006 [+25 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 192 exp , Japan , 10/10 , 5 kill , 0 pp - U:016 [+22 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 143 exp , Japan , 10/10 , 4 kill , 312 pp - U:021
Navy Paratroopers , , 0 bars , 45 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027 [+4 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 601 exp , Japan , 8/10 , Fire Discipline , Special Munition, 32 kill , 0 pp - U:001 [+84 exp]
Type 1 Chi-He , , 2 bars , 282 exp , Japan , 10/10 , Liberator , Special Munition, 15 kill , 372 pp - U:013 [+50 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 261 exp , Japan , 10/10 , 4 kill , 0 pp - U:003
Type 92 , , 1 bars , 148 exp , Japan , 10/10 , Recon, 4 kill , 204 pp - U:012 [+11 exp]
Motorycle Recon , , 1 bars , 101 exp , Japan , 7/10 , Bridging, 0 kill , 109 pp - U:019 [+36 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 2 bars , 271 exp , Japan , 8/10 , Special Munition, 1 kill , 0 pp - U:007 [+5 exp]
MG , Isuzu Type 94 , , 0 bars , 73 exp , Japan , 10/10 , Special Munition, 0 kill , 204 pp - U:025 [+11 exp]
Dual-purpose
20mm Truck , , 1 bars , 127 exp , Japan , 10/10 , Special Munition, 3 kill , 204 pp - U:030 [+55 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 249 exp , Japan , 10/10 , 0 kill , 0 pp - U:009
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 194 exp , Japan , 10/10 , Special Munition, 4 kill , 0 pp - U:010 [+23 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 199 exp , Japan , 10/10 , Special Munition, 8 kill , 420 pp - U:011 [+21 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 167 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:014 [+36 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 249 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 4 kill , 432 pp - U:015 [+30 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 159 exp , Japan , 10/10 , Special Munition, 3 kill , 420 pp - U:023 [+53 exp]
105mm Type 92 , Isuzu Type 2 , , 0 bars , 29 exp , Japan , 10/10 , 1 kill , 432 pp - U:028 [+29 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 643 exp , Japan , 8/10 , All Weather Combat , Special Munition, 10 kill , 0 pp - U:008 [+36 exp]
Mitsubishi A6M2 Zero , , 3 bars , 367 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 3 kill , 412 pp - U:017 [+45 exp]
Mitsubishi A6M2 Zero , , 2 bars , 263 exp , Japan , 10/10 , Special Munition, 13 kill , 516 pp - U:020 [+39 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 659 exp , Japan , 10/10 , Support, Special Munition, 6 kill , 432 pp - U:002 [+88 exp]
B5N Kate , , 4 bars , 485 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 9 kill , 441 pp - U:018 [+112 exp]
B5N Kate , , 4 bars , 455 exp , Japan , 9/10 , Support, Special Munition, 4 kill , 496 pp - U:022 [+117 exp]
B5N Kate , , 3 bars , 341 exp , Japan , 9/10 , Support, Special Munition, 3 kill , 496 pp - U:024 [+133 exp]
Mitsubishi F1M Pete , , 0 bars , 77 exp , Japan , 8/10 , Recon, 0 kill , 220 pp - U:026 [+19 exp]
Mitsubishi F1M Pete , , 0 bars , 63 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:029 [+21 exp]
Mitsubishi F1M Pete , , 0 bars , 2 exp , Japan , 10/10 , 1 kill , 276 pp - U:031 [+2 exp]
Player 1 : Japan
Killed: INF:111 TNK:5 RCN:2 AT:8 FLAK:18 FORT:35 ATY:33 AD:3 FTR:9 TB:9 DD:4 CRs:2 Total: 239
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 16
BV 9
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1529 exp, 45 kill, 540 pp Average: 255 exp, 8 kill, 90 pp
Tank * 2 Units * 2 Leaders Total : 883 exp, 47 kill, 372 pp Average: 442 exp, 24 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 510 exp, 8 kill, 313 pp Average: 170 exp, 3 kill, 104 pp
Anti-tank * 2 Units * 0 Leaders Total : 344 exp, 1 kill, 204 pp Average: 172 exp, 1 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 127 exp, 3 kill, 204 pp Average: 127 exp, 3 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1246 exp, 26 kill, 2124 pp Average: 178 exp, 4 kill, 303 pp
Fighter * 3 Units * 2 Leaders Total : 1273 exp, 26 kill, 928 pp Average: 424 exp, 9 kill, 309 pp
Tactical Bomber * 7 Units * 1 Leaders Total : 2082 exp, 23 kill, 2637 pp Average: 297 exp, 3 kill, 377 pp
* Summary: * 31 Units * 9 Leaders Total : 7994 exp, 179 kill, 7322 pp Average: 258 exp, 6 kill, 236 pp
Player 1 Japan has 31 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 3
Tactical Bomber : 7
Player 2 United Kingdom, Australia, New Zealand has 5 units total (core+aux):
Infantry : 2
Battleship : 1
Carrier : 1
Cruiser : 1
I have enough prestige to purchase a few attachments and a Range-7 ATY. I have upgraded another ATY.
I deploy all units in the west. From here, I can easily reach the three VH's. Overcoming the enemy's defensive lines is no problem.
Tym razem presja czasu jest niewielka, a limit czasowy na turę dość długi. Teren nadaje się do przeprowadzenia frontalnego ataku na szerokiej płaszczyźnie.
Prestiż wystarcza na zakup kilku dodatków i ATY o zasięgu 7. Ulepszyłem też inną ATY.
Wszystkie jednostki ustawiam na zachodzie. Stąd mam dobry dostęp do trzech VH. Przełamanie linii obrony przeciwnika nie stanowi problemu.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
--
Campaign score: 546 * Average: 60
..
Current scenario: CLEARING THE WAY: SOUTH MALAYA, VH prestige is 320 , All map prestige is: 520
Army cost: 7322 , Current prestige is 695
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive Using map: 71
if BV: +3600, CRUSHING THE BRITISH LION: SINGAPORE , cap disabled, 9 turns prestige: 90
if V : +3600, CRUSHING THE BRITISH LION: SINGAPORE , cap disabled, 13 turns prestige: 130
if TV: +3600, CRUSHING THE BRITISH LION: SINGAPORE , cap disabled, 18 turns prestige: 180
if Ls: +5900, FOR THE EMPEROR , cap disabled, 18 turns prestige: 180
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 351 exp , Japan , 9/10 , Aggressive Attack , 9 kill , 0 pp - U:004 [+47 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 2 bars , 282 exp , Japan , 8/10 , Fire Discipline , 11 kill , 0 pp - U:005 [+20 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 516 exp , Japan , 17/13 , Determined Defense , Fast Speed, 11 kill , 0 pp - U:006 [+25 exp]
+ Engineer 40 , Isuzu Type 97 , , 1 bars , 192 exp , Japan , 10/10 , 5 kill , 0 pp - U:016 [+22 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 143 exp , Japan , 10/10 , 4 kill , 312 pp - U:021
Navy Paratroopers , , 0 bars , 45 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027 [+4 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 601 exp , Japan , 8/10 , Fire Discipline , Special Munition, 32 kill , 0 pp - U:001 [+84 exp]
Type 1 Chi-He , , 2 bars , 282 exp , Japan , 10/10 , Liberator , Special Munition, 15 kill , 372 pp - U:013 [+50 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 261 exp , Japan , 10/10 , 4 kill , 0 pp - U:003
Type 92 , , 1 bars , 148 exp , Japan , 10/10 , Recon, 4 kill , 204 pp - U:012 [+11 exp]
Motorycle Recon , , 1 bars , 101 exp , Japan , 7/10 , Bridging, 0 kill , 109 pp - U:019 [+36 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 2 bars , 271 exp , Japan , 8/10 , Special Munition, 1 kill , 0 pp - U:007 [+5 exp]
MG , Isuzu Type 94 , , 0 bars , 73 exp , Japan , 10/10 , Special Munition, 0 kill , 204 pp - U:025 [+11 exp]
Dual-purpose
20mm Truck , , 1 bars , 127 exp , Japan , 10/10 , Special Munition, 3 kill , 204 pp - U:030 [+55 exp]
Artillery
* 75mm Type 94 , Wagon , 4/3rd Art , 2 bars , 249 exp , Japan , 10/10 , 0 kill , 0 pp - U:009
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 1 bars , 194 exp , Japan , 10/10 , Special Munition, 4 kill , 0 pp - U:010 [+23 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 199 exp , Japan , 10/10 , Special Munition, 8 kill , 420 pp - U:011 [+21 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 167 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:014 [+36 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 249 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 4 kill , 432 pp - U:015 [+30 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 159 exp , Japan , 10/10 , Special Munition, 3 kill , 420 pp - U:023 [+53 exp]
105mm Type 92 , Isuzu Type 2 , , 0 bars , 29 exp , Japan , 10/10 , 1 kill , 432 pp - U:028 [+29 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 643 exp , Japan , 8/10 , All Weather Combat , Special Munition, 10 kill , 0 pp - U:008 [+36 exp]
Mitsubishi A6M2 Zero , , 3 bars , 367 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 3 kill , 412 pp - U:017 [+45 exp]
Mitsubishi A6M2 Zero , , 2 bars , 263 exp , Japan , 10/10 , Special Munition, 13 kill , 516 pp - U:020 [+39 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 659 exp , Japan , 10/10 , Support, Special Munition, 6 kill , 432 pp - U:002 [+88 exp]
B5N Kate , , 4 bars , 485 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 9 kill , 441 pp - U:018 [+112 exp]
B5N Kate , , 4 bars , 455 exp , Japan , 9/10 , Support, Special Munition, 4 kill , 496 pp - U:022 [+117 exp]
B5N Kate , , 3 bars , 341 exp , Japan , 9/10 , Support, Special Munition, 3 kill , 496 pp - U:024 [+133 exp]
Mitsubishi F1M Pete , , 0 bars , 77 exp , Japan , 8/10 , Recon, 0 kill , 220 pp - U:026 [+19 exp]
Mitsubishi F1M Pete , , 0 bars , 63 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:029 [+21 exp]
Mitsubishi F1M Pete , , 0 bars , 2 exp , Japan , 10/10 , 1 kill , 276 pp - U:031 [+2 exp]
Player 1 : Japan
Killed: INF:111 TNK:5 RCN:2 AT:8 FLAK:18 FORT:35 ATY:33 AD:3 FTR:9 TB:9 DD:4 CRs:2 Total: 239
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 16
BV 9
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 3 Leaders Total : 1529 exp, 45 kill, 540 pp Average: 255 exp, 8 kill, 90 pp
Tank * 2 Units * 2 Leaders Total : 883 exp, 47 kill, 372 pp Average: 442 exp, 24 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 510 exp, 8 kill, 313 pp Average: 170 exp, 3 kill, 104 pp
Anti-tank * 2 Units * 0 Leaders Total : 344 exp, 1 kill, 204 pp Average: 172 exp, 1 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 127 exp, 3 kill, 204 pp Average: 127 exp, 3 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1246 exp, 26 kill, 2124 pp Average: 178 exp, 4 kill, 303 pp
Fighter * 3 Units * 2 Leaders Total : 1273 exp, 26 kill, 928 pp Average: 424 exp, 9 kill, 309 pp
Tactical Bomber * 7 Units * 1 Leaders Total : 2082 exp, 23 kill, 2637 pp Average: 297 exp, 3 kill, 377 pp
* Summary: * 31 Units * 9 Leaders Total : 7994 exp, 179 kill, 7322 pp Average: 258 exp, 6 kill, 236 pp
Player 1 Japan has 31 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 3
Tactical Bomber : 7
Player 2 United Kingdom, Australia, New Zealand has 5 units total (core+aux):
Infantry : 2
Battleship : 1
Carrier : 1
Cruiser : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Another scenario with low difficulty. The enemy has no air force, but numerous anti-aircraft guns, which hinder the effective deployment of my bombers.
The landing on the coast goes smoothly. My reconnaissance bombers observe the battlefield and direct the deployment of my artillery. An early victory is assured and my losses are low.
Kolejny scenariusz o niskim stopniu trudności. Przeciwnik nie posiada sił powietrznych, ale dysponuje licznymi działami przeciwlotniczymi, które utrudniają skuteczne działanie moich bombowców.
Lądowanie na wybrzeżu przebiega bez komplikacji. Moje bombowce zwiadowcze obserwują pole bitwy i kierują działaniami mojej artylerii. Przedwczesne zwycięstwo nie jest zagrożone, a moje straty są niewielkie.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61
--
Campaign score: 607 * Average: 60
..
Current scenario: CRUSHING THE BRITISH LION: SINGAPORE, VH prestige is 320 , All map prestige is: 800
Army cost: 7075 , Current prestige is 1307
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive Using map: 74
if BV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 8 turns prestige: 0
if V : +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 12 turns prestige: 0
if TV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 15 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 15 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004 [+24 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 328 exp , Japan , 10/10 , Fire Discipline , Special Munition, 13 kill , 0 pp - U:005 [+46 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 566 exp , Japan , 16/13 , Determined Defense , Fast Speed, Special Munition, 14 kill , 0 pp - U:006 [+50 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 7/10 , Influence , Special Munition, 5 kill , 0 pp - U:016 [+61 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 8/10 , Special Munition, 8 kill , 249 pp - U:021 [+41 exp]
Navy Paratroopers , , 0 bars , 71 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027 [+26 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 8/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001 [+175 exp]
Type 1 Chi-He , , 3 bars , 314 exp , Japan , 10/10 , Liberator , Special Munition, 17 kill , 372 pp - U:013 [+32 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 9/10 , Recon, 4 kill , 0 pp - U:003 [+2 exp]
Type 92 , , 1 bars , 179 exp , Japan , 9/10 , Recon, 5 kill , 183 pp - U:012 [+31 exp]
Motorycle Recon , , 1 bars , 116 exp , Japan , 3/10 , Bridging, 1 kill , 46 pp - U:019 [+15 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007 [+68 exp]
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 9/10 , Bridging , Special Munition, 2 kill , 183 pp - U:025 [+39 exp]
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030 [+12 exp]
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 2 bars , 276 exp , Japan , 10/10 , Special Munition, 0 kill , 0 pp - U:009 [+27 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010 [+21 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 228 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+29 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 220 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:014 [+53 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 282 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 4 kill , 432 pp - U:015 [+33 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 199 exp , Japan , 8/10 , Special Munition, 5 kill , 336 pp - U:023 [+40 exp]
105mm Type 92 , Isuzu Type 2 , , 0 bars , 59 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+30 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 643 exp , Japan , 10/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008
Mitsubishi A6M2 Zero , , 3 bars , 397 exp , Japan , 10/10 , Aggressive Attack , Special Munition, Air Defense, 3 kill , 516 pp - U:017 [+30 exp]
Mitsubishi A6M2 Zero , , 2 bars , 263 exp , Japan , 10/10 , Special Munition, Air Defense, 13 kill , 516 pp - U:020
Mitsubishi A6M2 Zero , , 0 bars , 34 exp , Japan , 8/10 , Special Munition, Air Defense, 0 kill , 412 pp - U:031 [+34 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 730 exp , Japan , 9/10 , Support, Special Munition, 6 kill , 388 pp - U:002 [+71 exp]
B5N Kate , , 5 bars , 626 exp , Japan , 7/10 , All Weather Combat , Support, Special Munition, 10 kill , 386 pp - U:018 [+141 exp]
B5N Kate , , 5 bars , 525 exp , Japan , 10/10 , Support, Special Munition, 5 kill , 552 pp - U:022 [+70 exp]
B5N Kate , , 4 bars , 408 exp , Japan , 7/10 , Support, Special Munition, 3 kill , 386 pp - U:024 [+67 exp]
Mitsubishi F1M Pete , , 0 bars , 77 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:026
Mitsubishi F1M Pete , , 1 bars , 103 exp , Japan , 5/10 , Fire Discipline , Recon, 0 kill , 138 pp - U:029 [+40 exp]
Player 1 : Japan
Killed: INF:129 TNK:5 RCN:3 AT:12 FLAK:21 FORT:35 ATY:38 AD:5 FTR:9 TB:9 DD:4 CRs:2 Total: 272
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 16
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 1777 exp, 57 kill, 477 pp Average: 296 exp, 10 kill, 80 pp
Tank * 2 Units * 2 Leaders Total : 1090 exp, 56 kill, 372 pp Average: 545 exp, 28 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 229 pp Average: 186 exp, 3 kill, 76 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 183 pp Average: 226 exp, 2 kill, 92 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1479 exp, 31 kill, 2040 pp Average: 211 exp, 4 kill, 291 pp
Fighter * 4 Units * 2 Leaders Total : 1337 exp, 26 kill, 1444 pp Average: 334 exp, 7 kill, 361 pp
Tactical Bomber * 6 Units * 2 Leaders Total : 2469 exp, 24 kill, 2126 pp Average: 412 exp, 4 kill, 354 pp
* Summary: * 31 Units * 12 Leaders Total : 9300 exp, 211 kill, 7075 pp Average: 300 exp, 7 kill, 228 pp
Player 1 Japan has 31 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 4
Tactical Bomber : 6
Player 2 United Kingdom, New Zealand, Australia has 10 units total (core+aux):
Infantry : 6
Fortification : 4
The landing on the coast goes smoothly. My reconnaissance bombers observe the battlefield and direct the deployment of my artillery. An early victory is assured and my losses are low.
Kolejny scenariusz o niskim stopniu trudności. Przeciwnik nie posiada sił powietrznych, ale dysponuje licznymi działami przeciwlotniczymi, które utrudniają skuteczne działanie moich bombowców.
Lądowanie na wybrzeżu przebiega bez komplikacji. Moje bombowce zwiadowcze obserwują pole bitwy i kierują działaniami mojej artylerii. Przedwczesne zwycięstwo nie jest zagrożone, a moje straty są niewielkie.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61
--
Campaign score: 607 * Average: 60
..
