OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

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sympatyk
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by sympatyk »

:howdy
1. OpenIntro.mp3 not starts to play when launch the game (no OpenIntro.avi, but I thought OpenIntro.mp3 is the default music played in the main menu)... May I missed something here?
Yes, as long as you have everything set up correctly.
You must have "Play Music" enabled and the volume set.
"Default Music" must be set to the desired song - OpenIntro.mp3 (physically available in the selected directory).

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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by LuisGuzman »

Duke Falcon wrote: 2025-07-15 18:27, Tuesday 2. I set AI 3.0 (dev.) for the scenarios. I tried to test a scenario and at the end of the very first turn I were told I lost because AI captured all VHs. I had a VH and the AI had a VH, the AI sure not had both! Both VHs are set as VH for both sides (because the aggressive + fearless AI units to know where to head). Is it an AI 3.0 related issue? If yes, I switch back to 2.0.
It is difficult to say without having a file to test, but I'd say that is is not related to AI version.
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Duke Falcon »

Hi Luis!

I am a bit dumb, sure now...
I mystyped the filename OpenInto so when the executable tried to play OpenIntro it found nothing... Fixed the typo, it works now!

As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.

Suite v5.0.70.1
Executable v0.93.2.1

This pairing worked perfectly well so far. All scenarios I created for the previous (now suspended, WiP) e-file worked perfectly. This new e-file I started creating at May drop me the hex-seize trouble in all scenarios.
For worst case scenario: What are the required files for you to examine the source of troubles? I not wish to upload and share the whole e-file as it is huge now. I always clean up unused and unnecessary files after finished an e-file...
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by randowe »

Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Duke Falcon »

randowe wrote: 2025-07-16 18:29, Wednesday
Duke Falcon wrote: 2025-07-16 17:29, Wednesday As for the scenario-trouble... When enemy turn starts the info window (side, current turn and suchs) says to get any flags. And really, whatever the AI takes what is mine (normal flag hex, supply hex or VH) it triggers automatic victory for the AI. I saw no option about that in the Suite. Not sure if an outer cfg file cause this... Would check all nevertheless.
Does the player hold any VHs at the scenario start that the AI also must capture/own? If not, the scenario is basically "won" already for the AI and it wins by taking any flagged hex.
So the player needs to hold a VH at scenario start that is also checked for AI in suite.

There is also another technical solution. In case you don't want the player to visiually hold any VH at scenario start (and you don't want to use the 'hold X VHs for a win" victory condition) you can create a invisible VH, without a flag in a corner of the map somewhere. For example, if the scenario is on land you create a ocean hex with a VH, owned by the player, checked for both sides, no flag, and nobody will ever notice in the game. It is important that the AI can not enter the hex with a unit by accident.
Thanks Randowe!

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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by LuisGuzman »

Hi all, luckily this last week I got enough free time to work in OG code :banana

I have already fixed these issues:
  • Undeployed unit selected in HQ was showing up in Strategic Map
  • units escaped through EH hex, was not carried to next HQ
  • Game crashed after buying an infantry unit and then switching to other class
But, I started working in a personal tool I've wished for a long time, although I didn't get the time to implement.

Since bigger maps are used more frequently, I miss the possibility to set bookmarks positions on the map, allowing me to jump quickly to certain hex positions where some actions should be checked and is somehow easy to forget going to their position, as when reinforces are a bit far away from main actions and so.

The idea is to allow setting up some hex bookmarks, surely 9 (from #0 to #9) using a hotkey combo (say Ctrl+Digit) to define/redefine and another combo (say Alt+Digit) to jump in the map to a that position.
Those bookmarks would be stored within the saved-game so you can set once and redefine whenever you need along the scenario.

What do you think about this ? ... would this be useful / nice ?
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by randowe »

That's some great new Luis :banana :banana Thank you very much :notworthy :notworthy

As for the proposed new bookmark feature, I don't see myself using it since I am happy with fast scrolling, using [Ctrl]. But I can imagine it could be useful on 5K maps where you have to scroll a lot more.
I can also imagine it could be useful if you have more than one isolated battle zones, so you can quickly switch between them using the bookmarks. But that depends on the scenario.
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by Ale »

not sure if you will get any answers, but just if not to add, my is similar to previous.... don't need it much, don't even use much of extra ones but would it be helpful, guess yes if any answer is worth considering effort
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Re: OpenGen Questions & Bugs - Latest exe:25.02.26.0 ( 26-Feb-2025)

Post by hoza »

Will not use it. Scrolling ist faster :grumpy
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