Current scenario: CRUSHING THE BRITISH LION: SINGAPORE, VH prestige is 320 , All map prestige is: 800
Army cost: 7075 , Current prestige is 1307
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive Using map: 74
if BV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 8 turns prestige: 0
if V : +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 12 turns prestige: 0
if TV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 15 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 15 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004 [+24 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 328 exp , Japan , 10/10 , Fire Discipline , Special Munition, 13 kill , 0 pp - U:005 [+46 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 566 exp , Japan , 16/13 , Determined Defense , Fast Speed, Special Munition, 14 kill , 0 pp - U:006 [+50 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 7/10 , Influence , Special Munition, 5 kill , 0 pp - U:016 [+61 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 8/10 , Special Munition, 8 kill , 249 pp - U:021 [+41 exp]
Navy Paratroopers , , 0 bars , 71 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027 [+26 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 8/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001 [+175 exp]
Type 1 Chi-He , , 3 bars , 314 exp , Japan , 10/10 , Liberator , Special Munition, 17 kill , 372 pp - U:013 [+32 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 9/10 , Recon, 4 kill , 0 pp - U:003 [+2 exp]
Type 92 , , 1 bars , 179 exp , Japan , 9/10 , Recon, 5 kill , 183 pp - U:012 [+31 exp]
Motorycle Recon , , 1 bars , 116 exp , Japan , 3/10 , Bridging, 1 kill , 46 pp - U:019 [+15 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007 [+68 exp]
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 9/10 , Bridging , Special Munition, 2 kill , 183 pp - U:025 [+39 exp]
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030 [+12 exp]
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 2 bars , 276 exp , Japan , 10/10 , Special Munition, 0 kill , 0 pp - U:009 [+27 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010 [+21 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 228 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+29 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 220 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:014 [+53 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 282 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 4 kill , 432 pp - U:015 [+33 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 199 exp , Japan , 8/10 , Special Munition, 5 kill , 336 pp - U:023 [+40 exp]
105mm Type 92 , Isuzu Type 2 , , 0 bars , 59 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+30 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 643 exp , Japan , 10/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008
Mitsubishi A6M2 Zero , , 3 bars , 397 exp , Japan , 10/10 , Aggressive Attack , Special Munition, Air Defense, 3 kill , 516 pp - U:017 [+30 exp]
Mitsubishi A6M2 Zero , , 2 bars , 263 exp , Japan , 10/10 , Special Munition, Air Defense, 13 kill , 516 pp - U:020
Mitsubishi A6M2 Zero , , 0 bars , 34 exp , Japan , 8/10 , Special Munition, Air Defense, 0 kill , 412 pp - U:031 [+34 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 730 exp , Japan , 9/10 , Support, Special Munition, 6 kill , 388 pp - U:002 [+71 exp]
B5N Kate , , 5 bars , 626 exp , Japan , 7/10 , All Weather Combat , Support, Special Munition, 10 kill , 386 pp - U:018 [+141 exp]
B5N Kate , , 5 bars , 525 exp , Japan , 10/10 , Support, Special Munition, 5 kill , 552 pp - U:022 [+70 exp]
B5N Kate , , 4 bars , 408 exp , Japan , 7/10 , Support, Special Munition, 3 kill , 386 pp - U:024 [+67 exp]
Mitsubishi F1M Pete , , 0 bars , 77 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:026
Mitsubishi F1M Pete , , 1 bars , 103 exp , Japan , 5/10 , Fire Discipline , Recon, 0 kill , 138 pp - U:029 [+40 exp]
Player 1 : Japan
Killed: INF:129 TNK:5 RCN:3 AT:12 FLAK:21 FORT:35 ATY:38 AD:5 FTR:9 TB:9 DD:4 CRs:2 Total: 272
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 16
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 1777 exp, 57 kill, 477 pp Average: 296 exp, 10 kill, 80 pp
Tank * 2 Units * 2 Leaders Total : 1090 exp, 56 kill, 372 pp Average: 545 exp, 28 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 229 pp Average: 186 exp, 3 kill, 76 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 183 pp Average: 226 exp, 2 kill, 92 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1479 exp, 31 kill, 2040 pp Average: 211 exp, 4 kill, 291 pp
Fighter * 4 Units * 2 Leaders Total : 1337 exp, 26 kill, 1444 pp Average: 334 exp, 7 kill, 361 pp
Tactical Bomber * 6 Units * 2 Leaders Total : 2469 exp, 24 kill, 2126 pp Average: 412 exp, 4 kill, 354 pp
* Summary: * 31 Units * 12 Leaders Total : 9300 exp, 211 kill, 7075 pp Average: 300 exp, 7 kill, 228 pp
Player 1 Japan has 31 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 4
Tactical Bomber : 6
Player 2 United Kingdom, New Zealand, Australia has 10 units total (core+aux):
Infantry : 6
Fortification : 4
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Kolejny scenariusz o niskim stopniu trudności. Przeciwnik nie posiada sił powietrznych, ale dysponuje licznymi działami przeciwlotniczymi, które utrudniają skuteczne działanie moich bombowców.
Lądowanie na wybrzeżu przebiega bez komplikacji. Moje bombowce zwiadowcze obserwują pole bitwy i kierują działaniami mojej artylerii. Przedwczesne zwycięstwo nie jest zagrożone, a moje straty są niewielkie.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61
--
Campaign score: 607 * Average: 60
..
Current scenario: CRUSHING THE BRITISH LION: SINGAPORE, VH prestige is 320 , All map prestige is: 800
Army cost: 7075 , Current prestige is 1307
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive Using map: 74
if BV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 8 turns prestige: 0
if V : +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 12 turns prestige: 0
if TV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 15 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 15 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004 [+24 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 328 exp , Japan , 10/10 , Fire Discipline , Special Munition, 13 kill , 0 pp - U:005 [+46 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 566 exp , Japan , 16/13 , Determined Defense , Fast Speed, Special Munition, 14 kill , 0 pp - U:006 [+50 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 7/10 , Influence , Special Munition, 5 kill , 0 pp - U:016 [+61 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 8/10 , Special Munition, 8 kill , 249 pp - U:021 [+41 exp]
Navy Paratroopers , , 0 bars , 71 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027 [+26 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 8/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001 [+175 exp]
Type 1 Chi-He , , 3 bars , 314 exp , Japan , 10/10 , Liberator , Special Munition, 17 kill , 372 pp - U:013 [+32 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 9/10 , Recon, 4 kill , 0 pp - U:003 [+2 exp]
Type 92 , , 1 bars , 179 exp , Japan , 9/10 , Recon, 5 kill , 183 pp - U:012 [+31 exp]
Motorycle Recon , , 1 bars , 116 exp , Japan , 3/10 , Bridging, 1 kill , 46 pp - U:019 [+15 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007 [+68 exp]
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 9/10 , Bridging , Special Munition, 2 kill , 183 pp - U:025 [+39 exp]
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030 [+12 exp]
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 2 bars , 276 exp , Japan , 10/10 , Special Munition, 0 kill , 0 pp - U:009 [+27 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010 [+21 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 228 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+29 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 220 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:014 [+53 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 282 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 4 kill , 432 pp - U:015 [+33 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 199 exp , Japan , 8/10 , Special Munition, 5 kill , 336 pp - U:023 [+40 exp]
105mm Type 92 , Isuzu Type 2 , , 0 bars , 59 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+30 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 643 exp , Japan , 10/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008
Mitsubishi A6M2 Zero , , 3 bars , 397 exp , Japan , 10/10 , Aggressive Attack , Special Munition, Air Defense, 3 kill , 516 pp - U:017 [+30 exp]
Mitsubishi A6M2 Zero , , 2 bars , 263 exp , Japan , 10/10 , Special Munition, Air Defense, 13 kill , 516 pp - U:020
Mitsubishi A6M2 Zero , , 0 bars , 34 exp , Japan , 8/10 , Special Munition, Air Defense, 0 kill , 412 pp - U:031 [+34 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 730 exp , Japan , 9/10 , Support, Special Munition, 6 kill , 388 pp - U:002 [+71 exp]
B5N Kate , , 5 bars , 626 exp , Japan , 7/10 , All Weather Combat , Support, Special Munition, 10 kill , 386 pp - U:018 [+141 exp]
B5N Kate , , 5 bars , 525 exp , Japan , 10/10 , Support, Special Munition, 5 kill , 552 pp - U:022 [+70 exp]
B5N Kate , , 4 bars , 408 exp , Japan , 7/10 , Support, Special Munition, 3 kill , 386 pp - U:024 [+67 exp]
Mitsubishi F1M Pete , , 0 bars , 77 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:026
Mitsubishi F1M Pete , , 1 bars , 103 exp , Japan , 5/10 , Fire Discipline , Recon, 0 kill , 138 pp - U:029 [+40 exp]
Player 1 : Japan
Killed: INF:129 TNK:5 RCN:3 AT:12 FLAK:21 FORT:35 ATY:38 AD:5 FTR:9 TB:9 DD:4 CRs:2 Total: 272
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 16
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 1777 exp, 57 kill, 477 pp Average: 296 exp, 10 kill, 80 pp
Tank * 2 Units * 2 Leaders Total : 1090 exp, 56 kill, 372 pp Average: 545 exp, 28 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 229 pp Average: 186 exp, 3 kill, 76 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 183 pp Average: 226 exp, 2 kill, 92 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1479 exp, 31 kill, 2040 pp Average: 211 exp, 4 kill, 291 pp
Fighter * 4 Units * 2 Leaders Total : 1337 exp, 26 kill, 1444 pp Average: 334 exp, 7 kill, 361 pp
Tactical Bomber * 6 Units * 2 Leaders Total : 2469 exp, 24 kill, 2126 pp Average: 412 exp, 4 kill, 354 pp
* Summary: * 31 Units * 12 Leaders Total : 9300 exp, 211 kill, 7075 pp Average: 300 exp, 7 kill, 228 pp
Player 1 Japan has 31 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 4
Tactical Bomber : 6
Player 2 United Kingdom, New Zealand, Australia has 10 units total (core+aux):
Infantry : 6
Fortification : 4
Lądowanie na wybrzeżu przebiega bez komplikacji. Moje bombowce zwiadowcze obserwują pole bitwy i kierują działaniami mojej artylerii. Przedwczesne zwycięstwo nie jest zagrożone, a moje straty są niewielkie.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61
--
Campaign score: 607 * Average: 60
..
Current scenario: CRUSHING THE BRITISH LION: SINGAPORE, VH prestige is 320 , All map prestige is: 800
Army cost: 7075 , Current prestige is 1307
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive Using map: 74
if BV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 8 turns prestige: 0
if V : +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 12 turns prestige: 0
if TV: +3900, GRAB THAT OIL: PALEMBANG , cap disabled, 15 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 15 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004 [+24 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 328 exp , Japan , 10/10 , Fire Discipline , Special Munition, 13 kill , 0 pp - U:005 [+46 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 566 exp , Japan , 16/13 , Determined Defense , Fast Speed, Special Munition, 14 kill , 0 pp - U:006 [+50 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 7/10 , Influence , Special Munition, 5 kill , 0 pp - U:016 [+61 exp]
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 8/10 , Special Munition, 8 kill , 249 pp - U:021 [+41 exp]
Navy Paratroopers , , 0 bars , 71 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027 [+26 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 8/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001 [+175 exp]
Type 1 Chi-He , , 3 bars , 314 exp , Japan , 10/10 , Liberator , Special Munition, 17 kill , 372 pp - U:013 [+32 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 9/10 , Recon, 4 kill , 0 pp - U:003 [+2 exp]
Type 92 , , 1 bars , 179 exp , Japan , 9/10 , Recon, 5 kill , 183 pp - U:012 [+31 exp]
Motorycle Recon , , 1 bars , 116 exp , Japan , 3/10 , Bridging, 1 kill , 46 pp - U:019 [+15 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007 [+68 exp]
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 9/10 , Bridging , Special Munition, 2 kill , 183 pp - U:025 [+39 exp]
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030 [+12 exp]
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 2 bars , 276 exp , Japan , 10/10 , Special Munition, 0 kill , 0 pp - U:009 [+27 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010 [+21 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 228 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+29 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 220 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:014 [+53 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 282 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 4 kill , 432 pp - U:015 [+33 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 1 bars , 199 exp , Japan , 8/10 , Special Munition, 5 kill , 336 pp - U:023 [+40 exp]
105mm Type 92 , Isuzu Type 2 , , 0 bars , 59 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+30 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 643 exp , Japan , 10/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008
Mitsubishi A6M2 Zero , , 3 bars , 397 exp , Japan , 10/10 , Aggressive Attack , Special Munition, Air Defense, 3 kill , 516 pp - U:017 [+30 exp]
Mitsubishi A6M2 Zero , , 2 bars , 263 exp , Japan , 10/10 , Special Munition, Air Defense, 13 kill , 516 pp - U:020
Mitsubishi A6M2 Zero , , 0 bars , 34 exp , Japan , 8/10 , Special Munition, Air Defense, 0 kill , 412 pp - U:031 [+34 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 730 exp , Japan , 9/10 , Support, Special Munition, 6 kill , 388 pp - U:002 [+71 exp]
B5N Kate , , 5 bars , 626 exp , Japan , 7/10 , All Weather Combat , Support, Special Munition, 10 kill , 386 pp - U:018 [+141 exp]
B5N Kate , , 5 bars , 525 exp , Japan , 10/10 , Support, Special Munition, 5 kill , 552 pp - U:022 [+70 exp]
B5N Kate , , 4 bars , 408 exp , Japan , 7/10 , Support, Special Munition, 3 kill , 386 pp - U:024 [+67 exp]
Mitsubishi F1M Pete , , 0 bars , 77 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:026
Mitsubishi F1M Pete , , 1 bars , 103 exp , Japan , 5/10 , Fire Discipline , Recon, 0 kill , 138 pp - U:029 [+40 exp]
Player 1 : Japan
Killed: INF:129 TNK:5 RCN:3 AT:12 FLAK:21 FORT:35 ATY:38 AD:5 FTR:9 TB:9 DD:4 CRs:2 Total: 272
Lost : INF:5 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 16
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 1777 exp, 57 kill, 477 pp Average: 296 exp, 10 kill, 80 pp
Tank * 2 Units * 2 Leaders Total : 1090 exp, 56 kill, 372 pp Average: 545 exp, 28 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 229 pp Average: 186 exp, 3 kill, 76 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 183 pp Average: 226 exp, 2 kill, 92 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1479 exp, 31 kill, 2040 pp Average: 211 exp, 4 kill, 291 pp
Fighter * 4 Units * 2 Leaders Total : 1337 exp, 26 kill, 1444 pp Average: 334 exp, 7 kill, 361 pp
Tactical Bomber * 6 Units * 2 Leaders Total : 2469 exp, 24 kill, 2126 pp Average: 412 exp, 4 kill, 354 pp
* Summary: * 31 Units * 12 Leaders Total : 9300 exp, 211 kill, 7075 pp Average: 300 exp, 7 kill, 228 pp
Player 1 Japan has 31 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 4
Tactical Bomber : 6
Player 2 United Kingdom, New Zealand, Australia has 10 units total (core+aux):
Infantry : 6
Fortification : 4
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
For this scenario, it is very helpful to have a bridge pioneer or a unit with bridge attachments. It is also advisable to convert the bombers to torpedoes, because the enemy has two ships that would otherwise cause damage to the landing ships with impunity.
There are only a limited number of deployment hexes. I decided to use my entire ATY, one tank, and some INF. The ATY breaks through the first line of defense. After that, you can easily cross the river and move fast units forward.
I decided to capture the northwestern VH with paratroopers. This route is costly but fast.
Translated with DeepL.com (free version)
W tym scenariuszu bardzo pomocne jest posiadanie pioniera mostowego lub jednostki z wyposażeniem mostowym. Ponadto zaleca się wyposażenie bombowców w torpedy, ponieważ przeciwnik dysponuje dwoma statkami, które w przeciwnym razie bezkarnie zadają szkody statkom desantowym.
Liczba heksów przygotowawczych jest ograniczona. Zdecydowałem się na kompletny ATY, czołg i trochę INF. ATY niszczy pierwszą linię obrony. Następnie można łatwo przekroczyć rzekę i wysłać do przodu szybkie jednostki.
Zdecydowałem się na zdobycie północno-zachodniego VH za pomocą spadochroniarzy. Ta droga jest kosztowna, ale szybka.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64
--
Campaign score: 671 * Average: 61
..
Current scenario: GRAB THAT OIL: PALEMBANG, VH prestige is 240 , All map prestige is: 480
Army cost: 12180 , Current prestige is 165
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive Using map: 206
if BV: +3900, 3 Choices - cap: (3900,3900,3900), 12 turns prestige: 120
if V : +3900, 3 Choices - cap: (3900,3900,3900), 16 turns prestige: 160
if TV: +3900, 3 Choices - cap: (3900,3900,3900), 19 turns prestige: 190
if Ls: +5900, FOR THE EMPEROR , cap disabled, 19 turns prestige: 190
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 10/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 345 exp , Japan , 10/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005 [+17 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 618 exp , Japan , 15/13 , Determined Defense , Fast Speed, Special Munition, 15 kill , 0 pp - U:006 [+52 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 10/10 , Influence , Special Munition, 5 kill , 0 pp - U:016
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 10/10 , Special Munition, 8 kill , 312 pp - U:021
Navy Paratroopers , , 1 bars , 123 exp , Japan , 9/10 , Special Munition, 5 kill , 228 pp - U:027 [+52 exp]
Navy Paratroopers , , 0 bars , 0 exp , Japan , 10/10 , Special Munition, 0 kill , 228 pp - U:032
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 3 bars , 381 exp , Japan , 10/10 , Liberator , Special Munition, 24 kill , 372 pp - U:013 [+67 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 10/10 , Recon, 4 kill , 0 pp - U:003
Type 92 , , 1 bars , 179 exp , Japan , 10/10 , Recon, 5 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 116 exp , Japan , 10/10 , Bridging, Fast Speed, 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , Special Munition, 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 305 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:009 [+29 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 254 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+26 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 244 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+24 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 302 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 5 kill , 432 pp - U:015 [+20 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 228 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023 [+29 exp]
105mm Type 92 , Isuzu Type 2 , , 1 bars , 133 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+74 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 752 exp , Japan , 6/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008 [+109 exp]
Mitsubishi A6M2 Zero , , 4 bars , 452 exp , Japan , 8/10 , Aggressive Attack , Special Munition, Air Defense, 4 kill , 516 pp - U:017 [+55 exp]
Mitsubishi A6M2 Zero , , 2 bars , 297 exp , Japan , 9/10 , Special Munition, Air Defense, 15 kill , 516 pp - U:020 [+34 exp]
Mitsubishi A6M2 Zero , , 0 bars , 88 exp , Japan , 5/10 , Special Munition, Air Defense, 3 kill , 516 pp - U:031 [+54 exp]
Mitsubishi A6M2 Zero , , 0 bars , 2 exp , Japan , 10/10 , 1 kill , 516 pp - U:035 [+2 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 799 exp , Japan , 8/10 , Support, Special Munition, 8 kill , 432 pp - U:002 [+69 exp]
B5N Kate , , 5 bars , 686 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 14 kill , 552 pp - U:018 [+60 exp]
B5N Kate , , 5 bars , 588 exp , Japan , 7/10 , Support, Special Munition, 6 kill , 552 pp - U:022 [+63 exp]
B5N Kate , , 4 bars , 451 exp , Japan , 9/10 , Support, Special Munition, 4 kill , 552 pp - U:024 [+43 exp]
Mitsubishi F1M Pete , , 1 bars , 104 exp , Japan , 10/10 , Recon, Fast Speed, 1 kill , 276 pp - U:026 [+27 exp]
Mitsubishi F1M Pete , , 1 bars , 109 exp , Japan , 7/10 , Fire Discipline , Recon, Fast Speed, 0 kill , 276 pp - U:029 [+6 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 24 exp , Japan , 10/10 , 0 kill , 3444 pp - U:076 [+24 exp]
Player 1 : Japan
Killed: INF:138 TNK:5 RCN:8 AT:13 FLAK:23 FORT:35 ATY:40 AD:6 FTR:12 TB:13 DD:5 CRs:3 Total: 301
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 17
BV 11
V 0
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 1898 exp, 59 kill, 768 pp Average: 271 exp, 8 kill, 110 pp
Tank * 2 Units * 2 Leaders Total : 1157 exp, 63 kill, 372 pp Average: 579 exp, 32 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 360 pp Average: 186 exp, 3 kill, 120 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1681 exp, 35 kill, 2124 pp Average: 240 exp, 5 kill, 303 pp
Fighter * 5 Units * 2 Leaders Total : 1591 exp, 33 kill, 2064 pp Average: 318 exp, 7 kill, 413 pp
Tactical Bomber * 6 Units * 2 Leaders Total : 2737 exp, 33 kill, 2640 pp Average: 456 exp, 6 kill, 440 pp
Battleship * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 3444 pp Average: 24 exp, 0 kill, 3444 pp
* Summary: * 34 Units * 12 Leaders Total : 10236 exp, 240 kill, 12180 pp Average: 301 exp, 7 kill, 358 pp
Player 1 Japan has 35 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 5
Tactical Bomber : 6
Destroyer : 1
Battleship : 1
Player 2 Netherlands, Australia, USA, United Kingdom has 12 units total (core+aux):
Infantry : 8
Anti-tank : 2
Dual-purpose : 1
Artillery : 1
There are only a limited number of deployment hexes. I decided to use my entire ATY, one tank, and some INF. The ATY breaks through the first line of defense. After that, you can easily cross the river and move fast units forward.
I decided to capture the northwestern VH with paratroopers. This route is costly but fast.
Translated with DeepL.com (free version)
W tym scenariuszu bardzo pomocne jest posiadanie pioniera mostowego lub jednostki z wyposażeniem mostowym. Ponadto zaleca się wyposażenie bombowców w torpedy, ponieważ przeciwnik dysponuje dwoma statkami, które w przeciwnym razie bezkarnie zadają szkody statkom desantowym.
Liczba heksów przygotowawczych jest ograniczona. Zdecydowałem się na kompletny ATY, czołg i trochę INF. ATY niszczy pierwszą linię obrony. Następnie można łatwo przekroczyć rzekę i wysłać do przodu szybkie jednostki.
Zdecydowałem się na zdobycie północno-zachodniego VH za pomocą spadochroniarzy. Ta droga jest kosztowna, ale szybka.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64
--
Campaign score: 671 * Average: 61
..
Current scenario: GRAB THAT OIL: PALEMBANG, VH prestige is 240 , All map prestige is: 480
Army cost: 12180 , Current prestige is 165
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive Using map: 206
if BV: +3900, 3 Choices - cap: (3900,3900,3900), 12 turns prestige: 120
if V : +3900, 3 Choices - cap: (3900,3900,3900), 16 turns prestige: 160
if TV: +3900, 3 Choices - cap: (3900,3900,3900), 19 turns prestige: 190
if Ls: +5900, FOR THE EMPEROR , cap disabled, 19 turns prestige: 190
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 10/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 345 exp , Japan , 10/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005 [+17 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 618 exp , Japan , 15/13 , Determined Defense , Fast Speed, Special Munition, 15 kill , 0 pp - U:006 [+52 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 10/10 , Influence , Special Munition, 5 kill , 0 pp - U:016
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 10/10 , Special Munition, 8 kill , 312 pp - U:021
Navy Paratroopers , , 1 bars , 123 exp , Japan , 9/10 , Special Munition, 5 kill , 228 pp - U:027 [+52 exp]
Navy Paratroopers , , 0 bars , 0 exp , Japan , 10/10 , Special Munition, 0 kill , 228 pp - U:032
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 3 bars , 381 exp , Japan , 10/10 , Liberator , Special Munition, 24 kill , 372 pp - U:013 [+67 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 10/10 , Recon, 4 kill , 0 pp - U:003
Type 92 , , 1 bars , 179 exp , Japan , 10/10 , Recon, 5 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 116 exp , Japan , 10/10 , Bridging, Fast Speed, 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , Special Munition, 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 305 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:009 [+29 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 254 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+26 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 244 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+24 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 302 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 5 kill , 432 pp - U:015 [+20 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 228 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023 [+29 exp]
105mm Type 92 , Isuzu Type 2 , , 1 bars , 133 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+74 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 752 exp , Japan , 6/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008 [+109 exp]
Mitsubishi A6M2 Zero , , 4 bars , 452 exp , Japan , 8/10 , Aggressive Attack , Special Munition, Air Defense, 4 kill , 516 pp - U:017 [+55 exp]
Mitsubishi A6M2 Zero , , 2 bars , 297 exp , Japan , 9/10 , Special Munition, Air Defense, 15 kill , 516 pp - U:020 [+34 exp]
Mitsubishi A6M2 Zero , , 0 bars , 88 exp , Japan , 5/10 , Special Munition, Air Defense, 3 kill , 516 pp - U:031 [+54 exp]
Mitsubishi A6M2 Zero , , 0 bars , 2 exp , Japan , 10/10 , 1 kill , 516 pp - U:035 [+2 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 799 exp , Japan , 8/10 , Support, Special Munition, 8 kill , 432 pp - U:002 [+69 exp]
B5N Kate , , 5 bars , 686 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 14 kill , 552 pp - U:018 [+60 exp]
B5N Kate , , 5 bars , 588 exp , Japan , 7/10 , Support, Special Munition, 6 kill , 552 pp - U:022 [+63 exp]
B5N Kate , , 4 bars , 451 exp , Japan , 9/10 , Support, Special Munition, 4 kill , 552 pp - U:024 [+43 exp]
Mitsubishi F1M Pete , , 1 bars , 104 exp , Japan , 10/10 , Recon, Fast Speed, 1 kill , 276 pp - U:026 [+27 exp]
Mitsubishi F1M Pete , , 1 bars , 109 exp , Japan , 7/10 , Fire Discipline , Recon, Fast Speed, 0 kill , 276 pp - U:029 [+6 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 24 exp , Japan , 10/10 , 0 kill , 3444 pp - U:076 [+24 exp]
Player 1 : Japan
Killed: INF:138 TNK:5 RCN:8 AT:13 FLAK:23 FORT:35 ATY:40 AD:6 FTR:12 TB:13 DD:5 CRs:3 Total: 301
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 17
BV 11
V 0
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 1898 exp, 59 kill, 768 pp Average: 271 exp, 8 kill, 110 pp
Tank * 2 Units * 2 Leaders Total : 1157 exp, 63 kill, 372 pp Average: 579 exp, 32 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 360 pp Average: 186 exp, 3 kill, 120 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1681 exp, 35 kill, 2124 pp Average: 240 exp, 5 kill, 303 pp
Fighter * 5 Units * 2 Leaders Total : 1591 exp, 33 kill, 2064 pp Average: 318 exp, 7 kill, 413 pp
Tactical Bomber * 6 Units * 2 Leaders Total : 2737 exp, 33 kill, 2640 pp Average: 456 exp, 6 kill, 440 pp
Battleship * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 3444 pp Average: 24 exp, 0 kill, 3444 pp
* Summary: * 34 Units * 12 Leaders Total : 10236 exp, 240 kill, 12180 pp Average: 301 exp, 7 kill, 358 pp
Player 1 Japan has 35 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Fighter : 5
Tactical Bomber : 6
Destroyer : 1
Battleship : 1
Player 2 Netherlands, Australia, USA, United Kingdom has 12 units total (core+aux):
Infantry : 8
Anti-tank : 2
Dual-purpose : 1
Artillery : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Choice 2 with 3 options: Burma/India, New Guinea, or Guadalcanal are available. I'll take Guadalcanal.
Wybór 2 z 3 opcjami: dostępne są Birma/Indie, Nowa Gwinea lub Guadalcanal. Wybieram Guadalcanal.
Wybór 2 z 3 opcjami: dostępne są Birma/Indie, Nowa Gwinea lub Guadalcanal. Wybieram Guadalcanal.
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2841
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
The famous battle for Henderson Airfield.
I concentrated my ATY + HQ + 1 tank south of the two VH's and launched the paratrooper over the ocean.
I scout the terrain with the recon bombers. Then my fighters take off and send the USAF to the ground. My ATY then takes out the AD and, together with the bombers, decimates the defenders. The tank rolls over the first line of defense and my paratrooper gets into position to jump. In turn 3, the area is cleared of enemies and the two VH's are mine. It was a classic “Delta Force” scenario, just the way I like it.
Słynna bitwa o lotnisko Henderson.
Skoncentrowałem moje ATY + HQ + 1 czołg na południe od obu VH i wysłałem spadochroniarzy nad ocean.
Zbadam teren za pomocą bombowców zwiadowczych. Następnie wystartują moje myśliwce i zestrzelą samoloty USAF. Następnie moje ATY wyłączają AD i wraz z bombowcami dziesiątkują obrońców. Czołg przejeżdża przez pierwszą linię obrony, a mój spadochroniarz zajmuje pozycję do skoku. W turze 3 teren zostaje oczyszczony z wroga, a oba VH są moje. To był klasyczny scenariusz „Delta Force”, taki jak lubię.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
--
Campaign score: 742 * Average: 61
..
Current scenario: OCTOBER COUNTER ATTACK, VH prestige is 240 , All map prestige is: 240
Army cost: 13433 , Current prestige is 1058
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 3
AI stance is Aggressive Using map: 175
if BV: +4100, BATTLE OF ESPRITU SANTO , cap disabled, 10 turns prestige: 0
if V : +4100, BATTLE OF ESPRITU SANTO , cap disabled, 15 turns prestige: 0
if TV: +4200, BATTLE OF ESPRITU SANTO , cap disabled, 20 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 20 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 10/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 345 exp , Japan , 10/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 651 exp , Japan , 18/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006 [+33 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 10/10 , Influence , Special Munition, 5 kill , 0 pp - U:016
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 10/10 , Special Munition, 8 kill , 312 pp - U:021
Navy Paratroopers , , 1 bars , 123 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027
+ Imperial Guards 43 , Isuzu Type 97 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:035
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 3 bars , 392 exp , Japan , 10/10 , Liberator , Special Munition, 26 kill , 372 pp - U:013 [+11 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 10/10 , Recon, 4 kill , 0 pp - U:003
Type 92 , , 1 bars , 179 exp , Japan , 10/10 , Recon, 5 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 116 exp , Japan , 10/10 , Bridging, Fast Speed, 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , Special Munition, 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 315 exp , Japan , 10/10 , Special Munition, 2 kill , 0 pp - U:009 [+10 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 273 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+19 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 260 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+16 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 318 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 5 kill , 432 pp - U:015 [+16 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 236 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023 [+8 exp]
105mm Type 92 , Isuzu Type 2 , , 1 bars , 173 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+40 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 782 exp , Japan , 9/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008 [+30 exp]
Mitsubishi A6M2 Zero , , 4 bars , 466 exp , Japan , 9/10 , Aggressive Attack , Special Munition, Air Defense, 4 kill , 464 pp - U:017 [+14 exp]
Mitsubishi A6M2 Zero , , 3 bars , 356 exp , Japan , 8/10 , Special Munition, Air Defense, 16 kill , 412 pp - U:020 [+59 exp]
Mitsubishi A6M2 Zero , , 1 bars , 138 exp , Japan , 8/10 , Special Munition, Air Defense, 4 kill , 412 pp - U:031 [+50 exp]
Mitsubishi A6M2 Zero , , 0 bars , 26 exp , Japan , 9/10 , Special Munition, Air Defense, 3 kill , 464 pp - U:033 [+24 exp]
Tactical Bomber
Aichi D3A1 Val (CV), , 5 bars , 847 exp , Japan , 8/10 , Support, Special Munition, 9 kill , 345 pp - U:002 [+48 exp]
B5N Kate , , 5 bars , 758 exp , Japan , 10/10 , All Weather Combat , Support, Special Munition, 14 kill , 552 pp - U:018 [+72 exp]
B5N Kate , , 5 bars , 657 exp , Japan , 9/10 , Support, Special Munition, 7 kill , 496 pp - U:022 [+69 exp]
B5N Kate , , 5 bars , 517 exp , Japan , 10/10 , Fire Discipline , Support, Special Munition, 6 kill , 552 pp - U:024 [+66 exp]
Mitsubishi F1M Pete , , 1 bars , 119 exp , Japan , 10/10 , Recon, Fast Speed, 1 kill , 276 pp - U:026 [+15 exp]
Mitsubishi F1M Pete , , 1 bars , 128 exp , Japan , 8/10 , Fire Discipline , Recon, Fast Speed, 0 kill , 220 pp - U:029 [+19 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 33 exp , Japan , 10/10 , 0 kill , 3444 pp - U:034 [+9 exp]
Carrier
Escort Carrier (Planes:2/3), , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 1992 pp - U:032
Player 1 : Japan
Killed: INF:144 TNK:5 RCN:8 AT:13 FLAK:24 FORT:35 ATY:41 AD:6 FTR:15 TB:14 DD:5 CRs:3 Total: 313
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 17
BV 12
V 0
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 1931 exp, 60 kill, 540 pp Average: 276 exp, 9 kill, 77 pp
Tank * 2 Units * 2 Leaders Total : 1168 exp, 65 kill, 372 pp Average: 584 exp, 33 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 360 pp Average: 186 exp, 3 kill, 120 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1790 exp, 36 kill, 2124 pp Average: 256 exp, 5 kill, 303 pp
Fighter * 5 Units * 2 Leaders Total : 1768 exp, 37 kill, 1752 pp Average: 354 exp, 7 kill, 350 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 3026 exp, 37 kill, 2441 pp Average: 504 exp, 6 kill, 407 pp
Battleship * 1 Units * 0 Leaders Total : 33 exp, 0 kill, 3444 pp Average: 33 exp, 0 kill, 3444 pp
Carrier * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 1992 pp Average: 0 exp, 0 kill, 1992 pp
* Summary: * 35 Units * 13 Leaders Total : 10864 exp, 252 kill, 13433 pp Average: 310 exp, 7 kill, 384 pp
Player 1 Japan has 47 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 3
Anti-tank : 4
Dual-purpose : 1
Artillery : 8
Air Defense : 2
Fighter : 7
Tactical Bomber : 8
Battleship : 1
Carrier : 1
Player 2 US Marines, USA has 19 units total (core+aux):
Infantry : 13
Tank : 1
Anti-tank : 1
Artillery : 3
Air Defense : 1
I concentrated my ATY + HQ + 1 tank south of the two VH's and launched the paratrooper over the ocean.
I scout the terrain with the recon bombers. Then my fighters take off and send the USAF to the ground. My ATY then takes out the AD and, together with the bombers, decimates the defenders. The tank rolls over the first line of defense and my paratrooper gets into position to jump. In turn 3, the area is cleared of enemies and the two VH's are mine. It was a classic “Delta Force” scenario, just the way I like it.
Słynna bitwa o lotnisko Henderson.
Skoncentrowałem moje ATY + HQ + 1 czołg na południe od obu VH i wysłałem spadochroniarzy nad ocean.
Zbadam teren za pomocą bombowców zwiadowczych. Następnie wystartują moje myśliwce i zestrzelą samoloty USAF. Następnie moje ATY wyłączają AD i wraz z bombowcami dziesiątkują obrońców. Czołg przejeżdża przez pierwszą linię obrony, a mój spadochroniarz zajmuje pozycję do skoku. W turze 3 teren zostaje oczyszczony z wroga, a oba VH są moje. To był klasyczny scenariusz „Delta Force”, taki jak lubię.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
--
Campaign score: 742 * Average: 61
..
Current scenario: OCTOBER COUNTER ATTACK, VH prestige is 240 , All map prestige is: 240
Army cost: 13433 , Current prestige is 1058
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 3
AI stance is Aggressive Using map: 175
if BV: +4100, BATTLE OF ESPRITU SANTO , cap disabled, 10 turns prestige: 0
if V : +4100, BATTLE OF ESPRITU SANTO , cap disabled, 15 turns prestige: 0
if TV: +4200, BATTLE OF ESPRITU SANTO , cap disabled, 20 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 20 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 3 bars , 375 exp , Japan , 10/10 , Aggressive Attack , Special Munition, 12 kill , 0 pp - U:004
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 345 exp , Japan , 10/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 651 exp , Japan , 18/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006 [+33 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 253 exp , Japan , 10/10 , Influence , Special Munition, 5 kill , 0 pp - U:016
SNLF 41 , Isuzu Type 94 , , 1 bars , 184 exp , Japan , 10/10 , Special Munition, 8 kill , 312 pp - U:021
Navy Paratroopers , , 1 bars , 123 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027
+ Imperial Guards 43 , Isuzu Type 97 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:035
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 3 bars , 392 exp , Japan , 10/10 , Liberator , Special Munition, 26 kill , 372 pp - U:013 [+11 exp]
Recon
* Cavalry Scouts , 3/4/3 Cav Reg , 2 bars , 263 exp , Japan , 10/10 , Recon, 4 kill , 0 pp - U:003
Type 92 , , 1 bars , 179 exp , Japan , 10/10 , Recon, 5 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 116 exp , Japan , 10/10 , Bridging, Fast Speed, 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , Special Munition, 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , Special Munition, 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 315 exp , Japan , 10/10 , Special Munition, 2 kill , 0 pp - U:009 [+10 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 273 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+19 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 260 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+16 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 318 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 5 kill , 432 pp - U:015 [+16 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 236 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023 [+8 exp]
105mm Type 92 , Isuzu Type 2 , , 1 bars , 173 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028 [+40 exp]
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 782 exp , Japan , 9/10 , All Weather Combat , Special Munition, Air Defense, 10 kill , 0 pp - U:008 [+30 exp]
Mitsubishi A6M2 Zero , , 4 bars , 466 exp , Japan , 9/10 , Aggressive Attack , Special Munition, Air Defense, 4 kill , 464 pp - U:017 [+14 exp]
Mitsubishi A6M2 Zero , , 3 bars , 356 exp , Japan , 8/10 , Special Munition, Air Defense, 16 kill , 412 pp - U:020 [+59 exp]
Mitsubishi A6M2 Zero , , 1 bars , 138 exp , Japan , 8/10 , Special Munition, Air Defense, 4 kill , 412 pp - U:031 [+50 exp]
Mitsubishi A6M2 Zero , , 0 bars , 26 exp , Japan , 9/10 , Special Munition, Air Defense, 3 kill , 464 pp - U:033 [+24 exp]
Tactical Bomber
Aichi D3A1 Val (CV), , 5 bars , 847 exp , Japan , 8/10 , Support, Special Munition, 9 kill , 345 pp - U:002 [+48 exp]
B5N Kate , , 5 bars , 758 exp , Japan , 10/10 , All Weather Combat , Support, Special Munition, 14 kill , 552 pp - U:018 [+72 exp]
B5N Kate , , 5 bars , 657 exp , Japan , 9/10 , Support, Special Munition, 7 kill , 496 pp - U:022 [+69 exp]
B5N Kate , , 5 bars , 517 exp , Japan , 10/10 , Fire Discipline , Support, Special Munition, 6 kill , 552 pp - U:024 [+66 exp]
Mitsubishi F1M Pete , , 1 bars , 119 exp , Japan , 10/10 , Recon, Fast Speed, 1 kill , 276 pp - U:026 [+15 exp]
Mitsubishi F1M Pete , , 1 bars , 128 exp , Japan , 8/10 , Fire Discipline , Recon, Fast Speed, 0 kill , 220 pp - U:029 [+19 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 33 exp , Japan , 10/10 , 0 kill , 3444 pp - U:034 [+9 exp]
Carrier
Escort Carrier (Planes:2/3), , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 1992 pp - U:032
Player 1 : Japan
Killed: INF:144 TNK:5 RCN:8 AT:13 FLAK:24 FORT:35 ATY:41 AD:6 FTR:15 TB:14 DD:5 CRs:3 Total: 313
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 17
BV 12
V 0
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 1931 exp, 60 kill, 540 pp Average: 276 exp, 9 kill, 77 pp
Tank * 2 Units * 2 Leaders Total : 1168 exp, 65 kill, 372 pp Average: 584 exp, 33 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 558 exp, 10 kill, 360 pp Average: 186 exp, 3 kill, 120 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1790 exp, 36 kill, 2124 pp Average: 256 exp, 5 kill, 303 pp
Fighter * 5 Units * 2 Leaders Total : 1768 exp, 37 kill, 1752 pp Average: 354 exp, 7 kill, 350 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 3026 exp, 37 kill, 2441 pp Average: 504 exp, 6 kill, 407 pp
Battleship * 1 Units * 0 Leaders Total : 33 exp, 0 kill, 3444 pp Average: 33 exp, 0 kill, 3444 pp
Carrier * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 1992 pp Average: 0 exp, 0 kill, 1992 pp
* Summary: * 35 Units * 13 Leaders Total : 10864 exp, 252 kill, 13433 pp Average: 310 exp, 7 kill, 384 pp
Player 1 Japan has 47 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 3
Anti-tank : 4
Dual-purpose : 1
Artillery : 8
Air Defense : 2
Fighter : 7
Tactical Bomber : 8
Battleship : 1
Carrier : 1
Player 2 US Marines, USA has 19 units total (core+aux):
Infantry : 13
Tank : 1
Anti-tank : 1
Artillery : 3
Air Defense : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
A classic landing scenario. My aircraft carrier allows me to deploy all bombers and fighters from the first turn onwards. Because I had little to repair after the last scenario, I have enough prestige to purchase additional combat ships. These help to eliminate enemy anti-aircraft and artillery positions and enable a smooth advance on all islands.
The largest and almost inevitable losses are suffered by units in landing ships after attacks by enemy bombers and warships, which only occur at the beginning of the AI turn.
Klasyczny scenariusz lądowania. Mój lotniskowiec umożliwia użycie wszystkich bombowców i myśliwców już od pierwszej tury. Ponieważ po ostatnim scenariuszu nie musiałem dokonywać wielu napraw, dysponuję wystarczającą ilością prestiżu, aby zakupić kolejne okręty bojowe. Pomagają one w eliminowaniu wrogich stanowisk przeciwlotniczych i artyleryjskich oraz umożliwiają płynny postęp na wszystkich wyspach.
Największe i niemal nieuniknione straty ponoszą jednostki na statkach desantowych po atakach bombowców i okrętów wojennych przeciwnika, które mają miejsce dopiero na początku tury AI.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68
--
Campaign score: 810 * Average: 62
..
Current scenario: BATTLE OF ESPRITU SANTO, VH prestige is 680 , All map prestige is: 720
Army cost: 19203 , Current prestige is 529
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive Using map: 249
if BV: +4500, BATTLE FOR FIJI , cap disabled, 11 turns prestige: 0
if V : +4500, BATTLE FOR FIJI , cap disabled, 15 turns prestige: 0
if TV: +4500, BATTLE FOR FIJI , cap disabled, 19 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 19 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 4 bars , 424 exp , Japan , 5/10 , Aggressive Attack , Special Munition, 13 kill , 0 pp - U:004 [+49 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 365 exp , Japan , 5/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005 [+20 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 667 exp , Japan , 10/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006 [+16 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 289 exp , Japan , 10/10 , Influence , Special Munition, 6 kill , 0 pp - U:016 [+36 exp]
SNLF 41 , Isuzu Type 94 , , 2 bars , 214 exp , Japan , 9/10 , Special Munition, 9 kill , 280 pp - U:021 [+30 exp]
Navy Paratroopers , , 1 bars , 123 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 4 bars , 445 exp , Japan , 10/10 , Liberator , Special Munition, 30 kill , 372 pp - U:013 [+53 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 2 bars , 271 exp , Japan , 10/10 , 5 kill , 0 pp - U:003 [+8 exp]
Type 92 , , 1 bars , 179 exp , Japan , 10/10 , 5 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 116 exp , Japan , 10/10 , 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 332 exp , Japan , 2/10 , Special Munition, 2 kill , 0 pp - U:009 [+17 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 279 exp , Japan , 7/10 , Special Munition, 10 kill , 294 pp - U:011 [+6 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 279 exp , Japan , 9/10 , Special Munition, 7 kill , 378 pp - U:014 [+19 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 334 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 6 kill , 432 pp - U:015 [+16 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 247 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023 [+11 exp]
105mm Type 92 , Isuzu Type 2 , , 1 bars , 173 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 811 exp , Japan , 10/10 , All Weather Combat , Special Munition, Support, 12 kill , 0 pp - U:008 [+29 exp]
Mitsubishi A6M2 Zero , , 5 bars , 564 exp , Japan , 4/10 , Aggressive Attack , Special Munition, Support, 7 kill , 206 pp - U:017 [+98 exp]
Mitsubishi A6M2 Zero , , 4 bars , 435 exp , Japan , 10/10 , Special Munition, Support, 17 kill , 516 pp - U:020 [+79 exp]
Mitsubishi A6M2 Zero , , 1 bars , 181 exp , Japan , 6/10 , Special Munition, Support, 6 kill , 309 pp - U:031 [+43 exp]
Mitsubishi A6M2 Zero , , 0 bars , 96 exp , Japan , 5/10 , Special Munition, Support, 4 kill , 258 pp - U:033 [+70 exp]
Mitsubishi A6M3 Zero , , 0 bars , 14 exp , Japan , 9/10 , 1 kill , 475 pp - U:056 [+14 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 903 exp , Japan , 8/10 , Support, Special Munition, 11 kill , 345 pp - U:002 [+56 exp]
B5N Kate , , 5 bars , 835 exp , Japan , 9/10 , All Weather Combat , Support, Special Munition, 16 kill , 496 pp - U:018 [+77 exp]
B5N Kate , , 5 bars , 723 exp , Japan , 8/10 , Support, Special Munition, 9 kill , 441 pp - U:022 [+66 exp]
B5N Kate , , 5 bars , 654 exp , Japan , 8/10 , Fire Discipline , Support, Special Munition, 7 kill , 441 pp - U:024 [+137 exp]
Mitsubishi F1M Pete , , 1 bars , 153 exp , Japan , 8/10 , Recon, Fast Speed, 1 kill , 220 pp - U:026 [+34 exp]
Mitsubishi F1M Pete , , 1 bars , 157 exp , Japan , 10/10 , Fire Discipline , Recon, Fast Speed, 1 kill , 276 pp - U:029 [+29 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 68 exp , Japan , 10/10 , 1 kill , 3444 pp - U:034 [+35 exp]
Yamato (Planes:0/1), , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 3444 pp - U:127 [+25 exp]
Carrier
Escort Carrier (Planes:0/3), , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 1992 pp - U:032
Cruiser
Myoko CA (Planes:0/1), , 0 bars , 18 exp , Japan , 10/10 , 2 kill , 2736 pp - U:035 [+18 exp]
Player 1 : Japan
Killed: INF:162 TNK:5 RCN:8 AT:13 FLAK:24 FORT:35 ATY:49 AD:10 FTR:20 TB:16 SUB:2 DD:5 CRs:3 Total: 352
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 17
BV 13
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 2082 exp, 63 kill, 508 pp Average: 347 exp, 11 kill, 85 pp
Tank * 2 Units * 2 Leaders Total : 1221 exp, 69 kill, 372 pp Average: 611 exp, 35 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 566 exp, 11 kill, 360 pp Average: 189 exp, 4 kill, 120 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1859 exp, 37 kill, 1956 pp Average: 266 exp, 5 kill, 279 pp
Fighter * 6 Units * 2 Leaders Total : 2101 exp, 47 kill, 1764 pp Average: 350 exp, 8 kill, 294 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 3425 exp, 45 kill, 2219 pp Average: 571 exp, 8 kill, 370 pp
Battleship * 2 Units * 0 Leaders Total : 93 exp, 2 kill, 6888 pp Average: 47 exp, 1 kill, 3444 pp
Carrier * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 1992 pp Average: 0 exp, 0 kill, 1992 pp
Cruiser * 1 Units * 0 Leaders Total : 18 exp, 2 kill, 2736 pp Average: 18 exp, 2 kill, 2736 pp
* Summary: * 37 Units * 13 Leaders Total : 11955 exp, 283 kill, 19203 pp Average: 323 exp, 8 kill, 519 pp
Player 1 Japan has 55 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Air Defense : 1
Fighter : 8
Tactical Bomber : 8
Destroyer : 6
Battleship : 2
Carrier : 2
Cruiser : 3
Player 2 USA, US Marines has 8 units total (core+aux):
Infantry : 2
Recon : 1
Tactical Bomber : 1
Destroyer : 2
Carrier : 1
Cruiser : 1
The largest and almost inevitable losses are suffered by units in landing ships after attacks by enemy bombers and warships, which only occur at the beginning of the AI turn.
Klasyczny scenariusz lądowania. Mój lotniskowiec umożliwia użycie wszystkich bombowców i myśliwców już od pierwszej tury. Ponieważ po ostatnim scenariuszu nie musiałem dokonywać wielu napraw, dysponuję wystarczającą ilością prestiżu, aby zakupić kolejne okręty bojowe. Pomagają one w eliminowaniu wrogich stanowisk przeciwlotniczych i artyleryjskich oraz umożliwiają płynny postęp na wszystkich wyspach.
Największe i niemal nieuniknione straty ponoszą jednostki na statkach desantowych po atakach bombowców i okrętów wojennych przeciwnika, które mają miejsce dopiero na początku tury AI.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68
--
Campaign score: 810 * Average: 62
..
Current scenario: BATTLE OF ESPRITU SANTO, VH prestige is 680 , All map prestige is: 720
Army cost: 19203 , Current prestige is 529
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive Using map: 249
if BV: +4500, BATTLE FOR FIJI , cap disabled, 11 turns prestige: 0
if V : +4500, BATTLE FOR FIJI , cap disabled, 15 turns prestige: 0
if TV: +4500, BATTLE FOR FIJI , cap disabled, 19 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 19 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 4 bars , 424 exp , Japan , 5/10 , Aggressive Attack , Special Munition, 13 kill , 0 pp - U:004 [+49 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 365 exp , Japan , 5/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005 [+20 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 667 exp , Japan , 10/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006 [+16 exp]
+ Engineer 40 , Isuzu Type 97 , , 2 bars , 289 exp , Japan , 10/10 , Influence , Special Munition, 6 kill , 0 pp - U:016 [+36 exp]
SNLF 41 , Isuzu Type 94 , , 2 bars , 214 exp , Japan , 9/10 , Special Munition, 9 kill , 280 pp - U:021 [+30 exp]
Navy Paratroopers , , 1 bars , 123 exp , Japan , 10/10 , Special Munition, 5 kill , 228 pp - U:027
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 4 bars , 445 exp , Japan , 10/10 , Liberator , Special Munition, 30 kill , 372 pp - U:013 [+53 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 2 bars , 271 exp , Japan , 10/10 , 5 kill , 0 pp - U:003 [+8 exp]
Type 92 , , 1 bars , 179 exp , Japan , 10/10 , 5 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 116 exp , Japan , 10/10 , 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 332 exp , Japan , 2/10 , Special Munition, 2 kill , 0 pp - U:009 [+17 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 215 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 279 exp , Japan , 7/10 , Special Munition, 10 kill , 294 pp - U:011 [+6 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 279 exp , Japan , 9/10 , Special Munition, 7 kill , 378 pp - U:014 [+19 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 334 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 6 kill , 432 pp - U:015 [+16 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 247 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023 [+11 exp]
105mm Type 92 , Isuzu Type 2 , , 1 bars , 173 exp , Japan , 10/10 , Special Munition, 1 kill , 432 pp - U:028
Fighter
* Mitsubishi A6M2 Zero , 2 Air Army , 5 bars , 811 exp , Japan , 10/10 , All Weather Combat , Special Munition, Support, 12 kill , 0 pp - U:008 [+29 exp]
Mitsubishi A6M2 Zero , , 5 bars , 564 exp , Japan , 4/10 , Aggressive Attack , Special Munition, Support, 7 kill , 206 pp - U:017 [+98 exp]
Mitsubishi A6M2 Zero , , 4 bars , 435 exp , Japan , 10/10 , Special Munition, Support, 17 kill , 516 pp - U:020 [+79 exp]
Mitsubishi A6M2 Zero , , 1 bars , 181 exp , Japan , 6/10 , Special Munition, Support, 6 kill , 309 pp - U:031 [+43 exp]
Mitsubishi A6M2 Zero , , 0 bars , 96 exp , Japan , 5/10 , Special Munition, Support, 4 kill , 258 pp - U:033 [+70 exp]
Mitsubishi A6M3 Zero , , 0 bars , 14 exp , Japan , 9/10 , 1 kill , 475 pp - U:056 [+14 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 903 exp , Japan , 8/10 , Support, Special Munition, 11 kill , 345 pp - U:002 [+56 exp]
B5N Kate , , 5 bars , 835 exp , Japan , 9/10 , All Weather Combat , Support, Special Munition, 16 kill , 496 pp - U:018 [+77 exp]
B5N Kate , , 5 bars , 723 exp , Japan , 8/10 , Support, Special Munition, 9 kill , 441 pp - U:022 [+66 exp]
B5N Kate , , 5 bars , 654 exp , Japan , 8/10 , Fire Discipline , Support, Special Munition, 7 kill , 441 pp - U:024 [+137 exp]
Mitsubishi F1M Pete , , 1 bars , 153 exp , Japan , 8/10 , Recon, Fast Speed, 1 kill , 220 pp - U:026 [+34 exp]
Mitsubishi F1M Pete , , 1 bars , 157 exp , Japan , 10/10 , Fire Discipline , Recon, Fast Speed, 1 kill , 276 pp - U:029 [+29 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 68 exp , Japan , 10/10 , 1 kill , 3444 pp - U:034 [+35 exp]
Yamato (Planes:0/1), , 0 bars , 25 exp , Japan , 10/10 , 1 kill , 3444 pp - U:127 [+25 exp]
Carrier
Escort Carrier (Planes:0/3), , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 1992 pp - U:032
Cruiser
Myoko CA (Planes:0/1), , 0 bars , 18 exp , Japan , 10/10 , 2 kill , 2736 pp - U:035 [+18 exp]
Player 1 : Japan
Killed: INF:162 TNK:5 RCN:8 AT:13 FLAK:24 FORT:35 ATY:49 AD:10 FTR:20 TB:16 SUB:2 DD:5 CRs:3 Total: 352
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:1 SUB:1 Total: 17
BV 13
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 2082 exp, 63 kill, 508 pp Average: 347 exp, 11 kill, 85 pp
Tank * 2 Units * 2 Leaders Total : 1221 exp, 69 kill, 372 pp Average: 611 exp, 35 kill, 186 pp
Recon * 3 Units * 0 Leaders Total : 566 exp, 11 kill, 360 pp Average: 189 exp, 4 kill, 120 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1859 exp, 37 kill, 1956 pp Average: 266 exp, 5 kill, 279 pp
Fighter * 6 Units * 2 Leaders Total : 2101 exp, 47 kill, 1764 pp Average: 350 exp, 8 kill, 294 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 3425 exp, 45 kill, 2219 pp Average: 571 exp, 8 kill, 370 pp
Battleship * 2 Units * 0 Leaders Total : 93 exp, 2 kill, 6888 pp Average: 47 exp, 1 kill, 3444 pp
Carrier * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 1992 pp Average: 0 exp, 0 kill, 1992 pp
Cruiser * 1 Units * 0 Leaders Total : 18 exp, 2 kill, 2736 pp Average: 18 exp, 2 kill, 2736 pp
* Summary: * 37 Units * 13 Leaders Total : 11955 exp, 283 kill, 19203 pp Average: 323 exp, 8 kill, 519 pp
Player 1 Japan has 55 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Air Defense : 1
Fighter : 8
Tactical Bomber : 8
Destroyer : 6
Battleship : 2
Carrier : 2
Cruiser : 3
Player 2 USA, US Marines has 8 units total (core+aux):
Infantry : 2
Recon : 1
Tactical Bomber : 1
Destroyer : 2
Carrier : 1
Cruiser : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
It was a difficult scenario, especially logistically, but I had a plan. And it worked well until about halfway through the scenario. Then the enemy received reinforcements in the form of a small fleet, including a cruiser and a battleship. I had to abort my landing and move all units out of range of the enemy's naval artillery. My battleships were far away and couldn't save the situation. This also meant that a premature BV was out of reach and an alternative plan was needed.
To my surprise, I achieved a BV-1 by “Kill All Enemy,” but prestige remained on the map.
Translated with DeepL.com (free version)
Był to trudny scenariusz, zwłaszcza pod względem logistycznym, ale miałem plan. Plan ten działał dobrze mniej więcej do połowy scenariusza. Wtedy przeciwnik otrzymał wsparcie w postaci małej floty, w tym krążownika i pancernika. Musiałem przerwać lądowanie i wycofać wszystkie jednostki poza zasięg artylerii okrętowej wroga. Moje pancerniki były daleko i nie mogły uratować sytuacji. Oznaczało to, że przedwczesne BV było poza zasięgiem i trzeba było opracować alternatywny plan.
Ku mojemu zaskoczeniu, udało mi się uzyskać BV-1 dzięki „Kill All Enemy”, ale na mapie pozostało prestiż.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53
--
Campaign score: 863 * Average: 61
..
Current scenario: BATTLE FOR FIJI, VH prestige is 600 , All map prestige is: 920
Army cost: 18769 , Current prestige is 1679
Prestige available on map yet is 240 pp ( 80 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 246
if BV: +4700, HELL IN PARADISE: NOUMEA , cap disabled, 10 turns prestige: 0
if V : +4700, HELL IN PARADISE: NOUMEA , cap disabled, 12 turns prestige: 0
if TV: +4700, HELL IN PARADISE: NOUMEA , cap disabled, 14 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 14 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 4 bars , 431 exp , Japan , 9/10 , Aggressive Attack , Special Munition, 15 kill , 0 pp - U:004 [+7 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 365 exp , Japan , 10/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 667 exp , Japan , 18/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006
+ Engineer 40 , Isuzu Type 97 , , 3 bars , 325 exp , Japan , 8/10 , Influence , Special Munition, 6 kill , 0 pp - U:016 [+36 exp]
SNLF 41 , Isuzu Type 94 , , 2 bars , 214 exp , Japan , 10/10 , Special Munition, 9 kill , 312 pp - U:021
Navy Paratroopers , , 1 bars , 131 exp , Japan , 10/10 , Special Munition, 7 kill , 228 pp - U:027 [+8 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, Fast Speed, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 4 bars , 445 exp , Japan , 10/10 , Liberator , Special Munition, Fast Speed, 30 kill , 372 pp - U:013
+ Type 3 Chi-Nu , , 0 bars , 5 exp , Japan , 10/10 , 1 kill , 0 pp - U:038 [+5 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 2 bars , 271 exp , Japan , 10/10 , 5 kill , 0 pp - U:003
Type 92 , , 1 bars , 194 exp , Japan , 10/10 , 7 kill , 204 pp - U:012 [+15 exp]
Motorycle Recon , , 1 bars , 126 exp , Japan , 5/10 , Bridging, 1 kill , 78 pp - U:019 [+10 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 338 exp , Japan , 10/10 , Special Munition, 2 kill , 0 pp - U:009 [+6 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 219 exp , Japan , 8/10 , Special Munition, 5 kill , 0 pp - U:010 [+4 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 279 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 302 exp , Japan , 8/10 , Special Munition, 7 kill , 336 pp - U:014 [+23 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 345 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 7 kill , 432 pp - U:015 [+11 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 247 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023
105mm Type 92 , Isuzu Type 2 , , 1 bars , 191 exp , Japan , 7/10 , Special Munition, 1 kill , 302 pp - U:028 [+18 exp]
Fighter
* Mitsubishi A6M3 Zero , 2 Air Army , 5 bars , 904 exp , Japan , 10/10 , All Weather Combat , Special Munition, Air Defense, 13 kill , 0 pp - U:008 [+93 exp]
Mitsubishi A6M3 Zero , , 5 bars , 615 exp , Japan , 7/10 , Aggressive Attack , Special Munition, Air Defense, 10 kill , 369 pp - U:017 [+51 exp]
Mitsubishi A6M3 Zero , , 5 bars , 517 exp , Japan , 7/10 , Special Munition, Air Defense, 18 kill , 369 pp - U:020 [+82 exp]
Mitsubishi A6M3 Zero , , 2 bars , 214 exp , Japan , 6/10 , Special Munition, Air Defense, 10 kill , 316 pp - U:031 [+33 exp]
Mitsubishi A6M3 Zero , , 1 bars , 160 exp , Japan , 8/10 , Special Munition, Air Defense, 6 kill , 422 pp - U:033 [+64 exp]
Mitsubishi A6M3 Zero , , 0 bars , 46 exp , Japan , 9/10 , Special Munition, Air Defense, 2 kill , 475 pp - U:036 [+32 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 1008 exp , Japan , 8/10 , Support, Special Munition, 13 kill , 345 pp - U:002 [+105 exp]
B5N Kate , , 5 bars , 1027 exp , Japan , 9/10 , All Weather Combat , Support, Special Munition, 18 kill , 496 pp - U:018 [+192 exp]
B5N Kate , , 5 bars , 956 exp , Japan , 7/10 , Support, Special Munition, 11 kill , 386 pp - U:022 [+233 exp]
B5N Kate , , 5 bars , 790 exp , Japan , 8/10 , Fire Discipline , Support, Special Munition, 10 kill , 441 pp - U:024 [+136 exp]
Mitsubishi F1M Pete , , 1 bars , 179 exp , Japan , 9/10 , Recon, Fast Speed, 2 kill , 248 pp - U:026 [+26 exp]
Mitsubishi F1M Pete , , 1 bars , 177 exp , Japan , 9/10 , Fire Discipline , Recon, Fast Speed, 2 kill , 248 pp - U:029 [+20 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 92 exp , Japan , 10/10 , 3 kill , 3444 pp - U:034 [+24 exp]
Yamato (Planes:0/1), , 0 bars , 65 exp , Japan , 10/10 , 5 kill , 3444 pp - U:037 [+40 exp]
Carrier
Escort Carrier (Planes:1/3), , 0 bars , 2 exp , Japan , 9/10 , 0 kill , 1792 pp - U:032 [+2 exp]
Cruiser
Myoko CA (Planes:0/1), , 0 bars , 60 exp , Japan , 9/10 , 7 kill , 2462 pp - U:035 [+42 exp]
Player 1 : Japan
Killed: INF:179 TNK:5 RCN:9 AT:13 FLAK:25 FORT:35 ATY:55 AD:12 FTR:28 TB:21 SUB:2 DD:7 BS:1 CV:1 CRs:4 Total: 397
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:3 SUB:1 DD:6 Total: 25
BV 14
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 2133 exp, 67 kill, 540 pp Average: 356 exp, 11 kill, 90 pp
Tank * 3 Units * 2 Leaders Total : 1226 exp, 70 kill, 372 pp Average: 409 exp, 23 kill, 124 pp
Recon * 3 Units * 0 Leaders Total : 591 exp, 13 kill, 282 pp Average: 197 exp, 4 kill, 94 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1921 exp, 38 kill, 1910 pp Average: 274 exp, 5 kill, 273 pp
Fighter * 6 Units * 2 Leaders Total : 2456 exp, 59 kill, 1951 pp Average: 409 exp, 10 kill, 325 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 4137 exp, 56 kill, 2164 pp Average: 690 exp, 9 kill, 361 pp
Battleship * 2 Units * 0 Leaders Total : 157 exp, 8 kill, 6888 pp Average: 79 exp, 4 kill, 3444 pp
Carrier * 1 Units * 0 Leaders Total : 2 exp, 0 kill, 1792 pp Average: 2 exp, 0 kill, 1792 pp
Cruiser * 1 Units * 0 Leaders Total : 60 exp, 7 kill, 2462 pp Average: 60 exp, 7 kill, 2462 pp
* Summary: * 38 Units * 13 Leaders Total : 13273 exp, 325 kill, 18769 pp Average: 349 exp, 9 kill, 494 pp
Player 1 Japan has 45 units total (core+aux):
Infantry : 7
Tank : 3
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Air Defense : 1
Fighter : 6
Tactical Bomber : 8
Battleship : 2
Carrier : 2
Cruiser : 3
To my surprise, I achieved a BV-1 by “Kill All Enemy,” but prestige remained on the map.
Translated with DeepL.com (free version)
Był to trudny scenariusz, zwłaszcza pod względem logistycznym, ale miałem plan. Plan ten działał dobrze mniej więcej do połowy scenariusza. Wtedy przeciwnik otrzymał wsparcie w postaci małej floty, w tym krążownika i pancernika. Musiałem przerwać lądowanie i wycofać wszystkie jednostki poza zasięg artylerii okrętowej wroga. Moje pancerniki były daleko i nie mogły uratować sytuacji. Oznaczało to, że przedwczesne BV było poza zasięgiem i trzeba było opracować alternatywny plan.
Ku mojemu zaskoczeniu, udało mi się uzyskać BV-1 dzięki „Kill All Enemy”, ale na mapie pozostało prestiż.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53
--
Campaign score: 863 * Average: 61
..
Current scenario: BATTLE FOR FIJI, VH prestige is 600 , All map prestige is: 920
Army cost: 18769 , Current prestige is 1679
Prestige available on map yet is 240 pp ( 80 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 246
if BV: +4700, HELL IN PARADISE: NOUMEA , cap disabled, 10 turns prestige: 0
if V : +4700, HELL IN PARADISE: NOUMEA , cap disabled, 12 turns prestige: 0
if TV: +4700, HELL IN PARADISE: NOUMEA , cap disabled, 14 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 14 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 4 bars , 431 exp , Japan , 9/10 , Aggressive Attack , Special Munition, 15 kill , 0 pp - U:004 [+7 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 3 bars , 365 exp , Japan , 10/10 , Fire Discipline , Special Munition, 14 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 667 exp , Japan , 18/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006
+ Engineer 40 , Isuzu Type 97 , , 3 bars , 325 exp , Japan , 8/10 , Influence , Special Munition, 6 kill , 0 pp - U:016 [+36 exp]
SNLF 41 , Isuzu Type 94 , , 2 bars , 214 exp , Japan , 10/10 , Special Munition, 9 kill , 312 pp - U:021
Navy Paratroopers , , 1 bars , 131 exp , Japan , 10/10 , Special Munition, 7 kill , 228 pp - U:027 [+8 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 776 exp , Japan , 10/10 , Fire Discipline , Special Munition, Fast Speed, 39 kill , 0 pp - U:001
Type 1 Chi-He , , 4 bars , 445 exp , Japan , 10/10 , Liberator , Special Munition, Fast Speed, 30 kill , 372 pp - U:013
+ Type 3 Chi-Nu , , 0 bars , 5 exp , Japan , 10/10 , 1 kill , 0 pp - U:038 [+5 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 2 bars , 271 exp , Japan , 10/10 , 5 kill , 0 pp - U:003
Type 92 , , 1 bars , 194 exp , Japan , 10/10 , 7 kill , 204 pp - U:012 [+15 exp]
Motorycle Recon , , 1 bars , 126 exp , Japan , 5/10 , Bridging, 1 kill , 78 pp - U:019 [+10 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , 2 kill , 204 pp - U:025
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 338 exp , Japan , 10/10 , Special Munition, 2 kill , 0 pp - U:009 [+6 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 219 exp , Japan , 8/10 , Special Munition, 5 kill , 0 pp - U:010 [+4 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 279 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 302 exp , Japan , 8/10 , Special Munition, 7 kill , 336 pp - U:014 [+23 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 345 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 7 kill , 432 pp - U:015 [+11 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 247 exp , Japan , 10/10 , Special Munition, 6 kill , 420 pp - U:023
105mm Type 92 , Isuzu Type 2 , , 1 bars , 191 exp , Japan , 7/10 , Special Munition, 1 kill , 302 pp - U:028 [+18 exp]
Fighter
* Mitsubishi A6M3 Zero , 2 Air Army , 5 bars , 904 exp , Japan , 10/10 , All Weather Combat , Special Munition, Air Defense, 13 kill , 0 pp - U:008 [+93 exp]
Mitsubishi A6M3 Zero , , 5 bars , 615 exp , Japan , 7/10 , Aggressive Attack , Special Munition, Air Defense, 10 kill , 369 pp - U:017 [+51 exp]
Mitsubishi A6M3 Zero , , 5 bars , 517 exp , Japan , 7/10 , Special Munition, Air Defense, 18 kill , 369 pp - U:020 [+82 exp]
Mitsubishi A6M3 Zero , , 2 bars , 214 exp , Japan , 6/10 , Special Munition, Air Defense, 10 kill , 316 pp - U:031 [+33 exp]
Mitsubishi A6M3 Zero , , 1 bars , 160 exp , Japan , 8/10 , Special Munition, Air Defense, 6 kill , 422 pp - U:033 [+64 exp]
Mitsubishi A6M3 Zero , , 0 bars , 46 exp , Japan , 9/10 , Special Munition, Air Defense, 2 kill , 475 pp - U:036 [+32 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 1008 exp , Japan , 8/10 , Support, Special Munition, 13 kill , 345 pp - U:002 [+105 exp]
B5N Kate , , 5 bars , 1027 exp , Japan , 9/10 , All Weather Combat , Support, Special Munition, 18 kill , 496 pp - U:018 [+192 exp]
B5N Kate , , 5 bars , 956 exp , Japan , 7/10 , Support, Special Munition, 11 kill , 386 pp - U:022 [+233 exp]
B5N Kate , , 5 bars , 790 exp , Japan , 8/10 , Fire Discipline , Support, Special Munition, 10 kill , 441 pp - U:024 [+136 exp]
Mitsubishi F1M Pete , , 1 bars , 179 exp , Japan , 9/10 , Recon, Fast Speed, 2 kill , 248 pp - U:026 [+26 exp]
Mitsubishi F1M Pete , , 1 bars , 177 exp , Japan , 9/10 , Fire Discipline , Recon, Fast Speed, 2 kill , 248 pp - U:029 [+20 exp]
Battleship
Yamato (Planes:0/1), , 0 bars , 92 exp , Japan , 10/10 , 3 kill , 3444 pp - U:034 [+24 exp]
Yamato (Planes:0/1), , 0 bars , 65 exp , Japan , 10/10 , 5 kill , 3444 pp - U:037 [+40 exp]
Carrier
Escort Carrier (Planes:1/3), , 0 bars , 2 exp , Japan , 9/10 , 0 kill , 1792 pp - U:032 [+2 exp]
Cruiser
Myoko CA (Planes:0/1), , 0 bars , 60 exp , Japan , 9/10 , 7 kill , 2462 pp - U:035 [+42 exp]
Player 1 : Japan
Killed: INF:179 TNK:5 RCN:9 AT:13 FLAK:25 FORT:35 ATY:55 AD:12 FTR:28 TB:21 SUB:2 DD:7 BS:1 CV:1 CRs:4 Total: 397
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:3 SUB:1 DD:6 Total: 25
BV 14
V 0
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 2133 exp, 67 kill, 540 pp Average: 356 exp, 11 kill, 90 pp
Tank * 3 Units * 2 Leaders Total : 1226 exp, 70 kill, 372 pp Average: 409 exp, 23 kill, 124 pp
Recon * 3 Units * 0 Leaders Total : 591 exp, 13 kill, 282 pp Average: 197 exp, 4 kill, 94 pp
Anti-tank * 2 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 226 exp, 2 kill, 102 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 1921 exp, 38 kill, 1910 pp Average: 274 exp, 5 kill, 273 pp
Fighter * 6 Units * 2 Leaders Total : 2456 exp, 59 kill, 1951 pp Average: 409 exp, 10 kill, 325 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 4137 exp, 56 kill, 2164 pp Average: 690 exp, 9 kill, 361 pp
Battleship * 2 Units * 0 Leaders Total : 157 exp, 8 kill, 6888 pp Average: 79 exp, 4 kill, 3444 pp
Carrier * 1 Units * 0 Leaders Total : 2 exp, 0 kill, 1792 pp Average: 2 exp, 0 kill, 1792 pp
Cruiser * 1 Units * 0 Leaders Total : 60 exp, 7 kill, 2462 pp Average: 60 exp, 7 kill, 2462 pp
* Summary: * 38 Units * 13 Leaders Total : 13273 exp, 325 kill, 18769 pp Average: 349 exp, 9 kill, 494 pp
Player 1 Japan has 45 units total (core+aux):
Infantry : 7
Tank : 3
Recon : 3
Anti-tank : 2
Dual-purpose : 1
Artillery : 7
Air Defense : 1
Fighter : 6
Tactical Bomber : 8
Battleship : 2
Carrier : 2
Cruiser : 3
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Extremely difficult scenario.
After landing on the east coast, the player is confronted with complicated terrain – lots of mountains and forests in between. There are no roads on the entire map. The enemy's defensive positions are a mixture of bunkers, machine guns, anti-aircraft guns, and artillery. The average entrenchment is 10.
I try to cross the map in the center with the ground troops and take the long way around the island in the south with the ships to then support my troops on the west coast, where most of the VH's are located.
It soon becomes clear that all units are too slow and will not reach the VH's within the BV turn limit. I make a desperate attempt to capture the VH in the northwest with the paratroopers, but without first taking out the ATY and anti-aircraft guns there, they don't stand a chance.
Translated with DeepL.com (free version)
Niezwykle trudny scenariusz.
Po wylądowaniu na wschodnim wybrzeżu gracz napotyka skomplikowane ukształtowanie terenu – wiele gór i lasów pomiędzy nimi. Na całej mapie nie ma żadnych dróg. Pozycje obronne przeciwnika to mieszanka bunkrów, karabinów maszynowych, broni przeciwlotniczej i artylerii. Średni poziom umocnień wynosi 10.
Próbuję przejść mapę w centrum z oddziałami lądowymi , a statkami wybieram dłuższą trasę na południu wokół wyspy, aby następnie wesprzeć moje oddziały na zachodnim wybrzeżu, gdzie znajduje się większość umocnień.
Wkrótce staje się jasne, że wszystkie jednostki są zbyt wolne i nie dotrą do VH przed upływem limitu tur BV. Podejmuję jeszcze desperacką próbę zdobycia VH na północnym zachodzie za pomocą spadochroniarzy, ale bez uprzedniego wyeliminowania tamtejszych ATY i przeciwlotniczych nie mają oni żadnych szans.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53 +++ Proto: Ho-Ni III 75
15 HELL IN PARADISE: NOUMEA , #20 , Victory , score:35
--
Campaign score: 898 * Average: 59
..
Current scenario: HELL IN PARADISE: NOUMEA, VH prestige is 720 , All map prestige is: 840
Army cost: 22427 , Current prestige is 1151
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 245
if BV: +5000, BATTLE FOR AUCKLAND , cap disabled, 12 turns prestige: 0
if V : +5000, BATTLE FOR AUCKLAND , cap disabled, 15 turns prestige: 0
if TV: +5000, BATTLE FOR AUCKLAND , cap disabled, 21 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 4 bars , 480 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 18 kill , 0 pp - U:004 [+49 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 4 bars , 400 exp , Japan , 5/10 , Fire Discipline , Special Munition, 18 kill , 0 pp - U:005 [+35 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 709 exp , Japan , 17/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006 [+42 exp]
+ Engineer 40 , Isuzu Type 97 , , 3 bars , 354 exp , Japan , 6/10 , Influence , Special Munition, 8 kill , 0 pp - U:016 [+29 exp]
SNLF 41 , Isuzu Type 94 , , 2 bars , 248 exp , Japan , 5/10 , Special Munition, 11 kill , 156 pp - U:021 [+34 exp]
Navy Paratroopers , , 1 bars , 152 exp , Japan , 10/10 , 8 kill , 228 pp - U:027 [+21 exp]
Navy Paratroopers , , 0 bars , 5 exp , Japan , 9/10 , 1 kill , 205 pp - U:032 [+5 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 802 exp , Japan , 9/10 , Fire Discipline , Special Munition, Fast Speed, 40 kill , 0 pp - U:001 [+26 exp]
Type 1 Chi-He , , 4 bars , 481 exp , Japan , 7/10 , Liberator , Special Munition, Fast Speed, 30 kill , 260 pp - U:013 [+36 exp]
+ Type 3 Chi-Nu , , 0 bars , 5 exp , Japan , 10/10 , 1 kill , 0 pp - U:038
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 2 bars , 271 exp , Japan , 10/10 , 5 kill , 0 pp - U:003
Type 92 , , 1 bars , 194 exp , Japan , 10/10 , 7 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 126 exp , Japan , 10/10 , Bridging, 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , 2 kill , 204 pp - U:025
+ Ho-Ni III 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:039
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 366 exp , Japan , 10/10 , Special Munition, 3 kill , 0 pp - U:009 [+28 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 230 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010 [+11 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 337 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+58 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 322 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+20 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 394 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 9 kill , 432 pp - U:015 [+49 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 289 exp , Japan , 7/10 , Special Munition, 6 kill , 294 pp - U:023 [+42 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 273 exp , Japan , 10/10 , Special Munition, 4 kill , 432 pp - U:028 [+82 exp]
Fighter
* Mitsubishi A6M3 Zero (CV), 2 Air Army , 5 bars , 973 exp , Japan , 6/10 , All Weather Combat , Special Munition, Air Defense, 15 kill , 0 pp - U:008 [+69 exp]
Mitsubishi A6M3 Zero , , 5 bars , 705 exp , Japan , 7/10 , Aggressive Attack , Special Munition, Air Defense, 11 kill , 369 pp - U:017 [+90 exp]
Mitsubishi A6M3 Zero , , 5 bars , 580 exp , Japan , 5/10 , Special Munition, Air Defense, 19 kill , 264 pp - U:020 [+63 exp]
Mitsubishi A6M3 Zero , , 2 bars , 268 exp , Japan , 5/10 , Special Munition, Air Defense, 12 kill , 264 pp - U:031 [+54 exp]
Mitsubishi A6M3 Zero , , 2 bars , 253 exp , Japan , 7/10 , Special Munition, Air Defense, 6 kill , 369 pp - U:033 [+93 exp]
Mitsubishi A6M3 Zero , , 0 bars , 73 exp , Japan , 6/10 , Special Munition, Air Defense, 4 kill , 316 pp - U:036 [+27 exp]
Mitsubishi A6M3 Zero , , 0 bars , 76 exp , Japan , 8/10 , Special Munition, Air Defense, 3 kill , 422 pp - U:092 [+76 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 1078 exp , Japan , 9/10 , Support, Special Munition, 17 kill , 388 pp - U:002 [+70 exp]
B5N Kate , , 5 bars , 1165 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 19 kill , 441 pp - U:018 [+138 exp]
B5N Kate , , 5 bars , 1081 exp , Japan , 9/10 , Support, Special Munition, 13 kill , 496 pp - U:022 [+125 exp]
B5N Kate , , 5 bars , 852 exp , Japan , 8/10 , Fire Discipline , Support, Special Munition, 10 kill , 441 pp - U:024 [+62 exp]
Mitsubishi F1M Pete , , 2 bars , 217 exp , Japan , 6/10 , Recon, Fast Speed, 2 kill , 165 pp - U:026 [+38 exp]
Mitsubishi F1M Pete , , 2 bars , 215 exp , Japan , 6/10 , Fire Discipline , Recon, Fast Speed, 2 kill , 165 pp - U:029 [+38 exp]
Battleship
Yamato (Planes:0/1), , 1 bars , 140 exp , Japan , 10/10 , 5 kill , 3444 pp - U:034 [+48 exp]
Yamato (Planes:0/1), , 1 bars , 109 exp , Japan , 10/10 , 6 kill , 3444 pp - U:037 [+44 exp]
Ise 43 (Planes:1/2), , 0 bars , 48 exp , Japan , 10/10 , 0 kill , 2988 pp - U:093 [+48 exp]
Cruiser
Myoko CA (Planes:0/1), , 1 bars , 121 exp , Japan , 10/10 , 9 kill , 2736 pp - U:035 [+61 exp]
Oyodo CL (Planes:0/1), , 0 bars , 86 exp , Japan , 10/10 , 1 kill , 2100 pp - U:094 [+86 exp]
Player 1 : Japan
Killed: INF:189 TNK:5 RCN:10 AT:17 FLAK:30 FORT:41 ATY:61 AD:16 FTR:34 TB:23 SUB:2 DD:7 BS:1 CV:1 CRs:4 Total: 441
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:3 SUB:1 DD:6 Total: 25
BV 14
V 1
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 2348 exp, 80 kill, 589 pp Average: 335 exp, 11 kill, 84 pp
Tank * 3 Units * 2 Leaders Total : 1288 exp, 71 kill, 260 pp Average: 429 exp, 24 kill, 87 pp
Recon * 3 Units * 0 Leaders Total : 591 exp, 13 kill, 360 pp Average: 197 exp, 4 kill, 120 pp
Anti-tank * 3 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 150 exp, 1 kill, 68 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 2211 exp, 44 kill, 1998 pp Average: 316 exp, 6 kill, 285 pp
Fighter * 7 Units * 2 Leaders Total : 2928 exp, 70 kill, 2004 pp Average: 418 exp, 10 kill, 286 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 4608 exp, 63 kill, 2096 pp Average: 768 exp, 11 kill, 349 pp
Battleship * 3 Units * 0 Leaders Total : 297 exp, 11 kill, 9876 pp Average: 99 exp, 4 kill, 3292 pp
Cruiser * 2 Units * 0 Leaders Total : 207 exp, 10 kill, 4836 pp Average: 104 exp, 5 kill, 2418 pp
* Summary: * 42 Units * 13 Leaders Total : 15068 exp, 369 kill, 22427 pp Average: 359 exp, 9 kill, 534 pp
Player 1 Japan has 45 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 3
Anti-tank : 3
Dual-purpose : 1
Artillery : 8
Air Defense : 1
Fighter : 7
Tactical Bomber : 6
Battleship : 3
Cruiser : 2
Player 2 France, USA has 5 units total (core+aux):
Infantry : 2
Anti-tank : 1
Dual-purpose : 1
Fortification : 1
After landing on the east coast, the player is confronted with complicated terrain – lots of mountains and forests in between. There are no roads on the entire map. The enemy's defensive positions are a mixture of bunkers, machine guns, anti-aircraft guns, and artillery. The average entrenchment is 10.
I try to cross the map in the center with the ground troops and take the long way around the island in the south with the ships to then support my troops on the west coast, where most of the VH's are located.
It soon becomes clear that all units are too slow and will not reach the VH's within the BV turn limit. I make a desperate attempt to capture the VH in the northwest with the paratroopers, but without first taking out the ATY and anti-aircraft guns there, they don't stand a chance.
Translated with DeepL.com (free version)
Niezwykle trudny scenariusz.
Po wylądowaniu na wschodnim wybrzeżu gracz napotyka skomplikowane ukształtowanie terenu – wiele gór i lasów pomiędzy nimi. Na całej mapie nie ma żadnych dróg. Pozycje obronne przeciwnika to mieszanka bunkrów, karabinów maszynowych, broni przeciwlotniczej i artylerii. Średni poziom umocnień wynosi 10.
Próbuję przejść mapę w centrum z oddziałami lądowymi , a statkami wybieram dłuższą trasę na południu wokół wyspy, aby następnie wesprzeć moje oddziały na zachodnim wybrzeżu, gdzie znajduje się większość umocnień.
Wkrótce staje się jasne, że wszystkie jednostki są zbyt wolne i nie dotrą do VH przed upływem limitu tur BV. Podejmuję jeszcze desperacką próbę zdobycia VH na północnym zachodzie za pomocą spadochroniarzy, ale bez uprzedniego wyeliminowania tamtejszych ATY i przeciwlotniczych nie mają oni żadnych szans.
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53 +++ Proto: Ho-Ni III 75
15 HELL IN PARADISE: NOUMEA , #20 , Victory , score:35
--
Campaign score: 898 * Average: 59
..
Current scenario: HELL IN PARADISE: NOUMEA, VH prestige is 720 , All map prestige is: 840
Army cost: 22427 , Current prestige is 1151
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 245
if BV: +5000, BATTLE FOR AUCKLAND , cap disabled, 12 turns prestige: 0
if V : +5000, BATTLE FOR AUCKLAND , cap disabled, 15 turns prestige: 0
if TV: +5000, BATTLE FOR AUCKLAND , cap disabled, 21 turns prestige: 0
if Ls: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 0
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 4 bars , 480 exp , Japan , 8/10 , Aggressive Attack , Special Munition, 18 kill , 0 pp - U:004 [+49 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 4 bars , 400 exp , Japan , 5/10 , Fire Discipline , Special Munition, 18 kill , 0 pp - U:005 [+35 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 709 exp , Japan , 17/13 , Determined Defense , Fast Speed, Special Munition, 16 kill , 0 pp - U:006 [+42 exp]
+ Engineer 40 , Isuzu Type 97 , , 3 bars , 354 exp , Japan , 6/10 , Influence , Special Munition, 8 kill , 0 pp - U:016 [+29 exp]
SNLF 41 , Isuzu Type 94 , , 2 bars , 248 exp , Japan , 5/10 , Special Munition, 11 kill , 156 pp - U:021 [+34 exp]
Navy Paratroopers , , 1 bars , 152 exp , Japan , 10/10 , 8 kill , 228 pp - U:027 [+21 exp]
Navy Paratroopers , , 0 bars , 5 exp , Japan , 9/10 , 1 kill , 205 pp - U:032 [+5 exp]
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 802 exp , Japan , 9/10 , Fire Discipline , Special Munition, Fast Speed, 40 kill , 0 pp - U:001 [+26 exp]
Type 1 Chi-He , , 4 bars , 481 exp , Japan , 7/10 , Liberator , Special Munition, Fast Speed, 30 kill , 260 pp - U:013 [+36 exp]
+ Type 3 Chi-Nu , , 0 bars , 5 exp , Japan , 10/10 , 1 kill , 0 pp - U:038
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 2 bars , 271 exp , Japan , 10/10 , 5 kill , 0 pp - U:003
Type 92 , , 1 bars , 194 exp , Japan , 10/10 , 7 kill , 204 pp - U:012
Motorycle Recon , , 1 bars , 126 exp , Japan , 10/10 , Bridging, 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 339 exp , Japan , 10/10 , 1 kill , 0 pp - U:007
MG , Isuzu Type 94 , , 1 bars , 112 exp , Japan , 10/10 , Bridging , 2 kill , 204 pp - U:025
+ Ho-Ni III 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:039
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 366 exp , Japan , 10/10 , Special Munition, 3 kill , 0 pp - U:009 [+28 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 230 exp , Japan , 10/10 , Special Munition, 5 kill , 0 pp - U:010 [+11 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 337 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+58 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 322 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+20 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 394 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 9 kill , 432 pp - U:015 [+49 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 2 bars , 289 exp , Japan , 7/10 , Special Munition, 6 kill , 294 pp - U:023 [+42 exp]
105mm Type 92 , Isuzu Type 2 , , 2 bars , 273 exp , Japan , 10/10 , Special Munition, 4 kill , 432 pp - U:028 [+82 exp]
Fighter
* Mitsubishi A6M3 Zero (CV), 2 Air Army , 5 bars , 973 exp , Japan , 6/10 , All Weather Combat , Special Munition, Air Defense, 15 kill , 0 pp - U:008 [+69 exp]
Mitsubishi A6M3 Zero , , 5 bars , 705 exp , Japan , 7/10 , Aggressive Attack , Special Munition, Air Defense, 11 kill , 369 pp - U:017 [+90 exp]
Mitsubishi A6M3 Zero , , 5 bars , 580 exp , Japan , 5/10 , Special Munition, Air Defense, 19 kill , 264 pp - U:020 [+63 exp]
Mitsubishi A6M3 Zero , , 2 bars , 268 exp , Japan , 5/10 , Special Munition, Air Defense, 12 kill , 264 pp - U:031 [+54 exp]
Mitsubishi A6M3 Zero , , 2 bars , 253 exp , Japan , 7/10 , Special Munition, Air Defense, 6 kill , 369 pp - U:033 [+93 exp]
Mitsubishi A6M3 Zero , , 0 bars , 73 exp , Japan , 6/10 , Special Munition, Air Defense, 4 kill , 316 pp - U:036 [+27 exp]
Mitsubishi A6M3 Zero , , 0 bars , 76 exp , Japan , 8/10 , Special Munition, Air Defense, 3 kill , 422 pp - U:092 [+76 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 1078 exp , Japan , 9/10 , Support, Special Munition, 17 kill , 388 pp - U:002 [+70 exp]
B5N Kate , , 5 bars , 1165 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 19 kill , 441 pp - U:018 [+138 exp]
B5N Kate , , 5 bars , 1081 exp , Japan , 9/10 , Support, Special Munition, 13 kill , 496 pp - U:022 [+125 exp]
B5N Kate , , 5 bars , 852 exp , Japan , 8/10 , Fire Discipline , Support, Special Munition, 10 kill , 441 pp - U:024 [+62 exp]
Mitsubishi F1M Pete , , 2 bars , 217 exp , Japan , 6/10 , Recon, Fast Speed, 2 kill , 165 pp - U:026 [+38 exp]
Mitsubishi F1M Pete , , 2 bars , 215 exp , Japan , 6/10 , Fire Discipline , Recon, Fast Speed, 2 kill , 165 pp - U:029 [+38 exp]
Battleship
Yamato (Planes:0/1), , 1 bars , 140 exp , Japan , 10/10 , 5 kill , 3444 pp - U:034 [+48 exp]
Yamato (Planes:0/1), , 1 bars , 109 exp , Japan , 10/10 , 6 kill , 3444 pp - U:037 [+44 exp]
Ise 43 (Planes:1/2), , 0 bars , 48 exp , Japan , 10/10 , 0 kill , 2988 pp - U:093 [+48 exp]
Cruiser
Myoko CA (Planes:0/1), , 1 bars , 121 exp , Japan , 10/10 , 9 kill , 2736 pp - U:035 [+61 exp]
Oyodo CL (Planes:0/1), , 0 bars , 86 exp , Japan , 10/10 , 1 kill , 2100 pp - U:094 [+86 exp]
Player 1 : Japan
Killed: INF:189 TNK:5 RCN:10 AT:17 FLAK:30 FORT:41 ATY:61 AD:16 FTR:34 TB:23 SUB:2 DD:7 BS:1 CV:1 CRs:4 Total: 441
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:3 SUB:1 DD:6 Total: 25
BV 14
V 1
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 2348 exp, 80 kill, 589 pp Average: 335 exp, 11 kill, 84 pp
Tank * 3 Units * 2 Leaders Total : 1288 exp, 71 kill, 260 pp Average: 429 exp, 24 kill, 87 pp
Recon * 3 Units * 0 Leaders Total : 591 exp, 13 kill, 360 pp Average: 197 exp, 4 kill, 120 pp
Anti-tank * 3 Units * 1 Leaders Total : 451 exp, 3 kill, 204 pp Average: 150 exp, 1 kill, 68 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 1 Leaders Total : 2211 exp, 44 kill, 1998 pp Average: 316 exp, 6 kill, 285 pp
Fighter * 7 Units * 2 Leaders Total : 2928 exp, 70 kill, 2004 pp Average: 418 exp, 10 kill, 286 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 4608 exp, 63 kill, 2096 pp Average: 768 exp, 11 kill, 349 pp
Battleship * 3 Units * 0 Leaders Total : 297 exp, 11 kill, 9876 pp Average: 99 exp, 4 kill, 3292 pp
Cruiser * 2 Units * 0 Leaders Total : 207 exp, 10 kill, 4836 pp Average: 104 exp, 5 kill, 2418 pp
* Summary: * 42 Units * 13 Leaders Total : 15068 exp, 369 kill, 22427 pp Average: 359 exp, 9 kill, 534 pp
Player 1 Japan has 45 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 3
Anti-tank : 3
Dual-purpose : 1
Artillery : 8
Air Defense : 1
Fighter : 7
Tactical Bomber : 6
Battleship : 3
Cruiser : 2
Player 2 France, USA has 5 units total (core+aux):
Infantry : 2
Anti-tank : 1
Dual-purpose : 1
Fortification : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
The first difficult decision is which combination of units to deploy in the west of the map, where the paratroopers should be, and which units should capture the island with the airfield in the northeast while suffering as few losses as possible. It is also important to find the enemy fleet and destroy it in the first turn if possible, so that no losses can occur among the landing ships.
The start went well. The island with the airport was taken, although I almost lost an MG unit to ATY fire.
I reached the mainland first in the west, then in the north, where I was able to capture the airfield. My joy was short-lived. After my 7th turn, the Allies received numerous reinforcements, which appeared between my units and caused chaos. I curse such a design.
In turn 8, the orgy of reinforcements in the north repeats itself. This time, AA is also present, damaging my planes over the airfield and receiving a fortification of 10 from the start. This is outrageous and infuriates me immensely.
Ultimately, I survived the situation, repelled further counterattacks, and broke the last resistance with the help of my battleships.
Pierwszą trudną decyzją jest wybór kombinacji jednostek, które należy rozmieścić na zachodzie mapy, gdzie mają działać spadochroniarze, oraz jednostek, które mają zdobyć wyspę z lotniskiem na północnym wschodzie, ponosząc jak najmniejsze straty. Ponadto ważne jest, aby znaleźć flotę przeciwnika i zniszczyć ją najlepiej w pierwszej turze, aby nie doszło do strat wśród statków desantowych.
Początek przebiegał pomyślnie. Wyspa z lotniskiem została zdobyta, ale prawie straciłem jednostkę MG z powodu ostrzału ATY.
Najpierw dotarłem do lądu na zachodzie, a następnie na północy, gdzie udało mi się zdobyć lotnisko. Moja radość trwała jednak krótko. Po moim 7. ruchu alianci otrzymali liczne posiłki, które pojawiły się między moimi jednostkami i spowodowały chaos. Przeklinam taki projekt.
W turze 8 powtarza się orgia z posiłkami na północy. Tym razem pojawia się również AA, które uszkadza moje samoloty nad lotniskiem i od początku otrzymuje okopanie 10. To bezczelność, która doprowadza mnie do niekończącej się wściekłości.
Ostatecznie przetrwałem tę sytuację, odeprzełem kolejne kontrataki i z pomocą moich pancerników złamałem ostatni opór.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53 +++ Proto: Ho-Ni III 75
15 HELL IN PARADISE: NOUMEA , #20 , Victory , score:35
16 BATTLE FOR AUCKLAND , #21 , Brilliant Victory , score:65
--
Campaign score: 963 * Average: 60
..
Current scenario: BATTLE FOR AUCKLAND, VH prestige is 1000 , All map prestige is: 1760
Army cost: 25685 , Current prestige is 2570
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive Using map: 224
if BV: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 420
if V : +5900, FOR THE EMPEROR , cap disabled, 25 turns prestige: 500
if TV: +5900, FOR THE EMPEROR , cap disabled, 30 turns prestige: 600
if Ls: +5900, FOR THE EMPEROR , cap disabled, 30 turns prestige: 600
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 5 bars , 529 exp , Japan , 10/10 , Aggressive Attack , Special Munition, 21 kill , 0 pp - U:004 [+49 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 5 bars , 524 exp , Japan , 3/10 , Fire Discipline , Special Munition, 21 kill , 0 pp - U:005 [+124 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 822 exp , Japan , 15/13 , Determined Defense , Fast Speed, Special Munition, 19 kill , 0 pp - U:006 [+113 exp]
+ Engineer 42 , Isuzu Type 94 , , 4 bars , 467 exp , Japan , 9/10 , Influence , Special Munition, 13 kill , 0 pp - U:016 [+113 exp]
SNLF 41 , Isuzu Type 94 , , 3 bars , 303 exp , Japan , 9/10 , Special Munition, 14 kill , 280 pp - U:021 [+55 exp]
Navy Paratroopers , , 1 bars , 195 exp , Japan , 10/10 , Special Munition, 9 kill , 228 pp - U:027 [+43 exp]
Navy Paratroopers , , 0 bars , 5 exp , Japan , 10/10 , Special Munition, 1 kill , 228 pp - U:032
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 841 exp , Japan , 10/10 , Fire Discipline , Special Munition, 47 kill , 0 pp - U:001 [+39 exp]
Type 1 Chi-He , , 5 bars , 562 exp , Japan , 3/10 , Liberator , Special Munition, 36 kill , 111 pp - U:013 [+81 exp]
+ Type 3 Chi-Nu , , 1 bars , 115 exp , Japan , 9/10 , Special Munition, 3 kill , 0 pp - U:038 [+110 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 3 bars , 306 exp , Japan , 9/10 , 9 kill , 0 pp - U:003 [+35 exp]
Type 92 , , 2 bars , 260 exp , Japan , 10/10 , 11 kill , 204 pp - U:012 [+66 exp]
Motorycle Recon , , 1 bars , 126 exp , Japan , 10/10 , 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 371 exp , Japan , 6/10 , Special Munition, 1 kill , 0 pp - U:007 [+32 exp]
MG , Isuzu Type 94 , , 1 bars , 132 exp , Japan , 2/10 , Bridging , Special Munition, 2 kill , 40 pp - U:025 [+20 exp]
+ Ho-Ni III 75 , , 1 bars , 101 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:039 [+101 exp]
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 398 exp , Japan , 10/10 , Special Munition, 3 kill , 0 pp - U:009 [+32 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 258 exp , Japan , 5/10 , Special Munition, 5 kill , 0 pp - U:010 [+28 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 378 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+41 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 4 bars , 404 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+82 exp]
105mm Type 92 , Isuzu Type 2 , , 4 bars , 437 exp , Japan , 8/10 , Infiltration Tactics , Special Munition, 11 kill , 345 pp - U:015 [+43 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 344 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 6 kill , 420 pp - U:023 [+55 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 349 exp , Japan , 7/10 , Special Munition, 4 kill , 302 pp - U:028 [+76 exp]
Fighter
* Mitsubishi A6M3 Zero , 2 Air Army , 5 bars , 1114 exp , Japan , 9/10 , All Weather Combat , Special Munition, Air Defense, 17 kill , 0 pp - U:008 [+141 exp]
Mitsubishi A6M3 Zero , , 5 bars , 824 exp , Japan , 8/10 , Aggressive Attack , Special Munition, Air Defense, 13 kill , 422 pp - U:017 [+119 exp]
Mitsubishi A6M3 Zero , , 5 bars , 684 exp , Japan , 9/10 , Special Munition, Air Defense, 19 kill , 475 pp - U:020 [+104 exp]
Mitsubishi A6M3 Zero , , 2 bars , 292 exp , Japan , 9/10 , Special Munition, Air Defense, 13 kill , 475 pp - U:031 [+24 exp]
Mitsubishi A6M3 Zero , , 3 bars , 360 exp , Japan , 4/10 , Special Munition, Air Defense, 9 kill , 211 pp - U:033 [+107 exp]
Mitsubishi A6M3 Zero , , 1 bars , 108 exp , Japan , 5/10 , Special Munition, Air Defense, 5 kill , 264 pp - U:036 [+35 exp]
Mitsubishi A6M3 Zero , , 1 bars , 148 exp , Japan , 9/10 , Special Munition, Air Defense, 6 kill , 475 pp - U:040 [+72 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 1311 exp , Japan , 10/10 , Support, Special Munition, 19 kill , 432 pp - U:002 [+233 exp]
B5N Kate , , 5 bars , 1342 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 21 kill , 441 pp - U:018 [+177 exp]
B5N Kate , , 5 bars , 1195 exp , Japan , 9/10 , Support, Special Munition, 16 kill , 496 pp - U:022 [+114 exp]
B5N Kate , , 5 bars , 1056 exp , Japan , 9/10 , Fire Discipline , Support, Special Munition, 14 kill , 496 pp - U:024 [+204 exp]
Mitsubishi F1M Pete , , 2 bars , 236 exp , Japan , 8/10 , Recon, Fast Speed, 2 kill , 220 pp - U:026 [+19 exp]
Mitsubishi F1M Pete , , 2 bars , 276 exp , Japan , 8/10 , Fire Discipline , Recon, Fast Speed, 2 kill , 220 pp - U:029 [+61 exp]
Battleship
Yamato (Planes:0/1), , 2 bars , 223 exp , Japan , 10/10 , 8 kill , 3444 pp - U:034 [+83 exp]
Yamato (Planes:0/1), , 1 bars , 192 exp , Japan , 10/10 , 12 kill , 3444 pp - U:037 [+83 exp]
Ise 43 (Planes:0/2), , 1 bars , 101 exp , Japan , 10/10 , 3 kill , 2988 pp - U:041 [+53 exp]
Ise 43 (Planes:0/2), , 0 bars , 88 exp , Japan , 10/10 , 3 kill , 2988 pp - U:154 [+88 exp]
Cruiser
Myoko CA (Planes:0/1), , 1 bars , 199 exp , Japan , 10/10 , 11 kill , 2736 pp - U:035 [+78 exp]
Oyodo CL (Planes:0/1), , 1 bars , 153 exp , Japan , 10/10 , Reconnaissance Movement , 1 kill , 2100 pp - U:042 [+67 exp]
Player 1 : Japan
Killed: INF:214 TNK:10 RCN:11 AT:18 FLAK:40 FORT:63 ATY:78 AD:21 FTR:38 TB:25 SUB:2 DD:10 BS:2 CV:2 CRs:6 Total: 540
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:3 SUB:1 DD:6 Total: 25
BV 15
V 1
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 2845 exp, 98 kill, 736 pp Average: 406 exp, 14 kill, 105 pp
Tank * 3 Units * 2 Leaders Total : 1518 exp, 86 kill, 111 pp Average: 506 exp, 29 kill, 37 pp
Recon * 3 Units * 0 Leaders Total : 692 exp, 21 kill, 360 pp Average: 231 exp, 7 kill, 120 pp
Anti-tank * 3 Units * 1 Leaders Total : 604 exp, 4 kill, 40 pp Average: 201 exp, 1 kill, 13 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 2 Leaders Total : 2568 exp, 46 kill, 1907 pp Average: 367 exp, 7 kill, 272 pp
Fighter * 7 Units * 2 Leaders Total : 3530 exp, 82 kill, 2322 pp Average: 504 exp, 12 kill, 332 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 5416 exp, 74 kill, 2305 pp Average: 903 exp, 12 kill, 384 pp
Battleship * 4 Units * 0 Leaders Total : 604 exp, 26 kill, 12864 pp Average: 151 exp, 7 kill, 3216 pp
Cruiser * 2 Units * 1 Leaders Total : 352 exp, 12 kill, 4836 pp Average: 176 exp, 6 kill, 2418 pp
* Summary: * 43 Units * 15 Leaders Total : 18268 exp, 453 kill, 25685 pp Average: 425 exp, 11 kill, 597 pp
Player 1 Japan has 54 units total (core+aux):
Infantry : 10
Tank : 3
Recon : 5
Anti-tank : 3
Dual-purpose : 1
Artillery : 7
Fighter : 7
Tactical Bomber : 6
Submarine : 1
Destroyer : 1
Battleship : 6
Cruiser : 4
Player 2 New Zealand, USA, US Marines, Australia has 1 units total (core+aux):
Infantry : 1
The start went well. The island with the airport was taken, although I almost lost an MG unit to ATY fire.
I reached the mainland first in the west, then in the north, where I was able to capture the airfield. My joy was short-lived. After my 7th turn, the Allies received numerous reinforcements, which appeared between my units and caused chaos. I curse such a design.
In turn 8, the orgy of reinforcements in the north repeats itself. This time, AA is also present, damaging my planes over the airfield and receiving a fortification of 10 from the start. This is outrageous and infuriates me immensely.
Ultimately, I survived the situation, repelled further counterattacks, and broke the last resistance with the help of my battleships.
Pierwszą trudną decyzją jest wybór kombinacji jednostek, które należy rozmieścić na zachodzie mapy, gdzie mają działać spadochroniarze, oraz jednostek, które mają zdobyć wyspę z lotniskiem na północnym wschodzie, ponosząc jak najmniejsze straty. Ponadto ważne jest, aby znaleźć flotę przeciwnika i zniszczyć ją najlepiej w pierwszej turze, aby nie doszło do strat wśród statków desantowych.
Początek przebiegał pomyślnie. Wyspa z lotniskiem została zdobyta, ale prawie straciłem jednostkę MG z powodu ostrzału ATY.
Najpierw dotarłem do lądu na zachodzie, a następnie na północy, gdzie udało mi się zdobyć lotnisko. Moja radość trwała jednak krótko. Po moim 7. ruchu alianci otrzymali liczne posiłki, które pojawiły się między moimi jednostkami i spowodowały chaos. Przeklinam taki projekt.
W turze 8 powtarza się orgia z posiłkami na północy. Tym razem pojawia się również AA, które uszkadza moje samoloty nad lotniskiem i od początku otrzymuje okopanie 10. To bezczelność, która doprowadza mnie do niekończącej się wściekłości.
Ostatecznie przetrwałem tę sytuację, odeprzełem kolejne kontrataki i z pomocą moich pancerników złamałem ostatni opór.
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53 +++ Proto: Ho-Ni III 75
15 HELL IN PARADISE: NOUMEA , #20 , Victory , score:35
16 BATTLE FOR AUCKLAND , #21 , Brilliant Victory , score:65
--
Campaign score: 963 * Average: 60
..
Current scenario: BATTLE FOR AUCKLAND, VH prestige is 1000 , All map prestige is: 1760
Army cost: 25685 , Current prestige is 2570
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive Using map: 224
if BV: +5900, FOR THE EMPEROR , cap disabled, 21 turns prestige: 420
if V : +5900, FOR THE EMPEROR , cap disabled, 25 turns prestige: 500
if TV: +5900, FOR THE EMPEROR , cap disabled, 30 turns prestige: 600
if Ls: +5900, FOR THE EMPEROR , cap disabled, 30 turns prestige: 600
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 5 bars , 529 exp , Japan , 10/10 , Aggressive Attack , Special Munition, 21 kill , 0 pp - U:004 [+49 exp]
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 5 bars , 524 exp , Japan , 3/10 , Fire Discipline , Special Munition, 21 kill , 0 pp - U:005 [+124 exp]
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 822 exp , Japan , 15/13 , Determined Defense , Fast Speed, Special Munition, 19 kill , 0 pp - U:006 [+113 exp]
+ Engineer 42 , Isuzu Type 94 , , 4 bars , 467 exp , Japan , 9/10 , Influence , Special Munition, 13 kill , 0 pp - U:016 [+113 exp]
SNLF 41 , Isuzu Type 94 , , 3 bars , 303 exp , Japan , 9/10 , Special Munition, 14 kill , 280 pp - U:021 [+55 exp]
Navy Paratroopers , , 1 bars , 195 exp , Japan , 10/10 , Special Munition, 9 kill , 228 pp - U:027 [+43 exp]
Navy Paratroopers , , 0 bars , 5 exp , Japan , 10/10 , Special Munition, 1 kill , 228 pp - U:032
Tank
* Type 1 Chi-He , 1 Arm Div , 5 bars , 841 exp , Japan , 10/10 , Fire Discipline , Special Munition, 47 kill , 0 pp - U:001 [+39 exp]
Type 1 Chi-He , , 5 bars , 562 exp , Japan , 3/10 , Liberator , Special Munition, 36 kill , 111 pp - U:013 [+81 exp]
+ Type 3 Chi-Nu , , 1 bars , 115 exp , Japan , 9/10 , Special Munition, 3 kill , 0 pp - U:038 [+110 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 3 bars , 306 exp , Japan , 9/10 , 9 kill , 0 pp - U:003 [+35 exp]
Type 92 , , 2 bars , 260 exp , Japan , 10/10 , 11 kill , 204 pp - U:012 [+66 exp]
Motorycle Recon , , 1 bars , 126 exp , Japan , 10/10 , 1 kill , 156 pp - U:019
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 3 bars , 371 exp , Japan , 6/10 , Special Munition, 1 kill , 0 pp - U:007 [+32 exp]
MG , Isuzu Type 94 , , 1 bars , 132 exp , Japan , 2/10 , Bridging , Special Munition, 2 kill , 40 pp - U:025 [+20 exp]
+ Ho-Ni III 75 , , 1 bars , 101 exp , Japan , 10/10 , Special Munition, 1 kill , 0 pp - U:039 [+101 exp]
Dual-purpose
20mm Truck , , 1 bars , 139 exp , Japan , 10/10 , 4 kill , 204 pp - U:030
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 3 bars , 398 exp , Japan , 10/10 , Special Munition, 3 kill , 0 pp - U:009 [+32 exp]
+ 75mm Type 90 (mot.) , Isuzu Type 96 , , 2 bars , 258 exp , Japan , 5/10 , Special Munition, 5 kill , 0 pp - U:010 [+28 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 378 exp , Japan , 10/10 , Special Munition, 10 kill , 420 pp - U:011 [+41 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 4 bars , 404 exp , Japan , 10/10 , Special Munition, 7 kill , 420 pp - U:014 [+82 exp]
105mm Type 92 , Isuzu Type 2 , , 4 bars , 437 exp , Japan , 8/10 , Infiltration Tactics , Special Munition, 11 kill , 345 pp - U:015 [+43 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 344 exp , Japan , 10/10 , Infiltration Tactics , Special Munition, 6 kill , 420 pp - U:023 [+55 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 349 exp , Japan , 7/10 , Special Munition, 4 kill , 302 pp - U:028 [+76 exp]
Fighter
* Mitsubishi A6M3 Zero , 2 Air Army , 5 bars , 1114 exp , Japan , 9/10 , All Weather Combat , Special Munition, Air Defense, 17 kill , 0 pp - U:008 [+141 exp]
Mitsubishi A6M3 Zero , , 5 bars , 824 exp , Japan , 8/10 , Aggressive Attack , Special Munition, Air Defense, 13 kill , 422 pp - U:017 [+119 exp]
Mitsubishi A6M3 Zero , , 5 bars , 684 exp , Japan , 9/10 , Special Munition, Air Defense, 19 kill , 475 pp - U:020 [+104 exp]
Mitsubishi A6M3 Zero , , 2 bars , 292 exp , Japan , 9/10 , Special Munition, Air Defense, 13 kill , 475 pp - U:031 [+24 exp]
Mitsubishi A6M3 Zero , , 3 bars , 360 exp , Japan , 4/10 , Special Munition, Air Defense, 9 kill , 211 pp - U:033 [+107 exp]
Mitsubishi A6M3 Zero , , 1 bars , 108 exp , Japan , 5/10 , Special Munition, Air Defense, 5 kill , 264 pp - U:036 [+35 exp]
Mitsubishi A6M3 Zero , , 1 bars , 148 exp , Japan , 9/10 , Special Munition, Air Defense, 6 kill , 475 pp - U:040 [+72 exp]
Tactical Bomber
Aichi D3A1 Val , , 5 bars , 1311 exp , Japan , 10/10 , Support, Special Munition, 19 kill , 432 pp - U:002 [+233 exp]
B5N Kate , , 5 bars , 1342 exp , Japan , 8/10 , All Weather Combat , Support, Special Munition, 21 kill , 441 pp - U:018 [+177 exp]
B5N Kate , , 5 bars , 1195 exp , Japan , 9/10 , Support, Special Munition, 16 kill , 496 pp - U:022 [+114 exp]
B5N Kate , , 5 bars , 1056 exp , Japan , 9/10 , Fire Discipline , Support, Special Munition, 14 kill , 496 pp - U:024 [+204 exp]
Mitsubishi F1M Pete , , 2 bars , 236 exp , Japan , 8/10 , Recon, Fast Speed, 2 kill , 220 pp - U:026 [+19 exp]
Mitsubishi F1M Pete , , 2 bars , 276 exp , Japan , 8/10 , Fire Discipline , Recon, Fast Speed, 2 kill , 220 pp - U:029 [+61 exp]
Battleship
Yamato (Planes:0/1), , 2 bars , 223 exp , Japan , 10/10 , 8 kill , 3444 pp - U:034 [+83 exp]
Yamato (Planes:0/1), , 1 bars , 192 exp , Japan , 10/10 , 12 kill , 3444 pp - U:037 [+83 exp]
Ise 43 (Planes:0/2), , 1 bars , 101 exp , Japan , 10/10 , 3 kill , 2988 pp - U:041 [+53 exp]
Ise 43 (Planes:0/2), , 0 bars , 88 exp , Japan , 10/10 , 3 kill , 2988 pp - U:154 [+88 exp]
Cruiser
Myoko CA (Planes:0/1), , 1 bars , 199 exp , Japan , 10/10 , 11 kill , 2736 pp - U:035 [+78 exp]
Oyodo CL (Planes:0/1), , 1 bars , 153 exp , Japan , 10/10 , Reconnaissance Movement , 1 kill , 2100 pp - U:042 [+67 exp]
Player 1 : Japan
Killed: INF:214 TNK:10 RCN:11 AT:18 FLAK:40 FORT:63 ATY:78 AD:21 FTR:38 TB:25 SUB:2 DD:10 BS:2 CV:2 CRs:6 Total: 540
Lost : INF:6 TNK:3 RCN:2 FORT:4 FTR:3 SUB:1 DD:6 Total: 25
BV 15
V 1
TV 0
L 0
Averages:
Infantry * 7 Units * 4 Leaders Total : 2845 exp, 98 kill, 736 pp Average: 406 exp, 14 kill, 105 pp
Tank * 3 Units * 2 Leaders Total : 1518 exp, 86 kill, 111 pp Average: 506 exp, 29 kill, 37 pp
Recon * 3 Units * 0 Leaders Total : 692 exp, 21 kill, 360 pp Average: 231 exp, 7 kill, 120 pp
Anti-tank * 3 Units * 1 Leaders Total : 604 exp, 4 kill, 40 pp Average: 201 exp, 1 kill, 13 pp
Dual-purpose * 1 Units * 0 Leaders Total : 139 exp, 4 kill, 204 pp Average: 139 exp, 4 kill, 204 pp
Artillery * 7 Units * 2 Leaders Total : 2568 exp, 46 kill, 1907 pp Average: 367 exp, 7 kill, 272 pp
Fighter * 7 Units * 2 Leaders Total : 3530 exp, 82 kill, 2322 pp Average: 504 exp, 12 kill, 332 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 5416 exp, 74 kill, 2305 pp Average: 903 exp, 12 kill, 384 pp
Battleship * 4 Units * 0 Leaders Total : 604 exp, 26 kill, 12864 pp Average: 151 exp, 7 kill, 3216 pp
Cruiser * 2 Units * 1 Leaders Total : 352 exp, 12 kill, 4836 pp Average: 176 exp, 6 kill, 2418 pp
* Summary: * 43 Units * 15 Leaders Total : 18268 exp, 453 kill, 25685 pp Average: 425 exp, 11 kill, 597 pp
Player 1 Japan has 54 units total (core+aux):
Infantry : 10
Tank : 3
Recon : 5
Anti-tank : 3
Dual-purpose : 1
Artillery : 7
Fighter : 7
Tactical Bomber : 6
Submarine : 1
Destroyer : 1
Battleship : 6
Cruiser : 4
Player 2 New Zealand, USA, US Marines, Australia has 1 units total (core+aux):
Infantry : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8
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Re: W55 JAPANESE WAR 1937-43 v.4.0a @ 100% NO AUTOREFIT
Although the end of the campaign was announced for 1943, we now jump to 1945 and thus come to the end of the campaign surprisingly quickly. An end without glory and splendor. The proud imperial fleet gets no further opportunity for deployment and has to be sold. I use the freed-up prestige for small upgrades and the procurement of attachments. In addition, all units receive maximum OS.
Then I draw up a plan. In the northwest, I discover a large landing fleet. It is within range of my airfields. I convert my experienced bombers to torpedoes and am able to almost completely destroy the fleet within three turns.
In the meantime, I wait for the enemy attack to develop so that I can deploy my remaining land units according to urgency and necessity. Despite another large landing fleet in the southeast, this part of the map poses no threat.
More critical is the central area around the two enemy VHs. Troops have already landed here, and they look very dangerous. The modern tanks and SPATY are particularly frightening. I buy some new bombers that are specifically designed to attack hard targets. The effect is good.
The briefing is confusing. The number of rounds is set at 14 for each type of victory. But you don't have to wait that long if you can hit the enemy in almost unprotected areas...
Translated with DeepL.com (free version)
Chociaż koniec kampanii zapowiadano na rok 1943, przeskakujemy teraz do roku 1945 i zaskakująco szybko dochodzimy do końca kampanii. Koniec bez chwały i blasku. Dumna flota cesarska nie ma już możliwości dalszego działania i musi zostać sprzedana. Wykorzystuję zwolniony prestiż do niewielkich ulepszeń i zakupu dodatków. Ponadto wszystkie jednostki otrzymują maksymalny OS.
Następnie opracowuję plan. Na północnym zachodzie odkrywam dużą flotę desantową. Znajduje się ona w zasięgu moich lotnisk. Przerabiam moje doświadczone bombowce na torpedowce i w ciągu trzech tur prawie całkowicie niszczę flotę.
W międzyczasie czekam na rozwój ataku przeciwnika, aby odpowiednio rozmieścić pozostałe jednostki lądowe zgodnie z pilnością i koniecznością. Pomimo kolejnej dużej floty desantowej na południowym wschodzie, ta część mapy nie stanowi zagrożenia.
Bardziej krytyczny jest obszar centralny wokół dwóch wrogich VH. Znajdują się tu już wylądowane oddziały, które wyglądają bardzo groźnie. Szczególnie przerażające są nowoczesne czołgi i SPATY. Kupuję kilka nowych bombowców, które mają atakować szczególnie trudne cele. Efekt jest dobry.
Odprawa jest irytująca. Dla każdego rodzaju zwycięstwa przewidziano 14 rund. Ale nie trzeba czekać tak długo, jeśli można zaatakować przeciwnika w prawie niechronionych miejscach...
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53 +++ Proto: Ho-Ni III 75
15 HELL IN PARADISE: NOUMEA , #20 , Victory , score:35
16 BATTLE FOR AUCKLAND , #21 , Brilliant Victory , score:65 +++ Proto: Ho-Ni III 75
17 FOR THE EMPEROR , #37 , Brilliant Victory , score:71
--
Campaign score: 1034 * Average: 60
..
Current scenario: FOR THE EMPEROR, VH prestige is 320 , All map prestige is: 320
Army cost: 14316 , Current prestige is 8972
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 241
BV: Win , turn prestige: 840
V : Win , turn prestige: 840
TV: Win , turn prestige: 840
Ls: Loss , turn prestige: 840
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 5 bars , 529 exp , Japan , 15/10 , Aggressive Attack , Special Munition, AntiTank, 21 kill , 0 pp - U:004
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 5 bars , 524 exp , Japan , 15/10 , Fire Discipline , Special Munition, AntiTank, 21 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 883 exp , Japan , 13/13 , Determined Defense , Fast Speed, Special Munition, 20 kill , 0 pp - U:006 [+61 exp]
+ Engineer 42 , Isuzu Type 94 , , 5 bars , 514 exp , Japan , 13/10 , Influence , Special Munition, AntiTank, 13 kill , 0 pp - U:016 [+47 exp]
SNLF 41 , Isuzu Type 94 , , 3 bars , 355 exp , Japan , 10/10 , Special Munition, AntiTank, 15 kill , 312 pp - U:021 [+52 exp]
Imperial Guards 43 , , 2 bars , 223 exp , Japan , 9/10 , Special Munition, AntiTank, 9 kill , 492 pp - U:027 [+28 exp]
Tank
* Type 3 Chi-Nu , 1 Arm Div , 5 bars , 921 exp , Japan , 15/10 , Fire Discipline , Special Munition, AntiTank, 54 kill , 0 pp - U:001 [+80 exp]
Type 3 Chi-Nu , , 5 bars , 643 exp , Japan , 15/10 , Liberator , Special Munition, AntiTank, 39 kill , 666 pp - U:013 [+81 exp]
+ Type 3 Chi-Nu , , 2 bars , 206 exp , Japan , 10/10 , Special Munition, AntiTank, 8 kill , 0 pp - U:038 [+91 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 3 bars , 306 exp , Japan , 13/10 , Recon, Special Munition, 9 kill , 0 pp - U:003
Type 92 , , 2 bars , 260 exp , Japan , 12/10 , Recon, Special Munition, 11 kill , 244 pp - U:012
Motorycle Recon , , 1 bars , 140 exp , Japan , 9/10 , Recon, Special Munition, 1 kill , 156 pp - U:019 [+14 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 4 bars , 429 exp , Japan , 13/10 , Special Munition, AntiTank, 1 kill , 0 pp - U:007 [+58 exp]
MG , Isuzu Type 94 , , 1 bars , 162 exp , Japan , 11/10 , Bridging , Special Munition, AntiTank, 2 kill , 224 pp - U:025 [+30 exp]
+ Ho-Ni III 75 , , 1 bars , 138 exp , Japan , 7/10 , Special Munition, AntiTank, 1 kill , 0 pp - U:039 [+37 exp]
Dual-purpose
20mm Truck , , 1 bars , 175 exp , Japan , 11/10 , Special Munition, Air Defense, 4 kill , 224 pp - U:030 [+36 exp]
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 4 bars , 436 exp , Japan , 13/10 , Reconnaissance Movement , Special Munition, AntiTank, 4 kill , 0 pp - U:009 [+38 exp]
+ 150mm Type 96 How , Type 92 I-Ke , , 2 bars , 295 exp , Japan , 12/10 , Special Munition, Support, 5 kill , 0 pp - U:010 [+37 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 395 exp , Japan , 13/10 , Special Munition, AntiTank, 11 kill , 546 pp - U:011 [+17 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 4 bars , 438 exp , Japan , 14/10 , Special Munition, AntiTank, 7 kill , 588 pp - U:014 [+34 exp]
105mm Type 92 , Isuzu Type 2 , , 4 bars , 469 exp , Japan , 14/10 , Infiltration Tactics , Special Munition, AntiTank, 12 kill , 604 pp - U:015 [+32 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 382 exp , Japan , 13/10 , Infiltration Tactics , Special Munition, AntiTank, 7 kill , 546 pp - U:023 [+38 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 383 exp , Japan , 10/10 , Special Munition, AntiTank, 4 kill , 432 pp - U:028 [+34 exp]
Fighter
* Mitsubishi A6M3 Zero , 2 Air Army , 5 bars , 1196 exp , Japan , 14/10 , All Weather Combat , Special Munition, Air Defense, 17 kill , 0 pp - U:008 [+82 exp]
Mitsubishi A6M3 Zero , , 5 bars , 938 exp , Japan , 9/10 , Aggressive Attack , Special Munition, Air Defense, 14 kill , 528 pp - U:017 [+114 exp]
Mitsubishi A6M3 Zero , , 5 bars , 756 exp , Japan , 14/10 , Special Munition, Air Defense, 21 kill , 739 pp - U:020 [+72 exp]
Mitsubishi A6M3 Zero , , 3 bars , 368 exp , Japan , 12/10 , Special Munition, Air Defense, 15 kill , 633 pp - U:031 [+76 exp]
Mitsubishi A6M3 Zero , , 4 bars , 406 exp , Japan , 13/10 , Special Munition, Air Defense, 10 kill , 686 pp - U:033 [+46 exp]
Mitsubishi A6M3 Zero , , 1 bars , 147 exp , Japan , 9/10 , Special Munition, Air Defense, 5 kill , 528 pp - U:036 [+39 exp]
Mitsubishi A6M3 Zero , , 2 bars , 206 exp , Japan , 8/10 , Special Munition, Air Defense, 8 kill , 528 pp - U:040 [+58 exp]
Tactical Bomber
Kawanishi H8K (t) , , 5 bars , 1498 exp , Japan , 10/10 , Support, Special Munition, 20 kill , 480 pp - U:002 [+187 exp]
Kawanishi H8K (t) , , 5 bars , 1545 exp , Japan , 14/10 , All Weather Combat , Support, Special Munition, 22 kill , 672 pp - U:018 [+203 exp]
Kawanishi H8K (b) , , 5 bars , 1321 exp , Japan , 14/10 , Support, Special Munition, 18 kill , 672 pp - U:022 [+126 exp]
Kawanishi H8K (b) , , 5 bars , 1152 exp , Japan , 12/10 , Fire Discipline , Special Munition, AntiTank, 14 kill , 576 pp - U:024 [+96 exp]
Kawanishi H8K (t) , , 3 bars , 348 exp , Japan , 12/10 , Support, Special Munition, 5 kill , 576 pp - U:026 [+112 exp]
Kawanishi H8K (t) , , 3 bars , 362 exp , Japan , 10/10 , Fire Discipline , Special Munition, AntiTank, 4 kill , 480 pp - U:029 [+86 exp]
Ki-46 Dinah , , 0 bars , 25 exp , Japan , 5/10 , Recon, 0 kill , 468 pp - U:032 [+25 exp]
Kawanishi H8K (b) , , 0 bars , 66 exp , Japan , 7/10 , Special Munition, AntiTank, 0 kill , 480 pp - U:034 [+66 exp]
Kawanishi H8K (b) , , 0 bars , 83 exp , Japan , 7/10 , Special Munition, AntiTank, 0 kill , 480 pp - U:035 [+83 exp]
Kawanishi H8K (b) , , 0 bars , 66 exp , Japan , 5/10 , Special Munition, AntiTank, 0 kill , 480 pp - U:037 [+66 exp]
Mitsubishi F1M Pete , , 0 bars , 0 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:041
Player 1 : Japan
Killed: INF:229 TNK:15 RCN:13 AT:21 FLAK:43 FORT:63 ATY:85 AD:22 FTR:42 TB:26 SUB:2 DD:10 BS:2 CV:2 CRs:7 Total: 582
Lost : INF:6 TNK:3 RCN:2 AT:1 FORT:6 FTR:3 SUB:1 DD:6 Total: 28
BV 16
V 1
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 3028 exp, 99 kill, 804 pp Average: 505 exp, 17 kill, 134 pp
Tank * 3 Units * 2 Leaders Total : 1770 exp, 101 kill, 666 pp Average: 590 exp, 34 kill, 222 pp
Recon * 3 Units * 0 Leaders Total : 706 exp, 21 kill, 400 pp Average: 235 exp, 7 kill, 133 pp
Anti-tank * 3 Units * 1 Leaders Total : 729 exp, 4 kill, 224 pp Average: 243 exp, 1 kill, 75 pp
Dual-purpose * 1 Units * 0 Leaders Total : 175 exp, 4 kill, 224 pp Average: 175 exp, 4 kill, 224 pp
Artillery * 7 Units * 3 Leaders Total : 2798 exp, 50 kill, 2716 pp Average: 400 exp, 7 kill, 388 pp
Fighter * 7 Units * 2 Leaders Total : 4017 exp, 90 kill, 3642 pp Average: 574 exp, 13 kill, 520 pp
Tactical Bomber * 11 Units * 3 Leaders Total : 6466 exp, 83 kill, 5640 pp Average: 588 exp, 8 kill, 513 pp
* Summary: * 41 Units * 15 Leaders Total : 19689 exp, 452 kill, 14316 pp Average: 480 exp, 11 kill, 349 pp
Player 1 Japan has 54 units total (core+aux):
Infantry : 11
Tank : 4
Recon : 3
Anti-tank : 5
Dual-purpose : 1
Fortification : 3
Artillery : 7
Fighter : 8
Tactical Bomber : 12
Player 2 USA, Australia, United Kingdom, US Marines has 29 units total (core+aux):
Infantry : 4
Tank : 7
Dual-purpose : 6
Artillery : 8
Air Defense : 1
Tactical Bomber : 2
Cruiser : 1
Then I draw up a plan. In the northwest, I discover a large landing fleet. It is within range of my airfields. I convert my experienced bombers to torpedoes and am able to almost completely destroy the fleet within three turns.
In the meantime, I wait for the enemy attack to develop so that I can deploy my remaining land units according to urgency and necessity. Despite another large landing fleet in the southeast, this part of the map poses no threat.
More critical is the central area around the two enemy VHs. Troops have already landed here, and they look very dangerous. The modern tanks and SPATY are particularly frightening. I buy some new bombers that are specifically designed to attack hard targets. The effect is good.
The briefing is confusing. The number of rounds is set at 14 for each type of victory. But you don't have to wait that long if you can hit the enemy in almost unprotected areas...
Translated with DeepL.com (free version)
Chociaż koniec kampanii zapowiadano na rok 1943, przeskakujemy teraz do roku 1945 i zaskakująco szybko dochodzimy do końca kampanii. Koniec bez chwały i blasku. Dumna flota cesarska nie ma już możliwości dalszego działania i musi zostać sprzedana. Wykorzystuję zwolniony prestiż do niewielkich ulepszeń i zakupu dodatków. Ponadto wszystkie jednostki otrzymują maksymalny OS.
Następnie opracowuję plan. Na północnym zachodzie odkrywam dużą flotę desantową. Znajduje się ona w zasięgu moich lotnisk. Przerabiam moje doświadczone bombowce na torpedowce i w ciągu trzech tur prawie całkowicie niszczę flotę.
W międzyczasie czekam na rozwój ataku przeciwnika, aby odpowiednio rozmieścić pozostałe jednostki lądowe zgodnie z pilnością i koniecznością. Pomimo kolejnej dużej floty desantowej na południowym wschodzie, ta część mapy nie stanowi zagrożenia.
Bardziej krytyczny jest obszar centralny wokół dwóch wrogich VH. Znajdują się tu już wylądowane oddziały, które wyglądają bardzo groźnie. Szczególnie przerażające są nowoczesne czołgi i SPATY. Kupuję kilka nowych bombowców, które mają atakować szczególnie trudne cele. Efekt jest dobry.
Odprawa jest irytująca. Dla każdego rodzaju zwycięstwa przewidziano 14 rund. Ale nie trzeba czekać tak długo, jeśli można zaatakować przeciwnika w prawie niechronionych miejscach...
Przetłumaczono z DeepL.com (wersja darmowa)
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W55 JAPANESE WAR 1937-43 v.4.0a, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 POLICE ACTION: SHANGHAI 1937 , #0 , Brilliant Victory , score:50 +++ Proto: 105mm Type 99
2 HSUCHOU ENCIRCLEMENT , #1 , Brilliant Victory , score:63 +++ Proto: 320mm Spigot Mortar
3 TAMING THE BEAR: NOMONHAN , #2 , Brilliant Victory , score:60 +++ Proto: Engineer 40
4 BATTLE OF THE 100 REGIMENTS , #3 , Brilliant Victory , score:74
5 LIBERATION OF INDO CHINA , #4 , Brilliant Victory , score:60 +++ Proto: Cavalry Scouts 42
6 BATTLE OF HONG KONG , #5 , Brilliant Victory , score:66
7 BATTLE OF THE AIRFIELDS: PATANI , #12 , Brilliant Victory , score:55 +++ Proto: Cavalry Scouts 42
8 STEAM ROLLER: NORTH MALAYA , #13 , Brilliant Victory , score:55
9 CLEARING THE WAY: SOUTH MALAYA , #14 , Brilliant Victory , score:63
10 CRUSHING THE BRITISH LION: SINGAPORE , #15 , Brilliant Victory , score:61 +++ Proto: 200mm Rocket
11 GRAB THAT OIL: PALEMBANG , #16 , Brilliant Victory , score:64 +++ Proto: Imperial Guards 43
12 OCTOBER COUNTER ATTACK , #17 , Brilliant Victory , score:71
13 BATTLE OF ESPRITU SANTO , #18 , Brilliant Victory , score:68 +++ Proto: Type 3 Chi-Nu
14 BATTLE FOR FIJI , #19 , Brilliant Victory , score:53 +++ Proto: Ho-Ni III 75
15 HELL IN PARADISE: NOUMEA , #20 , Victory , score:35
16 BATTLE FOR AUCKLAND , #21 , Brilliant Victory , score:65 +++ Proto: Ho-Ni III 75
17 FOR THE EMPEROR , #37 , Brilliant Victory , score:71
--
Campaign score: 1034 * Average: 60
..
Current scenario: FOR THE EMPEROR, VH prestige is 320 , All map prestige is: 320
Army cost: 14316 , Current prestige is 8972
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 241
BV: Win , turn prestige: 840
V : Win , turn prestige: 840
TV: Win , turn prestige: 840
Ls: Loss , turn prestige: 840
Infantry
* SNLF 41 , Isuzu Type 94 , 2/4/3rd , 5 bars , 529 exp , Japan , 15/10 , Aggressive Attack , Special Munition, AntiTank, 21 kill , 0 pp - U:004
* SNLF 41 , Isuzu Type 94 , 3/4/3rd , 5 bars , 524 exp , Japan , 15/10 , Fire Discipline , Special Munition, AntiTank, 21 kill , 0 pp - U:005
* HQ Unit , Type 87 , 1/5/3rd , 5 bars , 883 exp , Japan , 13/13 , Determined Defense , Fast Speed, Special Munition, 20 kill , 0 pp - U:006 [+61 exp]
+ Engineer 42 , Isuzu Type 94 , , 5 bars , 514 exp , Japan , 13/10 , Influence , Special Munition, AntiTank, 13 kill , 0 pp - U:016 [+47 exp]
SNLF 41 , Isuzu Type 94 , , 3 bars , 355 exp , Japan , 10/10 , Special Munition, AntiTank, 15 kill , 312 pp - U:021 [+52 exp]
Imperial Guards 43 , , 2 bars , 223 exp , Japan , 9/10 , Special Munition, AntiTank, 9 kill , 492 pp - U:027 [+28 exp]
Tank
* Type 3 Chi-Nu , 1 Arm Div , 5 bars , 921 exp , Japan , 15/10 , Fire Discipline , Special Munition, AntiTank, 54 kill , 0 pp - U:001 [+80 exp]
Type 3 Chi-Nu , , 5 bars , 643 exp , Japan , 15/10 , Liberator , Special Munition, AntiTank, 39 kill , 666 pp - U:013 [+81 exp]
+ Type 3 Chi-Nu , , 2 bars , 206 exp , Japan , 10/10 , Special Munition, AntiTank, 8 kill , 0 pp - U:038 [+91 exp]
Recon
* Cavalry Scouts 42 , 3/4/3 Cav Reg , 3 bars , 306 exp , Japan , 13/10 , Recon, Special Munition, 9 kill , 0 pp - U:003
Type 92 , , 2 bars , 260 exp , Japan , 12/10 , Recon, Special Munition, 11 kill , 244 pp - U:012
Motorycle Recon , , 1 bars , 140 exp , Japan , 9/10 , Recon, Special Munition, 1 kill , 156 pp - U:019 [+14 exp]
Anti-tank
* MG , Isuzu Type 94 , 2/3/3rd AT , 4 bars , 429 exp , Japan , 13/10 , Special Munition, AntiTank, 1 kill , 0 pp - U:007 [+58 exp]
MG , Isuzu Type 94 , , 1 bars , 162 exp , Japan , 11/10 , Bridging , Special Munition, AntiTank, 2 kill , 224 pp - U:025 [+30 exp]
+ Ho-Ni III 75 , , 1 bars , 138 exp , Japan , 7/10 , Special Munition, AntiTank, 1 kill , 0 pp - U:039 [+37 exp]
Dual-purpose
20mm Truck , , 1 bars , 175 exp , Japan , 11/10 , Special Munition, Air Defense, 4 kill , 224 pp - U:030 [+36 exp]
Artillery
* 105mm Type 91 (mot.) , Type 94 Yo-Ke , 4/3rd Art , 4 bars , 436 exp , Japan , 13/10 , Reconnaissance Movement , Special Munition, AntiTank, 4 kill , 0 pp - U:009 [+38 exp]
+ 150mm Type 96 How , Type 92 I-Ke , , 2 bars , 295 exp , Japan , 12/10 , Special Munition, Support, 5 kill , 0 pp - U:010 [+37 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 395 exp , Japan , 13/10 , Special Munition, AntiTank, 11 kill , 546 pp - U:011 [+17 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 4 bars , 438 exp , Japan , 14/10 , Special Munition, AntiTank, 7 kill , 588 pp - U:014 [+34 exp]
105mm Type 92 , Isuzu Type 2 , , 4 bars , 469 exp , Japan , 14/10 , Infiltration Tactics , Special Munition, AntiTank, 12 kill , 604 pp - U:015 [+32 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 3 bars , 382 exp , Japan , 13/10 , Infiltration Tactics , Special Munition, AntiTank, 7 kill , 546 pp - U:023 [+38 exp]
105mm Type 92 , Isuzu Type 2 , , 3 bars , 383 exp , Japan , 10/10 , Special Munition, AntiTank, 4 kill , 432 pp - U:028 [+34 exp]
Fighter
* Mitsubishi A6M3 Zero , 2 Air Army , 5 bars , 1196 exp , Japan , 14/10 , All Weather Combat , Special Munition, Air Defense, 17 kill , 0 pp - U:008 [+82 exp]
Mitsubishi A6M3 Zero , , 5 bars , 938 exp , Japan , 9/10 , Aggressive Attack , Special Munition, Air Defense, 14 kill , 528 pp - U:017 [+114 exp]
Mitsubishi A6M3 Zero , , 5 bars , 756 exp , Japan , 14/10 , Special Munition, Air Defense, 21 kill , 739 pp - U:020 [+72 exp]
Mitsubishi A6M3 Zero , , 3 bars , 368 exp , Japan , 12/10 , Special Munition, Air Defense, 15 kill , 633 pp - U:031 [+76 exp]
Mitsubishi A6M3 Zero , , 4 bars , 406 exp , Japan , 13/10 , Special Munition, Air Defense, 10 kill , 686 pp - U:033 [+46 exp]
Mitsubishi A6M3 Zero , , 1 bars , 147 exp , Japan , 9/10 , Special Munition, Air Defense, 5 kill , 528 pp - U:036 [+39 exp]
Mitsubishi A6M3 Zero , , 2 bars , 206 exp , Japan , 8/10 , Special Munition, Air Defense, 8 kill , 528 pp - U:040 [+58 exp]
Tactical Bomber
Kawanishi H8K (t) , , 5 bars , 1498 exp , Japan , 10/10 , Support, Special Munition, 20 kill , 480 pp - U:002 [+187 exp]
Kawanishi H8K (t) , , 5 bars , 1545 exp , Japan , 14/10 , All Weather Combat , Support, Special Munition, 22 kill , 672 pp - U:018 [+203 exp]
Kawanishi H8K (b) , , 5 bars , 1321 exp , Japan , 14/10 , Support, Special Munition, 18 kill , 672 pp - U:022 [+126 exp]
Kawanishi H8K (b) , , 5 bars , 1152 exp , Japan , 12/10 , Fire Discipline , Special Munition, AntiTank, 14 kill , 576 pp - U:024 [+96 exp]
Kawanishi H8K (t) , , 3 bars , 348 exp , Japan , 12/10 , Support, Special Munition, 5 kill , 576 pp - U:026 [+112 exp]
Kawanishi H8K (t) , , 3 bars , 362 exp , Japan , 10/10 , Fire Discipline , Special Munition, AntiTank, 4 kill , 480 pp - U:029 [+86 exp]
Ki-46 Dinah , , 0 bars , 25 exp , Japan , 5/10 , Recon, 0 kill , 468 pp - U:032 [+25 exp]
Kawanishi H8K (b) , , 0 bars , 66 exp , Japan , 7/10 , Special Munition, AntiTank, 0 kill , 480 pp - U:034 [+66 exp]
Kawanishi H8K (b) , , 0 bars , 83 exp , Japan , 7/10 , Special Munition, AntiTank, 0 kill , 480 pp - U:035 [+83 exp]
Kawanishi H8K (b) , , 0 bars , 66 exp , Japan , 5/10 , Special Munition, AntiTank, 0 kill , 480 pp - U:037 [+66 exp]
Mitsubishi F1M Pete , , 0 bars , 0 exp , Japan , 10/10 , Recon, 0 kill , 276 pp - U:041
Player 1 : Japan
Killed: INF:229 TNK:15 RCN:13 AT:21 FLAK:43 FORT:63 ATY:85 AD:22 FTR:42 TB:26 SUB:2 DD:10 BS:2 CV:2 CRs:7 Total: 582
Lost : INF:6 TNK:3 RCN:2 AT:1 FORT:6 FTR:3 SUB:1 DD:6 Total: 28
BV 16
V 1
TV 0
L 0
Averages:
Infantry * 6 Units * 4 Leaders Total : 3028 exp, 99 kill, 804 pp Average: 505 exp, 17 kill, 134 pp
Tank * 3 Units * 2 Leaders Total : 1770 exp, 101 kill, 666 pp Average: 590 exp, 34 kill, 222 pp
Recon * 3 Units * 0 Leaders Total : 706 exp, 21 kill, 400 pp Average: 235 exp, 7 kill, 133 pp
Anti-tank * 3 Units * 1 Leaders Total : 729 exp, 4 kill, 224 pp Average: 243 exp, 1 kill, 75 pp
Dual-purpose * 1 Units * 0 Leaders Total : 175 exp, 4 kill, 224 pp Average: 175 exp, 4 kill, 224 pp
Artillery * 7 Units * 3 Leaders Total : 2798 exp, 50 kill, 2716 pp Average: 400 exp, 7 kill, 388 pp
Fighter * 7 Units * 2 Leaders Total : 4017 exp, 90 kill, 3642 pp Average: 574 exp, 13 kill, 520 pp
Tactical Bomber * 11 Units * 3 Leaders Total : 6466 exp, 83 kill, 5640 pp Average: 588 exp, 8 kill, 513 pp
* Summary: * 41 Units * 15 Leaders Total : 19689 exp, 452 kill, 14316 pp Average: 480 exp, 11 kill, 349 pp
Player 1 Japan has 54 units total (core+aux):
Infantry : 11
Tank : 4
Recon : 3
Anti-tank : 5
Dual-purpose : 1
Fortification : 3
Artillery : 7
Fighter : 8
Tactical Bomber : 12
Player 2 USA, Australia, United Kingdom, US Marines has 29 units total (core+aux):
Infantry : 4
Tank : 7
Dual-purpose : 6
Artillery : 8
Air Defense : 1
Tactical Bomber : 2
Cruiser : 1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74x2, 75x2, 76x5, MTC ICompleted CCCs: #8